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shader: Remove identity removal pass for better build times
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@@ -143,7 +143,6 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
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Optimization::ConstantPropagationPass(program);
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Optimization::DeadCodeEliminationPass(program);
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Optimization::IdentityRemovalPass(program);
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Optimization::VerificationPass(program);
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Optimization::CollectShaderInfoPass(env, program);
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CollectInterpolationInfo(env, program);
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