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gl_texture_cache: Fix software ASTC fallback
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@ -129,8 +129,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
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const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
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const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
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ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
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ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
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const auto& format{tex_format_tuples[static_cast<std::size_t>(pixel_format)]};
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return tex_format_tuples[static_cast<std::size_t>(pixel_format)];
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return format;
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}
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}
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GLenum GetTextureTarget(const SurfaceTarget& target) {
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GLenum GetTextureTarget(const SurfaceTarget& target) {
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@ -243,11 +242,17 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
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CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params,
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CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params,
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bool is_astc_supported)
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bool is_astc_supported)
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: VideoCommon::SurfaceBase<View>(gpu_addr, params, is_astc_supported) {
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: VideoCommon::SurfaceBase<View>(gpu_addr, params, is_astc_supported) {
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const auto& tuple{GetFormatTuple(params.pixel_format)};
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if (is_converted) {
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internal_format = tuple.internal_format;
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internal_format = params.srgb_conversion ? GL_SRGB8_ALPHA8 : GL_RGBA8;
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format = tuple.format;
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format = GL_RGBA;
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type = tuple.type;
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type = GL_UNSIGNED_BYTE;
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is_compressed = !is_converted && params.IsCompressed();
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} else {
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const auto& tuple{GetFormatTuple(params.pixel_format)};
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internal_format = tuple.internal_format;
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format = tuple.format;
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type = tuple.type;
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is_compressed = params.IsCompressed();
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}
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target = GetTextureTarget(params.target);
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target = GetTextureTarget(params.target);
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texture = CreateTexture(params, target, internal_format, texture_buffer);
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texture = CreateTexture(params, target, internal_format, texture_buffer);
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DecorateSurfaceName();
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DecorateSurfaceName();
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