mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2025-08-02 05:22:25 -07:00
qt: Add Properties menu to game list right-click
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@@ -669,7 +669,7 @@ void Config::SaveValues() {
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int i = 0;
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for (const auto& elem : Settings::values.disabled_addons) {
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qt_config->setArrayIndex(i);
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qt_config->setValue("title_id", elem.first);
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qt_config->setValue("title_id", QVariant::fromValue<u64>(elem.first));
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qt_config->beginWriteArray("disabled");
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for (std::size_t j = 0; j < elem.second.size(); ++j) {
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qt_config->setArrayIndex(j);
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@@ -5,24 +5,27 @@
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#include <algorithm>
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#include <memory>
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#include <utility>
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#include <QHeaderView>
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#include <QMenu>
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#include <QMessageBox>
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#include <QStandardItemModel>
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#include <QString>
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#include <QTimer>
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#include <QTreeView>
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#include "common/param_package.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/xts_archive.h"
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#include "core/loader/loader.h"
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#include "input_common/main.h"
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#include "ui_configure_per_general.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_input.h"
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#include "yuzu/configuration/configure_per_general.h"
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#include "yuzu/ui_settings.h"
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#include "yuzu/util/util.h"
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ConfigurePerGameGeneral::ConfigurePerGameGeneral(u64 title_id, QWidget* parent)
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ConfigurePerGameGeneral::ConfigurePerGameGeneral(QWidget* parent, u64 title_id)
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: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGameGeneral>()), title_id(title_id) {
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ui->setupUi(this);
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@@ -61,11 +64,13 @@ ConfigurePerGameGeneral::ConfigurePerGameGeneral(u64 title_id, QWidget* parent)
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ui->icon_view->setScene(scene);
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connect(item_model, &QStandardItemModel::itemChanged,
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[&]() { UISettings::values.is_game_list_reload_pending.exchange(true); });
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[] { UISettings::values.is_game_list_reload_pending.exchange(true); });
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this->loadConfiguration();
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}
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ConfigurePerGameGeneral::~ConfigurePerGameGeneral() = default;
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void ConfigurePerGameGeneral::applyConfiguration() {
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std::vector<std::string> disabled_addons;
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@@ -107,7 +112,7 @@ void ConfigurePerGameGeneral::loadConfiguration() {
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if (loader->ReadDeveloper(developer) == Loader::ResultStatus::Success)
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ui->display_developer->setText(QString::fromStdString(developer));
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ui->display_version->setText("1.0.0");
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ui->display_version->setText(QStringLiteral("1.0.0"));
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}
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if (control.second != nullptr) {
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@@ -160,7 +165,6 @@ void ConfigurePerGameGeneral::loadConfiguration() {
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ui->display_format->setText(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
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QLocale locale = this->locale();
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QString valueText = locale.formattedDataSize(file->GetSize());
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const auto valueText = ReadableByteSize(file->GetSize());
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ui->display_size->setText(valueText);
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}
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@@ -4,21 +4,14 @@
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#pragma once
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#include <array>
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#include <functional>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include <QKeyEvent>
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#include <QList>
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#include <QWidget>
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#include <boost/optional.hpp>
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#include "common/param_package.h"
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#include "core/file_sys/vfs.h"
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#include "core/settings.h"
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#include "input_common/main.h"
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#include "ui_configure_per_general.h"
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#include "yuzu/configuration/config.h"
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#include "core/file_sys/vfs_types.h"
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class QTreeView;
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class QGraphicsScene;
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@@ -33,7 +26,8 @@ class ConfigurePerGameGeneral : public QDialog {
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Q_OBJECT
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public:
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explicit ConfigurePerGameGeneral(u64 title_id, QWidget* parent = nullptr);
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explicit ConfigurePerGameGeneral(QWidget* parent, u64 title_id);
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~ConfigurePerGameGeneral() override;
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/// Save all button configurations to settings file
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void applyConfiguration();
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