Zach Hilman
7cfb29de23
am: Allow applets to push multiple and different channels of data
2018-11-18 10:53:47 -05:00
Zach Hilman
3cf7246e37
am: Implement ILibraryAppletAccessor IsCompleted and GetResult
2018-11-18 10:53:47 -05:00
Zach Hilman
fed6ab14c3
am: Implement text check software keyboard mode
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Allows the game to verify and send a message to the frontend.
2018-11-18 10:53:47 -05:00
Zach Hilman
e696ed1f4d
am: Deglobalize software keyboard applet
2018-11-18 10:53:47 -05:00
Zach Hilman
48fcb43585
am: Construct and use proper applets with ILibraryAppletAccessor
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Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
2018-11-18 10:53:47 -05:00
Zach Hilman
de16c1e453
am/applets: Add connector between frontend and AM applet classes
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Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor
2018-11-18 10:53:47 -05:00
Zach Hilman
5b95de0c9c
am/applets: Add Applet superclass to describe a generic applet
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Adds an Initialize and Execute methods which are used by the ILibraryAppletAccessor to start and control the applet.
2018-11-18 10:53:47 -05:00
Zach Hilman
731b4bd691
am: Unstub ILibraryAppletAccessor::Start
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Now starts the applet provided in constructor.
2018-11-18 10:53:47 -05:00
Zach Hilman
ba03bfa430
am: Implement PopInteractiveOutData and PushInteractiveInData
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Used by software keyboard applet for data transfer.
2018-11-18 10:53:47 -05:00
Zach Hilman
5ce6b8fea7
am: Convert storage stack to vector
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std::stack was no longer suitable for non-trivial operations
2018-11-18 10:53:47 -05:00
Zach Hilman
0682a908c0
am: Move AM::IStorage to header
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Needs to be accessible by applet files.
2018-11-18 10:53:47 -05:00
Zach Hilman
c7b6c9de9c
am: Move IStorageAccessor to header and update backing buffer
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Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
2018-11-18 10:53:47 -05:00
Zach Hilman
76d515327b
am: Implement CreateTransferMemoryStorage
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Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
2018-11-18 10:53:47 -05:00
Zach Hilman
51af996854
ldr_ro: Add error check for memory allocation failure
2018-11-17 21:40:26 -05:00
Zach Hilman
c91dc417d5
vi: Implement TransactParcel for Disconnect and DetachBuffer
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Used by homebrew on exit. According to switchbrew, returns an empty response parcel with one zero in it.
2018-11-17 17:10:19 -05:00
MysticExile
03f274d8c1
Stubbed am:EnableApplicationCrashReport
2018-11-17 15:05:55 +01:00
bunnei
0149b4245c
Merge pull request #1711 from ogniK5377/bluetooth-lets-go
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Added various bluetooth based cmds for palma
2018-11-16 20:08:36 -08:00
bunnei
585e6fd426
hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.
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- Fixes audio issues with Pokemon: Let's Go Pikachu & Eevee.
2018-11-16 22:54:38 -05:00
David Marcec
c440e8b8e1
Implemented CalculateStandardUserSystemClockDifferenceByUser
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Seems pokemon calls this sometimes and it caused "random crashes"
2018-11-17 14:01:16 +11:00
bunnei
5b8f70ea2e
Merge pull request #1632 from DarkLordZach/keys-manager-optimizations
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game_list: Optimize game list refresh
2018-11-16 07:02:37 -08:00
bunnei
238bc4a077
Merge pull request #1706 from lioncash/file-err
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file_sys/errors: Clean up error code values
2018-11-16 06:59:07 -08:00
David Marcec
e8899e7027
Added various bluetooth based cmds for palma
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It seems palma is done through bluetooth, we need this for pokemon go however more research needs to be done when we actually get palma working. This is presumably used for transfering data between the controller and the console, it does not seem for actual input as far as I know.
2018-11-17 01:42:17 +11:00
David Marcec
e658118aa9
Added SetIsPalmaAllConnectable, SetPalmaBoostMode
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Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
2018-11-17 01:40:18 +11:00
David Marcec
9359655712
Report resolution scaling support for vi and am
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Specifying an internal resolution in yuzu now will report the scaled changes to vi and am.
2018-11-16 18:07:42 +11:00
Lioncash
b725d1fdf7
file_sys/errors: Extract FS-related error codes to file_sys/errors.h
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Keeps filesystem-related error codes in one spot.
2018-11-16 00:13:50 -05:00
David
87eca5b209
Fixed priority switching edge case for handheld ( #1675 )
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* Fixed priority switching edge case for handheld
We accidently used controller index instead of npad id
* Moved NPadIdToIndex
2018-11-15 20:31:27 -08:00
bunnei
75640c9c71
Merge pull request #1699 from DarkLordZach/deterministic-rng-3
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csrng: Use random integer distribution instead of raw engine
2018-11-15 20:18:47 -08:00
Zach Hilman
4838bc8ddc
fsp_srv: Add support for using open source archive if not found in NAND
2018-11-15 22:35:16 -05:00
Zach Hilman
8cb2e7d881
csrng: Use random integer distribution instead of raw engine
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Prevents returning the same value every single call.
2018-11-15 18:44:26 -05:00
bunnei
97605e36f7
Merge pull request #1618 from DarkLordZach/dump-nso
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patch_manager: Add support for dumping uncompressed NSOs
2018-11-15 14:46:10 -08:00
bunnei
98060c6f7b
Merge pull request #1691 from lioncash/audren
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service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdate
2018-11-15 14:44:36 -08:00
Zach Hilman
c0a9abc3e1
ldr_ro: Implement UnloadNro (command 1)
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Includes actual unmapping and address error checking.
2018-11-15 12:48:09 -05:00
Zach Hilman
056fa43dcd
ldr_ro: Fully Implement LoadNro (command 0)
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Includes NRO and BSS error checking, maximum loaded NRO check, NRR hash check, and proper remapping of BSS data.
2018-11-15 12:48:09 -05:00
Zach Hilman
5e8e7b6019
ldr_ro: Implement UnloadNrr (command 3)
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Includes initialization check, proper address check, alignment check, and actual unloading of a loaded NRR.
2018-11-15 12:48:09 -05:00
Zach Hilman
6cd504feb9
ldr_ro: Fully implement LoadNrr (command 2)
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Includes parameter error checking, hash enforcement, initialization check, and max NRR load check.
2018-11-15 12:48:09 -05:00
Zach Hilman
8aa17f0480
pl_u: Resize buffers in shared font data getter to what game requests
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Fixes unmapped spam in SMP and buffer size errors in some other games
2018-11-15 12:47:36 -05:00
bunnei
c6c74248fe
Merge pull request #1697 from lioncash/acc
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acc/profile_manager: Minor cleanup-related changes
2018-11-14 19:02:25 -08:00
bunnei
0478308094
Merge pull request #1696 from lioncash/acc-cond
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service/acc: Correct error case within TrySelectUserWithoutInteraction()
2018-11-14 19:02:16 -08:00
Lioncash
cd47af8af0
service/acc: Correct error case within TrySelectUserWithoutInteraction()
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empty() in this case will always return false, since the returned
container is a std::array. Instead, check if all given users are invalid
before returning the error code.
2018-11-14 17:43:23 -05:00
Lioncash
9761936e02
profile_manager: Replace iterative loop with a ranged-for loop in ParseUserSaveFile()
2018-11-14 17:13:17 -05:00
Lioncash
1af13e0802
profile_manager: Move UUID Format function definitions into the cpp file
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Avoids relying on fmt always being indirectly included.
2018-11-14 17:08:59 -05:00
bunnei
c681690358
Merge pull request #1690 from lioncash/nfp
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nfp: Correct erroneous sizeof expression within GetTagInfo()
2018-11-14 11:55:09 -08:00
bunnei
7384b33c4f
Merge pull request #1689 from lioncash/break
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hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate
2018-11-14 11:54:45 -08:00
bunnei
c95ded3a4a
Merge pull request #1688 from lioncash/unused
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service: Mark MakeFunctionString with the [[maybe_unused]] attribute.
2018-11-14 11:54:29 -08:00
Lioncash
b4f63db04e
nfp: Correct erroneous sizeof expression within GetTagInfo()
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The previous expression would copy sizeof(size_t) amount of bytes (8 on
a 64-bit platform) rather than the full 10 bytes comprising the uuid
member.
Given the source and destination types are the same, we can just use an
assignment here instead.
2018-11-14 12:53:39 -05:00
Lioncash
3619b31fc0
service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdate
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Based off RE, they both currently go through the same codepath with no
difference in behavior.
2018-11-14 02:36:21 -05:00
Lioncash
fcde356f15
hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate()
2018-11-14 00:59:17 -05:00
Lioncash
958fa15a4c
service: Mark MakeFunctionString with the [[maybe_unused]] attribute.
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When yuzu is compiled in release mode this function is unused, however,
when compiled in debug mode, it's used within a LOG_TRACE statement.
This prevents erroneous compilation warnings about an unused function
(that isn't actually totally unused).
2018-11-14 00:49:04 -05:00
bunnei
a80467db57
Merge pull request #1682 from lioncash/audio
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hle/audren_u: Implement Get/SetRenderingTimeLimit
2018-11-13 18:51:44 -08:00
bunnei
9b12623743
Merge pull request #1608 from DarkLordZach/save-data-reader
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[ns|fsp_srv]: Implement various functions to boot Checkpoint
2018-11-13 18:51:08 -08:00