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https://github.com/yuzu-emu/yuzu-android
synced 2024-12-27 19:21:20 -08:00
Fixed Block Resizing algorithm and Clang Format
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258f0f5c31
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@ -100,7 +100,7 @@ std::size_t SurfaceParams::InnerMipmapMemorySize(u32 mip_level, bool force_gl, b
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m_width = std::max(1U, m_width >> mip_level);
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m_width = std::max(1U, m_width >> mip_level);
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m_height = std::max(1U, m_height >> mip_level);
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m_height = std::max(1U, m_height >> mip_level);
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m_depth = std::max(1U, m_depth >> mip_level);
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m_depth = std::max(1U, m_depth >> mip_level);
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u32 m_block_height = MipBlockHeight(mip_level);
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u32 m_block_height = MipBlockHeight(mip_level, m_height);
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u32 m_block_depth = MipBlockDepth(mip_level);
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u32 m_block_depth = MipBlockDepth(mip_level);
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return Tegra::Texture::CalculateSize(force_gl ? false : is_tiled, bytes_per_pixel, m_width,
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return Tegra::Texture::CalculateSize(force_gl ? false : is_tiled, bytes_per_pixel, m_width,
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m_height, m_depth, m_block_height, m_block_depth);
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m_height, m_depth, m_block_height, m_block_depth);
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@ -875,6 +875,9 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
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glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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if (params.max_mip_level == 1) {
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glTexParameterf(SurfaceTargetToGL(params.target), GL_TEXTURE_LOD_BIAS, 1000.0);
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}
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VideoCore::LabelGLObject(GL_TEXTURE, texture.handle, params.addr,
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VideoCore::LabelGLObject(GL_TEXTURE, texture.handle, params.addr,
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SurfaceParams::SurfaceTargetName(params.target));
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SurfaceParams::SurfaceTargetName(params.target));
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@ -1325,8 +1328,6 @@ void RasterizerCacheOpenGL::AccurateCopySurface(const Surface& src_surface,
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const Surface& dst_surface) {
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const Surface& dst_surface) {
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const auto& src_params{src_surface->GetSurfaceParams()};
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const auto& src_params{src_surface->GetSurfaceParams()};
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const auto& dst_params{dst_surface->GetSurfaceParams()};
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const auto& dst_params{dst_surface->GetSurfaceParams()};
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auto* start = Memory::GetPointer(src_params.addr);
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std::fill(start, start + dst_params.MemorySize(), 0);
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FlushRegion(src_params.addr, dst_params.MemorySize());
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FlushRegion(src_params.addr, dst_params.MemorySize());
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LoadSurface(dst_surface);
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LoadSurface(dst_surface);
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}
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}
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@ -915,21 +915,28 @@ struct SurfaceParams {
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return std::max(1U, depth >> mip_level);
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return std::max(1U, depth >> mip_level);
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}
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}
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u32 MipBlockHeight(u32 mip_level) const {
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// Auto block resizing algorithm from:
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u32 height = MipHeight(mip_level);
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// https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_miptree.c
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u32 bh = block_height;
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u32 MipBlockHeight(u32 mip_level, u32 alt_height = 0) const {
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// Magical block resizing algorithm, needs more testing.
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if (mip_level == 0)
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while (bh > 1 && (height + bh - 1) / bh <= 16) {
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return block_height;
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bh = bh >> 1;
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if (alt_height == 0)
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alt_height = MipHeight(mip_level);
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u32 blocks_in_y = (alt_height + 7) / 8;
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u32 bh = 32;
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while (bh > 1 && blocks_in_y <= bh * 2) {
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bh >>= 1;
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}
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}
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return bh;
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return bh;
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}
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}
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u32 MipBlockDepth(u32 mip_level) const {
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u32 MipBlockDepth(u32 mip_level) const {
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if (mip_level == 0)
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return block_depth;
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u32 depth = MipDepth(mip_level);
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u32 depth = MipDepth(mip_level);
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u32 bd = block_depth;
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u32 bd = 32;
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// Magical block resizing algorithm, needs more testing.
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// Magical block resizing algorithm, needs more testing.
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while (bd > 1 && depth / bd <= 16) {
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while (bd > 1 && depth / depth <= bd) {
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bd = bd >> 1;
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bd = bd >> 1;
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}
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}
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return bd;
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return bd;
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@ -165,7 +165,6 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
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return {};
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return {};
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}
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}
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inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
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inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
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switch (wrap_mode) {
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switch (wrap_mode) {
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case Tegra::Texture::WrapMode::Wrap:
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case Tegra::Texture::WrapMode::Wrap:
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