mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-26 13:31:21 -08:00
Merge pull request #1020 from lioncash/namespace
core: Namespace EmuWindow
This commit is contained in:
commit
ee07041b3a
@ -88,7 +88,7 @@ System::ResultStatus System::SingleStep() {
|
||||
return RunLoop(false);
|
||||
}
|
||||
|
||||
System::ResultStatus System::Load(EmuWindow& emu_window, const std::string& filepath) {
|
||||
System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
|
||||
app_loader = Loader::GetLoader(virtual_filesystem->OpenFile(filepath, FileSys::Mode::Read));
|
||||
|
||||
if (!app_loader) {
|
||||
@ -151,7 +151,7 @@ Cpu& System::CpuCore(size_t core_index) {
|
||||
return *cpu_cores[core_index];
|
||||
}
|
||||
|
||||
System::ResultStatus System::Init(EmuWindow& emu_window) {
|
||||
System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
|
||||
LOG_DEBUG(HW_Memory, "initialized OK");
|
||||
|
||||
CoreTiming::Init();
|
||||
|
@ -22,9 +22,12 @@
|
||||
#include "video_core/debug_utils/debug_utils.h"
|
||||
#include "video_core/gpu.h"
|
||||
|
||||
class EmuWindow;
|
||||
class ARM_Interface;
|
||||
|
||||
namespace Core::Frontend {
|
||||
class EmuWindow;
|
||||
}
|
||||
|
||||
namespace Service::SM {
|
||||
class ServiceManager;
|
||||
}
|
||||
@ -99,7 +102,7 @@ public:
|
||||
* @param filepath String path to the executable application to load on the host file system.
|
||||
* @returns ResultStatus code, indicating if the operation succeeded.
|
||||
*/
|
||||
ResultStatus Load(EmuWindow& emu_window, const std::string& filepath);
|
||||
ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath);
|
||||
|
||||
/**
|
||||
* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
|
||||
@ -227,7 +230,7 @@ private:
|
||||
* input.
|
||||
* @return ResultStatus code, indicating if the operation succeeded.
|
||||
*/
|
||||
ResultStatus Init(EmuWindow& emu_window);
|
||||
ResultStatus Init(Frontend::EmuWindow& emu_window);
|
||||
|
||||
/// RealVfsFilesystem instance
|
||||
FileSys::VirtualFilesystem virtual_filesystem;
|
||||
|
@ -8,6 +8,8 @@
|
||||
#include "core/frontend/input.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
namespace Core::Frontend {
|
||||
|
||||
class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
|
||||
public std::enable_shared_from_this<TouchState> {
|
||||
public:
|
||||
@ -108,3 +110,5 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
|
||||
void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
|
||||
NotifyFramebufferLayoutChanged(Layout::DefaultFrameLayout(width, height));
|
||||
}
|
||||
|
||||
} // namespace Core::Frontend
|
||||
|
@ -10,6 +10,8 @@
|
||||
#include "common/common_types.h"
|
||||
#include "core/frontend/framebuffer_layout.h"
|
||||
|
||||
namespace Core::Frontend {
|
||||
|
||||
/**
|
||||
* Abstraction class used to provide an interface between emulation code and the frontend
|
||||
* (e.g. SDL, QGLWidget, GLFW, etc...).
|
||||
@ -166,3 +168,5 @@ private:
|
||||
*/
|
||||
std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y);
|
||||
};
|
||||
|
||||
} // namespace Core::Frontend
|
||||
|
@ -10,7 +10,7 @@
|
||||
|
||||
namespace VideoCore {
|
||||
|
||||
RendererBase::RendererBase(EmuWindow& window) : render_window{window} {
|
||||
RendererBase::RendererBase(Core::Frontend::EmuWindow& window) : render_window{window} {
|
||||
RefreshBaseSettings();
|
||||
}
|
||||
|
||||
|
@ -11,7 +11,9 @@
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
|
||||
namespace Core::Frontend {
|
||||
class EmuWindow;
|
||||
}
|
||||
|
||||
namespace VideoCore {
|
||||
|
||||
@ -21,7 +23,7 @@ struct RendererSettings {
|
||||
|
||||
class RendererBase : NonCopyable {
|
||||
public:
|
||||
explicit RendererBase(EmuWindow& window);
|
||||
explicit RendererBase(Core::Frontend::EmuWindow& window);
|
||||
virtual ~RendererBase();
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
@ -59,7 +61,7 @@ protected:
|
||||
/// Refreshes settings specific to the rasterizer.
|
||||
void RefreshRasterizerSetting();
|
||||
|
||||
EmuWindow& render_window; ///< Reference to the render window handle.
|
||||
Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
|
||||
std::unique_ptr<RasterizerInterface> rasterizer;
|
||||
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
|
||||
int m_current_frame = 0; ///< Current frame, should be set by the renderer
|
||||
|
@ -36,7 +36,7 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
|
||||
MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
|
||||
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
|
||||
|
||||
RasterizerOpenGL::RasterizerOpenGL(EmuWindow& window) : emu_window{window} {
|
||||
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window) : emu_window{window} {
|
||||
// Create sampler objects
|
||||
for (size_t i = 0; i < texture_samplers.size(); ++i) {
|
||||
texture_samplers[i].Create();
|
||||
|
@ -21,12 +21,15 @@
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/renderer_opengl/gl_stream_buffer.h"
|
||||
|
||||
class EmuWindow;
|
||||
struct ScreenInfo;
|
||||
|
||||
namespace Core::Frontend {
|
||||
class EmuWindow;
|
||||
}
|
||||
|
||||
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
|
||||
public:
|
||||
explicit RasterizerOpenGL(EmuWindow& renderer);
|
||||
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer);
|
||||
~RasterizerOpenGL() override;
|
||||
|
||||
void DrawArrays() override;
|
||||
@ -145,7 +148,7 @@ private:
|
||||
|
||||
RasterizerCacheOpenGL res_cache;
|
||||
|
||||
EmuWindow& emu_window;
|
||||
Core::Frontend::EmuWindow& emu_window;
|
||||
|
||||
std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
|
||||
OGLVertexArray sw_vao;
|
||||
|
@ -18,7 +18,6 @@
|
||||
#include "core/tracer/recorder.h"
|
||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||
#include "video_core/utils.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
static const char vertex_shader[] = R"(
|
||||
#version 150 core
|
||||
@ -92,7 +91,8 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
|
||||
return matrix;
|
||||
}
|
||||
|
||||
ScopeAcquireGLContext::ScopeAcquireGLContext(EmuWindow& emu_window_) : emu_window{emu_window_} {
|
||||
ScopeAcquireGLContext::ScopeAcquireGLContext(Core::Frontend::EmuWindow& emu_window_)
|
||||
: emu_window{emu_window_} {
|
||||
if (Settings::values.use_multi_core) {
|
||||
emu_window.MakeCurrent();
|
||||
}
|
||||
@ -103,7 +103,9 @@ ScopeAcquireGLContext::~ScopeAcquireGLContext() {
|
||||
}
|
||||
}
|
||||
|
||||
RendererOpenGL::RendererOpenGL(EmuWindow& window) : VideoCore::RendererBase{window} {}
|
||||
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& window)
|
||||
: VideoCore::RendererBase{window} {}
|
||||
|
||||
RendererOpenGL::~RendererOpenGL() = default;
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
|
@ -12,7 +12,9 @@
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
|
||||
namespace Core::Frontend {
|
||||
class EmuWindow;
|
||||
}
|
||||
|
||||
/// Structure used for storing information about the textures for the Switch screen
|
||||
struct TextureInfo {
|
||||
@ -34,16 +36,16 @@ struct ScreenInfo {
|
||||
/// Helper class to acquire/release OpenGL context within a given scope
|
||||
class ScopeAcquireGLContext : NonCopyable {
|
||||
public:
|
||||
explicit ScopeAcquireGLContext(EmuWindow& window);
|
||||
explicit ScopeAcquireGLContext(Core::Frontend::EmuWindow& window);
|
||||
~ScopeAcquireGLContext();
|
||||
|
||||
private:
|
||||
EmuWindow& emu_window;
|
||||
Core::Frontend::EmuWindow& emu_window;
|
||||
};
|
||||
|
||||
class RendererOpenGL : public VideoCore::RendererBase {
|
||||
public:
|
||||
explicit RendererOpenGL(EmuWindow& window);
|
||||
explicit RendererOpenGL(Core::Frontend::EmuWindow& window);
|
||||
~RendererOpenGL() override;
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
|
@ -9,7 +9,7 @@
|
||||
|
||||
namespace VideoCore {
|
||||
|
||||
std::unique_ptr<RendererBase> CreateRenderer(EmuWindow& emu_window) {
|
||||
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window) {
|
||||
return std::make_unique<RendererOpenGL>(emu_window);
|
||||
}
|
||||
|
||||
|
@ -6,7 +6,9 @@
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace Core::Frontend {
|
||||
class EmuWindow;
|
||||
}
|
||||
|
||||
namespace VideoCore {
|
||||
|
||||
@ -18,6 +20,6 @@ class RendererBase;
|
||||
* @note The returned renderer instance is simply allocated. Its Init()
|
||||
* function still needs to be called to fully complete its setup.
|
||||
*/
|
||||
std::unique_ptr<RendererBase> CreateRenderer(EmuWindow& emu_window);
|
||||
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window);
|
||||
|
||||
} // namespace VideoCore
|
||||
|
@ -101,7 +101,7 @@ signals:
|
||||
void ErrorThrown(Core::System::ResultStatus, std::string);
|
||||
};
|
||||
|
||||
class GRenderWindow : public QWidget, public EmuWindow {
|
||||
class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
|
@ -10,7 +10,7 @@
|
||||
|
||||
struct SDL_Window;
|
||||
|
||||
class EmuWindow_SDL2 : public EmuWindow {
|
||||
class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
|
||||
public:
|
||||
explicit EmuWindow_SDL2(bool fullscreen);
|
||||
~EmuWindow_SDL2();
|
||||
|
Loading…
Reference in New Issue
Block a user