mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-27 02:01:22 -08:00
yuzu: Option to hide mouse on inactivity
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
This commit is contained in:
parent
4932010c6f
commit
e7664b7a4f
@ -292,6 +292,8 @@ GRenderWindow::GRenderWindow(GMainWindow* parent_, EmuThread* emu_thread_)
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setLayout(layout);
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setLayout(layout);
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InputCommon::Init();
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InputCommon::Init();
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this->setMouseTracking(true);
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent_, &GMainWindow::OnLoadComplete);
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent_, &GMainWindow::OnLoadComplete);
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}
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}
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@ -385,6 +387,7 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
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} else if (event->button() == Qt::RightButton) {
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} else if (event->button() == Qt::RightButton) {
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InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
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InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
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}
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}
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QWidget::mousePressEvent(event);
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}
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}
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void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
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void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
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@ -397,6 +400,7 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
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const auto [x, y] = ScaleTouch(pos);
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const auto [x, y] = ScaleTouch(pos);
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this->TouchMoved(x, y);
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this->TouchMoved(x, y);
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InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
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InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
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QWidget::mouseMoveEvent(event);
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}
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}
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void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
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void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
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@ -740,6 +740,8 @@ void Config::ReadUIValues() {
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UISettings::values.profile_index = ReadSetting(QStringLiteral("profileIndex"), 0).toUInt();
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UISettings::values.profile_index = ReadSetting(QStringLiteral("profileIndex"), 0).toUInt();
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UISettings::values.pause_when_in_background =
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UISettings::values.pause_when_in_background =
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ReadSetting(QStringLiteral("pauseWhenInBackground"), false).toBool();
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ReadSetting(QStringLiteral("pauseWhenInBackground"), false).toBool();
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UISettings::values.hide_mouse =
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ReadSetting(QStringLiteral("hideInactiveMouse"), false).toBool();
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ApplyDefaultProfileIfInputInvalid();
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ApplyDefaultProfileIfInputInvalid();
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@ -1164,6 +1166,7 @@ void Config::SaveUIValues() {
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WriteSetting(QStringLiteral("profileIndex"), UISettings::values.profile_index, 0);
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WriteSetting(QStringLiteral("profileIndex"), UISettings::values.profile_index, 0);
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WriteSetting(QStringLiteral("pauseWhenInBackground"),
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WriteSetting(QStringLiteral("pauseWhenInBackground"),
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UISettings::values.pause_when_in_background, false);
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UISettings::values.pause_when_in_background, false);
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WriteSetting(QStringLiteral("hideInactiveMouse"), UISettings::values.hide_mouse, false);
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qt_config->endGroup();
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qt_config->endGroup();
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}
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}
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@ -26,6 +26,7 @@ void ConfigureGeneral::SetConfiguration() {
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
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ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
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ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background);
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ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background);
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ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse);
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ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
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ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
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ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked());
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ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked());
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@ -36,6 +37,7 @@ void ConfigureGeneral::ApplyConfiguration() {
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
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UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
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UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
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UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
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UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
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Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
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Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
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Settings::values.frame_limit = ui->frame_limit->value();
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Settings::values.frame_limit = ui->frame_limit->value();
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@ -72,6 +72,13 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_hide_mouse">
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<property name="text">
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<string>Hide mouse on inactivity</string>
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</property>
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</widget>
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</item>
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</layout>
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</layout>
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</item>
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</item>
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</layout>
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</layout>
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@ -135,6 +135,8 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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}
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#endif
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#endif
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constexpr int default_mouse_timeout = 2500;
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constexpr u64 DLC_BASE_TITLE_ID_MASK = 0xFFFFFFFFFFFFE000;
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constexpr u64 DLC_BASE_TITLE_ID_MASK = 0xFFFFFFFFFFFFE000;
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/**
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/**
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@ -236,6 +238,14 @@ GMainWindow::GMainWindow()
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// Show one-time "callout" messages to the user
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// Show one-time "callout" messages to the user
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ShowTelemetryCallout();
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ShowTelemetryCallout();
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// make sure menubar has the arrow cursor instead of inheriting from this
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ui.menubar->setCursor(QCursor());
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statusBar()->setCursor(QCursor());
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mouse_hide_timer.setInterval(default_mouse_timeout);
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connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
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connect(ui.menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
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QStringList args = QApplication::arguments();
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QStringList args = QApplication::arguments();
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if (args.length() >= 2) {
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if (args.length() >= 2) {
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BootGame(args[1]);
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BootGame(args[1]);
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@ -1012,6 +1022,13 @@ void GMainWindow::BootGame(const QString& filename) {
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async_status_button->setDisabled(true);
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async_status_button->setDisabled(true);
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renderer_status_button->setDisabled(true);
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renderer_status_button->setDisabled(true);
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if (UISettings::values.hide_mouse) {
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mouse_hide_timer.start();
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setMouseTracking(true);
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ui.centralwidget->setMouseTracking(true);
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ui.menubar->setMouseTracking(true);
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}
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const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
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const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
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std::string title_name;
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std::string title_name;
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@ -1080,6 +1097,10 @@ void GMainWindow::ShutdownGame() {
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game_list->show();
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game_list->show();
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game_list->setFilterFocus();
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game_list->setFilterFocus();
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setMouseTracking(false);
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ui.centralwidget->setMouseTracking(false);
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ui.menubar->setMouseTracking(false);
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UpdateWindowTitle();
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UpdateWindowTitle();
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// Disable status bar updates
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// Disable status bar updates
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@ -1835,6 +1856,17 @@ void GMainWindow::OnConfigure() {
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config->Save();
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config->Save();
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if (UISettings::values.hide_mouse && emulation_running) {
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setMouseTracking(true);
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ui.centralwidget->setMouseTracking(true);
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ui.menubar->setMouseTracking(true);
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mouse_hide_timer.start();
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} else {
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setMouseTracking(false);
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ui.centralwidget->setMouseTracking(false);
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ui.menubar->setMouseTracking(false);
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}
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dock_status_button->setChecked(Settings::values.use_docked_mode);
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dock_status_button->setChecked(Settings::values.use_docked_mode);
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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#ifdef HAS_VULKAN
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#ifdef HAS_VULKAN
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@ -1968,6 +2000,30 @@ void GMainWindow::UpdateStatusBar() {
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emu_frametime_label->setVisible(true);
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emu_frametime_label->setVisible(true);
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}
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}
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void GMainWindow::HideMouseCursor() {
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if (emu_thread == nullptr || UISettings::values.hide_mouse == false) {
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mouse_hide_timer.stop();
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ShowMouseCursor();
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return;
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}
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setCursor(QCursor(Qt::BlankCursor));
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}
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void GMainWindow::ShowMouseCursor() {
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unsetCursor();
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if (emu_thread != nullptr && UISettings::values.hide_mouse) {
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mouse_hide_timer.start();
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}
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}
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void GMainWindow::mouseMoveEvent(QMouseEvent* event) {
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ShowMouseCursor();
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}
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void GMainWindow::mousePressEvent(QMouseEvent* event) {
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ShowMouseCursor();
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}
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void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) {
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void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) {
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QMessageBox::StandardButton answer;
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QMessageBox::StandardButton answer;
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QString status_message;
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QString status_message;
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@ -216,6 +216,8 @@ private:
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std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
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std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
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void UpdateWindowTitle(const QString& title_name = {});
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void UpdateWindowTitle(const QString& title_name = {});
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void UpdateStatusBar();
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void UpdateStatusBar();
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void HideMouseCursor();
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void ShowMouseCursor();
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Ui::MainWindow ui;
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Ui::MainWindow ui;
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@ -244,6 +246,7 @@ private:
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QString game_path;
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QString game_path;
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bool auto_paused = false;
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bool auto_paused = false;
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QTimer mouse_hide_timer;
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// FS
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// FS
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std::shared_ptr<FileSys::VfsFilesystem> vfs;
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std::shared_ptr<FileSys::VfsFilesystem> vfs;
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@ -265,4 +268,6 @@ protected:
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void dropEvent(QDropEvent* event) override;
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void dropEvent(QDropEvent* event) override;
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void dragEnterEvent(QDragEnterEvent* event) override;
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void dragEnterEvent(QDragEnterEvent* event) override;
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void dragMoveEvent(QDragMoveEvent* event) override;
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void dragMoveEvent(QDragMoveEvent* event) override;
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void mouseMoveEvent(QMouseEvent* event) override;
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void mousePressEvent(QMouseEvent* event) override;
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};
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};
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@ -59,6 +59,7 @@ struct Values {
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bool confirm_before_closing;
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bool confirm_before_closing;
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bool first_start;
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bool first_start;
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bool pause_when_in_background;
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bool pause_when_in_background;
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bool hide_mouse;
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bool select_user_on_boot;
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bool select_user_on_boot;
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