mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-24 10:11:21 -08:00
gl_rasterizer: Use GL_QUADS to emulate quads rendering
This commit is contained in:
parent
7259f7a733
commit
df509486c4
@ -42,8 +42,6 @@ add_library(video_core STATIC
|
||||
renderer_opengl/gl_device.h
|
||||
renderer_opengl/gl_global_cache.cpp
|
||||
renderer_opengl/gl_global_cache.h
|
||||
renderer_opengl/gl_primitive_assembler.cpp
|
||||
renderer_opengl/gl_primitive_assembler.h
|
||||
renderer_opengl/gl_rasterizer.cpp
|
||||
renderer_opengl/gl_rasterizer.h
|
||||
renderer_opengl/gl_rasterizer_cache.cpp
|
||||
|
@ -1,63 +0,0 @@
|
||||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "core/core.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_buffer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_primitive_assembler.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
constexpr u32 TRIANGLES_PER_QUAD = 6;
|
||||
constexpr std::array<u32, TRIANGLES_PER_QUAD> QUAD_MAP = {0, 1, 2, 0, 2, 3};
|
||||
|
||||
PrimitiveAssembler::PrimitiveAssembler(OGLBufferCache& buffer_cache) : buffer_cache(buffer_cache) {}
|
||||
|
||||
PrimitiveAssembler::~PrimitiveAssembler() = default;
|
||||
|
||||
std::size_t PrimitiveAssembler::CalculateQuadSize(u32 count) const {
|
||||
ASSERT_MSG(count % 4 == 0, "Quad count is expected to be a multiple of 4");
|
||||
return (count / 4) * TRIANGLES_PER_QUAD * sizeof(GLuint);
|
||||
}
|
||||
|
||||
GLintptr PrimitiveAssembler::MakeQuadArray(u32 first, u32 count) {
|
||||
const std::size_t size{CalculateQuadSize(count)};
|
||||
auto [dst_pointer, index_offset] = buffer_cache.ReserveMemory(size);
|
||||
|
||||
for (u32 primitive = 0; primitive < count / 4; ++primitive) {
|
||||
for (u32 i = 0; i < TRIANGLES_PER_QUAD; ++i) {
|
||||
const u32 index = first + primitive * 4 + QUAD_MAP[i];
|
||||
std::memcpy(dst_pointer, &index, sizeof(index));
|
||||
dst_pointer += sizeof(index);
|
||||
}
|
||||
}
|
||||
|
||||
return index_offset;
|
||||
}
|
||||
|
||||
GLintptr PrimitiveAssembler::MakeQuadIndexed(GPUVAddr gpu_addr, std::size_t index_size, u32 count) {
|
||||
const std::size_t map_size{CalculateQuadSize(count)};
|
||||
auto [dst_pointer, index_offset] = buffer_cache.ReserveMemory(map_size);
|
||||
|
||||
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
|
||||
const u8* source{memory_manager.GetPointer(gpu_addr)};
|
||||
|
||||
for (u32 primitive = 0; primitive < count / 4; ++primitive) {
|
||||
for (std::size_t i = 0; i < TRIANGLES_PER_QUAD; ++i) {
|
||||
const u32 index = primitive * 4 + QUAD_MAP[i];
|
||||
const u8* src_offset = source + (index * index_size);
|
||||
|
||||
std::memcpy(dst_pointer, src_offset, index_size);
|
||||
dst_pointer += index_size;
|
||||
}
|
||||
}
|
||||
|
||||
return index_offset;
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
@ -1,31 +0,0 @@
|
||||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class OGLBufferCache;
|
||||
|
||||
class PrimitiveAssembler {
|
||||
public:
|
||||
explicit PrimitiveAssembler(OGLBufferCache& buffer_cache);
|
||||
~PrimitiveAssembler();
|
||||
|
||||
/// Calculates the size required by MakeQuadArray and MakeQuadIndexed.
|
||||
std::size_t CalculateQuadSize(u32 count) const;
|
||||
|
||||
GLintptr MakeQuadArray(u32 first, u32 count);
|
||||
|
||||
GLintptr MakeQuadIndexed(GPUVAddr gpu_addr, std::size_t index_size, u32 count);
|
||||
|
||||
private:
|
||||
OGLBufferCache& buffer_cache;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
@ -246,29 +246,6 @@ DrawParameters RasterizerOpenGL::SetupDraw() {
|
||||
DrawParameters params{};
|
||||
params.current_instance = gpu.state.current_instance;
|
||||
|
||||
if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
|
||||
MICROPROFILE_SCOPE(OpenGL_PrimitiveAssembly);
|
||||
|
||||
params.use_indexed = true;
|
||||
params.primitive_mode = GL_TRIANGLES;
|
||||
|
||||
if (is_indexed) {
|
||||
params.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
|
||||
params.count = (regs.index_array.count / 4) * 6;
|
||||
params.index_buffer_offset = primitive_assembler.MakeQuadIndexed(
|
||||
regs.index_array.IndexStart(), regs.index_array.FormatSizeInBytes(),
|
||||
regs.index_array.count);
|
||||
params.base_vertex = static_cast<GLint>(regs.vb_element_base);
|
||||
} else {
|
||||
// MakeQuadArray always generates u32 indexes
|
||||
params.index_format = GL_UNSIGNED_INT;
|
||||
params.count = (regs.vertex_buffer.count / 4) * 6;
|
||||
params.index_buffer_offset = primitive_assembler.MakeQuadArray(
|
||||
regs.vertex_buffer.first, regs.vertex_buffer.count);
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
params.use_indexed = is_indexed;
|
||||
params.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
|
||||
|
||||
@ -699,18 +676,10 @@ void RasterizerOpenGL::DrawArrays() {
|
||||
|
||||
std::size_t buffer_size = CalculateVertexArraysSize();
|
||||
|
||||
// Add space for index buffer (keeping in mind non-core primitives)
|
||||
switch (regs.draw.topology) {
|
||||
case Maxwell::PrimitiveTopology::Quads:
|
||||
buffer_size = Common::AlignUp(buffer_size, 4) +
|
||||
primitive_assembler.CalculateQuadSize(regs.vertex_buffer.count);
|
||||
break;
|
||||
default:
|
||||
// Add space for index buffer
|
||||
if (is_indexed) {
|
||||
buffer_size = Common::AlignUp(buffer_size, 4) + CalculateIndexBufferSize();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// Uniform space for the 5 shader stages
|
||||
buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) +
|
||||
|
@ -23,7 +23,6 @@
|
||||
#include "video_core/renderer_opengl/gl_buffer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_device.h"
|
||||
#include "video_core/renderer_opengl/gl_global_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_primitive_assembler.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_sampler_cache.h"
|
||||
@ -197,7 +196,6 @@ private:
|
||||
|
||||
static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
|
||||
OGLBufferCache buffer_cache;
|
||||
PrimitiveAssembler primitive_assembler{buffer_cache};
|
||||
|
||||
BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
|
||||
BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
|
||||
|
@ -128,6 +128,8 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
|
||||
return GL_TRIANGLE_STRIP;
|
||||
case Maxwell::PrimitiveTopology::TriangleFan:
|
||||
return GL_TRIANGLE_FAN;
|
||||
case Maxwell::PrimitiveTopology::Quads:
|
||||
return GL_QUADS;
|
||||
default:
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology));
|
||||
UNREACHABLE();
|
||||
|
Loading…
Reference in New Issue
Block a user