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Fixes 'Continous' typo
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@@ -1442,7 +1442,7 @@ void BufferCache<P>::UpdateVertexBuffer(u32 index) {
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}
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if (!gpu_memory->IsWithinGPUAddressRange(gpu_addr_end)) {
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address_size =
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static_cast<u32>(gpu_memory->MaxContinousRange(gpu_addr_begin, address_size));
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static_cast<u32>(gpu_memory->MaxContinuousRange(gpu_addr_begin, address_size));
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}
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const u32 size = address_size; // TODO: Analyze stride and number of vertices
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vertex_buffers[index] = Binding{
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