mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-26 23:51:20 -08:00
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
This commit is contained in:
parent
3dd5c07454
commit
ea535d9470
@ -18,22 +18,14 @@
|
|||||||
|
|
||||||
class RasterizerCacheObject {
|
class RasterizerCacheObject {
|
||||||
public:
|
public:
|
||||||
explicit RasterizerCacheObject(const u8* host_ptr)
|
explicit RasterizerCacheObject(const VAddr cpu_addr) : cpu_addr{cpu_addr} {}
|
||||||
: host_ptr{host_ptr}, cache_addr{ToCacheAddr(host_ptr)} {}
|
|
||||||
|
|
||||||
virtual ~RasterizerCacheObject();
|
virtual ~RasterizerCacheObject();
|
||||||
|
|
||||||
CacheAddr GetCacheAddr() const {
|
VAddr GetCpuAddr() const {
|
||||||
return cache_addr;
|
return cpu_addr;
|
||||||
}
|
}
|
||||||
|
|
||||||
const u8* GetHostPtr() const {
|
|
||||||
return host_ptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Gets the address of the shader in guest memory, required for cache management
|
|
||||||
virtual VAddr GetCpuAddr() const = 0;
|
|
||||||
|
|
||||||
/// Gets the size of the shader in guest memory, required for cache management
|
/// Gets the size of the shader in guest memory, required for cache management
|
||||||
virtual std::size_t GetSizeInBytes() const = 0;
|
virtual std::size_t GetSizeInBytes() const = 0;
|
||||||
|
|
||||||
@ -68,8 +60,7 @@ private:
|
|||||||
bool is_registered{}; ///< Whether the object is currently registered with the cache
|
bool is_registered{}; ///< Whether the object is currently registered with the cache
|
||||||
bool is_dirty{}; ///< Whether the object is dirty (out of sync with guest memory)
|
bool is_dirty{}; ///< Whether the object is dirty (out of sync with guest memory)
|
||||||
u64 last_modified_ticks{}; ///< When the object was last modified, used for in-order flushing
|
u64 last_modified_ticks{}; ///< When the object was last modified, used for in-order flushing
|
||||||
const u8* host_ptr{}; ///< Pointer to the memory backing this cached region
|
VAddr cpu_addr{}; ///< Cpu address memory, unique from emulated virtual address space
|
||||||
CacheAddr cache_addr{}; ///< Cache address memory, unique from emulated virtual address space
|
|
||||||
};
|
};
|
||||||
|
|
||||||
template <class T>
|
template <class T>
|
||||||
@ -80,7 +71,7 @@ public:
|
|||||||
explicit RasterizerCache(VideoCore::RasterizerInterface& rasterizer) : rasterizer{rasterizer} {}
|
explicit RasterizerCache(VideoCore::RasterizerInterface& rasterizer) : rasterizer{rasterizer} {}
|
||||||
|
|
||||||
/// Write any cached resources overlapping the specified region back to memory
|
/// Write any cached resources overlapping the specified region back to memory
|
||||||
void FlushRegion(CacheAddr addr, std::size_t size) {
|
void FlushRegion(VAddr addr, std::size_t size) {
|
||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
|
|
||||||
const auto& objects{GetSortedObjectsFromRegion(addr, size)};
|
const auto& objects{GetSortedObjectsFromRegion(addr, size)};
|
||||||
@ -90,7 +81,7 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Mark the specified region as being invalidated
|
/// Mark the specified region as being invalidated
|
||||||
void InvalidateRegion(CacheAddr addr, u64 size) {
|
void InvalidateRegion(VAddr addr, u64 size) {
|
||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
|
|
||||||
const auto& objects{GetSortedObjectsFromRegion(addr, size)};
|
const auto& objects{GetSortedObjectsFromRegion(addr, size)};
|
||||||
@ -114,27 +105,20 @@ public:
|
|||||||
|
|
||||||
protected:
|
protected:
|
||||||
/// Tries to get an object from the cache with the specified cache address
|
/// Tries to get an object from the cache with the specified cache address
|
||||||
T TryGet(CacheAddr addr) const {
|
T TryGet(VAddr addr) const {
|
||||||
const auto iter = map_cache.find(addr);
|
const auto iter = map_cache.find(addr);
|
||||||
if (iter != map_cache.end())
|
if (iter != map_cache.end())
|
||||||
return iter->second;
|
return iter->second;
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
T TryGet(const void* addr) const {
|
|
||||||
const auto iter = map_cache.find(ToCacheAddr(addr));
|
|
||||||
if (iter != map_cache.end())
|
|
||||||
return iter->second;
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Register an object into the cache
|
/// Register an object into the cache
|
||||||
virtual void Register(const T& object) {
|
virtual void Register(const T& object) {
|
||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
|
|
||||||
object->SetIsRegistered(true);
|
object->SetIsRegistered(true);
|
||||||
interval_cache.add({GetInterval(object), ObjectSet{object}});
|
interval_cache.add({GetInterval(object), ObjectSet{object}});
|
||||||
map_cache.insert({object->GetCacheAddr(), object});
|
map_cache.insert({object->GetCpuAddr(), object});
|
||||||
rasterizer.UpdatePagesCachedCount(object->GetCpuAddr(), object->GetSizeInBytes(), 1);
|
rasterizer.UpdatePagesCachedCount(object->GetCpuAddr(), object->GetSizeInBytes(), 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -144,7 +128,7 @@ protected:
|
|||||||
|
|
||||||
object->SetIsRegistered(false);
|
object->SetIsRegistered(false);
|
||||||
rasterizer.UpdatePagesCachedCount(object->GetCpuAddr(), object->GetSizeInBytes(), -1);
|
rasterizer.UpdatePagesCachedCount(object->GetCpuAddr(), object->GetSizeInBytes(), -1);
|
||||||
const CacheAddr addr = object->GetCacheAddr();
|
const VAddr addr = object->GetCpuAddr();
|
||||||
interval_cache.subtract({GetInterval(object), ObjectSet{object}});
|
interval_cache.subtract({GetInterval(object), ObjectSet{object}});
|
||||||
map_cache.erase(addr);
|
map_cache.erase(addr);
|
||||||
}
|
}
|
||||||
@ -173,7 +157,7 @@ protected:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
/// Returns a list of cached objects from the specified memory region, ordered by access time
|
/// Returns a list of cached objects from the specified memory region, ordered by access time
|
||||||
std::vector<T> GetSortedObjectsFromRegion(CacheAddr addr, u64 size) {
|
std::vector<T> GetSortedObjectsFromRegion(VAddr addr, u64 size) {
|
||||||
if (size == 0) {
|
if (size == 0) {
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
@ -197,13 +181,13 @@ private:
|
|||||||
}
|
}
|
||||||
|
|
||||||
using ObjectSet = std::set<T>;
|
using ObjectSet = std::set<T>;
|
||||||
using ObjectCache = std::unordered_map<CacheAddr, T>;
|
using ObjectCache = std::unordered_map<VAddr, T>;
|
||||||
using IntervalCache = boost::icl::interval_map<CacheAddr, ObjectSet>;
|
using IntervalCache = boost::icl::interval_map<VAddr, ObjectSet>;
|
||||||
using ObjectInterval = typename IntervalCache::interval_type;
|
using ObjectInterval = typename IntervalCache::interval_type;
|
||||||
|
|
||||||
static auto GetInterval(const T& object) {
|
static auto GetInterval(const T& object) {
|
||||||
return ObjectInterval::right_open(object->GetCacheAddr(),
|
return ObjectInterval::right_open(object->GetCpuAddr(),
|
||||||
object->GetCacheAddr() + object->GetSizeInBytes());
|
object->GetCpuAddr() + object->GetSizeInBytes());
|
||||||
}
|
}
|
||||||
|
|
||||||
ObjectCache map_cache;
|
ObjectCache map_cache;
|
||||||
|
@ -671,9 +671,8 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
|
|||||||
if (!addr || !size) {
|
if (!addr || !size) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr));
|
|
||||||
texture_cache.InvalidateRegion(addr, size);
|
texture_cache.InvalidateRegion(addr, size);
|
||||||
shader_cache.InvalidateRegion(cache_addr, size);
|
shader_cache.InvalidateRegion(addr, size);
|
||||||
buffer_cache.InvalidateRegion(addr, size);
|
buffer_cache.InvalidateRegion(addr, size);
|
||||||
query_cache.InvalidateRegion(addr, size);
|
query_cache.InvalidateRegion(addr, size);
|
||||||
}
|
}
|
||||||
|
@ -214,11 +214,11 @@ std::unordered_set<GLenum> GetSupportedFormats() {
|
|||||||
|
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
CachedShader::CachedShader(const u8* host_ptr, VAddr cpu_addr, std::size_t size_in_bytes,
|
CachedShader::CachedShader(VAddr cpu_addr, std::size_t size_in_bytes,
|
||||||
std::shared_ptr<VideoCommon::Shader::Registry> registry,
|
std::shared_ptr<VideoCommon::Shader::Registry> registry,
|
||||||
ShaderEntries entries, std::shared_ptr<OGLProgram> program)
|
ShaderEntries entries, std::shared_ptr<OGLProgram> program)
|
||||||
: RasterizerCacheObject{host_ptr}, registry{std::move(registry)}, entries{std::move(entries)},
|
: RasterizerCacheObject{cpu_addr}, registry{std::move(registry)}, entries{std::move(entries)},
|
||||||
cpu_addr{cpu_addr}, size_in_bytes{size_in_bytes}, program{std::move(program)} {}
|
size_in_bytes{size_in_bytes}, program{std::move(program)} {}
|
||||||
|
|
||||||
CachedShader::~CachedShader() = default;
|
CachedShader::~CachedShader() = default;
|
||||||
|
|
||||||
@ -254,9 +254,8 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
|
|||||||
entry.bindless_samplers = registry->GetBindlessSamplers();
|
entry.bindless_samplers = registry->GetBindlessSamplers();
|
||||||
params.disk_cache.SaveEntry(std::move(entry));
|
params.disk_cache.SaveEntry(std::move(entry));
|
||||||
|
|
||||||
return std::shared_ptr<CachedShader>(new CachedShader(params.host_ptr, params.cpu_addr,
|
return std::shared_ptr<CachedShader>(new CachedShader(
|
||||||
size_in_bytes, std::move(registry),
|
params.cpu_addr, size_in_bytes, std::move(registry), MakeEntries(ir), std::move(program)));
|
||||||
MakeEntries(ir), std::move(program)));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) {
|
Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) {
|
||||||
@ -279,16 +278,15 @@ Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, Prog
|
|||||||
entry.bindless_samplers = registry->GetBindlessSamplers();
|
entry.bindless_samplers = registry->GetBindlessSamplers();
|
||||||
params.disk_cache.SaveEntry(std::move(entry));
|
params.disk_cache.SaveEntry(std::move(entry));
|
||||||
|
|
||||||
return std::shared_ptr<CachedShader>(new CachedShader(params.host_ptr, params.cpu_addr,
|
return std::shared_ptr<CachedShader>(new CachedShader(
|
||||||
size_in_bytes, std::move(registry),
|
params.cpu_addr, size_in_bytes, std::move(registry), MakeEntries(ir), std::move(program)));
|
||||||
MakeEntries(ir), std::move(program)));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Shader CachedShader::CreateFromCache(const ShaderParameters& params,
|
Shader CachedShader::CreateFromCache(const ShaderParameters& params,
|
||||||
const PrecompiledShader& precompiled_shader,
|
const PrecompiledShader& precompiled_shader,
|
||||||
std::size_t size_in_bytes) {
|
std::size_t size_in_bytes) {
|
||||||
return std::shared_ptr<CachedShader>(new CachedShader(
|
return std::shared_ptr<CachedShader>(
|
||||||
params.host_ptr, params.cpu_addr, size_in_bytes, precompiled_shader.registry,
|
new CachedShader(params.cpu_addr, size_in_bytes, precompiled_shader.registry,
|
||||||
precompiled_shader.entries, precompiled_shader.program));
|
precompiled_shader.entries, precompiled_shader.program));
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -449,12 +447,14 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
|||||||
const GPUVAddr address{GetShaderAddress(system, program)};
|
const GPUVAddr address{GetShaderAddress(system, program)};
|
||||||
|
|
||||||
// Look up shader in the cache based on address
|
// Look up shader in the cache based on address
|
||||||
const auto host_ptr{memory_manager.GetPointer(address)};
|
const auto cpu_addr{memory_manager.GpuToCpuAddress(address)};
|
||||||
Shader shader{TryGet(host_ptr)};
|
Shader shader{cpu_addr ? TryGet(*cpu_addr) : nullptr};
|
||||||
if (shader) {
|
if (shader) {
|
||||||
return last_shaders[static_cast<std::size_t>(program)] = shader;
|
return last_shaders[static_cast<std::size_t>(program)] = shader;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const auto host_ptr{memory_manager.GetPointer(address)};
|
||||||
|
|
||||||
// No shader found - create a new one
|
// No shader found - create a new one
|
||||||
ProgramCode code{GetShaderCode(memory_manager, address, host_ptr)};
|
ProgramCode code{GetShaderCode(memory_manager, address, host_ptr)};
|
||||||
ProgramCode code_b;
|
ProgramCode code_b;
|
||||||
@ -465,9 +465,9 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
|||||||
|
|
||||||
const auto unique_identifier = GetUniqueIdentifier(
|
const auto unique_identifier = GetUniqueIdentifier(
|
||||||
GetShaderType(program), program == Maxwell::ShaderProgram::VertexA, code, code_b);
|
GetShaderType(program), program == Maxwell::ShaderProgram::VertexA, code, code_b);
|
||||||
const auto cpu_addr{*memory_manager.GpuToCpuAddress(address)};
|
|
||||||
const ShaderParameters params{system, disk_cache, device,
|
const ShaderParameters params{system, disk_cache, device,
|
||||||
cpu_addr, host_ptr, unique_identifier};
|
*cpu_addr, host_ptr, unique_identifier};
|
||||||
|
|
||||||
const auto found = runtime_cache.find(unique_identifier);
|
const auto found = runtime_cache.find(unique_identifier);
|
||||||
if (found == runtime_cache.end()) {
|
if (found == runtime_cache.end()) {
|
||||||
@ -484,18 +484,20 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
|||||||
|
|
||||||
Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
|
Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
|
||||||
auto& memory_manager{system.GPU().MemoryManager()};
|
auto& memory_manager{system.GPU().MemoryManager()};
|
||||||
const auto host_ptr{memory_manager.GetPointer(code_addr)};
|
const auto cpu_addr{memory_manager.GpuToCpuAddress(code_addr)};
|
||||||
auto kernel = TryGet(host_ptr);
|
|
||||||
|
auto kernel = cpu_addr ? TryGet(*cpu_addr) : nullptr;
|
||||||
if (kernel) {
|
if (kernel) {
|
||||||
return kernel;
|
return kernel;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const auto host_ptr{memory_manager.GetPointer(code_addr)};
|
||||||
// No kernel found, create a new one
|
// No kernel found, create a new one
|
||||||
auto code{GetShaderCode(memory_manager, code_addr, host_ptr)};
|
auto code{GetShaderCode(memory_manager, code_addr, host_ptr)};
|
||||||
const auto unique_identifier{GetUniqueIdentifier(ShaderType::Compute, false, code)};
|
const auto unique_identifier{GetUniqueIdentifier(ShaderType::Compute, false, code)};
|
||||||
const auto cpu_addr{*memory_manager.GpuToCpuAddress(code_addr)};
|
|
||||||
const ShaderParameters params{system, disk_cache, device,
|
const ShaderParameters params{system, disk_cache, device,
|
||||||
cpu_addr, host_ptr, unique_identifier};
|
*cpu_addr, host_ptr, unique_identifier};
|
||||||
|
|
||||||
const auto found = runtime_cache.find(unique_identifier);
|
const auto found = runtime_cache.find(unique_identifier);
|
||||||
if (found == runtime_cache.end()) {
|
if (found == runtime_cache.end()) {
|
||||||
|
@ -65,11 +65,6 @@ public:
|
|||||||
/// Gets the GL program handle for the shader
|
/// Gets the GL program handle for the shader
|
||||||
GLuint GetHandle() const;
|
GLuint GetHandle() const;
|
||||||
|
|
||||||
/// Returns the guest CPU address of the shader
|
|
||||||
VAddr GetCpuAddr() const override {
|
|
||||||
return cpu_addr;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the size in bytes of the shader
|
/// Returns the size in bytes of the shader
|
||||||
std::size_t GetSizeInBytes() const override {
|
std::size_t GetSizeInBytes() const override {
|
||||||
return size_in_bytes;
|
return size_in_bytes;
|
||||||
@ -90,13 +85,12 @@ public:
|
|||||||
std::size_t size_in_bytes);
|
std::size_t size_in_bytes);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
explicit CachedShader(const u8* host_ptr, VAddr cpu_addr, std::size_t size_in_bytes,
|
explicit CachedShader(VAddr cpu_addr, std::size_t size_in_bytes,
|
||||||
std::shared_ptr<VideoCommon::Shader::Registry> registry,
|
std::shared_ptr<VideoCommon::Shader::Registry> registry,
|
||||||
ShaderEntries entries, std::shared_ptr<OGLProgram> program);
|
ShaderEntries entries, std::shared_ptr<OGLProgram> program);
|
||||||
|
|
||||||
std::shared_ptr<VideoCommon::Shader::Registry> registry;
|
std::shared_ptr<VideoCommon::Shader::Registry> registry;
|
||||||
ShaderEntries entries;
|
ShaderEntries entries;
|
||||||
VAddr cpu_addr = 0;
|
|
||||||
std::size_t size_in_bytes = 0;
|
std::size_t size_in_bytes = 0;
|
||||||
std::shared_ptr<OGLProgram> program;
|
std::shared_ptr<OGLProgram> program;
|
||||||
};
|
};
|
||||||
|
@ -158,11 +158,11 @@ u32 FillDescriptorLayout(const ShaderEntries& entries,
|
|||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
CachedShader::CachedShader(Core::System& system, Tegra::Engines::ShaderType stage,
|
CachedShader::CachedShader(Core::System& system, Tegra::Engines::ShaderType stage,
|
||||||
GPUVAddr gpu_addr, VAddr cpu_addr, u8* host_ptr,
|
GPUVAddr gpu_addr, VAddr cpu_addr, ProgramCode program_code,
|
||||||
ProgramCode program_code, u32 main_offset)
|
u32 main_offset)
|
||||||
: RasterizerCacheObject{host_ptr}, gpu_addr{gpu_addr}, cpu_addr{cpu_addr},
|
: RasterizerCacheObject{cpu_addr}, gpu_addr{gpu_addr}, program_code{std::move(program_code)},
|
||||||
program_code{std::move(program_code)}, registry{stage, GetEngine(system, stage)},
|
registry{stage, GetEngine(system, stage)}, shader_ir{this->program_code, main_offset,
|
||||||
shader_ir{this->program_code, main_offset, compiler_settings, registry},
|
compiler_settings, registry},
|
||||||
entries{GenerateShaderEntries(shader_ir)} {}
|
entries{GenerateShaderEntries(shader_ir)} {}
|
||||||
|
|
||||||
CachedShader::~CachedShader() = default;
|
CachedShader::~CachedShader() = default;
|
||||||
@ -201,19 +201,19 @@ std::array<Shader, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() {
|
|||||||
|
|
||||||
auto& memory_manager{system.GPU().MemoryManager()};
|
auto& memory_manager{system.GPU().MemoryManager()};
|
||||||
const GPUVAddr program_addr{GetShaderAddress(system, program)};
|
const GPUVAddr program_addr{GetShaderAddress(system, program)};
|
||||||
const auto host_ptr{memory_manager.GetPointer(program_addr)};
|
const std::optional cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
|
||||||
auto shader = TryGet(host_ptr);
|
ASSERT(cpu_addr);
|
||||||
|
auto shader = cpu_addr ? TryGet(*cpu_addr) : nullptr;
|
||||||
if (!shader) {
|
if (!shader) {
|
||||||
|
const auto host_ptr{memory_manager.GetPointer(program_addr)};
|
||||||
|
|
||||||
// No shader found - create a new one
|
// No shader found - create a new one
|
||||||
constexpr u32 stage_offset = 10;
|
constexpr u32 stage_offset = 10;
|
||||||
const auto stage = static_cast<Tegra::Engines::ShaderType>(index == 0 ? 0 : index - 1);
|
const auto stage = static_cast<Tegra::Engines::ShaderType>(index == 0 ? 0 : index - 1);
|
||||||
auto code = GetShaderCode(memory_manager, program_addr, host_ptr, false);
|
auto code = GetShaderCode(memory_manager, program_addr, host_ptr, false);
|
||||||
|
|
||||||
const std::optional cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
|
|
||||||
ASSERT(cpu_addr);
|
|
||||||
|
|
||||||
shader = std::make_shared<CachedShader>(system, stage, program_addr, *cpu_addr,
|
shader = std::make_shared<CachedShader>(system, stage, program_addr, *cpu_addr,
|
||||||
host_ptr, std::move(code), stage_offset);
|
std::move(code), stage_offset);
|
||||||
Register(shader);
|
Register(shader);
|
||||||
}
|
}
|
||||||
shaders[index] = std::move(shader);
|
shaders[index] = std::move(shader);
|
||||||
@ -253,18 +253,19 @@ VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCach
|
|||||||
|
|
||||||
auto& memory_manager = system.GPU().MemoryManager();
|
auto& memory_manager = system.GPU().MemoryManager();
|
||||||
const auto program_addr = key.shader;
|
const auto program_addr = key.shader;
|
||||||
const auto host_ptr = memory_manager.GetPointer(program_addr);
|
|
||||||
|
|
||||||
auto shader = TryGet(host_ptr);
|
|
||||||
if (!shader) {
|
|
||||||
// No shader found - create a new one
|
|
||||||
const auto cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
|
const auto cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
|
||||||
ASSERT(cpu_addr);
|
ASSERT(cpu_addr);
|
||||||
|
|
||||||
|
auto shader = cpu_addr ? TryGet(*cpu_addr) : nullptr;
|
||||||
|
if (!shader) {
|
||||||
|
// No shader found - create a new one
|
||||||
|
const auto host_ptr = memory_manager.GetPointer(program_addr);
|
||||||
|
|
||||||
auto code = GetShaderCode(memory_manager, program_addr, host_ptr, true);
|
auto code = GetShaderCode(memory_manager, program_addr, host_ptr, true);
|
||||||
constexpr u32 kernel_main_offset = 0;
|
constexpr u32 kernel_main_offset = 0;
|
||||||
shader = std::make_shared<CachedShader>(system, Tegra::Engines::ShaderType::Compute,
|
shader = std::make_shared<CachedShader>(system, Tegra::Engines::ShaderType::Compute,
|
||||||
program_addr, *cpu_addr, host_ptr, std::move(code),
|
program_addr, *cpu_addr, std::move(code),
|
||||||
kernel_main_offset);
|
kernel_main_offset);
|
||||||
Register(shader);
|
Register(shader);
|
||||||
}
|
}
|
||||||
@ -345,8 +346,9 @@ VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const GPUVAddr gpu_addr = GetShaderAddress(system, program_enum);
|
const GPUVAddr gpu_addr = GetShaderAddress(system, program_enum);
|
||||||
const auto host_ptr = memory_manager.GetPointer(gpu_addr);
|
const auto cpu_addr = memory_manager.GpuToCpuAddress(gpu_addr);
|
||||||
const auto shader = TryGet(host_ptr);
|
ASSERT(cpu_addr);
|
||||||
|
const auto shader = TryGet(*cpu_addr);
|
||||||
ASSERT(shader);
|
ASSERT(shader);
|
||||||
|
|
||||||
const std::size_t stage = index == 0 ? 0 : index - 1; // Stage indices are 0 - 5
|
const std::size_t stage = index == 0 ? 0 : index - 1; // Stage indices are 0 - 5
|
||||||
|
@ -113,17 +113,13 @@ namespace Vulkan {
|
|||||||
class CachedShader final : public RasterizerCacheObject {
|
class CachedShader final : public RasterizerCacheObject {
|
||||||
public:
|
public:
|
||||||
explicit CachedShader(Core::System& system, Tegra::Engines::ShaderType stage, GPUVAddr gpu_addr,
|
explicit CachedShader(Core::System& system, Tegra::Engines::ShaderType stage, GPUVAddr gpu_addr,
|
||||||
VAddr cpu_addr, u8* host_ptr, ProgramCode program_code, u32 main_offset);
|
VAddr cpu_addr, ProgramCode program_code, u32 main_offset);
|
||||||
~CachedShader();
|
~CachedShader();
|
||||||
|
|
||||||
GPUVAddr GetGpuAddr() const {
|
GPUVAddr GetGpuAddr() const {
|
||||||
return gpu_addr;
|
return gpu_addr;
|
||||||
}
|
}
|
||||||
|
|
||||||
VAddr GetCpuAddr() const override {
|
|
||||||
return cpu_addr;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::size_t GetSizeInBytes() const override {
|
std::size_t GetSizeInBytes() const override {
|
||||||
return program_code.size() * sizeof(u64);
|
return program_code.size() * sizeof(u64);
|
||||||
}
|
}
|
||||||
@ -149,7 +145,6 @@ private:
|
|||||||
Tegra::Engines::ShaderType stage);
|
Tegra::Engines::ShaderType stage);
|
||||||
|
|
||||||
GPUVAddr gpu_addr{};
|
GPUVAddr gpu_addr{};
|
||||||
VAddr cpu_addr{};
|
|
||||||
ProgramCode program_code;
|
ProgramCode program_code;
|
||||||
VideoCommon::Shader::Registry registry;
|
VideoCommon::Shader::Registry registry;
|
||||||
VideoCommon::Shader::ShaderIR shader_ir;
|
VideoCommon::Shader::ShaderIR shader_ir;
|
||||||
|
@ -509,9 +509,8 @@ void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) {
|
|||||||
if (!addr || !size) {
|
if (!addr || !size) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr));
|
|
||||||
texture_cache.InvalidateRegion(addr, size);
|
texture_cache.InvalidateRegion(addr, size);
|
||||||
pipeline_cache.InvalidateRegion(cache_addr, size);
|
pipeline_cache.InvalidateRegion(addr, size);
|
||||||
buffer_cache.InvalidateRegion(addr, size);
|
buffer_cache.InvalidateRegion(addr, size);
|
||||||
query_cache.InvalidateRegion(addr, size);
|
query_cache.InvalidateRegion(addr, size);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user