mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-26 22:31:21 -08:00
vk_pipeline_cache,shader_notify: Add shader notifications
This commit is contained in:
parent
48aad8dc05
commit
cffd4716c5
@ -14,6 +14,7 @@
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#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_update_descriptor.h"
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#include "video_core/shader_notify.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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@ -24,14 +25,18 @@ using Tegra::Texture::TexturePair;
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ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue_,
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Common::ThreadWorker* thread_worker, const Shader::Info& info_,
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Common::ThreadWorker* thread_worker,
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VideoCore::ShaderNotify* shader_notify, const Shader::Info& info_,
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vk::ShaderModule spv_module_)
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: device{device_}, update_descriptor_queue{update_descriptor_queue_}, info{info_},
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spv_module(std::move(spv_module_)) {
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if (shader_notify) {
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shader_notify->MarkShaderBuilding();
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}
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std::copy_n(info.constant_buffer_used_sizes.begin(), uniform_buffer_sizes.size(),
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uniform_buffer_sizes.begin());
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auto func{[this, &descriptor_pool] {
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auto func{[this, &descriptor_pool, shader_notify] {
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DescriptorLayoutBuilder builder{device.GetLogical()};
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builder.Add(info, VK_SHADER_STAGE_COMPUTE_BIT);
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@ -66,6 +71,9 @@ ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descript
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std::lock_guard lock{build_mutex};
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is_built = true;
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build_condvar.notify_one();
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if (shader_notify) {
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shader_notify->MarkShaderComplete();
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}
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}};
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if (thread_worker) {
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thread_worker->QueueWork(std::move(func));
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@ -18,6 +18,10 @@
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#include "video_core/renderer_vulkan/vk_update_descriptor.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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namespace VideoCore {
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class ShaderNotify;
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}
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namespace Vulkan {
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class Device;
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@ -27,7 +31,8 @@ class ComputePipeline {
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public:
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explicit ComputePipeline(const Device& device, DescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue,
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Common::ThreadWorker* thread_worker, const Shader::Info& info,
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Common::ThreadWorker* thread_worker,
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VideoCore::ShaderNotify* shader_notify, const Shader::Info& info,
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vk::ShaderModule spv_module);
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ComputePipeline& operator=(ComputePipeline&&) noexcept = delete;
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@ -17,6 +17,7 @@
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_texture_cache.h"
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#include "video_core/renderer_vulkan/vk_update_descriptor.h"
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#include "video_core/shader_notify.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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#if defined(_MSC_VER) && defined(NDEBUG)
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@ -203,30 +204,30 @@ ConfigureFuncPtr ConfigureFunc(const std::array<vk::ShaderModule, NUM_STAGES>& m
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}
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} // Anonymous namespace
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GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_,
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Tegra::MemoryManager& gpu_memory_, VKScheduler& scheduler_,
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BufferCache& buffer_cache_, TextureCache& texture_cache_,
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const Device& device_, DescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue_,
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Common::ThreadWorker* worker_thread,
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RenderPassCache& render_pass_cache,
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const GraphicsPipelineCacheKey& key_,
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GraphicsPipeline::GraphicsPipeline(
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Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_,
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VKScheduler& scheduler_, BufferCache& buffer_cache_, TextureCache& texture_cache_,
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VideoCore::ShaderNotify* shader_notify, const Device& device_, DescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue_, Common::ThreadWorker* worker_thread,
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RenderPassCache& render_pass_cache, const GraphicsPipelineCacheKey& key_,
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std::array<vk::ShaderModule, NUM_STAGES> stages,
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const std::array<const Shader::Info*, NUM_STAGES>& infos)
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: key{key_}, maxwell3d{maxwell3d_}, gpu_memory{gpu_memory_}, device{device_},
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texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, scheduler{scheduler_},
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update_descriptor_queue{update_descriptor_queue_}, spv_modules{std::move(stages)} {
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std::ranges::transform(infos, stage_infos.begin(),
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[](const Shader::Info* info) { return info ? *info : Shader::Info{}; });
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if (shader_notify) {
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shader_notify->MarkShaderBuilding();
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}
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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const Shader::Info* const info{infos[stage]};
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if (!info) {
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continue;
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}
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stage_infos[stage] = *info;
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enabled_uniform_buffer_masks[stage] = info->constant_buffer_mask;
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std::ranges::copy(info->constant_buffer_used_sizes, uniform_buffer_sizes[stage].begin());
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}
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auto func{[this, &render_pass_cache, &descriptor_pool] {
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auto func{[this, shader_notify, &render_pass_cache, &descriptor_pool] {
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DescriptorLayoutBuilder builder{MakeBuilder(device, stage_infos)};
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descriptor_set_layout = builder.CreateDescriptorSetLayout();
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descriptor_allocator = descriptor_pool.Allocator(*descriptor_set_layout, stage_infos);
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@ -242,6 +243,9 @@ GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_,
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std::lock_guard lock{build_mutex};
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is_built = true;
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build_condvar.notify_one();
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if (shader_notify) {
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shader_notify->MarkShaderComplete();
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}
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}};
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if (worker_thread) {
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worker_thread->QueueWork(std::move(func));
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@ -20,6 +20,10 @@
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#include "video_core/renderer_vulkan/vk_texture_cache.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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namespace VideoCore {
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class ShaderNotify;
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}
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namespace Vulkan {
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struct GraphicsPipelineCacheKey {
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@ -64,15 +68,13 @@ class GraphicsPipeline {
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static constexpr size_t NUM_STAGES = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
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public:
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explicit GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d,
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Tegra::MemoryManager& gpu_memory, VKScheduler& scheduler,
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BufferCache& buffer_cache, TextureCache& texture_cache,
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const Device& device, DescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue,
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Common::ThreadWorker* worker_thread,
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RenderPassCache& render_pass_cache,
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const GraphicsPipelineCacheKey& key,
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std::array<vk::ShaderModule, NUM_STAGES> stages,
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explicit GraphicsPipeline(
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Tegra::Engines::Maxwell3D& maxwell3d, Tegra::MemoryManager& gpu_memory,
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VKScheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache,
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VideoCore::ShaderNotify* shader_notify, const Device& device,
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DescriptorPool& descriptor_pool, VKUpdateDescriptorQueue& update_descriptor_queue,
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Common::ThreadWorker* worker_thread, RenderPassCache& render_pass_cache,
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const GraphicsPipelineCacheKey& key, std::array<vk::ShaderModule, NUM_STAGES> stages,
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const std::array<const Shader::Info*, NUM_STAGES>& infos);
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GraphicsPipeline& operator=(GraphicsPipeline&&) noexcept = delete;
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@ -235,11 +235,11 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw
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VKScheduler& scheduler_, DescriptorPool& descriptor_pool_,
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VKUpdateDescriptorQueue& update_descriptor_queue_,
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RenderPassCache& render_pass_cache_, BufferCache& buffer_cache_,
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TextureCache& texture_cache_)
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TextureCache& texture_cache_, VideoCore::ShaderNotify& shader_notify_)
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: VideoCommon::ShaderCache{rasterizer_, gpu_memory_, maxwell3d_, kepler_compute_},
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device{device_}, scheduler{scheduler_}, descriptor_pool{descriptor_pool_},
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update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_},
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buffer_cache{buffer_cache_}, texture_cache{texture_cache_},
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buffer_cache{buffer_cache_}, texture_cache{texture_cache_}, shader_notify{shader_notify_},
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use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()},
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workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:PipelineBuilder"),
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serialization_thread(1, "yuzu:PipelineSerialization") {
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@ -307,19 +307,7 @@ GraphicsPipeline* PipelineCache::CurrentGraphicsPipeline() {
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return BuiltPipeline(current_pipeline);
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}
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}
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const auto [pair, is_new]{graphics_cache.try_emplace(graphics_key)};
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auto& pipeline{pair->second};
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if (is_new) {
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pipeline = CreateGraphicsPipeline();
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}
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if (!pipeline) {
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return nullptr;
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}
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if (current_pipeline) {
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current_pipeline->AddTransition(pipeline.get());
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}
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current_pipeline = pipeline.get();
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return BuiltPipeline(current_pipeline);
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return CurrentGraphicsPipelineSlowPath();
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}
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ComputePipeline* PipelineCache::CurrentComputePipeline() {
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@ -416,6 +404,22 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
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workers.WaitForRequests();
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}
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GraphicsPipeline* PipelineCache::CurrentGraphicsPipelineSlowPath() {
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const auto [pair, is_new]{graphics_cache.try_emplace(graphics_key)};
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auto& pipeline{pair->second};
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if (is_new) {
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pipeline = CreateGraphicsPipeline();
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}
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if (!pipeline) {
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return nullptr;
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}
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if (current_pipeline) {
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current_pipeline->AddTransition(pipeline.get());
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}
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current_pipeline = pipeline.get();
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return BuiltPipeline(current_pipeline);
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}
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GraphicsPipeline* PipelineCache::BuiltPipeline(GraphicsPipeline* pipeline) const noexcept {
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if (pipeline->IsBuilt()) {
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return pipeline;
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@ -484,14 +488,16 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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device.SaveShader(code);
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modules[stage_index] = BuildShader(device, code);
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if (device.HasDebuggingToolAttached()) {
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const std::string name{fmt::format("{:016x}", key.unique_hashes[index])};
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const std::string name{fmt::format("Shader {:016x}", key.unique_hashes[index])};
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modules[stage_index].SetObjectNameEXT(name.c_str());
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}
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}
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Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
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return std::make_unique<GraphicsPipeline>(
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maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device, descriptor_pool,
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update_descriptor_queue, thread_worker, render_pass_cache, key, std::move(modules), infos);
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VideoCore::ShaderNotify* const notify{build_in_parallel ? &shader_notify : nullptr};
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return std::make_unique<GraphicsPipeline>(maxwell3d, gpu_memory, scheduler, buffer_cache,
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texture_cache, notify, device, descriptor_pool,
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update_descriptor_queue, thread_worker,
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render_pass_cache, key, std::move(modules), infos);
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} catch (const Shader::Exception& exception) {
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LOG_ERROR(Render_Vulkan, "{}", exception.what());
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@ -550,12 +556,14 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
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device.SaveShader(code);
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vk::ShaderModule spv_module{BuildShader(device, code)};
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if (device.HasDebuggingToolAttached()) {
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const auto name{fmt::format("{:016x}", key.unique_hash)};
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const auto name{fmt::format("Shader {:016x}", key.unique_hash)};
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spv_module.SetObjectNameEXT(name.c_str());
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}
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Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
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VideoCore::ShaderNotify* const notify{build_in_parallel ? &shader_notify : nullptr};
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return std::make_unique<ComputePipeline>(device, descriptor_pool, update_descriptor_queue,
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thread_worker, program.info, std::move(spv_module));
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thread_worker, notify, program.info,
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std::move(spv_module));
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} catch (const Shader::Exception& exception) {
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LOG_ERROR(Render_Vulkan, "{}", exception.what());
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@ -38,6 +38,10 @@ namespace Shader::IR {
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struct Program;
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}
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namespace VideoCore {
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class ShaderNotify;
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}
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namespace Vulkan {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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@ -104,7 +108,7 @@ public:
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VKScheduler& scheduler, DescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue,
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RenderPassCache& render_pass_cache, BufferCache& buffer_cache,
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TextureCache& texture_cache);
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TextureCache& texture_cache, VideoCore::ShaderNotify& shader_notify_);
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~PipelineCache();
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[[nodiscard]] GraphicsPipeline* CurrentGraphicsPipeline();
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@ -115,6 +119,8 @@ public:
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const VideoCore::DiskResourceLoadCallback& callback);
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private:
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[[nodiscard]] GraphicsPipeline* CurrentGraphicsPipelineSlowPath();
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[[nodiscard]] GraphicsPipeline* BuiltPipeline(GraphicsPipeline* pipeline) const noexcept;
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std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline();
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@ -138,6 +144,7 @@ private:
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RenderPassCache& render_pass_cache;
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BufferCache& buffer_cache;
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TextureCache& texture_cache;
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VideoCore::ShaderNotify& shader_notify;
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GraphicsPipelineCacheKey graphics_key{};
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GraphicsPipeline* current_pipeline{};
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@ -140,7 +140,7 @@ RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra
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buffer_cache(*this, maxwell3d, kepler_compute, gpu_memory, cpu_memory_, buffer_cache_runtime),
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pipeline_cache(*this, maxwell3d, kepler_compute, gpu_memory, device, scheduler,
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descriptor_pool, update_descriptor_queue, render_pass_cache, buffer_cache,
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texture_cache),
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texture_cache, gpu.ShaderNotify()),
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query_cache{*this, maxwell3d, gpu_memory, device, scheduler}, accelerate_dma{ buffer_cache },
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fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache, device, scheduler),
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wfi_event(device.GetLogical().CreateEvent()) {
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@ -2,42 +2,35 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <mutex>
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#include <atomic>
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#include <chrono>
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#include <optional>
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#include "video_core/shader_notify.h"
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using namespace std::chrono_literals;
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namespace VideoCore {
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namespace {
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constexpr auto UPDATE_TICK = 32ms;
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}
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ShaderNotify::ShaderNotify() = default;
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ShaderNotify::~ShaderNotify() = default;
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const auto TIME_TO_STOP_REPORTING = 2s;
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std::size_t ShaderNotify::GetShadersBuilding() {
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int ShaderNotify::ShadersBuilding() noexcept {
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const int now_complete = num_complete.load(std::memory_order::relaxed);
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const int now_building = num_building.load(std::memory_order::relaxed);
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if (now_complete == now_building) {
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const auto now = std::chrono::high_resolution_clock::now();
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const auto diff = now - last_update;
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if (diff > UPDATE_TICK) {
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std::shared_lock lock(mutex);
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last_updated_count = accurate_count;
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if (completed && num_complete == num_when_completed) {
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if (now - complete_time > TIME_TO_STOP_REPORTING) {
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report_base = now_complete;
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completed = false;
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}
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return last_updated_count;
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} else {
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completed = true;
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num_when_completed = num_complete;
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complete_time = now;
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}
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std::size_t ShaderNotify::GetShadersBuildingAccurate() {
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std::shared_lock lock{mutex};
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return accurate_count;
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}
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void ShaderNotify::MarkShaderComplete() {
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std::unique_lock lock{mutex};
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accurate_count--;
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}
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void ShaderNotify::MarkSharderBuilding() {
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std::unique_lock lock{mutex};
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accurate_count++;
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return now_building - report_base;
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}
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} // namespace VideoCore
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@ -4,26 +4,30 @@
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#pragma once
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#include <atomic>
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#include <chrono>
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#include <shared_mutex>
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#include "common/common_types.h"
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#include <optional>
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namespace VideoCore {
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class ShaderNotify {
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public:
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ShaderNotify();
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~ShaderNotify();
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[[nodiscard]] int ShadersBuilding() noexcept;
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std::size_t GetShadersBuilding();
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std::size_t GetShadersBuildingAccurate();
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void MarkShaderComplete() noexcept {
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++num_complete;
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}
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void MarkShaderComplete();
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void MarkSharderBuilding();
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void MarkShaderBuilding() noexcept {
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++num_building;
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}
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private:
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std::size_t last_updated_count{};
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std::size_t accurate_count{};
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std::shared_mutex mutex;
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std::chrono::high_resolution_clock::time_point last_update{};
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std::atomic_int num_building{};
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std::atomic_int num_complete{};
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int report_base{};
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bool completed{};
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int num_when_completed{};
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std::chrono::high_resolution_clock::time_point complete_time;
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};
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} // namespace VideoCore
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@ -2900,13 +2900,13 @@ void GMainWindow::UpdateStatusBar() {
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return;
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}
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auto results = Core::System::GetInstance().GetAndResetPerfStats();
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auto& shader_notify = Core::System::GetInstance().GPU().ShaderNotify();
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const auto shaders_building = shader_notify.GetShadersBuilding();
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auto& system = Core::System::GetInstance();
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auto results = system.GetAndResetPerfStats();
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auto& shader_notify = system.GPU().ShaderNotify();
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const int shaders_building = shader_notify.ShadersBuilding();
|
||||
|
||||
if (shaders_building != 0) {
|
||||
shader_building_label->setText(
|
||||
tr("Building: %n shader(s)", "", static_cast<int>(shaders_building)));
|
||||
if (shaders_building > 0) {
|
||||
shader_building_label->setText(tr("Building: %n shader(s)", "", shaders_building));
|
||||
shader_building_label->setVisible(true);
|
||||
} else {
|
||||
shader_building_label->setVisible(false);
|
||||
|
Loading…
Reference in New Issue
Block a user