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shader: Constant propagation and global memory to storage buffer
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@@ -16,9 +16,11 @@ void Invoke(Func&& func, IR::Function& function) {
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}
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}
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void ConstantPropagationPass(IR::Block& block);
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void DeadCodeEliminationPass(IR::Block& block);
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void IdentityRemovalPass(IR::Block& block);
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void GlobalMemoryToStorageBufferPass(IR::Block& block);
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void IdentityRemovalPass(IR::Function& function);
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void SsaRewritePass(IR::Function& function);
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void VerificationPass(const IR::Block& block);
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void VerificationPass(const IR::Function& function);
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} // namespace Shader::Optimization
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