mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-25 22:11:21 -08:00
ui_settings: Rename game directory variables
This commit is contained in:
parent
97648f4841
commit
dffa1a872a
@ -523,8 +523,8 @@ void Config::ReadValues() {
|
||||
qt_config->beginGroup("Paths");
|
||||
UISettings::values.roms_path = ReadSetting("romsPath").toString();
|
||||
UISettings::values.symbols_path = ReadSetting("symbolsPath").toString();
|
||||
UISettings::values.gamedir = ReadSetting("gameListRootDir", ".").toString();
|
||||
UISettings::values.gamedir_deepscan = ReadSetting("gameListDeepScan", false).toBool();
|
||||
UISettings::values.game_directory_path = ReadSetting("gameListRootDir", ".").toString();
|
||||
UISettings::values.game_directory_deepscan = ReadSetting("gameListDeepScan", false).toBool();
|
||||
UISettings::values.recent_files = ReadSetting("recentFiles").toStringList();
|
||||
qt_config->endGroup();
|
||||
|
||||
@ -768,8 +768,8 @@ void Config::SaveValues() {
|
||||
WriteSetting("romsPath", UISettings::values.roms_path);
|
||||
WriteSetting("symbolsPath", UISettings::values.symbols_path);
|
||||
WriteSetting("screenshotPath", UISettings::values.screenshot_path);
|
||||
WriteSetting("gameListRootDir", UISettings::values.gamedir, ".");
|
||||
WriteSetting("gameListDeepScan", UISettings::values.gamedir_deepscan, false);
|
||||
WriteSetting("gameListRootDir", UISettings::values.game_directory_path, ".");
|
||||
WriteSetting("gameListDeepScan", UISettings::values.game_directory_deepscan, false);
|
||||
WriteSetting("recentFiles", UISettings::values.recent_files);
|
||||
qt_config->endGroup();
|
||||
|
||||
|
@ -28,7 +28,7 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
|
||||
ConfigureGeneral::~ConfigureGeneral() = default;
|
||||
|
||||
void ConfigureGeneral::setConfiguration() {
|
||||
ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
|
||||
ui->toggle_deepscan->setChecked(UISettings::values.game_directory_deepscan);
|
||||
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
|
||||
ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
|
||||
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
|
||||
@ -36,7 +36,7 @@ void ConfigureGeneral::setConfiguration() {
|
||||
}
|
||||
|
||||
void ConfigureGeneral::applyConfiguration() {
|
||||
UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
|
||||
UISettings::values.game_directory_deepscan = ui->toggle_deepscan->isChecked();
|
||||
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
|
||||
UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
|
||||
UISettings::values.theme =
|
||||
|
@ -467,9 +467,9 @@ void GameList::LoadInterfaceLayout() {
|
||||
const QStringList GameList::supported_file_extensions = {"nso", "nro", "nca", "xci", "nsp"};
|
||||
|
||||
void GameList::RefreshGameDirectory() {
|
||||
if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
|
||||
if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {
|
||||
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
|
||||
search_field->clear();
|
||||
PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
||||
PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
|
||||
}
|
||||
}
|
||||
|
@ -213,7 +213,7 @@ GMainWindow::GMainWindow()
|
||||
OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
|
||||
|
||||
game_list->LoadCompatibilityList();
|
||||
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
||||
game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
|
||||
|
||||
// Show one-time "callout" messages to the user
|
||||
ShowTelemetryCallout();
|
||||
@ -1278,8 +1278,8 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
|
||||
|
||||
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
|
||||
if (reload) {
|
||||
game_list->PopulateAsync(UISettings::values.gamedir,
|
||||
UISettings::values.gamedir_deepscan);
|
||||
game_list->PopulateAsync(UISettings::values.game_directory_path,
|
||||
UISettings::values.game_directory_deepscan);
|
||||
}
|
||||
|
||||
config->Save();
|
||||
@ -1367,7 +1367,7 @@ void GMainWindow::OnMenuInstallToNAND() {
|
||||
const auto success = [this]() {
|
||||
QMessageBox::information(this, tr("Successfully Installed"),
|
||||
tr("The file was successfully installed."));
|
||||
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
||||
game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
|
||||
};
|
||||
|
||||
const auto failed = [this]() {
|
||||
@ -1494,8 +1494,8 @@ void GMainWindow::OnMenuInstallToNAND() {
|
||||
void GMainWindow::OnMenuSelectGameListRoot() {
|
||||
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
||||
if (!dir_path.isEmpty()) {
|
||||
UISettings::values.gamedir = dir_path;
|
||||
game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan);
|
||||
UISettings::values.game_directory_path = dir_path;
|
||||
game_list->PopulateAsync(dir_path, UISettings::values.game_directory_deepscan);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1517,7 +1517,7 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target)
|
||||
: FileUtil::UserPath::NANDDir,
|
||||
dir_path.toStdString());
|
||||
Service::FileSystem::CreateFactories(*vfs);
|
||||
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
||||
game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1669,8 +1669,8 @@ void GMainWindow::OnConfigure() {
|
||||
|
||||
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
|
||||
if (reload) {
|
||||
game_list->PopulateAsync(UISettings::values.gamedir,
|
||||
UISettings::values.gamedir_deepscan);
|
||||
game_list->PopulateAsync(UISettings::values.game_directory_path,
|
||||
UISettings::values.game_directory_deepscan);
|
||||
}
|
||||
|
||||
config->Save();
|
||||
@ -1920,7 +1920,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
|
||||
Service::FileSystem::CreateFactories(*vfs);
|
||||
|
||||
if (behavior == ReinitializeKeyBehavior::Warning) {
|
||||
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
||||
game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -55,8 +55,8 @@ struct Values {
|
||||
QString roms_path;
|
||||
QString symbols_path;
|
||||
QString screenshot_path;
|
||||
QString gamedir;
|
||||
bool gamedir_deepscan;
|
||||
QString game_directory_path;
|
||||
bool game_directory_deepscan;
|
||||
QStringList recent_files;
|
||||
|
||||
QString theme;
|
||||
|
Loading…
Reference in New Issue
Block a user