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https://github.com/yuzu-emu/yuzu-android
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Merge pull request #1616 from FernandoS27/cube-array
Implement Cube Arrays
This commit is contained in:
commit
cdb19e71fe
@ -126,6 +126,13 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
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params.target = SurfaceTarget::Texture2D;
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params.target = SurfaceTarget::Texture2D;
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}
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}
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break;
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break;
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case SurfaceTarget::TextureCubeArray:
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params.depth = config.tic.Depth() * 6;
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if (!entry.IsArray()) {
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ASSERT(params.depth == 6);
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params.target = SurfaceTarget::TextureCubemap;
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}
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break;
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default:
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default:
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LOG_CRITICAL(HW_GPU, "Unknown depth for target={}", static_cast<u32>(params.target));
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LOG_CRITICAL(HW_GPU, "Unknown depth for target={}", static_cast<u32>(params.target));
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UNREACHABLE();
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UNREACHABLE();
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@ -334,6 +341,8 @@ static GLenum SurfaceTargetToGL(SurfaceTarget target) {
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return GL_TEXTURE_2D_ARRAY;
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return GL_TEXTURE_2D_ARRAY;
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case SurfaceTarget::TextureCubemap:
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case SurfaceTarget::TextureCubemap:
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return GL_TEXTURE_CUBE_MAP;
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return GL_TEXTURE_CUBE_MAP;
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case SurfaceTarget::TextureCubeArray:
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return GL_TEXTURE_CUBE_MAP_ARRAY_ARB;
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}
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented texture target={}", static_cast<u32>(target));
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LOG_CRITICAL(Render_OpenGL, "Unimplemented texture target={}", static_cast<u32>(target));
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UNREACHABLE();
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UNREACHABLE();
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@ -761,6 +770,7 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
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break;
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break;
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case SurfaceTarget::Texture3D:
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case SurfaceTarget::Texture3D:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubeArray:
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glTextureSubImage3D(dst_surface->Texture().handle, 0, 0, 0, 0, width, height,
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glTextureSubImage3D(dst_surface->Texture().handle, 0, 0, 0, 0, width, height,
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static_cast<GLsizei>(dst_params.depth), dest_format.format,
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static_cast<GLsizei>(dst_params.depth), dest_format.format,
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dest_format.type, nullptr);
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dest_format.type, nullptr);
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@ -813,6 +823,7 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
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break;
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break;
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case SurfaceTarget::Texture3D:
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case SurfaceTarget::Texture3D:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubeArray:
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glTexStorage3D(SurfaceTargetToGL(params.target), params.max_mip_level,
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glTexStorage3D(SurfaceTargetToGL(params.target), params.max_mip_level,
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format_tuple.internal_format, rect.GetWidth(), rect.GetHeight(),
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format_tuple.internal_format, rect.GetWidth(), rect.GetHeight(),
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params.depth);
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params.depth);
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@ -1065,6 +1076,7 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
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&gl_buffer[mip_map][buffer_offset]);
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&gl_buffer[mip_map][buffer_offset]);
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break;
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break;
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubeArray:
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glCompressedTexImage3D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
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glCompressedTexImage3D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
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static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)),
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@ -1114,6 +1126,7 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
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tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
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tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
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break;
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break;
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubeArray:
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glTexSubImage3D(SurfaceTargetToGL(params.target), mip_map, x0, y0, 0,
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glTexSubImage3D(SurfaceTargetToGL(params.target), mip_map, x0, y0, 0,
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static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format,
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static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format,
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@ -1316,6 +1329,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
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break;
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break;
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case SurfaceTarget::TextureCubemap:
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case SurfaceTarget::TextureCubemap:
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case SurfaceTarget::Texture3D:
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case SurfaceTarget::Texture3D:
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case SurfaceTarget::TextureCubeArray:
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AccurateCopySurface(old_surface, new_surface);
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AccurateCopySurface(old_surface, new_surface);
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break;
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break;
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default:
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default:
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@ -49,6 +49,8 @@ struct SurfaceParams {
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return "Texture2DArray";
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return "Texture2DArray";
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case SurfaceTarget::TextureCubemap:
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case SurfaceTarget::TextureCubemap:
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return "TextureCubemap";
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return "TextureCubemap";
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case SurfaceTarget::TextureCubeArray:
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return "TextureCubeArray";
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default:
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
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LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
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UNREACHABLE();
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UNREACHABLE();
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@ -19,6 +19,8 @@ SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_t
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return SurfaceTarget::Texture3D;
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return SurfaceTarget::Texture3D;
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case Tegra::Texture::TextureType::TextureCubemap:
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case Tegra::Texture::TextureType::TextureCubemap:
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return SurfaceTarget::TextureCubemap;
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return SurfaceTarget::TextureCubemap;
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case Tegra::Texture::TextureType::TextureCubeArray:
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return SurfaceTarget::TextureCubeArray;
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case Tegra::Texture::TextureType::Texture1DArray:
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case Tegra::Texture::TextureType::Texture1DArray:
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return SurfaceTarget::Texture1DArray;
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return SurfaceTarget::Texture1DArray;
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case Tegra::Texture::TextureType::Texture2DArray:
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case Tegra::Texture::TextureType::Texture2DArray:
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@ -39,6 +41,7 @@ bool SurfaceTargetIsLayered(SurfaceTarget target) {
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case SurfaceTarget::Texture1DArray:
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case SurfaceTarget::Texture1DArray:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubemap:
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case SurfaceTarget::TextureCubemap:
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case SurfaceTarget::TextureCubeArray:
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return true;
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return true;
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default:
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
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LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
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@ -120,6 +120,7 @@ enum class SurfaceTarget {
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Texture1DArray,
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Texture1DArray,
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Texture2DArray,
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Texture2DArray,
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TextureCubemap,
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TextureCubemap,
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TextureCubeArray,
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};
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};
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/**
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/**
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