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GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.
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@ -36,7 +36,6 @@ void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params)
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if (method == static_cast<u32>(BufferMethods::BindObject)) {
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if (method == static_cast<u32>(BufferMethods::BindObject)) {
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// Bind the current subchannel to the desired engine id.
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// Bind the current subchannel to the desired engine id.
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NGLOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", subchannel, value);
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NGLOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", subchannel, value);
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ASSERT(bound_engines.find(subchannel) == bound_engines.end());
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bound_engines[subchannel] = static_cast<EngineID>(value);
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bound_engines[subchannel] = static_cast<EngineID>(value);
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return;
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return;
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}
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}
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