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Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping.
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@ -229,8 +229,8 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
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return 0;
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return 0;
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}
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}
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};
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};
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s = GetWrappedTexCoord(registers.texture0.wrap_s, s, registers.texture0.width);
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s = GetWrappedTexCoord(texture.config.wrap_s, s, texture.config.width);
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t = registers.texture0.height - 1 - GetWrappedTexCoord(registers.texture0.wrap_t, t, registers.texture0.height);
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t = texture.config.height - 1 - GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height);
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u8* texture_data = Memory::GetPointer(PAddrToVAddr(texture.config.GetPhysicalAddress()));
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u8* texture_data = Memory::GetPointer(PAddrToVAddr(texture.config.GetPhysicalAddress()));
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auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format);
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auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format);
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