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frontend_common: config: Only write setting related to opened config file
If we tried to write a switchable setting to config that was not using global in the global config instance, we could write the per-game setting accidentally. This ensures that we always use the global setting for global config and the currently applied setting for custom config.
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@ -894,9 +894,10 @@ void Config::WriteSettingGeneric(const Settings::BasicSetting* const setting) {
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WriteBooleanSetting(std::string(key).append("\\use_global"), setting->UsingGlobal());
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WriteBooleanSetting(std::string(key).append("\\use_global"), setting->UsingGlobal());
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}
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}
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if (global || !setting->UsingGlobal()) {
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if (global || !setting->UsingGlobal()) {
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auto value = global ? setting->ToStringGlobal() : setting->ToString();
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WriteBooleanSetting(std::string(key).append("\\default"),
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WriteBooleanSetting(std::string(key).append("\\default"),
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setting->ToString() == setting->DefaultToString());
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value == setting->DefaultToString());
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WriteStringSetting(key, setting->ToString());
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WriteStringSetting(key, value);
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}
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}
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} else if (global) {
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} else if (global) {
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WriteBooleanSetting(std::string(key).append("\\default"),
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WriteBooleanSetting(std::string(key).append("\\default"),
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