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gl_rasterizer_cache: Get rid of variable shadowing
Avoids shadowing the members of the struct itself, which results in a -Wshadow warning.
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@ -169,20 +169,28 @@ struct SurfaceParams {
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}
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}
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u32 MipBlockDepth(u32 mip_level) const {
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u32 MipBlockDepth(u32 mip_level) const {
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if (mip_level == 0)
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if (mip_level == 0) {
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return block_depth;
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return block_depth;
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if (is_layered)
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}
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if (is_layered) {
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return 1;
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return 1;
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u32 depth = MipDepth(mip_level);
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}
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const u32 mip_depth = MipDepth(mip_level);
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u32 bd = 32;
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u32 bd = 32;
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while (bd > 1 && depth * 2 <= bd) {
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while (bd > 1 && mip_depth * 2 <= bd) {
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bd >>= 1;
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bd >>= 1;
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}
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}
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if (bd == 32) {
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if (bd == 32) {
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u32 bh = MipBlockHeight(mip_level);
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const u32 bh = MipBlockHeight(mip_level);
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if (bh >= 4)
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if (bh >= 4) {
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return 16;
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return 16;
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}
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}
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}
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return bd;
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return bd;
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}
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}
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