yuzubot
e8e4aab610
Merge yuzu-emu#12903
2024-02-06 01:00:20 +00:00
liamwhite
97c8b49444
Merge pull request #12644 from liamwhite/vkspec-image-offset
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shader_recompiler: fix Offset operand usage for non-OpImage*Gather
2024-01-18 21:18:19 -05:00
Liam
2a0d707ce1
shader_recompiler: emulate 8-bit and 16-bit storage writes with cas loop
2024-01-11 16:50:59 -05:00
Liam
2044a289f8
shader_recompiler: fix Offset operand usage for non-OpImage*Gather
2024-01-11 00:56:37 -05:00
liamwhite
92a331af76
Merge pull request #12437 from ameerj/gl-amd-fixes
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OpenGL: Fixes and workaround updates for AMD
2024-01-04 15:53:44 -05:00
Liam
d0c60605ab
shader_recompiler: use default value for clip distances array
2023-12-26 19:32:47 -05:00
Liam
6697b665ca
shader_recompiler: respect clip distance limits in indexed store
2023-12-26 19:10:25 -05:00
Ameer J
d5d0d2cb0e
spirv_emit_context: Fix BaseInstance for OGL spirv
2023-12-21 21:53:24 -05:00
Liam
9e9aed41be
shader_recompiler: use float image operations on load/store when required
2023-12-21 14:34:46 -05:00
Liam
fcfa8b680b
shader_recompiler: use minimal clip distance array
2023-12-18 22:25:14 -05:00
Liam
94244437de
shader_recompiler: ignore clip distances beyond driver support level
2023-12-18 22:25:14 -05:00
Ameer J
1d11fe00a3
Merge branch 'master' into ssbo-align
2023-11-26 21:08:53 -05:00
Liam
473caaff5b
renderer_vulkan: ignore viewport stores on non-supporting drivers
2023-11-19 11:27:12 -05:00
Ameer J
feb60de5c3
shader_recompiler: Fix spelling of "derivate" ( #12067 )
2023-11-18 13:39:47 +01:00
Ameer J
75c5be55af
shader_recompiler: Align SSBO offsets in GlobalMemory functions
2023-10-31 20:14:18 -04:00
Kelebek1
e02ee8e59d
Manually robust on Maxwell and earlier
2023-10-19 19:54:31 +01:00
Liam
1e24d02434
emit_spirv: fix incorrect use of descriptor index in image atomics
2023-09-22 00:39:09 -04:00
liamwhite
eb4ddb2868
shader_recompiler: skip sampler for buffer textures ( #11435 )
2023-09-14 15:23:50 +02:00
Liam
ba4b65e4bc
shader_recompiler: always declare image format for image buffers
2023-09-02 17:25:00 -04:00
Liam
9245b426e3
shader_recompiler: fix emulation of 3D textureGrad
2023-09-01 22:41:01 -04:00
Kelebek1
5da70f7197
Remove memory allocations in some hot paths
2023-06-22 08:05:10 +01:00
bunnei
ca4bf3844e
video_core: Enable support_descriptor_aliasing on Turnip, disable storage atomic otherwise.
2023-06-03 00:05:58 -07:00
Billy Laws
b4a12b889e
Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
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This crashes their shader compiler for some reason.
2023-06-03 00:05:31 -07:00
Billy Laws
158a1896ec
Implement scaled vertex buffer format emulation
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These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
2023-06-03 00:05:31 -07:00
Kelebek1
e42b4a16b6
Fix Tears of the Kingdom flickering clouds and depths.
2023-05-11 19:25:24 +01:00
Kelebek1
b566c98258
Define SampleMask as an array
2023-04-30 18:37:37 +01:00
Wollnashorn
82b78cde73
shader_recompiler: Use vector arithmetic rather than component-wise in ImageGatherSubpixelOffset
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Should be more efficient and better readable
2023-04-08 16:13:08 +02:00
Wollnashorn
780240e697
shader_recompiler: Add subpixel offset for correct rounding at ImageGather
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On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.
This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957 , #6956 ).
2023-04-08 16:12:30 +02:00
ameerj
a63e17566a
spirv: Fix TXQ with MSAA textures
2023-01-29 13:47:30 -05:00
liamwhite
208e635f37
Merge pull request #9694 from ameerj/txq-mips
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shader_recompiler: TXQ: Skip QueryLevels when possible
2023-01-29 12:27:26 -05:00
bunnei
159aab9a97
Merge pull request #9682 from ameerj/shader-s32
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shader_recompiler: Remove S32 IR type
2023-01-28 14:00:11 -08:00
ameerj
2c2e019a44
shader_recompiler: TXQ: Skip QueryLevels when possible
2023-01-28 16:25:18 -05:00
ameerj
93cc6e4d99
shader_recompiler: Remove S32 IR type
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The frontend IR opcodes do not distinguish between signed and unsigned integer types.
Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
2023-01-25 22:03:15 -05:00
Liam
76a4356e55
spirv: fix multisampled image fetch
2023-01-23 12:03:19 -05:00
Billy Laws
58fec43768
Run clang-format
2023-01-05 22:18:10 +00:00
Billy Laws
68ed60cee4
shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUs
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The existing implementation only supports 64 invoc-per-subgroup GPUs, and misbehaves on adreno when invocations need to be split into 4 emulated subgroups.
2023-01-05 22:13:07 +00:00
Billy Laws
3f0985c7b0
shader_recompiler: SPIRV: Only enable int64 feature when supported
2023-01-05 22:13:07 +00:00
Billy Laws
bbfad79c89
Vulkan: Add a workaround for input_position on Adreno drivers
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Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct.
2023-01-05 22:13:07 +00:00
Fernando Sahmkow
a0c697124c
Video_core: Address feedback
2023-01-04 14:39:42 -05:00
Fernando Sahmkow
aad0cbf024
MacroHLE: Add HLE replacement for base vertex and base instance.
2023-01-01 16:43:57 -05:00
liamwhite
5da72a891f
Merge pull request #7450 from FernandoS27/ndc-vulkan
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Vulkan: Add support for VK_EXT_depth_clip_control.
2022-12-17 16:08:10 -05:00
FernandoS27
0104e28fe4
Vulkan: Add support for VK_EXT_depth_clip_control.
2022-12-13 21:39:18 -05:00
Liam
77b0d01639
spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationId
2022-12-13 18:25:53 -05:00
Liam
2956a33463
Vulkan: update initialization
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Co-authored-by: bylaws <bylaws@users.noreply.github.com>
2022-11-27 14:58:28 -05:00
Liam
0d033e6b45
spirv_emit_context: add missing flat decoration
2022-11-18 22:05:28 -05:00
liamwhite
9c67334031
Merge pull request #9253 from vonchenplus/attr_layer
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shader: Implement miss attribute layer
2022-11-18 22:04:18 -05:00
FengChen
60e0d4a177
shader: Implement miss attribute layer
2022-11-17 22:45:14 +08:00
FengChen
a4472b5526
video_core: Fix few issues in Tess stage
2022-11-07 15:42:42 +08:00
Feng Chen
75596c07e0
video_core: Fix SNORM texture buffer emulating error ( #9001 )
2022-11-04 02:39:42 -04:00
FengChen
9a95c7fa14
video_core: Generate mipmap texture by drawing
2022-09-20 11:55:43 +08:00