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VideoCore: Convert x64 shader JIT to use Xbyak for assembly
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@@ -59,6 +59,9 @@ create_directory_groups(${SRCS} ${HEADERS})
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add_library(video_core STATIC ${SRCS} ${HEADERS})
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target_link_libraries(video_core glad)
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if (ARCHITECTURE_x86_64)
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target_link_libraries(video_core xbyak)
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endif()
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if (PNG_FOUND)
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target_link_libraries(video_core ${PNG_LIBRARIES})
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