Another missing copy connected to Bravely Default II

adds blit_image_helper.ConvertABGR8ToD32F and fragment shader for performing ABGR and BGRA to D32F copies
This commit is contained in:
Squall-Leonhart
2023-10-16 03:17:53 +11:00
parent 03c3f936cf
commit f40f65f5d2
5 changed files with 35 additions and 0 deletions

View File

@@ -8,6 +8,7 @@
#include "common/settings.h"
#include "video_core/host_shaders/blit_color_float_frag_spv.h"
#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
#include "video_core/host_shaders/convert_abgr8_to_d32f_frag_spv.h"
#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
#include "video_core/host_shaders/convert_d32f_to_abgr8_frag_spv.h"
#include "video_core/host_shaders/convert_d32f_to_bgra8_frag_spv.h"
@@ -561,6 +562,13 @@ void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view);
}
void BlitImageHelper::ConvertABGR8ToD32F(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view) {
ConvertPipelineDepthTargetEx(convert_abgr8_to_d32f_pipeline, dst_framebuffer->RenderPass(),
convert_abgr8_to_d32f_frag);
Convert(*convert_abgr8_to_d32f_pipeline, dst_framebuffer, src_image_view);
}
void BlitImageHelper::ConvertD32FToABGR8(const Framebuffer* dst_framebuffer,
ImageView& src_image_view) {
ConvertPipelineColorTargetEx(convert_d32f_to_abgr8_pipeline, dst_framebuffer->RenderPass(),

View File

@@ -67,6 +67,8 @@ public:
void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
void ConvertABGR8ToD32F(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
void ConvertD32FToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view);
void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view);
@@ -132,6 +134,7 @@ private:
vk::ShaderModule convert_depth_to_float_frag;
vk::ShaderModule convert_float_to_depth_frag;
vk::ShaderModule convert_abgr8_to_d24s8_frag;
vk::ShaderModule convert_abgr8_to_d32f_frag;
vk::ShaderModule convert_d32f_to_abgr8_frag;
vk::ShaderModule convert_d24s8_to_abgr8_frag;
vk::ShaderModule convert_s8d24_to_abgr8_frag;
@@ -152,6 +155,7 @@ private:
vk::Pipeline convert_d16_to_r16_pipeline;
vk::Pipeline convert_r16_to_d16_pipeline;
vk::Pipeline convert_abgr8_to_d24s8_pipeline;
vk::Pipeline convert_abgr8_to_d32f_pipeline;
vk::Pipeline convert_d32f_to_abgr8_pipeline;
vk::Pipeline convert_d24s8_to_abgr8_pipeline;
vk::Pipeline convert_s8d24_to_abgr8_pipeline;

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@@ -1236,6 +1236,10 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
}
break;
case PixelFormat::D32_FLOAT:
if (src_view.format == PixelFormat::A8B8G8R8_SRGB ||
src_view.format == PixelFormat::B8G8R8A8_SRGB) {
return blit_image_helper.ConvertABGR8ToD32F(dst, src_view);
}
if (src_view.format == PixelFormat::R32_FLOAT) {
return blit_image_helper.ConvertR32ToD32(dst, src_view);
}