bunnei
e04e6aabbc
Merge pull request #1395 from ds84182/padding-attributes
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Add support for padding vertex attributes
2016-02-24 18:15:16 -08:00
MerryMage
8b00954ec7
AudioCore: Skeleton Implementation
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This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.
This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00
Dwayne Slater
ed8072b48b
Fix out of bounds array access when loading a component >= 12
2016-02-20 19:03:14 -05:00
Dwayne Slater
82fc075ff6
Add support for padding vertex attributes
2016-02-20 19:00:31 -05:00
Yuri Kunde Schlesner
fc6fa0f088
Service/CAM: Dummy implementation of some functions
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Thanks to @mailwl for the initial version of the stubs.
2016-02-13 01:16:08 -08:00
MerryMage
6c71858c5c
BitField: Make trivially copyable and remove assignment operator
2016-02-12 19:51:16 +00:00
bunnei
19557aaab3
pica: Cleanup lighting register definitions and documentation.
2016-02-05 17:20:25 -05:00
bunnei
c4d318f691
gl_rasterizer: Use alignas(16) instead of explicit padding.
2016-02-05 17:20:24 -05:00
bunnei
aaa7beeda8
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
2016-02-05 17:20:23 -05:00
bunnei
8e9318f20a
gl_rasterizer: Fix issue with interpolation of opposite quaternions.
2016-02-05 17:20:23 -05:00
bunnei
b694423d09
pica_types: Fix typo in docstring.
2016-02-05 17:20:22 -05:00
bunnei
a949fd5f25
pica_types: Replace float24/20/16 with a template class.
2016-02-05 17:20:22 -05:00
bunnei
d171822dce
command_processor: Add an assertion to ensure LUTs are not written past their boundaries.
2016-02-05 17:20:20 -05:00
bunnei
310a1c30ca
gl_rasterizer: Remove unnecessary casts.
2016-02-05 17:20:19 -05:00
bunnei
c229503f4a
gl_rasterizer: Fix PicaShaderConfig on GCC.
2016-02-05 17:20:19 -05:00
bunnei
9dfb223d26
gl_rasterizer: Initial implementation of bump mapping.
2016-02-05 17:20:19 -05:00
bunnei
449902b558
gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
2016-02-05 17:20:17 -05:00
bunnei
348c9c9ff3
gl_shader_gen: Implement lighting red, green, and blue reflection.
2016-02-05 17:20:16 -05:00
bunnei
01b407638c
gl_shader_gen: View should be normalized.
2016-02-05 17:20:15 -05:00
bunnei
c37de30cfc
gl_shader_gen: Implement fragment lighting fresnel effect.
2016-02-05 17:20:13 -05:00
bunnei
0e67c21c9e
gl_shader_gen: Implement fragment lighting specular 1 component.
2016-02-05 17:19:16 -05:00
bunnei
781b046579
gl_shader_gen: Add support for D0 LUT scaling.
2016-02-05 17:18:36 -05:00
bunnei
3d89dacd56
gl_shader_gen: Refactor lighting config to match Pica register naming.
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- Also implement D0 LUT enable.
2016-02-05 17:17:35 -05:00
bunnei
6307999116
pica: Cleanup and add some comments to lighting registers.
2016-02-05 17:17:34 -05:00
bunnei
6878ba7608
gl_rasterizer: Minor naming refactor on Pica register naming.
2016-02-05 17:17:33 -05:00
bunnei
76f303538b
gl_shader_gen: Reorganize and cleanup lighting code.
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- No functional difference.
2016-02-05 17:17:33 -05:00
bunnei
5f3bad8fb1
gl_shader_gen: Fix directional lights.
2016-02-05 17:17:32 -05:00
bunnei
bdc72d0904
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.
2016-02-05 17:17:32 -05:00
bunnei
603b619cbe
gl_shader_gen: View vector needs to be normalized when computing half angle vector.
2016-02-05 17:17:31 -05:00
bunnei
021cb0bced
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
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- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
2016-02-05 17:17:31 -05:00
bunnei
bf89870437
renderer_opengl: Initial implementation of basic specular lighting.
2016-02-05 17:17:30 -05:00
bunnei
e34fa6365f
renderer_opengl: Implement HW fragment lighting distance attenuation.
2016-02-05 17:17:30 -05:00
bunnei
e9af70eaf3
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
2016-02-05 17:17:29 -05:00
bunnei
afbef52516
renderer_opengl: Implement diffuse component of HW fragment lighting.
2016-02-05 17:17:29 -05:00
bunnei
b003075570
pica: Implement decoding of basic fragment lighting components.
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- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
2016-02-05 17:17:28 -05:00
bunnei
281bc90ad2
pica: Implement fragment lighting LUTs.
2016-02-05 17:17:27 -05:00
bunnei
4369767c72
pica: Add decodings for distance attenuation and LUT registers.
2016-02-05 17:17:26 -05:00
bunnei
38c7b20475
pica: Add pica_types module and move float24 definition.
2016-02-05 17:17:26 -05:00
bunnei
69e2453649
Merge pull request #1391 from tfarley/hw-fb-sync-fix
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hwrasterizer: Use proper cached framebuffer addr/size
2016-02-05 17:03:58 -05:00
Lioncash
c89e3d5951
backend: defaulted move constructor/assignment
2016-02-04 22:39:33 -05:00
LittleWhite
973a6c40da
Add a configuration entry to enable/disable the check
2016-02-04 22:15:42 +01:00
LittleWhite
c2b210f713
Add check before closure when emulation is running
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Implement confirmation in a specific function
Fix typos and coding style
Coding convention
2016-02-04 22:15:42 +01:00
tfarley
a15f4d1590
hwrasterizer: Use proper cached fb addr/size
2016-02-03 15:52:34 -05:00
bunnei
7497675a83
Merge pull request #1387 from lioncash/func
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services: minor changes
2016-02-03 12:14:48 -05:00
Yuri Kunde Schlesner
05356543d9
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
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The nVidia driver is *extremely* spammy on this category, sending a
message on every buffer or texture upload, slowing down the emulator and
making the log useless.
2016-02-02 22:44:13 -08:00
Lioncash
0937bed8d8
services: Get rid of unnecessary includes
2016-02-02 01:40:23 -05:00
Lioncash
5e5bb0c32e
services: Update function tables
2016-02-01 21:49:44 -05:00
bunnei
cd0b31fd73
Merge pull request #1377 from MerryMage/mmio
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Memory: Implemented MMIO
2016-01-30 19:03:33 -05:00
MerryMage
2b93313348
Memory: Implement MMIO
2016-01-30 18:41:04 +00:00
Lioncash
60fe45813b
color: Make trivial helpers constexpr
2016-01-27 22:14:17 -05:00
bunnei
a43f8d2fb7
Merge pull request #1367 from yuriks/jit-jmp
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Shader JIT: Fix off-by-one error when compiling JMPs
2016-01-27 09:19:28 -05:00
bunnei
c407b6ce2f
Merge pull request #1369 from yuriks/jmpu-inverted
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Shader: Implement "invert condition" feature of IFU instruction
2016-01-26 09:58:16 -05:00
bunnei
01cb800256
Merge pull request #1370 from yuriks/gpureg-names
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Debugger: Use 3dbrew names for GPU registers
2016-01-25 13:37:12 -05:00
Yuri Kunde Schlesner
8b3994e9e4
Merge pull request #1373 from lioncash/cast
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elf: Don't cast away const
2016-01-25 00:41:32 -08:00
Lioncash
a89e32b157
elf: Don't cast away const
2016-01-25 02:36:57 -05:00
Yuri Kunde Schlesner
cfaacc07dc
Merge pull request #1372 from lioncash/tie
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key_map: Use std::tie for comparisons
2016-01-24 22:38:37 -08:00
Lioncash
3933b68c59
key_map: Use std::tie for comparisons
2016-01-25 01:19:21 -05:00
Lioncash
3ed5ecd67a
archive_backend: Remove unnecessary const from return types
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This doesn't return by reference so const isn't really necessary
2016-01-25 00:14:53 -05:00
Yuri Kunde Schlesner
d01d1f7e01
Debugger: Use 3dbrew names for GPU registers
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This list was imported from the 3dbrew wiki page and is pretty much
complete.
2016-01-24 20:29:44 -08:00
Yuri Kunde Schlesner
083d2d89a5
Shader: Implement "invert condition" feature of IFU instruction
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If the bit 0 of the JMPU instruction is set, then the jump condition
will be inverted. That is, a jump will happen when the boolean is false
instead of when it is true.
2016-01-24 20:29:06 -08:00
Yuri Kunde Schlesner
c1071c1ff7
Shader JIT: Fix off-by-one error when compiling JMPs
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There was a mistake in the JMP code which meant that one instruction at
the destination would be skipped when the jump was taken. This commit
also changes the meaning of the culprit parameter to make it less
confusing and avoid similar mistakes in the future.
2016-01-24 02:15:56 -08:00
bunnei
0b6cc0592d
Merge pull request #1334 from tfarley/hw-depth-modifiers
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hwrasterizer: Use depth offset
2016-01-20 22:27:33 -05:00
tfarley
f53dbafdae
hwrasterizer: Use depth offset
2016-01-20 21:57:59 -05:00
rob turner
d29578d467
ARM_Disasm::DisassembleMemHalf: actually use width in determining opcode name
2016-01-19 18:42:16 +01:00
Lioncash
4966568076
command_processor: Get rid of variable shadowing
2016-01-17 02:22:51 -05:00
Subv
922b31ebbd
DiskDirectory: Initialize the directory member with valid info.
2016-01-16 09:30:29 -05:00
bunnei
190b1bbf1f
Merge pull request #1327 from Subv/unmap_memblock
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HLE/SVC: Implement UnmapMemoryBlock.
2016-01-14 22:27:36 -05:00
Subv
d90d5a0ee6
HLE/SVC: Implement UnmapMemoryBlock.
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This implementation will need to be (almost completely) changed when we implement multiprocess support.
2016-01-14 11:29:19 -05:00
bunnei
6a261e825c
Merge pull request #1196 from linkmauve/khr_debug
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Add optional GL_KHR_debug support
2016-01-12 22:54:52 -05:00
archshift
0144b8e1da
Change default gameListRootDir from "" to "."
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Not much thought went into that one...
2016-01-06 16:54:14 -08:00
bunnei
848effe9c3
Merge pull request #1283 from Subv/soc_fixup
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HLE/Sockets: Fixed the buffer offset in recvfrom.
2016-01-05 13:52:25 -05:00
bunnei
0ca8354464
Merge pull request #1330 from archshift/add-defaults
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Gamelist: supply default settings for QSettings config
2016-01-03 11:14:44 -05:00
archshift
e516a5bc96
Gamelist: supply default settings for QSettings config
2016-01-01 13:54:06 -08:00
bunnei
085c8f2987
Merge pull request #1310 from lioncash/services
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services: Update some function tables
2015-12-30 21:30:07 -05:00
bunnei
54bdba750a
Merge pull request #1316 from lioncash/decode
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arm_dyncom_dec: Fix decoding of VMLS
2015-12-30 21:29:35 -05:00
Lioncash
532dc797c9
arm_dyncom_dec: Fix decoding of VMLS
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Previously, all VMLS variants would misdecode as CDP
(which isn't necessarily wrong in itself, however
VMLS has it's own label of execution)
2015-12-30 14:23:07 -05:00
Lioncash
744f4af3ab
services: Update some function tables
2015-12-30 11:29:21 -05:00
Lioncash
5e17a586da
video_core: Make the renderer global a unique_ptr
2015-12-30 08:52:01 -05:00
bunnei
4bc961d5fd
Merge pull request #1306 from Subv/sync
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HLE/Timers: Reset OneShot timers when they are acquired instead of when they're triggered
2015-12-29 22:36:29 -05:00
bunnei
8a24214b46
Merge pull request #1303 from lioncash/unique
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core: Use unique_ptr for holding the interpreter instances
2015-12-29 22:34:32 -05:00
Subv
6cccc36505
HLE/Timers: Reset OneShot timers when they are acquired instead of when they're triggered.
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Closes #1139
2015-12-29 20:35:25 -05:00
Lioncash
97dc9634a2
swrasterizer: Add missing override specifier
2015-12-29 18:35:38 -05:00
Lioncash
cee8df6ff0
core: Use unique_ptr for holding the interpreter instances
2015-12-29 18:03:08 -05:00
bunnei
73740d74ed
Merge pull request #1300 from Subv/arbitrateaddress
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SVC: Fixed ArbitrateAddress to behave as it does on hardware.
2015-12-28 22:23:51 -05:00
Lioncash
fddfe946c8
dyncom: Handle modifying the APSR via an MRC instruction
2015-12-28 07:52:04 -05:00
Subv
29032ce9b6
SVC: Fixed ArbitrateAddress to behave as it does on hardware.
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This was verified with hwtests that i plan to upload later on.
2015-12-27 18:44:42 -05:00
bunnei
8f39297c53
Merge pull request #1296 from lioncash/warn
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svc: Remove superfluous printf argument
2015-12-27 16:19:48 -05:00
bunnei
40599c24ea
Merge pull request #1290 from LFsWang/master
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Add a return value in ForeachDirectoryEntry
2015-12-27 16:18:43 -05:00
Lioncash
270cbb0119
svc: Remove superfluous printf argument
2015-12-25 14:21:45 -05:00
Subv
282f2c8042
HLE/Sockets: Fixed the buffer offset in recvfrom.
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Closes #1277
2015-12-24 09:19:27 -05:00
Mathew Maidment
031443199b
Merge pull request #1287 from lioncash/memory
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dyncom: Minor changes
2015-12-23 04:56:04 -05:00
LFsWang
8376821776
Add missing return values in ForeachDirectoryEntry
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ForeachDirectoryEntry is changed by #1256 ,but return value at last line
was missing.
2015-12-23 16:26:38 +08:00
Lioncash
d09b7a3c12
dyncom: Remove PC dispatch from several instructions
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These instructions aren't capable of using the PC as a destination
2015-12-20 21:19:02 -05:00
Yuri Kunde Schlesner
015d7b9779
VideoCore: Sync state after changing rasterizers
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This fixes various bugs that appear in the HW rasterizer after switching
between it and the SW one during emulation.
2015-12-20 17:37:15 -08:00
Lioncash
5a531d7ec2
dyncom: Handle unprivileged load/store variants correctly
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LDRT/LDRBT/STRBT/STRT should simulate the load or store
as if the host CPU is in user mode.
STRT is also allowed to use the PC as an operand
2015-12-19 19:05:50 -05:00
Lioncash
84afaaa10c
svc: Fix compilation with LOG_TRACE enabled
2015-12-12 18:14:36 -05:00
Yuri Kunde Schlesner
402692c08d
Merge pull request #1267 from yuriks/flipped-framebuffer
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OpenGL: Flip framebuffers during transfer rather than when rendering
2015-12-09 20:35:15 -08:00
bunnei
3013f26d70
Merge pull request #1269 from Subv/triangle_fan
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GPU/PrimitiveAssembler: Fixed drawing triangle fans.
2015-12-08 10:27:40 -05:00
Yuri Kunde Schlesner
31764c48fb
Merge pull request #1272 from yuriks/merge-rasterizer
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VideoCore: Unify interface to OpenGL and SW rasterizers
2015-12-07 20:21:06 -08:00
Yuri Kunde Schlesner
195fedccf0
VideoCore: Unify interface to OpenGL and SW rasterizers
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This removes explicit checks sprinkled all over the codebase to instead
just have the SW rasterizer expose an implementation with no-ops for
most operations.
2015-12-07 20:20:38 -08:00
Yuri Kunde Schlesner
03835d04f4
VideoCore: Rename HWRasterizer methods to be less confusing
2015-12-06 19:08:37 -08:00
Yuri Kunde Schlesner
da80ece8b9
OpenGL: Rename cache functions to better match what they actually do
2015-12-06 17:02:52 -08:00
Lioncash
56e22e6aac
dyncom: Remove static keyword from header functions
2015-12-06 15:14:51 -05:00
Lioncash
1ea0702eaa
arm_interface: Make GetNumInstructions const
2015-12-06 15:07:59 -05:00
Lioncash
de9a625c7e
arm_interface: directly initialize class members
2015-12-06 15:07:00 -05:00
Lioncash
d03e7f08ff
dyncom: const correctness changes
2015-12-06 15:03:06 -05:00
Subv
7b33e163b9
GPU/PrimitiveAssembler: Fixed drawing triangle fans.
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It was skipping the second vertex assignment and using uninitialized garbage when assembling the corresponding triangle.
2015-12-06 10:48:05 -05:00
Yuri Kunde Schlesner
cf81e08389
OpenGL: Flip framebuffers during transfer rather than when rendering
2015-12-04 22:23:39 -08:00
Yuri Kunde Schlesner
95dbc6eb0e
OpenGL: Add support for glFrontFace in the state tracker
2015-12-04 21:58:26 -08:00
bunnei
87df493b5b
Merge pull request #1252 from Subv/cam
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Services/Cam: Added new log type and camera enums from 3dbrew.
2015-12-03 22:01:45 -05:00
Yuri Kunde Schlesner
e9c209ccc8
PICA: Properly emulate 1-stage delay in the combiner buffer
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This was discovered and verified by @fincs. The tev combiner buffer
actually lags behind by one stage, meaning stage 1 reads the initial
color, stage 2 reads stage 0's output, and so on.
Fixes character portraits in Fire Emblem: Awakening and world textures
in Zelda: ALBW. Closes #1140 .
2015-11-30 22:45:18 -08:00
Yuri Kunde Schlesner
84a22cb594
Kernel: Implement svcGetSystemInfo
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This makes smealum/ctrulib@b96dd51d33 work
with Citra.
2015-11-30 19:49:44 -08:00
Lioncash
5e2b66d2a4
armstate: Zero out the registers on creation
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std::array isn't always guaranteed to explicitly zero out it's contents
without an initializer list.
2015-11-29 15:16:34 -05:00
Subv
1d02eb0587
Core/ARM11: Correct the size of the VFP register array in the ThreadContext structure.
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The VFP registers are 64 bits each, and there are 32 of them.
2015-11-29 13:06:45 -05:00
bunnei
e906165229
Merge pull request #1225 from lioncash/clean
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csnd_snd: Get rid of type punning
2015-11-28 23:32:05 -05:00
archshift
b3cfcf55ea
Refactor ScanDirectoryTreeAndCallback to separate errors and retvals
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ScanDirectoryTreeAndCallback, before this change, coupled error/return
codes and actual return values (number of entries found). This caused
confusion and difficulty interpreting the precise way the function
worked.
Supersedes, and closes #1255 .
2015-11-27 13:33:38 -08:00
bunnei
f008dfbaca
renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.
2015-11-25 22:33:24 -05:00
Pierre de La Morinerie
0735630744
Use regular uniform location
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The support for GL_ARB_explicit_uniform_location is not that good
(53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location ).
This fix the shader compilation on Intel HD 4000 (#1222 ).
2015-11-25 11:56:11 +01:00
bunnei
c642dc459b
Merge pull request #1248 from polaris-/add-ssl-stubs
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Add stub functions for Initialize and GenerateRandomData in ssl:C
2015-11-24 16:15:21 -05:00
Subv
434ae89a6a
Services/Cam: Added new log type and camera enums from 3dbrew.
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Followup to #1102
Original author @mailwl
2015-11-23 17:17:28 -05:00
polaris-
4179e91baf
Add stub functions for Initialize and GenerateRandomData in ssl:C
2015-11-22 16:54:51 -05:00
bunnei
78b0d9c8b0
Merge pull request #1246 from polaris-/patch-1
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Fix read and write register blocks in gdbstub
2015-11-22 13:38:50 -05:00
polaris-
912e53323d
Add Initialize and GenerateRandomData stubs
2015-11-22 09:27:46 -05:00
polaris-
2732ec758d
Fix read and write register blocks in gdbstub
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Previously, the padding wasn't correctly accounted for which caused the gdbstub to read and write everything after R15 (starting with the dummy FPA registers) incorrectly, which caused CPSR to not be handled correctly. Everything appears to be working as expected with this change.
2015-11-22 07:48:26 -05:00
bunnei
ac829f87e0
Merge pull request #1237 from Subv/ubos
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Shaders: Use UBOs instead of individual uniforms in the generated frag shaders
2015-11-18 22:20:12 -05:00
Subv
823ce62f2f
FragShader: Use an UBO instead of several individual uniforms
2015-11-18 21:03:56 -05:00
wwylele
1f89d5d184
fix failure on gcc and clang
2015-11-12 20:39:30 +02:00
wwylele
8de154893c
disable unary minus when the type is not signed
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silent warning C4146 on msvc
2015-11-12 20:39:28 +02:00
bunnei
43bb29edc5
Merge pull request #1122 from polaris-/gdbstub
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gdbstub implementation
2015-11-11 23:21:31 -05:00
Subv
7a37dba75b
GPU/Loaders: Log an error when a loader tries to load from a component beyond the available ones (12).
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Related to #1170
2015-11-09 21:16:11 -05:00
polaris-
bcea959910
Fix bug with reading addresses and lengths
2015-11-03 21:50:53 -05:00
polaris-
b6422038b5
Change headers
2015-10-29 06:17:29 -04:00
Lioncash
a1bd909294
csnd_snd: Get rid of type punning
2015-10-28 16:10:21 -04:00
bunnei
7c12ee9ecc
Merge pull request #1165 from esoteric-programmer/master
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Added CSND_ExecuteType0Commands stub.
2015-10-28 15:19:13 -04:00
Matthias Ernst
3d89e0a94c
Added CSND stub.
2015-10-28 19:04:01 +01:00
bunnei
af26b7a0bc
Merge pull request #1208 from archshift/free-bytes
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Implement FS_User::GetFreeBytes
2015-10-28 11:30:25 -04:00
archshift
5dfd2dba70
Implement FS_User::GetFreeBytes
2015-10-27 23:33:59 -07:00
Filiph Sandström
a06a32c05d
Fix copy paste
2015-10-24 13:17:04 +02:00
Emmanuel Gil Peyrot
53df67376d
OpenGL: Log GL_KHR_debug messages we receive
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This allows the driver to communicate errors, warnings and improvement
suggestions about our usage of the API.
2015-10-24 02:30:51 +01:00
Filiph Sandström
0c84d59a27
Fix wrong branch
2015-10-23 23:58:54 +02:00
Filiph Sandström
844b9970b4
Add GetTotalStepCount Stub
2015-10-23 23:52:13 +02:00
Filiph Sandström
f61c9da7d3
Update ptm.h
2015-10-23 23:50:51 +02:00
bunnei
8c385a3fc6
Merge pull request #1209 from wwylele/file-path-encoding
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citra-qt: Change file path encoding
2015-10-22 22:41:39 -04:00
polaris-
a7eb6a4045
Add some headers so TravisCI will hopefully work
2015-10-22 00:31:49 -04:00
polaris-
45ed9e7e5e
Use CHAR_BIT instead of 8
2015-10-22 00:19:44 -04:00
polaris-
a5ab8accc2
Handle changes pointed out in comments on PR
2015-10-22 00:11:25 -04:00
bunnei
74186a5f01
gl_shader_gen: Use explicit locations for vertex shader attributes.
2015-10-21 22:29:56 -04:00
bunnei
e663f5c914
gl_shader_gen: Optimize code for AppendAlphaTestCondition.
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- Also add a comment to AppendColorCombiner.
2015-10-21 22:29:56 -04:00
bunnei
e7b1f2ae0a
gl_rasterizer: Define enum types for each vertex texcoord attribute.
2015-10-21 21:59:47 -04:00
bunnei
0ebcff710e
gl_shader_gen: Various cleanups to shader generation.
2015-10-21 21:59:44 -04:00
bunnei
240a3b80d9
gl_rasterizer: Use MMH3 hash for shader cache hey.
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- Includes a check to confirm no hash collisions.
2015-10-21 21:58:59 -04:00
bunnei
71edb55114
gl_shader_gen: Require explicit uniform locations.
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- Fixes uniform issue on AMD.
2015-10-21 21:54:56 -04:00
bunnei
5ef2df056d
gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.
2015-10-21 21:53:19 -04:00
bunnei
c2c4faef4c
gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).
2015-10-21 21:53:18 -04:00
bunnei
bd833b8dd8
gl_shader_gen: Fix bug where TEV stage outputs should be clamped.
2015-10-21 21:53:18 -04:00
bunnei
f2e7f7e101
gl_rasterizer: Add documentation to ShaderCacheKey.
2015-10-21 21:53:17 -04:00
bunnei
4b5141954e
gl_shader_gen: Add additional function documentation.
2015-10-21 21:53:17 -04:00
bunnei
2a0a86f629
gl_shader_util: Cleanup header file + add docstring.
2015-10-21 21:53:16 -04:00
bunnei
a74774257e
gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.
2015-10-21 21:53:16 -04:00
bunnei
c86b9d4242
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
2015-10-21 21:53:14 -04:00
bunnei
3c057bd3d8
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
2015-10-21 21:53:05 -04:00
bunnei
b02a533d94
gl_shader_util: Use vec3 constants for AppendColorCombiner.
2015-10-21 21:51:24 -04:00
bunnei
37b0aa5af7
gl_rasterizer: Fix typo in uploading TEV const color uniforms.
2015-10-21 21:51:24 -04:00
bunnei
82f3e6dc69
gl_shader_util: Fix precision bug with alpha testing.
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- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer.
2015-10-21 21:51:23 -04:00
Subv
e3f4233cef
Initial implementation of fragment shader generation with caching.
2015-10-21 21:51:23 -04:00
polaris-
d1f73c424f
Add a register variable to loops
2015-10-21 07:45:35 -04:00
polaris-
d7e346239b
Update register read loops to go with last commit
2015-10-21 07:40:30 -04:00
polaris-
8a0d848646
Pad responses to gdb for VFP registers
2015-10-21 07:19:03 -04:00
polaris-
53aa55fcaa
Try to add support for VFP registers
2015-10-21 07:14:43 -04:00
polaris-
9f66580d7e
Fix buffer overflow comments
2015-10-21 06:49:49 -04:00
wwylele
6e57389172
change file path encoding to Local8bit()
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to support non-latin characters
2015-10-20 20:58:23 +03:00
bunnei
7411aed5c7
Merge pull request #1207 from kemenaran/persist-citra-settings-in-qt
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citra-qt: save hardware-rendering and shaders-jit settings
2015-10-20 10:31:13 -04:00
bunnei
2e2cfa0037
Merge pull request #1204 from kemenaran/qt-add-mac-icon
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citra-qt: Add icon to the OS X app
2015-10-20 10:21:03 -04:00
bunnei
c717d1551d
Merge pull request #1199 from Gareth422/encryption-check
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Loader: Implement NCCH encryption check
2015-10-20 10:17:31 -04:00
Pierre de La Morinerie
71f6672415
citra-qt: persist hardware-rendering and shaders-jit settings
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Before this changing these settings from the GUI would apply the
settings, but they were reseted to the default values when exiting
citra.
2015-10-18 14:08:23 +02:00
Pierre de La Morinerie
22421528b7
citra-qt: Add icon to Mac app
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Previously the Mac app didn't have any icon.
2015-10-14 15:02:36 +02:00
polaris-
2b7316a379
Remove unnecessary new lines, changed Deinit to Shutdown
2015-10-11 20:07:58 -04:00
Gareth Poole
721475420d
Loader: Change NCCH header types to be explicitly little-endian
2015-10-10 22:35:22 -04:00
Gareth Poole
2706394384
Loader: Implement encryption check
2015-10-10 22:34:17 -04:00
bunnei
04325e5980
Merge pull request #1194 from linkmauve/no-newline
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Remove newlines in LOG_* calls
2015-10-10 14:42:17 -04:00
Emmanuel Gil Peyrot
14af5919ba
CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.
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The LOG_* function itself already appends one.
2015-10-09 22:14:56 +01:00
Gareth Poole
be217bca70
Fixed spelling errors
2015-10-09 17:09:52 -04:00
bunnei
7c747c8c33
Merge pull request #1189 from archshift/game-list-toggle-window
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Game list: propely hide on toggling window mode
2015-10-07 10:33:11 -04:00
Rohit Nirmal
32391cffdd
Silence -Wsign-compare warnings.
2015-10-06 22:16:15 -05:00
archshift
2ce2e05db0
Game list: propely hide on toggling window mode
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Properly hides the game list upon toggling from external
window mode to single window mode. Previously, both the game
list and the render window would have been shown at the same
time upon toggling.
2015-10-06 12:20:26 -07:00
Pierre de La Morinerie
ba5d0f594d
citra-qt: Fix mouse events coordinates on high-DPI screens
2015-10-04 23:11:05 +02:00
Pierre de La Morinerie
2f4a1e0d59
citra-qt: Enable high-DPI widgets on Mac app
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The OS will render the widgets using the system screen DPI (instead of
being locked at @1x resolution).
This has no impact on the existing high-DPI rendering code in Citra,
which means that the resolution of the emulated content is increased
to the real number of pixels, as on other platforms.
2015-10-04 23:11:05 +02:00
Pierre de La Morinerie
513483f8d5
citra-qt: Use custom Info.plist for Mac builds
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Instead of letting CMake re-generate an automatic Info.plist file on
every build, use our own. This allows greater control on the application
bundle settings.
2015-10-04 23:11:05 +02:00
polaris-
42928659e8
Use BreakpointAddress struct instead of passing address directly
2015-10-04 11:22:31 -04:00
polaris-
6ea428addf
Toggle use_gdbstub in citra GLFW
2015-10-04 11:22:07 -04:00
polaris-
31dee93e84
Implement gdbstub
2015-10-04 11:16:59 -04:00
bunnei
5d635986bf
Merge pull request #1176 from lioncash/vs2015-code-junking-day
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Obligatory "Throw out workarounds VS2013 once limited us to" PR
2015-10-03 13:19:03 -04:00
bunnei
11a64acf23
Merge pull request #1095 from archshift/game-list
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Initial implementation of a game list
2015-10-01 23:35:19 -04:00
archshift
0fae76c741
Game list: save and load column sizes, sort order, to QSettings
2015-10-01 19:39:15 -07:00
archshift
797b91a449
Add menu item for selecting the game list folder
2015-10-01 19:39:14 -07:00
archshift
6e1bb58ee8
Initial implementation of a game list
2015-10-01 19:39:14 -07:00
archshift
f297a59985
Add helper function for creating a readable byte size string.
2015-10-01 19:39:14 -07:00
archshift
afd06675fa
Don't show render window until a game is started
2015-10-01 19:39:14 -07:00
Lioncash
845ac621b3
bit_field: Re-enable code on MSVC
2015-10-01 15:43:42 -04:00
bunnei
1f18d64d1f
Merge pull request #1180 from lioncash/symbol
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symbols: Minor changes
2015-10-01 11:20:21 -04:00