mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-23 17:21:20 -08:00
gl_shader_disk_cache: Store and load fast BRX
This commit is contained in:
parent
fa2c297f3e
commit
ec85648af3
@ -4,6 +4,7 @@
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#pragma once
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#pragma once
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#include <type_traits>
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#include "common/bit_field.h"
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/engines/shader_bytecode.h"
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@ -29,51 +30,49 @@ struct SamplerDescriptor {
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u32 raw{};
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u32 raw{};
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};
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};
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bool operator==(const SamplerDescriptor& rhs) const noexcept {
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return raw == rhs.raw;
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}
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static SamplerDescriptor FromTicTexture(Tegra::Texture::TextureType tic_texture_type) {
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static SamplerDescriptor FromTicTexture(Tegra::Texture::TextureType tic_texture_type) {
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SamplerDescriptor result{};
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SamplerDescriptor result;
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switch (tic_texture_type) {
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switch (tic_texture_type) {
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case Tegra::Texture::TextureType::Texture1D: {
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case Tegra::Texture::TextureType::Texture1D:
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result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
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result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
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result.is_array.Assign(0);
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result.is_array.Assign(0);
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result.is_buffer.Assign(0);
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result.is_buffer.Assign(0);
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result.is_shadow.Assign(0);
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result.is_shadow.Assign(0);
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return result;
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return result;
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}
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case Tegra::Texture::TextureType::Texture2D:
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case Tegra::Texture::TextureType::Texture2D: {
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result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
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result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
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result.is_array.Assign(0);
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result.is_array.Assign(0);
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result.is_buffer.Assign(0);
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result.is_buffer.Assign(0);
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result.is_shadow.Assign(0);
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result.is_shadow.Assign(0);
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return result;
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return result;
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}
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case Tegra::Texture::TextureType::Texture3D:
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case Tegra::Texture::TextureType::Texture3D: {
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result.texture_type.Assign(Tegra::Shader::TextureType::Texture3D);
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result.texture_type.Assign(Tegra::Shader::TextureType::Texture3D);
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result.is_array.Assign(0);
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result.is_array.Assign(0);
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result.is_buffer.Assign(0);
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result.is_buffer.Assign(0);
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result.is_shadow.Assign(0);
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result.is_shadow.Assign(0);
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return result;
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return result;
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}
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case Tegra::Texture::TextureType::TextureCubemap:
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case Tegra::Texture::TextureType::TextureCubemap: {
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result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube);
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result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube);
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result.is_array.Assign(0);
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result.is_array.Assign(0);
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result.is_buffer.Assign(0);
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result.is_buffer.Assign(0);
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result.is_shadow.Assign(0);
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result.is_shadow.Assign(0);
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return result;
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return result;
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}
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case Tegra::Texture::TextureType::Texture1DArray:
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case Tegra::Texture::TextureType::Texture1DArray: {
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result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
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result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
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result.is_array.Assign(1);
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result.is_array.Assign(1);
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result.is_buffer.Assign(0);
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result.is_buffer.Assign(0);
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result.is_shadow.Assign(0);
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result.is_shadow.Assign(0);
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return result;
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return result;
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}
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case Tegra::Texture::TextureType::Texture2DArray:
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case Tegra::Texture::TextureType::Texture2DArray: {
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result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
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result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
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result.is_array.Assign(1);
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result.is_array.Assign(1);
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result.is_buffer.Assign(0);
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result.is_buffer.Assign(0);
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result.is_shadow.Assign(0);
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result.is_shadow.Assign(0);
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return result;
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return result;
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}
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case Tegra::Texture::TextureType::Texture1DBuffer: {
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case Tegra::Texture::TextureType::Texture1DBuffer: {
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result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
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result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
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result.is_array.Assign(0);
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result.is_array.Assign(0);
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@ -81,30 +80,28 @@ struct SamplerDescriptor {
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result.is_shadow.Assign(0);
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result.is_shadow.Assign(0);
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return result;
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return result;
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}
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}
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case Tegra::Texture::TextureType::Texture2DNoMipmap: {
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case Tegra::Texture::TextureType::Texture2DNoMipmap:
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result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
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result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
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result.is_array.Assign(0);
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result.is_array.Assign(0);
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result.is_buffer.Assign(0);
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result.is_buffer.Assign(0);
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result.is_shadow.Assign(0);
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result.is_shadow.Assign(0);
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return result;
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return result;
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}
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case Tegra::Texture::TextureType::TextureCubeArray:
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case Tegra::Texture::TextureType::TextureCubeArray: {
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result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube);
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result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube);
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result.is_array.Assign(1);
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result.is_array.Assign(1);
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result.is_buffer.Assign(0);
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result.is_buffer.Assign(0);
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result.is_shadow.Assign(0);
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result.is_shadow.Assign(0);
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return result;
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return result;
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}
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default:
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default: {
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result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
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result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
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result.is_array.Assign(0);
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result.is_array.Assign(0);
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result.is_buffer.Assign(0);
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result.is_buffer.Assign(0);
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result.is_shadow.Assign(0);
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result.is_shadow.Assign(0);
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return result;
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return result;
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}
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}
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}
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}
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}
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};
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};
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static_assert(std::is_trivially_copyable_v<SamplerDescriptor>);
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class ConstBufferEngineInterface {
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class ConstBufferEngineInterface {
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public:
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public:
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@ -392,7 +392,7 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVar
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ConstBufferLocker locker(GetEnginesShaderType(program_type), *engine);
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ConstBufferLocker locker(GetEnginesShaderType(program_type), *engine);
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program = BuildShader(device, unique_identifier, program_type, program_code, program_code_b,
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program = BuildShader(device, unique_identifier, program_type, program_code, program_code_b,
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variant, locker);
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variant, locker);
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disk_cache.SaveUsage(GetUsage(variant));
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disk_cache.SaveUsage(GetUsage(variant, locker));
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LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
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LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
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}
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}
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@ -408,10 +408,14 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVar
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return {program->handle, base_bindings};
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return {program->handle, base_bindings};
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}
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}
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ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant) const {
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ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant,
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const ConstBufferLocker& locker) const {
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ShaderDiskCacheUsage usage;
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ShaderDiskCacheUsage usage;
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usage.unique_identifier = unique_identifier;
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usage.unique_identifier = unique_identifier;
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usage.variant = variant;
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usage.variant = variant;
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usage.keys = locker.GetKeys();
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usage.bound_samplers = locker.GetBoundSamplers();
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usage.bindless_samplers = locker.GetBindlessSamplers();
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return usage;
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return usage;
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}
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}
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@ -472,6 +476,17 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
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}
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}
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if (!shader) {
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if (!shader) {
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ConstBufferLocker locker(GetEnginesShaderType(unspecialized.program_type));
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ConstBufferLocker locker(GetEnginesShaderType(unspecialized.program_type));
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for (const auto& key : usage.keys) {
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const auto [buffer, offset] = key.first;
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locker.InsertKey(buffer, offset, key.second);
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}
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for (const auto& [offset, sampler] : usage.bound_samplers) {
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locker.InsertBoundSampler(offset, sampler);
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}
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for (const auto& [key, sampler] : usage.bindless_samplers) {
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const auto [buffer, offset] = key;
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locker.InsertBindlessSampler(buffer, offset, sampler);
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}
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shader = BuildShader(device, usage.unique_identifier, unspecialized.program_type,
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shader = BuildShader(device, usage.unique_identifier, unspecialized.program_type,
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unspecialized.code, unspecialized.code_b, usage.variant,
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unspecialized.code, unspecialized.code_b, usage.variant,
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locker, true);
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locker, true);
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@ -31,6 +31,10 @@ namespace Core::Frontend {
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class EmuWindow;
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class EmuWindow;
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}
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}
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namespace VideoCommon::Shader {
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class ConstBufferLocker;
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}
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namespace OpenGL {
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namespace OpenGL {
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class CachedShader;
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class CachedShader;
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@ -92,7 +96,8 @@ private:
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GLShader::ShaderEntries entries, ProgramCode program_code,
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GLShader::ShaderEntries entries, ProgramCode program_code,
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ProgramCode program_code_b);
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ProgramCode program_code_b);
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ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant) const;
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ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant,
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const VideoCommon::Shader::ConstBufferLocker& locker) const;
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Core::System& system;
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Core::System& system;
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ShaderDiskCacheOpenGL& disk_cache;
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ShaderDiskCacheOpenGL& disk_cache;
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@ -22,6 +22,29 @@
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namespace OpenGL {
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namespace OpenGL {
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using VideoCommon::Shader::BindlessSamplerMap;
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using VideoCommon::Shader::BoundSamplerMap;
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using VideoCommon::Shader::KeyMap;
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namespace {
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struct ConstBufferKey {
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u32 cbuf;
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u32 offset;
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u32 value;
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};
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struct BoundSamplerKey {
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u32 offset;
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Tegra::Engines::SamplerDescriptor sampler;
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};
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struct BindlessSamplerKey {
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u32 cbuf;
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u32 offset;
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Tegra::Engines::SamplerDescriptor sampler;
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};
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using ShaderCacheVersionHash = std::array<u8, 64>;
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using ShaderCacheVersionHash = std::array<u8, 64>;
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enum class TransferableEntryKind : u32 {
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enum class TransferableEntryKind : u32 {
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@ -33,9 +56,6 @@ constexpr u32 NativeVersion = 5;
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// Making sure sizes doesn't change by accident
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// Making sure sizes doesn't change by accident
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static_assert(sizeof(BaseBindings) == 16);
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static_assert(sizeof(BaseBindings) == 16);
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static_assert(sizeof(ShaderDiskCacheUsage) == 40);
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namespace {
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ShaderCacheVersionHash GetShaderCacheVersionHash() {
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ShaderCacheVersionHash GetShaderCacheVersionHash() {
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ShaderCacheVersionHash hash{};
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ShaderCacheVersionHash hash{};
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@ -121,13 +141,13 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
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u32 version{};
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u32 version{};
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if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) {
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if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) {
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LOG_ERROR(Render_OpenGL,
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LOG_ERROR(Render_OpenGL,
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"Failed to get transferable cache version for title id={} - skipping",
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"Failed to get transferable cache version for title id={}, skipping",
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GetTitleID());
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GetTitleID());
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return {};
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return {};
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}
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}
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if (version < NativeVersion) {
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if (version < NativeVersion) {
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LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing");
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LOG_INFO(Render_OpenGL, "Transferable shader cache is old, removing");
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file.Close();
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file.Close();
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InvalidateTransferable();
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InvalidateTransferable();
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is_usable = true;
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is_usable = true;
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@ -135,17 +155,18 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
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}
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}
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if (version > NativeVersion) {
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if (version > NativeVersion) {
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LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version "
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LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version "
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"of the emulator - skipping");
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"of the emulator, skipping");
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return {};
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return {};
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}
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}
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// Version is valid, load the shaders
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// Version is valid, load the shaders
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constexpr const char error_loading[] = "Failed to load transferable raw entry, skipping";
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std::vector<ShaderDiskCacheRaw> raws;
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std::vector<ShaderDiskCacheRaw> raws;
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std::vector<ShaderDiskCacheUsage> usages;
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std::vector<ShaderDiskCacheUsage> usages;
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while (file.Tell() < file.GetSize()) {
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while (file.Tell() < file.GetSize()) {
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TransferableEntryKind kind{};
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TransferableEntryKind kind{};
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if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
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if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
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LOG_ERROR(Render_OpenGL, "Failed to read transferable file - skipping");
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LOG_ERROR(Render_OpenGL, "Failed to read transferable file, skipping");
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return {};
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return {};
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}
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}
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@ -153,7 +174,7 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
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case TransferableEntryKind::Raw: {
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case TransferableEntryKind::Raw: {
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ShaderDiskCacheRaw entry;
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ShaderDiskCacheRaw entry;
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if (!entry.Load(file)) {
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if (!entry.Load(file)) {
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LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry - skipping");
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LOG_ERROR(Render_OpenGL, error_loading);
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return {};
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return {};
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}
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}
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transferable.insert({entry.GetUniqueIdentifier(), {}});
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transferable.insert({entry.GetUniqueIdentifier(), {}});
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@ -161,16 +182,45 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
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break;
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break;
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}
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}
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case TransferableEntryKind::Usage: {
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case TransferableEntryKind::Usage: {
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ShaderDiskCacheUsage usage{};
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ShaderDiskCacheUsage usage;
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if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage)) {
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LOG_ERROR(Render_OpenGL, "Failed to load transferable usage entry - skipping");
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u32 num_keys{};
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u32 num_bound_samplers{};
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u32 num_bindless_samplers{};
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if (file.ReadArray(&usage.unique_identifier, 1) != 1 ||
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file.ReadArray(&usage.variant, 1) != 1 || file.ReadArray(&num_keys, 1) != 1 ||
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file.ReadArray(&num_bound_samplers, 1) != 1 ||
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file.ReadArray(&num_bindless_samplers, 1) != 1) {
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LOG_ERROR(Render_OpenGL, error_loading);
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return {};
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return {};
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}
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}
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std::vector<ConstBufferKey> keys(num_keys);
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std::vector<BoundSamplerKey> bound_samplers(num_bound_samplers);
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std::vector<BindlessSamplerKey> bindless_samplers(num_bindless_samplers);
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if (file.ReadArray(keys.data(), keys.size()) != keys.size() ||
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file.ReadArray(bound_samplers.data(), bound_samplers.size()) !=
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bound_samplers.size() ||
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file.ReadArray(bindless_samplers.data(), bindless_samplers.size()) !=
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bindless_samplers.size()) {
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LOG_ERROR(Render_OpenGL, error_loading);
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return {};
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}
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for (const auto& key : keys) {
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usage.keys.insert({{key.cbuf, key.offset}, key.value});
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}
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for (const auto& key : bound_samplers) {
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usage.bound_samplers.emplace(key.offset, key.sampler);
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}
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for (const auto& key : bindless_samplers) {
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usage.bindless_samplers.insert({{key.cbuf, key.offset}, key.sampler});
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}
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usages.push_back(std::move(usage));
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usages.push_back(std::move(usage));
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break;
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break;
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}
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}
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default:
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default:
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LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - skipping",
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LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={}, skipping",
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static_cast<u32>(kind));
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static_cast<u32>(kind));
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return {};
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return {};
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}
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}
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@ -197,7 +247,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() {
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const auto result = LoadPrecompiledFile(file);
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const auto result = LoadPrecompiledFile(file);
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if (!result) {
|
if (!result) {
|
||||||
LOG_INFO(Render_OpenGL,
|
LOG_INFO(Render_OpenGL,
|
||||||
"Failed to load precompiled cache for game with title id={} - removing",
|
"Failed to load precompiled cache for game with title id={}, removing",
|
||||||
GetTitleID());
|
GetTitleID());
|
||||||
file.Close();
|
file.Close();
|
||||||
InvalidatePrecompiled();
|
InvalidatePrecompiled();
|
||||||
@ -228,10 +278,35 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
|
|||||||
|
|
||||||
ShaderDumpsMap dumps;
|
ShaderDumpsMap dumps;
|
||||||
while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) {
|
while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) {
|
||||||
|
u32 num_keys{};
|
||||||
|
u32 num_bound_samplers{};
|
||||||
|
u32 num_bindless_samplers{};
|
||||||
ShaderDiskCacheUsage usage;
|
ShaderDiskCacheUsage usage;
|
||||||
if (!LoadObjectFromPrecompiled(usage)) {
|
if (!LoadObjectFromPrecompiled(usage.unique_identifier) ||
|
||||||
|
!LoadObjectFromPrecompiled(usage.variant) || !LoadObjectFromPrecompiled(num_keys) ||
|
||||||
|
!LoadObjectFromPrecompiled(num_bound_samplers) ||
|
||||||
|
!LoadObjectFromPrecompiled(num_bindless_samplers)) {
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
std::vector<ConstBufferKey> keys(num_keys);
|
||||||
|
std::vector<BoundSamplerKey> bound_samplers(num_bound_samplers);
|
||||||
|
std::vector<BindlessSamplerKey> bindless_samplers(num_bindless_samplers);
|
||||||
|
if (!LoadArrayFromPrecompiled(keys.data(), keys.size()) ||
|
||||||
|
!LoadArrayFromPrecompiled(bound_samplers.data(), bound_samplers.size()) !=
|
||||||
|
bound_samplers.size() ||
|
||||||
|
!LoadArrayFromPrecompiled(bindless_samplers.data(), bindless_samplers.size()) !=
|
||||||
|
bindless_samplers.size()) {
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
for (const auto& key : keys) {
|
||||||
|
usage.keys.insert({{key.cbuf, key.offset}, key.value});
|
||||||
|
}
|
||||||
|
for (const auto& key : bound_samplers) {
|
||||||
|
usage.bound_samplers.emplace(key.offset, key.sampler);
|
||||||
|
}
|
||||||
|
for (const auto& key : bindless_samplers) {
|
||||||
|
usage.bindless_samplers.insert({{key.cbuf, key.offset}, key.sampler});
|
||||||
|
}
|
||||||
|
|
||||||
ShaderDiskCacheDump dump;
|
ShaderDiskCacheDump dump;
|
||||||
if (!LoadObjectFromPrecompiled(dump.binary_format)) {
|
if (!LoadObjectFromPrecompiled(dump.binary_format)) {
|
||||||
@ -248,7 +323,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
|
|||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
dumps.emplace(usage, dump);
|
dumps.emplace(std::move(usage), dump);
|
||||||
}
|
}
|
||||||
return dumps;
|
return dumps;
|
||||||
}
|
}
|
||||||
@ -282,10 +357,11 @@ void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
FileUtil::IOFile file = AppendTransferableFile();
|
FileUtil::IOFile file = AppendTransferableFile();
|
||||||
if (!file.IsOpen())
|
if (!file.IsOpen()) {
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
if (file.WriteObject(TransferableEntryKind::Raw) != 1 || !entry.Save(file)) {
|
if (file.WriteObject(TransferableEntryKind::Raw) != 1 || !entry.Save(file)) {
|
||||||
LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry - removing");
|
LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry, removing");
|
||||||
file.Close();
|
file.Close();
|
||||||
InvalidateTransferable();
|
InvalidateTransferable();
|
||||||
return;
|
return;
|
||||||
@ -311,13 +387,40 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
|
|||||||
FileUtil::IOFile file = AppendTransferableFile();
|
FileUtil::IOFile file = AppendTransferableFile();
|
||||||
if (!file.IsOpen())
|
if (!file.IsOpen())
|
||||||
return;
|
return;
|
||||||
|
const auto Close = [&] {
|
||||||
if (file.WriteObject(TransferableEntryKind::Usage) != 1 || file.WriteObject(usage) != 1) {
|
LOG_ERROR(Render_OpenGL, "Failed to save usage transferable cache entry, removing");
|
||||||
LOG_ERROR(Render_OpenGL, "Failed to save usage transferable cache entry - removing");
|
|
||||||
file.Close();
|
file.Close();
|
||||||
InvalidateTransferable();
|
InvalidateTransferable();
|
||||||
|
};
|
||||||
|
|
||||||
|
if (file.WriteObject(TransferableEntryKind::Usage) != 1 ||
|
||||||
|
file.WriteObject(usage.unique_identifier) != 1 || file.WriteObject(usage.variant) != 1 ||
|
||||||
|
file.WriteObject(static_cast<u32>(usage.keys.size())) != 1 ||
|
||||||
|
file.WriteObject(static_cast<u32>(usage.bound_samplers.size())) != 1 ||
|
||||||
|
file.WriteObject(static_cast<u32>(usage.bindless_samplers.size())) != 1) {
|
||||||
|
Close();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
for (const auto& [pair, value] : usage.keys) {
|
||||||
|
const auto [cbuf, offset] = pair;
|
||||||
|
if (file.WriteObject(ConstBufferKey{cbuf, offset, value}) != 1) {
|
||||||
|
Close();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (const auto& [offset, sampler] : usage.bound_samplers) {
|
||||||
|
if (file.WriteObject(BoundSamplerKey{offset, sampler}) != 1) {
|
||||||
|
Close();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (const auto& [pair, sampler] : usage.bindless_samplers) {
|
||||||
|
const auto [cbuf, offset] = pair;
|
||||||
|
if (file.WriteObject(BindlessSamplerKey{cbuf, offset, sampler}) != 1) {
|
||||||
|
Close();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) {
|
void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) {
|
||||||
@ -339,15 +442,45 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
|
|||||||
std::vector<u8> binary(binary_length);
|
std::vector<u8> binary(binary_length);
|
||||||
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
|
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
|
||||||
|
|
||||||
if (!SaveObjectToPrecompiled(usage) ||
|
const auto Close = [&] {
|
||||||
!SaveObjectToPrecompiled(static_cast<u32>(binary_format)) ||
|
LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016X}, removing",
|
||||||
!SaveObjectToPrecompiled(static_cast<u32>(binary_length)) ||
|
|
||||||
!SaveArrayToPrecompiled(binary.data(), binary.size())) {
|
|
||||||
LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing",
|
|
||||||
usage.unique_identifier);
|
usage.unique_identifier);
|
||||||
InvalidatePrecompiled();
|
InvalidatePrecompiled();
|
||||||
|
};
|
||||||
|
|
||||||
|
if (!SaveObjectToPrecompiled(usage.unique_identifier) ||
|
||||||
|
!SaveObjectToPrecompiled(usage.variant) ||
|
||||||
|
!SaveObjectToPrecompiled(static_cast<u32>(usage.keys.size())) ||
|
||||||
|
!SaveObjectToPrecompiled(static_cast<u32>(usage.bound_samplers.size())) ||
|
||||||
|
!SaveObjectToPrecompiled(static_cast<u32>(usage.bindless_samplers.size()))) {
|
||||||
|
Close();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
for (const auto& [pair, value] : usage.keys) {
|
||||||
|
const auto [cbuf, offset] = pair;
|
||||||
|
if (SaveObjectToPrecompiled(ConstBufferKey{cbuf, offset, value}) != 1) {
|
||||||
|
Close();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (const auto& [offset, sampler] : usage.bound_samplers) {
|
||||||
|
if (SaveObjectToPrecompiled(BoundSamplerKey{offset, sampler}) != 1) {
|
||||||
|
Close();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (const auto& [pair, sampler] : usage.bindless_samplers) {
|
||||||
|
const auto [cbuf, offset] = pair;
|
||||||
|
if (SaveObjectToPrecompiled(BindlessSamplerKey{cbuf, offset, sampler}) != 1) {
|
||||||
|
Close();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!SaveObjectToPrecompiled(static_cast<u32>(binary_format)) ||
|
||||||
|
!SaveObjectToPrecompiled(static_cast<u32>(binary_length)) ||
|
||||||
|
!SaveArrayToPrecompiled(binary.data(), binary.size())) {
|
||||||
|
Close();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
|
FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
|
||||||
|
@ -8,6 +8,7 @@
|
|||||||
#include <optional>
|
#include <optional>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <tuple>
|
#include <tuple>
|
||||||
|
#include <type_traits>
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
#include <unordered_set>
|
#include <unordered_set>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
@ -19,6 +20,7 @@
|
|||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "core/file_sys/vfs_vector.h"
|
#include "core/file_sys/vfs_vector.h"
|
||||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||||
|
#include "video_core/shader/const_buffer_locker.h"
|
||||||
|
|
||||||
namespace Core {
|
namespace Core {
|
||||||
class System;
|
class System;
|
||||||
@ -53,6 +55,7 @@ struct BaseBindings {
|
|||||||
return !operator==(rhs);
|
return !operator==(rhs);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
static_assert(std::is_trivially_copyable_v<BaseBindings>);
|
||||||
|
|
||||||
/// Describes the different variants a single program can be compiled.
|
/// Describes the different variants a single program can be compiled.
|
||||||
struct ProgramVariant {
|
struct ProgramVariant {
|
||||||
@ -70,13 +73,20 @@ struct ProgramVariant {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
static_assert(std::is_trivially_copyable_v<ProgramVariant>);
|
||||||
|
|
||||||
/// Describes how a shader is used.
|
/// Describes how a shader is used.
|
||||||
struct ShaderDiskCacheUsage {
|
struct ShaderDiskCacheUsage {
|
||||||
u64 unique_identifier{};
|
u64 unique_identifier{};
|
||||||
ProgramVariant variant;
|
ProgramVariant variant;
|
||||||
|
VideoCommon::Shader::KeyMap keys;
|
||||||
|
VideoCommon::Shader::BoundSamplerMap bound_samplers;
|
||||||
|
VideoCommon::Shader::BindlessSamplerMap bindless_samplers;
|
||||||
|
|
||||||
bool operator==(const ShaderDiskCacheUsage& rhs) const {
|
bool operator==(const ShaderDiskCacheUsage& rhs) const {
|
||||||
return std::tie(unique_identifier, variant) == std::tie(rhs.unique_identifier, rhs.variant);
|
return std::tie(unique_identifier, variant, keys, bound_samplers, bindless_samplers) ==
|
||||||
|
std::tie(rhs.unique_identifier, rhs.variant, rhs.keys, rhs.bound_samplers,
|
||||||
|
rhs.bindless_samplers);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool operator!=(const ShaderDiskCacheUsage& rhs) const {
|
bool operator!=(const ShaderDiskCacheUsage& rhs) const {
|
||||||
|
@ -90,14 +90,14 @@ bool ConstBufferLocker::IsConsistent() const {
|
|||||||
[this](const auto& sampler) {
|
[this](const auto& sampler) {
|
||||||
const auto [key, value] = sampler;
|
const auto [key, value] = sampler;
|
||||||
const auto other_value = engine->AccessBoundSampler(stage, key);
|
const auto other_value = engine->AccessBoundSampler(stage, key);
|
||||||
return value.raw == other_value.raw;
|
return value == other_value;
|
||||||
}) &&
|
}) &&
|
||||||
std::all_of(
|
std::all_of(
|
||||||
bindless_samplers.begin(), bindless_samplers.end(), [this](const auto& sampler) {
|
bindless_samplers.begin(), bindless_samplers.end(), [this](const auto& sampler) {
|
||||||
const auto [cbuf, offset] = sampler.first;
|
const auto [cbuf, offset] = sampler.first;
|
||||||
const auto value = sampler.second;
|
const auto value = sampler.second;
|
||||||
const auto other_value = engine->AccessBindlessSampler(stage, cbuf, offset);
|
const auto other_value = engine->AccessBindlessSampler(stage, cbuf, offset);
|
||||||
return value.raw == other_value.raw;
|
return value == other_value;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user