mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-26 09:51:21 -08:00
gl_shader_disk_cache: Use unordered containers
This commit is contained in:
parent
e147ed4fc0
commit
e6a2245304
@ -431,11 +431,11 @@ CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
|
|||||||
return shader;
|
return shader;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShaders(
|
std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShaders(
|
||||||
const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
|
const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
|
||||||
const std::vector<ShaderDiskCacheRaw>& raws,
|
const std::vector<ShaderDiskCacheRaw>& raws,
|
||||||
const std::map<u64, ShaderDiskCacheDecompiled>& decompiled) {
|
const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled) {
|
||||||
std::map<u64, UnspecializedShader> unspecialized;
|
std::unordered_map<u64, UnspecializedShader> unspecialized;
|
||||||
|
|
||||||
if (callback)
|
if (callback)
|
||||||
callback(VideoCore::LoadCallbackStage::Decompile, 0, raws.size());
|
callback(VideoCore::LoadCallbackStage::Decompile, 0, raws.size());
|
||||||
|
@ -5,10 +5,10 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <map>
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <set>
|
#include <set>
|
||||||
#include <tuple>
|
#include <tuple>
|
||||||
|
#include <unordered_map>
|
||||||
|
|
||||||
#include <glad/glad.h>
|
#include <glad/glad.h>
|
||||||
|
|
||||||
@ -34,8 +34,8 @@ struct UnspecializedShader;
|
|||||||
using Shader = std::shared_ptr<CachedShader>;
|
using Shader = std::shared_ptr<CachedShader>;
|
||||||
using CachedProgram = std::shared_ptr<OGLProgram>;
|
using CachedProgram = std::shared_ptr<OGLProgram>;
|
||||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||||
using PrecompiledPrograms = std::map<ShaderDiskCacheUsage, CachedProgram>;
|
using PrecompiledPrograms = std::unordered_map<ShaderDiskCacheUsage, CachedProgram>;
|
||||||
using PrecompiledShaders = std::map<u64, GLShader::ProgramResult>;
|
using PrecompiledShaders = std::unordered_map<u64, GLShader::ProgramResult>;
|
||||||
|
|
||||||
class CachedShader final : public RasterizerCacheObject {
|
class CachedShader final : public RasterizerCacheObject {
|
||||||
public:
|
public:
|
||||||
@ -102,12 +102,12 @@ private:
|
|||||||
|
|
||||||
std::string code;
|
std::string code;
|
||||||
|
|
||||||
std::map<BaseBindings, CachedProgram> programs;
|
std::unordered_map<BaseBindings, CachedProgram> programs;
|
||||||
std::map<BaseBindings, GeometryPrograms> geometry_programs;
|
std::unordered_map<BaseBindings, GeometryPrograms> geometry_programs;
|
||||||
|
|
||||||
std::map<u32, GLuint> cbuf_resource_cache;
|
std::unordered_map<u32, GLuint> cbuf_resource_cache;
|
||||||
std::map<u32, GLuint> gmem_resource_cache;
|
std::unordered_map<u32, GLuint> gmem_resource_cache;
|
||||||
std::map<u32, GLint> uniform_cache;
|
std::unordered_map<u32, GLint> uniform_cache;
|
||||||
};
|
};
|
||||||
|
|
||||||
class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
|
class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
|
||||||
@ -122,10 +122,10 @@ public:
|
|||||||
Shader GetStageProgram(Maxwell::ShaderProgram program);
|
Shader GetStageProgram(Maxwell::ShaderProgram program);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::map<u64, UnspecializedShader> GenerateUnspecializedShaders(
|
std::unordered_map<u64, UnspecializedShader> GenerateUnspecializedShaders(
|
||||||
const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
|
const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
|
||||||
const std::vector<ShaderDiskCacheRaw>& raws,
|
const std::vector<ShaderDiskCacheRaw>& raws,
|
||||||
const std::map<u64, ShaderDiskCacheDecompiled>& decompiled);
|
const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled);
|
||||||
|
|
||||||
CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
|
CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
|
||||||
const std::set<GLenum>& supported_formats);
|
const std::set<GLenum>& supported_formats);
|
||||||
|
@ -211,8 +211,8 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
|
|||||||
return {{raws, usages}};
|
return {{raws, usages}};
|
||||||
}
|
}
|
||||||
|
|
||||||
std::pair<std::map<u64, ShaderDiskCacheDecompiled>,
|
std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
|
||||||
std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
|
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
|
||||||
ShaderDiskCacheOpenGL::LoadPrecompiled() {
|
ShaderDiskCacheOpenGL::LoadPrecompiled() {
|
||||||
if (!IsUsable())
|
if (!IsUsable())
|
||||||
return {};
|
return {};
|
||||||
@ -236,8 +236,8 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() {
|
|||||||
return *result;
|
return *result;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::optional<std::pair<std::map<u64, ShaderDiskCacheDecompiled>,
|
std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
|
||||||
std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
|
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
|
||||||
ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
|
ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
|
||||||
ShaderCacheVersionHash file_hash{};
|
ShaderCacheVersionHash file_hash{};
|
||||||
if (file.ReadArray(file_hash.data(), file_hash.size()) != file_hash.size()) {
|
if (file.ReadArray(file_hash.data(), file_hash.size()) != file_hash.size()) {
|
||||||
@ -248,8 +248,8 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
|
|||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
std::map<u64, ShaderDiskCacheDecompiled> decompiled;
|
std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled;
|
||||||
std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
|
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
|
||||||
while (file.Tell() < file.GetSize()) {
|
while (file.Tell() < file.GetSize()) {
|
||||||
PrecompiledEntryKind kind{};
|
PrecompiledEntryKind kind{};
|
||||||
if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
|
if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
|
||||||
|
@ -5,9 +5,10 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <optional>
|
#include <optional>
|
||||||
#include <set>
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <tuple>
|
#include <tuple>
|
||||||
|
#include <unordered_map>
|
||||||
|
#include <unordered_set>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
@ -37,23 +38,54 @@ struct BaseBindings {
|
|||||||
u32 gmem{};
|
u32 gmem{};
|
||||||
u32 sampler{};
|
u32 sampler{};
|
||||||
|
|
||||||
bool operator<(const BaseBindings& rhs) const {
|
|
||||||
return Tie() < rhs.Tie();
|
|
||||||
}
|
|
||||||
|
|
||||||
bool operator==(const BaseBindings& rhs) const {
|
bool operator==(const BaseBindings& rhs) const {
|
||||||
return Tie() == rhs.Tie();
|
return std::tie(cbuf, gmem, sampler) == std::tie(rhs.cbuf, rhs.gmem, rhs.sampler);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool operator!=(const BaseBindings& rhs) const {
|
bool operator!=(const BaseBindings& rhs) const {
|
||||||
return !operator==(rhs);
|
return !operator==(rhs);
|
||||||
}
|
}
|
||||||
|
};
|
||||||
|
|
||||||
std::tuple<u32, u32, u32> Tie() const {
|
/// Describes how a shader is used
|
||||||
return std::tie(cbuf, gmem, sampler);
|
struct ShaderDiskCacheUsage {
|
||||||
|
u64 unique_identifier{};
|
||||||
|
BaseBindings bindings;
|
||||||
|
GLenum primitive{};
|
||||||
|
|
||||||
|
bool operator==(const ShaderDiskCacheUsage& rhs) const {
|
||||||
|
return std::tie(unique_identifier, bindings, primitive) ==
|
||||||
|
std::tie(rhs.unique_identifier, rhs.bindings, rhs.primitive);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool operator!=(const ShaderDiskCacheUsage& rhs) const {
|
||||||
|
return !operator==(rhs);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
} // namespace OpenGL
|
||||||
|
|
||||||
|
namespace std {
|
||||||
|
|
||||||
|
template <>
|
||||||
|
struct hash<OpenGL::BaseBindings> {
|
||||||
|
std::size_t operator()(const OpenGL::BaseBindings& bindings) const {
|
||||||
|
return bindings.cbuf | bindings.gmem << 8 | bindings.sampler << 16;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
template <>
|
||||||
|
struct hash<OpenGL::ShaderDiskCacheUsage> {
|
||||||
|
std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const {
|
||||||
|
return static_cast<std::size_t>(usage.unique_identifier) ^
|
||||||
|
std::hash<OpenGL::BaseBindings>()(usage.bindings) ^ usage.primitive << 16;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace std
|
||||||
|
|
||||||
|
namespace OpenGL {
|
||||||
|
|
||||||
/// Describes a shader how it's used by the guest GPU
|
/// Describes a shader how it's used by the guest GPU
|
||||||
class ShaderDiskCacheRaw {
|
class ShaderDiskCacheRaw {
|
||||||
public:
|
public:
|
||||||
@ -114,30 +146,6 @@ private:
|
|||||||
ProgramCode program_code_b;
|
ProgramCode program_code_b;
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Describes how a shader is used
|
|
||||||
struct ShaderDiskCacheUsage {
|
|
||||||
bool operator<(const ShaderDiskCacheUsage& rhs) const {
|
|
||||||
return Tie() < rhs.Tie();
|
|
||||||
}
|
|
||||||
|
|
||||||
bool operator==(const ShaderDiskCacheUsage& rhs) const {
|
|
||||||
return Tie() == rhs.Tie();
|
|
||||||
}
|
|
||||||
|
|
||||||
bool operator!=(const ShaderDiskCacheUsage& rhs) const {
|
|
||||||
return !operator==(rhs);
|
|
||||||
}
|
|
||||||
|
|
||||||
u64 unique_identifier{};
|
|
||||||
BaseBindings bindings;
|
|
||||||
GLenum primitive{};
|
|
||||||
|
|
||||||
private:
|
|
||||||
std::tuple<u64, BaseBindings, GLenum> Tie() const {
|
|
||||||
return std::tie(unique_identifier, bindings, primitive);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
/// Contains decompiled data from a shader
|
/// Contains decompiled data from a shader
|
||||||
struct ShaderDiskCacheDecompiled {
|
struct ShaderDiskCacheDecompiled {
|
||||||
std::string code;
|
std::string code;
|
||||||
@ -159,8 +167,8 @@ public:
|
|||||||
LoadTransferable();
|
LoadTransferable();
|
||||||
|
|
||||||
/// Loads current game's precompiled cache. Invalidates on failure.
|
/// Loads current game's precompiled cache. Invalidates on failure.
|
||||||
std::pair<std::map<u64, ShaderDiskCacheDecompiled>,
|
std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
|
||||||
std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
|
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
|
||||||
LoadPrecompiled();
|
LoadPrecompiled();
|
||||||
|
|
||||||
/// Removes the transferable (and precompiled) cache file.
|
/// Removes the transferable (and precompiled) cache file.
|
||||||
@ -184,8 +192,8 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
/// Loads the transferable cache. Returns empty on failure.
|
/// Loads the transferable cache. Returns empty on failure.
|
||||||
std::optional<std::pair<std::map<u64, ShaderDiskCacheDecompiled>,
|
std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
|
||||||
std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
|
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
|
||||||
LoadPrecompiledFile(FileUtil::IOFile& file);
|
LoadPrecompiledFile(FileUtil::IOFile& file);
|
||||||
|
|
||||||
/// Loads a decompiled cache entry from the passed file. Returns empty on failure.
|
/// Loads a decompiled cache entry from the passed file. Returns empty on failure.
|
||||||
@ -229,7 +237,7 @@ private:
|
|||||||
// Copre system
|
// Copre system
|
||||||
Core::System& system;
|
Core::System& system;
|
||||||
// Stored transferable shaders
|
// Stored transferable shaders
|
||||||
std::map<u64, std::set<ShaderDiskCacheUsage>> transferable;
|
std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
|
||||||
// The cache has been loaded at boot
|
// The cache has been loaded at boot
|
||||||
bool tried_to_load{};
|
bool tried_to_load{};
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user