mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2025-09-19 01:12:13 -07:00
hid_core: Move hid to it's own subproject
This commit is contained in:
366
src/hid_core/resources/touch_screen/gesture.cpp
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366
src/hid_core/resources/touch_screen/gesture.cpp
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/math_util.h"
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#include "common/settings.h"
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#include "core/frontend/emu_window.h"
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#include "hid_core/frontend/emulated_console.h"
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#include "hid_core/hid_core.h"
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#include "hid_core/resources/applet_resource.h"
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#include "hid_core/resources/shared_memory_format.h"
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#include "hid_core/resources/touch_screen/gesture.h"
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namespace Service::HID {
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// HW is around 700, value is set to 400 to make it easier to trigger with mouse
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constexpr f32 swipe_threshold = 400.0f; // Threshold in pixels/s
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constexpr f32 angle_threshold = 0.015f; // Threshold in radians
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constexpr f32 pinch_threshold = 0.5f; // Threshold in pixels
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constexpr f32 press_delay = 0.5f; // Time in seconds
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constexpr f32 double_tap_delay = 0.35f; // Time in seconds
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constexpr f32 Square(s32 num) {
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return static_cast<f32>(num * num);
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}
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Gesture::Gesture(Core::HID::HIDCore& hid_core_) : ControllerBase(hid_core_) {
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console = hid_core.GetEmulatedConsole();
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}
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Gesture::~Gesture() = default;
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void Gesture::OnInit() {
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std::scoped_lock shared_lock{*shared_mutex};
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const u64 aruid = applet_resource->GetActiveAruid();
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auto* data = applet_resource->GetAruidData(aruid);
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if (data == nullptr || !data->flag.is_assigned) {
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return;
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}
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shared_memory = &data->shared_memory_format->gesture;
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shared_memory->gesture_lifo.buffer_count = 0;
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shared_memory->gesture_lifo.buffer_tail = 0;
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force_update = true;
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}
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void Gesture::OnRelease() {}
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void Gesture::OnUpdate(const Core::Timing::CoreTiming& core_timing) {
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std::scoped_lock shared_lock{*shared_mutex};
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const u64 aruid = applet_resource->GetActiveAruid();
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auto* data = applet_resource->GetAruidData(aruid);
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if (data == nullptr || !data->flag.is_assigned) {
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return;
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}
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shared_memory = &data->shared_memory_format->gesture;
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if (!IsControllerActivated()) {
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shared_memory->gesture_lifo.buffer_count = 0;
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shared_memory->gesture_lifo.buffer_tail = 0;
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return;
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}
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ReadTouchInput();
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GestureProperties gesture = GetGestureProperties();
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f32 time_difference =
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static_cast<f32>(shared_memory->gesture_lifo.timestamp - last_update_timestamp) /
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(1000 * 1000 * 1000);
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// Only update if necessary
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if (!ShouldUpdateGesture(gesture, time_difference)) {
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return;
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}
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last_update_timestamp = shared_memory->gesture_lifo.timestamp;
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UpdateGestureSharedMemory(gesture, time_difference);
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}
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void Gesture::ReadTouchInput() {
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if (!Settings::values.touchscreen.enabled) {
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fingers = {};
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return;
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}
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const auto touch_status = console->GetTouch();
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for (std::size_t id = 0; id < fingers.size(); ++id) {
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fingers[id] = touch_status[id];
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}
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}
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bool Gesture::ShouldUpdateGesture(const GestureProperties& gesture, f32 time_difference) {
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const auto& last_entry = GetLastGestureEntry();
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if (force_update) {
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force_update = false;
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return true;
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}
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// Update if coordinates change
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for (size_t id = 0; id < MAX_POINTS; id++) {
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if (gesture.points[id] != last_gesture.points[id]) {
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return true;
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}
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}
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// Update on press and hold event after 0.5 seconds
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if (last_entry.type == GestureType::Touch && last_entry.point_count == 1 &&
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time_difference > press_delay) {
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return enable_press_and_tap;
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}
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return false;
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}
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void Gesture::UpdateGestureSharedMemory(GestureProperties& gesture, f32 time_difference) {
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GestureType type = GestureType::Idle;
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GestureAttribute attributes{};
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const auto& last_entry = shared_memory->gesture_lifo.ReadCurrentEntry().state;
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// Reset next state to default
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next_state.sampling_number = last_entry.sampling_number + 1;
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next_state.delta = {};
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next_state.vel_x = 0;
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next_state.vel_y = 0;
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next_state.direction = GestureDirection::None;
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next_state.rotation_angle = 0;
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next_state.scale = 0;
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if (gesture.active_points > 0) {
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if (last_gesture.active_points == 0) {
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NewGesture(gesture, type, attributes);
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} else {
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UpdateExistingGesture(gesture, type, time_difference);
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}
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} else {
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EndGesture(gesture, last_gesture, type, attributes, time_difference);
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}
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// Apply attributes
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next_state.detection_count = gesture.detection_count;
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next_state.type = type;
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next_state.attributes = attributes;
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next_state.pos = gesture.mid_point;
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next_state.point_count = static_cast<s32>(gesture.active_points);
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next_state.points = gesture.points;
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last_gesture = gesture;
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shared_memory->gesture_lifo.WriteNextEntry(next_state);
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}
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void Gesture::NewGesture(GestureProperties& gesture, GestureType& type,
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GestureAttribute& attributes) {
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const auto& last_entry = GetLastGestureEntry();
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gesture.detection_count++;
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type = GestureType::Touch;
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// New touch after cancel is not considered new
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if (last_entry.type != GestureType::Cancel) {
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attributes.is_new_touch.Assign(1);
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enable_press_and_tap = true;
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}
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}
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void Gesture::UpdateExistingGesture(GestureProperties& gesture, GestureType& type,
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f32 time_difference) {
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const auto& last_entry = GetLastGestureEntry();
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// Promote to pan type if touch moved
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for (size_t id = 0; id < MAX_POINTS; id++) {
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if (gesture.points[id] != last_gesture.points[id]) {
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type = GestureType::Pan;
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break;
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}
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}
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// Number of fingers changed cancel the last event and clear data
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if (gesture.active_points != last_gesture.active_points) {
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type = GestureType::Cancel;
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enable_press_and_tap = false;
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gesture.active_points = 0;
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gesture.mid_point = {};
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gesture.points.fill({});
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return;
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}
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// Calculate extra parameters of panning
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if (type == GestureType::Pan) {
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UpdatePanEvent(gesture, last_gesture, type, time_difference);
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return;
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}
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// Promote to press type
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if (last_entry.type == GestureType::Touch) {
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type = GestureType::Press;
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}
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}
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void Gesture::EndGesture(GestureProperties& gesture, GestureProperties& last_gesture_props,
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GestureType& type, GestureAttribute& attributes, f32 time_difference) {
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const auto& last_entry = GetLastGestureEntry();
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if (last_gesture_props.active_points != 0) {
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switch (last_entry.type) {
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case GestureType::Touch:
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if (enable_press_and_tap) {
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SetTapEvent(gesture, last_gesture_props, type, attributes);
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return;
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}
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type = GestureType::Cancel;
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force_update = true;
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break;
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case GestureType::Press:
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case GestureType::Tap:
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case GestureType::Swipe:
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case GestureType::Pinch:
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case GestureType::Rotate:
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type = GestureType::Complete;
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force_update = true;
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break;
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case GestureType::Pan:
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EndPanEvent(gesture, last_gesture_props, type, time_difference);
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break;
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default:
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break;
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}
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return;
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}
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if (last_entry.type == GestureType::Complete || last_entry.type == GestureType::Cancel) {
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gesture.detection_count++;
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}
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}
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void Gesture::SetTapEvent(GestureProperties& gesture, GestureProperties& last_gesture_props,
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GestureType& type, GestureAttribute& attributes) {
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type = GestureType::Tap;
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gesture = last_gesture_props;
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force_update = true;
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f32 tap_time_difference =
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static_cast<f32>(last_update_timestamp - last_tap_timestamp) / (1000 * 1000 * 1000);
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last_tap_timestamp = last_update_timestamp;
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if (tap_time_difference < double_tap_delay) {
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attributes.is_double_tap.Assign(1);
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}
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}
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void Gesture::UpdatePanEvent(GestureProperties& gesture, GestureProperties& last_gesture_props,
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GestureType& type, f32 time_difference) {
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const auto& last_entry = GetLastGestureEntry();
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next_state.delta = gesture.mid_point - last_entry.pos;
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next_state.vel_x = static_cast<f32>(next_state.delta.x) / time_difference;
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next_state.vel_y = static_cast<f32>(next_state.delta.y) / time_difference;
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last_pan_time_difference = time_difference;
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// Promote to pinch type
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if (std::abs(gesture.average_distance - last_gesture_props.average_distance) >
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pinch_threshold) {
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type = GestureType::Pinch;
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next_state.scale = gesture.average_distance / last_gesture_props.average_distance;
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}
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const f32 angle_between_two_lines = std::atan((gesture.angle - last_gesture_props.angle) /
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(1 + (gesture.angle * last_gesture_props.angle)));
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// Promote to rotate type
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if (std::abs(angle_between_two_lines) > angle_threshold) {
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type = GestureType::Rotate;
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next_state.scale = 0;
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next_state.rotation_angle = angle_between_two_lines * 180.0f / Common::PI;
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}
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}
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void Gesture::EndPanEvent(GestureProperties& gesture, GestureProperties& last_gesture_props,
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GestureType& type, f32 time_difference) {
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const auto& last_entry = GetLastGestureEntry();
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next_state.vel_x =
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static_cast<f32>(last_entry.delta.x) / (last_pan_time_difference + time_difference);
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next_state.vel_y =
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static_cast<f32>(last_entry.delta.y) / (last_pan_time_difference + time_difference);
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const f32 curr_vel =
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std::sqrt((next_state.vel_x * next_state.vel_x) + (next_state.vel_y * next_state.vel_y));
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// Set swipe event with parameters
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if (curr_vel > swipe_threshold) {
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SetSwipeEvent(gesture, last_gesture_props, type);
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return;
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}
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// End panning without swipe
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type = GestureType::Complete;
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next_state.vel_x = 0;
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next_state.vel_y = 0;
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force_update = true;
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}
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void Gesture::SetSwipeEvent(GestureProperties& gesture, GestureProperties& last_gesture_props,
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GestureType& type) {
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const auto& last_entry = GetLastGestureEntry();
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type = GestureType::Swipe;
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gesture = last_gesture_props;
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force_update = true;
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next_state.delta = last_entry.delta;
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if (std::abs(next_state.delta.x) > std::abs(next_state.delta.y)) {
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if (next_state.delta.x > 0) {
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next_state.direction = GestureDirection::Right;
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return;
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}
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next_state.direction = GestureDirection::Left;
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return;
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}
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if (next_state.delta.y > 0) {
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next_state.direction = GestureDirection::Down;
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return;
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}
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next_state.direction = GestureDirection::Up;
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}
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const GestureState& Gesture::GetLastGestureEntry() const {
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return shared_memory->gesture_lifo.ReadCurrentEntry().state;
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}
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GestureProperties Gesture::GetGestureProperties() {
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GestureProperties gesture;
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std::array<Core::HID::TouchFinger, MAX_POINTS> active_fingers;
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const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(),
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[](const auto& finger) { return finger.pressed; });
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gesture.active_points =
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static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter));
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for (size_t id = 0; id < gesture.active_points; ++id) {
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const auto& [active_x, active_y] = active_fingers[id].position;
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gesture.points[id] = {
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.x = static_cast<s32>(active_x * Layout::ScreenUndocked::Width),
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.y = static_cast<s32>(active_y * Layout::ScreenUndocked::Height),
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};
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// Hack: There is no touch in docked but games still allow it
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if (Settings::IsDockedMode()) {
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gesture.points[id] = {
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.x = static_cast<s32>(active_x * Layout::ScreenDocked::Width),
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.y = static_cast<s32>(active_y * Layout::ScreenDocked::Height),
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};
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}
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gesture.mid_point.x += static_cast<s32>(gesture.points[id].x / gesture.active_points);
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gesture.mid_point.y += static_cast<s32>(gesture.points[id].y / gesture.active_points);
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}
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for (size_t id = 0; id < gesture.active_points; ++id) {
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const f32 distance = std::sqrt(Square(gesture.mid_point.x - gesture.points[id].x) +
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Square(gesture.mid_point.y - gesture.points[id].y));
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gesture.average_distance += distance / static_cast<f32>(gesture.active_points);
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}
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gesture.angle = std::atan2(static_cast<f32>(gesture.mid_point.y - gesture.points[0].y),
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static_cast<f32>(gesture.mid_point.x - gesture.points[0].x));
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gesture.detection_count = last_gesture.detection_count;
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return gesture;
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}
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} // namespace Service::HID
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87
src/hid_core/resources/touch_screen/gesture.h
Normal file
87
src/hid_core/resources/touch_screen/gesture.h
Normal file
@@ -0,0 +1,87 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include "common/common_types.h"
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#include "hid_core/resources/controller_base.h"
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#include "hid_core/resources/touch_screen/touch_types.h"
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namespace Core::HID {
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class EmulatedConsole;
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}
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namespace Service::HID {
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struct GestureSharedMemoryFormat;
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class Gesture final : public ControllerBase {
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public:
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explicit Gesture(Core::HID::HIDCore& hid_core_);
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~Gesture() override;
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// Called when the controller is initialized
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void OnInit() override;
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// When the controller is released
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void OnRelease() override;
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// When the controller is requesting an update for the shared memory
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void OnUpdate(const Core::Timing::CoreTiming& core_timing) override;
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private:
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// Reads input from all available input engines
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void ReadTouchInput();
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// Returns true if gesture state needs to be updated
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bool ShouldUpdateGesture(const GestureProperties& gesture, f32 time_difference);
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// Updates the shared memory to the next state
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void UpdateGestureSharedMemory(GestureProperties& gesture, f32 time_difference);
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// Initializes new gesture
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void NewGesture(GestureProperties& gesture, GestureType& type, GestureAttribute& attributes);
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// Updates existing gesture state
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void UpdateExistingGesture(GestureProperties& gesture, GestureType& type, f32 time_difference);
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// Terminates exiting gesture
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void EndGesture(GestureProperties& gesture, GestureProperties& last_gesture_props,
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GestureType& type, GestureAttribute& attributes, f32 time_difference);
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// Set current event to a tap event
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void SetTapEvent(GestureProperties& gesture, GestureProperties& last_gesture_props,
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GestureType& type, GestureAttribute& attributes);
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// Calculates and set the extra parameters related to a pan event
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void UpdatePanEvent(GestureProperties& gesture, GestureProperties& last_gesture_props,
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GestureType& type, f32 time_difference);
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// Terminates the pan event
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void EndPanEvent(GestureProperties& gesture, GestureProperties& last_gesture_props,
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GestureType& type, f32 time_difference);
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// Set current event to a swipe event
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void SetSwipeEvent(GestureProperties& gesture, GestureProperties& last_gesture_props,
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GestureType& type);
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// Retrieves the last gesture entry, as indicated by shared memory indices.
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[[nodiscard]] const GestureState& GetLastGestureEntry() const;
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// Returns the average distance, angle and middle point of the active fingers
|
||||
GestureProperties GetGestureProperties();
|
||||
|
||||
GestureState next_state{};
|
||||
GestureSharedMemoryFormat* shared_memory;
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Core::HID::EmulatedConsole* console = nullptr;
|
||||
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||||
std::array<Core::HID::TouchFinger, MAX_POINTS> fingers{};
|
||||
GestureProperties last_gesture{};
|
||||
s64 last_update_timestamp{};
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||||
s64 last_tap_timestamp{};
|
||||
f32 last_pan_time_difference{};
|
||||
bool force_update{false};
|
||||
bool enable_press_and_tap{false};
|
||||
};
|
||||
} // namespace Service::HID
|
77
src/hid_core/resources/touch_screen/gesture_types.h
Normal file
77
src/hid_core/resources/touch_screen/gesture_types.h
Normal file
@@ -0,0 +1,77 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/point.h"
|
||||
|
||||
namespace Service::HID {
|
||||
static constexpr size_t MAX_FINGERS = 16;
|
||||
static constexpr size_t MAX_POINTS = 4;
|
||||
|
||||
// This is nn::hid::GestureType
|
||||
enum class GestureType : u32 {
|
||||
Idle, // Nothing touching the screen
|
||||
Complete, // Set at the end of a touch event
|
||||
Cancel, // Set when the number of fingers change
|
||||
Touch, // A finger just touched the screen
|
||||
Press, // Set if last type is touch and the finger hasn't moved
|
||||
Tap, // Fast press then release
|
||||
Pan, // All points moving together across the screen
|
||||
Swipe, // Fast press movement and release of a single point
|
||||
Pinch, // All points moving away/closer to the midpoint
|
||||
Rotate, // All points rotating from the midpoint
|
||||
};
|
||||
|
||||
// This is nn::hid::GestureDirection
|
||||
enum class GestureDirection : u32 {
|
||||
None,
|
||||
Left,
|
||||
Up,
|
||||
Right,
|
||||
Down,
|
||||
};
|
||||
|
||||
// This is nn::hid::GestureAttribute
|
||||
struct GestureAttribute {
|
||||
union {
|
||||
u32 raw{};
|
||||
|
||||
BitField<4, 1, u32> is_new_touch;
|
||||
BitField<8, 1, u32> is_double_tap;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(GestureAttribute) == 4, "GestureAttribute is an invalid size");
|
||||
|
||||
// This is nn::hid::GestureState
|
||||
struct GestureState {
|
||||
s64 sampling_number{};
|
||||
s64 detection_count{};
|
||||
GestureType type{GestureType::Idle};
|
||||
GestureDirection direction{GestureDirection::None};
|
||||
Common::Point<s32> pos{};
|
||||
Common::Point<s32> delta{};
|
||||
f32 vel_x{};
|
||||
f32 vel_y{};
|
||||
GestureAttribute attributes{};
|
||||
f32 scale{};
|
||||
f32 rotation_angle{};
|
||||
s32 point_count{};
|
||||
std::array<Common::Point<s32>, 4> points{};
|
||||
};
|
||||
static_assert(sizeof(GestureState) == 0x60, "GestureState is an invalid size");
|
||||
|
||||
struct GestureProperties {
|
||||
std::array<Common::Point<s32>, MAX_POINTS> points{};
|
||||
std::size_t active_points{};
|
||||
Common::Point<s32> mid_point{};
|
||||
s64 detection_count{};
|
||||
u64 delta_time{};
|
||||
f32 average_distance{};
|
||||
f32 angle{};
|
||||
};
|
||||
|
||||
} // namespace Service::HID
|
132
src/hid_core/resources/touch_screen/touch_screen.cpp
Normal file
132
src/hid_core/resources/touch_screen/touch_screen.cpp
Normal file
@@ -0,0 +1,132 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "hid_core/frontend/emulated_console.h"
|
||||
#include "hid_core/hid_core.h"
|
||||
#include "hid_core/resources/applet_resource.h"
|
||||
#include "hid_core/resources/shared_memory_format.h"
|
||||
#include "hid_core/resources/touch_screen/touch_screen.h"
|
||||
|
||||
namespace Service::HID {
|
||||
|
||||
TouchScreen::TouchScreen(Core::HID::HIDCore& hid_core_)
|
||||
: ControllerBase{hid_core_}, touchscreen_width(Layout::ScreenUndocked::Width),
|
||||
touchscreen_height(Layout::ScreenUndocked::Height) {
|
||||
console = hid_core.GetEmulatedConsole();
|
||||
}
|
||||
|
||||
TouchScreen::~TouchScreen() = default;
|
||||
|
||||
void TouchScreen::OnInit() {}
|
||||
|
||||
void TouchScreen::OnRelease() {}
|
||||
|
||||
void TouchScreen::OnUpdate(const Core::Timing::CoreTiming& core_timing) {
|
||||
const u64 aruid = applet_resource->GetActiveAruid();
|
||||
auto* data = applet_resource->GetAruidData(aruid);
|
||||
|
||||
if (data == nullptr || !data->flag.is_assigned) {
|
||||
return;
|
||||
}
|
||||
|
||||
TouchScreenSharedMemoryFormat& shared_memory = data->shared_memory_format->touch_screen;
|
||||
shared_memory.touch_screen_lifo.timestamp = core_timing.GetGlobalTimeNs().count();
|
||||
|
||||
if (!IsControllerActivated()) {
|
||||
shared_memory.touch_screen_lifo.buffer_count = 0;
|
||||
shared_memory.touch_screen_lifo.buffer_tail = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
const auto touch_status = console->GetTouch();
|
||||
for (std::size_t id = 0; id < MAX_FINGERS; id++) {
|
||||
const auto& current_touch = touch_status[id];
|
||||
auto& finger = fingers[id];
|
||||
finger.id = current_touch.id;
|
||||
|
||||
if (finger.attribute.start_touch) {
|
||||
finger.attribute.raw = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (finger.attribute.end_touch) {
|
||||
finger.attribute.raw = 0;
|
||||
finger.pressed = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!finger.pressed && current_touch.pressed) {
|
||||
// Ignore all touch fingers if disabled
|
||||
if (!Settings::values.touchscreen.enabled) {
|
||||
continue;
|
||||
}
|
||||
|
||||
finger.attribute.start_touch.Assign(1);
|
||||
finger.pressed = true;
|
||||
finger.position = current_touch.position;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (finger.pressed && !current_touch.pressed) {
|
||||
finger.attribute.raw = 0;
|
||||
finger.attribute.end_touch.Assign(1);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Only update position if touch is not on a special frame
|
||||
finger.position = current_touch.position;
|
||||
}
|
||||
|
||||
std::array<Core::HID::TouchFinger, MAX_FINGERS> active_fingers;
|
||||
const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(),
|
||||
[](const auto& finger) { return finger.pressed; });
|
||||
const auto active_fingers_count =
|
||||
static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter));
|
||||
|
||||
const u64 timestamp = static_cast<u64>(core_timing.GetGlobalTimeNs().count());
|
||||
const auto& last_entry = shared_memory.touch_screen_lifo.ReadCurrentEntry().state;
|
||||
|
||||
next_state.sampling_number = last_entry.sampling_number + 1;
|
||||
next_state.entry_count = static_cast<s32>(active_fingers_count);
|
||||
|
||||
for (std::size_t id = 0; id < MAX_FINGERS; ++id) {
|
||||
auto& touch_entry = next_state.states[id];
|
||||
if (id < active_fingers_count) {
|
||||
const auto& [active_x, active_y] = active_fingers[id].position;
|
||||
touch_entry.position = {
|
||||
.x = static_cast<u16>(active_x * static_cast<float>(touchscreen_width)),
|
||||
.y = static_cast<u16>(active_y * static_cast<float>(touchscreen_height)),
|
||||
};
|
||||
touch_entry.diameter_x = Settings::values.touchscreen.diameter_x;
|
||||
touch_entry.diameter_y = Settings::values.touchscreen.diameter_y;
|
||||
touch_entry.rotation_angle = Settings::values.touchscreen.rotation_angle;
|
||||
touch_entry.delta_time = timestamp - active_fingers[id].last_touch;
|
||||
fingers[active_fingers[id].id].last_touch = timestamp;
|
||||
touch_entry.finger = active_fingers[id].id;
|
||||
touch_entry.attribute.raw = active_fingers[id].attribute.raw;
|
||||
} else {
|
||||
// Clear touch entry
|
||||
touch_entry.attribute.raw = 0;
|
||||
touch_entry.position = {};
|
||||
touch_entry.diameter_x = 0;
|
||||
touch_entry.diameter_y = 0;
|
||||
touch_entry.rotation_angle = 0;
|
||||
touch_entry.delta_time = 0;
|
||||
touch_entry.finger = 0;
|
||||
}
|
||||
}
|
||||
|
||||
shared_memory.touch_screen_lifo.WriteNextEntry(next_state);
|
||||
}
|
||||
|
||||
void TouchScreen::SetTouchscreenDimensions(u32 width, u32 height) {
|
||||
touchscreen_width = width;
|
||||
touchscreen_height = height;
|
||||
}
|
||||
|
||||
} // namespace Service::HID
|
43
src/hid_core/resources/touch_screen/touch_screen.h
Normal file
43
src/hid_core/resources/touch_screen/touch_screen.h
Normal file
@@ -0,0 +1,43 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "hid_core/hid_types.h"
|
||||
#include "hid_core/resources/controller_base.h"
|
||||
#include "hid_core/resources/touch_screen/touch_types.h"
|
||||
|
||||
namespace Core::HID {
|
||||
class EmulatedConsole;
|
||||
} // namespace Core::HID
|
||||
|
||||
namespace Service::HID {
|
||||
struct TouchScreenSharedMemoryFormat;
|
||||
|
||||
class TouchScreen final : public ControllerBase {
|
||||
public:
|
||||
explicit TouchScreen(Core::HID::HIDCore& hid_core_);
|
||||
~TouchScreen() override;
|
||||
|
||||
// Called when the controller is initialized
|
||||
void OnInit() override;
|
||||
|
||||
// When the controller is released
|
||||
void OnRelease() override;
|
||||
|
||||
// When the controller is requesting an update for the shared memory
|
||||
void OnUpdate(const Core::Timing::CoreTiming& core_timing) override;
|
||||
|
||||
void SetTouchscreenDimensions(u32 width, u32 height);
|
||||
|
||||
private:
|
||||
TouchScreenState next_state{};
|
||||
Core::HID::EmulatedConsole* console = nullptr;
|
||||
|
||||
std::array<Core::HID::TouchFinger, MAX_FINGERS> fingers{};
|
||||
u32 touchscreen_width;
|
||||
u32 touchscreen_height;
|
||||
};
|
||||
} // namespace Service::HID
|
90
src/hid_core/resources/touch_screen/touch_types.h
Normal file
90
src/hid_core/resources/touch_screen/touch_types.h
Normal file
@@ -0,0 +1,90 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
#include <array>
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/point.h"
|
||||
#include "hid_core/hid_types.h"
|
||||
|
||||
namespace Service::HID {
|
||||
static constexpr std::size_t MAX_FINGERS = 16;
|
||||
static constexpr size_t MAX_POINTS = 4;
|
||||
|
||||
// This is nn::hid::GestureType
|
||||
enum class GestureType : u32 {
|
||||
Idle, // Nothing touching the screen
|
||||
Complete, // Set at the end of a touch event
|
||||
Cancel, // Set when the number of fingers change
|
||||
Touch, // A finger just touched the screen
|
||||
Press, // Set if last type is touch and the finger hasn't moved
|
||||
Tap, // Fast press then release
|
||||
Pan, // All points moving together across the screen
|
||||
Swipe, // Fast press movement and release of a single point
|
||||
Pinch, // All points moving away/closer to the midpoint
|
||||
Rotate, // All points rotating from the midpoint
|
||||
};
|
||||
|
||||
// This is nn::hid::GestureDirection
|
||||
enum class GestureDirection : u32 {
|
||||
None,
|
||||
Left,
|
||||
Up,
|
||||
Right,
|
||||
Down,
|
||||
};
|
||||
|
||||
// This is nn::hid::GestureAttribute
|
||||
struct GestureAttribute {
|
||||
union {
|
||||
u32 raw{};
|
||||
|
||||
BitField<4, 1, u32> is_new_touch;
|
||||
BitField<8, 1, u32> is_double_tap;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(GestureAttribute) == 4, "GestureAttribute is an invalid size");
|
||||
|
||||
// This is nn::hid::GestureState
|
||||
struct GestureState {
|
||||
s64 sampling_number{};
|
||||
s64 detection_count{};
|
||||
GestureType type{GestureType::Idle};
|
||||
GestureDirection direction{GestureDirection::None};
|
||||
Common::Point<s32> pos{};
|
||||
Common::Point<s32> delta{};
|
||||
f32 vel_x{};
|
||||
f32 vel_y{};
|
||||
GestureAttribute attributes{};
|
||||
f32 scale{};
|
||||
f32 rotation_angle{};
|
||||
s32 point_count{};
|
||||
std::array<Common::Point<s32>, 4> points{};
|
||||
};
|
||||
static_assert(sizeof(GestureState) == 0x60, "GestureState is an invalid size");
|
||||
|
||||
struct GestureProperties {
|
||||
std::array<Common::Point<s32>, MAX_POINTS> points{};
|
||||
std::size_t active_points{};
|
||||
Common::Point<s32> mid_point{};
|
||||
s64 detection_count{};
|
||||
u64 delta_time{};
|
||||
f32 average_distance{};
|
||||
f32 angle{};
|
||||
};
|
||||
|
||||
// This is nn::hid::TouchScreenState
|
||||
struct TouchScreenState {
|
||||
s64 sampling_number{};
|
||||
s32 entry_count{};
|
||||
INSERT_PADDING_BYTES(4); // Reserved
|
||||
std::array<Core::HID::TouchState, MAX_FINGERS> states{};
|
||||
};
|
||||
static_assert(sizeof(TouchScreenState) == 0x290, "TouchScreenState is an invalid size");
|
||||
|
||||
} // namespace Service::HID
|
Reference in New Issue
Block a user