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https://github.com/yuzu-emu/yuzu-android
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video_core: Initialize renderer with a GPU
Add an extra step in GPU initialization to be able to initialize render backends with a valid GPU instance.
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@@ -20,8 +20,7 @@ namespace VideoCommon {
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/// Implementation of GPU interface that runs the GPU asynchronously
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class GPUAsynch final : public Tegra::GPU {
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public:
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explicit GPUAsynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer,
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std::unique_ptr<Core::Frontend::GraphicsContext>&& context);
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explicit GPUAsynch(Core::System& system);
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~GPUAsynch() override;
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void Start() override;
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@@ -42,7 +41,6 @@ protected:
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private:
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GPUThread::ThreadManager gpu_thread;
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std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
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std::unique_ptr<Core::Frontend::GraphicsContext> gpu_context;
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};
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} // namespace VideoCommon
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