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gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders
i965 (and probably all mesa drivers) require GL_PROGRAM_SEPARABLE when using glProgramBinary. This is probably required by the standard but it's ignored by permisive proprietary drivers.
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@ -405,6 +405,7 @@ CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
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CachedProgram shader = std::make_shared<OGLProgram>();
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CachedProgram shader = std::make_shared<OGLProgram>();
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shader->handle = glCreateProgram();
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shader->handle = glCreateProgram();
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glProgramParameteri(shader->handle, GL_PROGRAM_SEPARABLE, GL_TRUE);
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glProgramBinary(shader->handle, dump.binary_format, dump.binary.data(),
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glProgramBinary(shader->handle, dump.binary_format, dump.binary.data(),
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static_cast<GLsizei>(dump.binary.size()));
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static_cast<GLsizei>(dump.binary.size()));
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