ReinUsesLisp
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233e39bb7b
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shader: Fix dangling labels
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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56b92bd89c
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shader: Fix F2I
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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dcaf0e9150
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shader: Address feedback
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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1d51803169
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shader: Implement indexed attributes
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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0df7e509db
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shader: Implement AL2P
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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20ba0ea0a9
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shader: Fix BRX tracking
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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9e6fe430bd
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shader: Fix splits on blocks using indirect branches
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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ffca21487f
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shader: Eliminate orphan blocks more efficiently
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
|
da6cf2632c
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shader: Add subgroup masks
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
|
fc93bc2abd
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shader: Implement BAR and fix memory barriers
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2021-07-22 21:51:26 -04:00 |
|
ReinUsesLisp
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85795de99f
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shader: Abstract breadth searches and use the abstraction
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
|
3f594dd86b
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shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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0b26f2b90e
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shader: Remove unused header in VOTE
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
|
c4aab5c40e
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shader: Fix fp16 merge when using native fp16
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
|
ca7ebdc471
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shader: Fix FADD32I
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
|
e7700aad18
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shader: Fix undetected bug from review
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
|
ed6a1b1a3d
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shader: Address feedback
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2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
80df541a08
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shader: "Implement" NOP
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
|
baec84247f
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shader: Address Feedback
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2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
45d547af11
|
shader: Implement SR_LaneId
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
|
655f7a570a
|
shader: Implement MEMBAR
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
|
ecb30c9072
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shader: Improve VOTE.VTG stub
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
5ed8f24384
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shader: Stub VOTE.VTG
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2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
b4a5e767d0
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shader: Fix branches to visited virtual blocks
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2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
eaafd53cfe
|
shader: Implement LDG .U.128 as .128
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
|
c826220733
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shader: Unroll "using enum" for opcode declarations
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
67afdaf566
|
shader: Fix TXD
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2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
4d0d29fc20
|
shader: Address feedback
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
cb6fc03e55
|
shader: Always pass a lod for TexelFetch
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
630273b629
|
shader: Implement TXD
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2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
d5bfc63088
|
shader: Implement ImageGradient
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2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
be3e94ae55
|
shader: Implement TMML partially
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2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
613b48c4a2
|
shader,spirv: Implement ImageQueryLod.
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2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
2c276ec6eb
|
shader: Implement TLDS
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2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
dc1a9a3bed
|
shader: Implement TLD
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
|
514a6b07ee
|
shader: Store type of phi nodes in flags
This is needed because pseudo-instructions where invalidated.
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2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
b0d5572abf
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shader: Fix indirect branches to scheduler instructions
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
12783f8105
|
shader: Add missing new lines
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
6c51f49632
|
shader: Implement FSWZADD
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
34aba9627a
|
shader: Implement BRX
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
39a379632e
|
shader: Fix alignment checks on RZ
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
73af0d2e0d
|
shader: Implement I2I CC
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
dbc1e5cde7
|
shader: Implement I2I SAT
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
cd9f75e223
|
shader: Fix ISCADD logic for PO/CC
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2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
e860870dd2
|
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
84298ce191
|
shader: Implement ISCADD CC
|
2021-07-22 21:51:24 -04:00 |
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ameerj
|
51475e21ba
|
shader: Implement VMAD, VMNMX, VSETP
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
0e1b213fa7
|
shader: Add missing I2I exception when CC is used
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
dbd882ddeb
|
shader: Better interpolation and disabled attributes support
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
675a82416d
|
spirv: Remove dependencies on Environment when generating SPIR-V
|
2021-07-22 21:51:24 -04:00 |
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