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https://github.com/yuzu-emu/yuzu-android
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yuzu/main: Use QStringLiteral where applicable within OnTransferableShaderCacheOpenFile()
Allows these strings to have no allocation cost when used at runtime.
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@ -1105,10 +1105,10 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
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// OS we just open the transferable shader cache folder without preselecting the transferable
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// OS we just open the transferable shader cache folder without preselecting the transferable
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// shader cache file for the selected game.
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// shader cache file for the selected game.
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#if defined(Q_OS_WIN)
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#if defined(Q_OS_WIN)
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const QString explorer = "explorer";
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const QString explorer = QStringLiteral("explorer");
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QStringList param;
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QStringList param;
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if (!QFileInfo(transferable_shader_cache_file_path).isDir()) {
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if (!QFileInfo(transferable_shader_cache_file_path).isDir()) {
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param << QLatin1String("/select,");
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param << QStringLiteral("/select,");
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}
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}
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param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
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param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
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QProcess::startDetached(explorer, param);
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QProcess::startDetached(explorer, param);
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