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https://github.com/yuzu-emu/yuzu-android
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Merge pull request #9344 from liamwhite/null
video_core: add null backend
This commit is contained in:
@@ -237,8 +237,7 @@ private:
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GRenderWindow* render_window;
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};
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class OpenGLRenderWidget : public RenderWidget {
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public:
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struct OpenGLRenderWidget : public RenderWidget {
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explicit OpenGLRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
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windowHandle()->setSurfaceType(QWindow::OpenGLSurface);
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}
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@@ -251,13 +250,16 @@ private:
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std::unique_ptr<Core::Frontend::GraphicsContext> context;
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};
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class VulkanRenderWidget : public RenderWidget {
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public:
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struct VulkanRenderWidget : public RenderWidget {
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explicit VulkanRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
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windowHandle()->setSurfaceType(QWindow::VulkanSurface);
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}
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};
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struct NullRenderWidget : public RenderWidget {
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explicit NullRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {}
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};
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static Core::Frontend::WindowSystemType GetWindowSystemType() {
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// Determine WSI type based on Qt platform.
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QString platform_name = QGuiApplication::platformName();
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@@ -878,6 +880,9 @@ bool GRenderWindow::InitRenderTarget() {
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return false;
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}
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break;
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case Settings::RendererBackend::Null:
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InitializeNull();
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break;
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}
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// Update the Window System information with the new render target
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@@ -974,6 +979,11 @@ bool GRenderWindow::InitializeVulkan() {
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return true;
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}
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void GRenderWindow::InitializeNull() {
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child_widget = new NullRenderWidget(this);
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main_context = std::make_unique<DummyContext>();
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}
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bool GRenderWindow::LoadOpenGL() {
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auto context = CreateSharedContext();
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auto scope = context->Acquire();
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@@ -219,6 +219,7 @@ private:
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bool InitializeOpenGL();
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bool InitializeVulkan();
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void InitializeNull();
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bool LoadOpenGL();
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QStringList GetUnsupportedGLExtensions() const;
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@@ -260,6 +260,7 @@ void ConfigureGraphics::ApplyConfiguration() {
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Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
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switch (GetCurrentGraphicsBackend()) {
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case Settings::RendererBackend::OpenGL:
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case Settings::RendererBackend::Null:
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Settings::values.shader_backend.SetGlobal(false);
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Settings::values.vulkan_device.SetGlobal(true);
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Settings::values.shader_backend.SetValue(shader_backend);
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@@ -348,6 +349,10 @@ void ConfigureGraphics::UpdateAPILayout() {
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ui->device_widget->setVisible(true);
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ui->backend_widget->setVisible(false);
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break;
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case Settings::RendererBackend::Null:
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ui->device_widget->setVisible(false);
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ui->backend_widget->setVisible(false);
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break;
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}
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}
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@@ -139,6 +139,11 @@
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<string notr="true">Vulkan</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>None</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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@@ -1012,29 +1012,11 @@ void GMainWindow::InitializeWidgets() {
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renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton"));
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renderer_status_button->setCheckable(true);
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renderer_status_button->setFocusPolicy(Qt::NoFocus);
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connect(renderer_status_button, &QPushButton::toggled, [this](bool checked) {
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renderer_status_button->setText(checked ? tr("VULKAN") : tr("OPENGL"));
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});
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renderer_status_button->toggle();
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connect(renderer_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGraphicsAPI);
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UpdateAPIText();
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renderer_status_button->setCheckable(true);
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renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
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Settings::RendererBackend::Vulkan);
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connect(renderer_status_button, &QPushButton::clicked, [this] {
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if (emulation_running) {
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return;
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}
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if (renderer_status_button->isChecked()) {
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Settings::values.renderer_backend.SetValue(Settings::RendererBackend::Vulkan);
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} else {
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Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
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if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
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Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor);
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UpdateFilterText();
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}
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}
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system->ApplySettings();
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});
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statusBar()->insertPermanentWidget(0, renderer_status_button);
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statusBar()->setVisible(true);
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@@ -3259,6 +3241,18 @@ void GMainWindow::OnToggleAdaptingFilter() {
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UpdateFilterText();
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}
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void GMainWindow::OnToggleGraphicsAPI() {
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auto api = Settings::values.renderer_backend.GetValue();
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if (api == Settings::RendererBackend::OpenGL) {
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api = Settings::RendererBackend::Vulkan;
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} else {
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api = Settings::RendererBackend::OpenGL;
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}
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Settings::values.renderer_backend.SetValue(api);
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renderer_status_button->setChecked(api == Settings::RendererBackend::Vulkan);
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UpdateAPIText();
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}
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void GMainWindow::OnConfigurePerGame() {
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const u64 title_id = system->GetCurrentProcessProgramID();
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OpenPerGameConfiguration(title_id, current_game_path.toStdString());
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@@ -3579,6 +3573,21 @@ void GMainWindow::UpdateDockedButton() {
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dock_status_button->setText(is_docked ? tr("DOCKED") : tr("HANDHELD"));
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}
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void GMainWindow::UpdateAPIText() {
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const auto api = Settings::values.renderer_backend.GetValue();
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switch (api) {
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case Settings::RendererBackend::OpenGL:
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renderer_status_button->setText(tr("OPENGL"));
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break;
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case Settings::RendererBackend::Vulkan:
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renderer_status_button->setText(tr("VULKAN"));
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break;
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case Settings::RendererBackend::Null:
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renderer_status_button->setText(tr("NULL"));
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break;
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}
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}
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void GMainWindow::UpdateFilterText() {
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const auto filter = Settings::values.scaling_filter.GetValue();
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switch (filter) {
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@@ -3624,6 +3633,7 @@ void GMainWindow::UpdateAAText() {
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void GMainWindow::UpdateStatusButtons() {
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renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
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Settings::RendererBackend::Vulkan);
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UpdateAPIText();
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UpdateGPUAccuracyButton();
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UpdateDockedButton();
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UpdateFilterText();
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@@ -307,6 +307,7 @@ private slots:
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void OnTasStartStop();
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void OnTasRecord();
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void OnTasReset();
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void OnToggleGraphicsAPI();
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void OnToggleDockedMode();
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void OnToggleGpuAccuracy();
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void OnToggleAdaptingFilter();
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@@ -347,6 +348,7 @@ private:
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void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
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std::string_view gpu_vendor = {});
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void UpdateDockedButton();
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void UpdateAPIText();
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void UpdateFilterText();
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void UpdateAAText();
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void UpdateStatusBar();
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