bunnei
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4757ffdcce
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gl_shader_decompiler: Use FlowCondition field in EXIT instruction.
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2018-07-12 20:00:37 -04:00 |
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Sebastian Valle
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274d1fb0fc
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Merge pull request #652 from Subv/fadd32i
GPU: Implement the FADD32I shader instruction.
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2018-07-12 17:36:51 -05:00 |
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bunnei
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3ff21345b4
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Merge pull request #651 from Subv/ffma_decode
GPU: Corrected the decoding of FFMA for immediate operands.
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2018-07-12 12:42:58 -07:00 |
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Subv
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c1ae841f47
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GPU: Implement the FADD32I shader instruction.
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2018-07-12 12:00:31 -05:00 |
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Subv
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0cad310e12
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GPU: Corrected the decoding of FFMA for immediate operands.
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2018-07-12 10:15:48 -05:00 |
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bunnei
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639346bcfb
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Merge pull request #625 from Subv/imnmx
GPU: Implemented the IMNMX shader instruction.
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2018-07-07 19:33:50 -07:00 |
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bunnei
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51bd76a5fd
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Merge pull request #629 from Subv/depth_test
GPU: Allow using the old NV04 values for the depth test function.
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2018-07-05 16:43:10 -04:00 |
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Subv
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9f6a5660e8
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GPU: Allow using the old NV04 values for the depth test function.
These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp
This restores graphical output to Disgaea 5
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2018-07-05 13:01:31 -05:00 |
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bunnei
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762bf6a522
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Merge pull request #626 from Subv/shader_sync
GPU: Stub the shader SYNC and DEPBAR instructions.
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2018-07-05 12:54:19 -04:00 |
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bunnei
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8b815877a6
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Merge pull request #622 from Subv/unused_tex
GPU: Ignore unused textures and corrected the TEX shader instruction decoding.
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2018-07-05 11:29:17 -04:00 |
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bunnei
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1b0a74e23f
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Merge pull request #621 from Subv/psetp_
GPU: Implemented the PSETP shader instruction.
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2018-07-05 11:28:50 -04:00 |
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Subv
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b0c92b80b1
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GPU: Implemented the IMNMX shader instruction.
It's similar to the FMNMX instruction but it works on integers.
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2018-07-04 15:44:37 -05:00 |
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Subv
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77cfe4f027
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GPU: Stub the shader SYNC and DEPBAR instructions.
It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
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2018-07-04 15:29:51 -05:00 |
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Subv
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c42b818cf9
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GPU: Corrected the decoding for the TEX shader instruction.
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2018-07-04 15:19:20 -05:00 |
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Subv
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53a55bd751
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GPU: Implemented the PSETP shader instruction.
It's similar to the isetp and fsetp instructions but it works on predicates instead.
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2018-07-04 15:15:03 -05:00 |
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Subv
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c1bebdef5e
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GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
OpenGL's default behavior is already correct when the GPU is configured to flip the triangles.
This fixes 1-2 Switch's splash screen.
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2018-07-04 10:26:46 -05:00 |
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bunnei
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c996787d84
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Merge pull request #609 from Subv/clear_buffers
GPU: Implemented the CLEAR_BUFFERS register.
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2018-07-03 19:34:34 -04:00 |
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Subv
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c1811ed3d1
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GPU: Support clears that don't clear the color buffer.
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2018-07-03 16:56:47 -05:00 |
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Subv
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be51120d23
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GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.
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2018-07-03 16:56:44 -05:00 |
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Subv
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827bb08c91
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GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.
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2018-07-03 16:56:31 -05:00 |
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bunnei
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15e68cdbaa
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Merge pull request #607 from jroweboy/logging
Logging - Customizable backends
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2018-07-03 00:26:45 -04:00 |
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bunnei
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ddb767f1b6
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Merge pull request #611 from Subv/enabled_depth_test
GPU: Don't try to parse the depth test function if the depth test is disabled and use only the least significant 3 bits in the depth test func
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2018-07-02 23:47:11 -04:00 |
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bunnei
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5410b4659d
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Merge pull request #610 from Subv/mufu_8
GPU: Implemented MUFU suboperation 8, sqrt.
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2018-07-02 22:26:42 -04:00 |
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Subv
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6e0eba9917
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GPU: Use only the least significant 3 bits when reading the depth test func.
Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits.
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2018-07-02 21:06:36 -05:00 |
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James Rowe
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0d46f0df12
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Update clang format
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2018-07-02 21:45:47 -04:00 |
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James Rowe
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638956aa81
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Rename logging macro back to LOG_*
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2018-07-02 21:45:47 -04:00 |
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bunnei
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92c7135065
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Merge pull request #608 from Subv/depth
GPU: Implemented the depth buffer and depth test + culling
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2018-07-02 21:24:43 -04:00 |
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Subv
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6e4e0b2b41
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GPU: Implemented MUFU suboperation 8, sqrt.
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2018-07-02 19:48:15 -05:00 |
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Sebastian Valle
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055f1546d7
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Merge pull request #606 from Subv/base_vertex
GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering.
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2018-07-02 14:07:38 -05:00 |
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Sebastian Valle
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9685dd5840
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Merge pull request #605 from Subv/dma_copy
GPU: Directly copy the pixels when performing a same-layout DMA.
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2018-07-02 14:06:56 -05:00 |
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Subv
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c1f55c32c8
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GPU: Added registers for depth test and cull mode.
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2018-07-02 13:31:20 -05:00 |
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Subv
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0f929762b3
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GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
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2018-07-02 12:42:04 -05:00 |
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Subv
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cc73bad293
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GPU: Added register definitions for the vertex buffer base element.
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2018-07-02 11:21:23 -05:00 |
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Subv
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ca633a5a3c
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GPU: Directly copy the pixels when performing a same-layout DMA.
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2018-07-02 09:46:33 -05:00 |
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bunnei
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066d6184d4
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Merge pull request #602 from Subv/mufu_subop
GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
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2018-07-01 11:06:04 -04:00 |
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Subv
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f33e406ff2
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GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
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2018-06-30 14:48:25 -05:00 |
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bunnei
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c96da97630
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gl_shader_decompiler: Implement predicate NotEqualWithNan.
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2018-06-30 03:01:25 -04:00 |
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bunnei
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6a28a66832
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maxwell_3d: Add a struct for RenderTargetConfig.
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2018-06-27 00:08:04 -04:00 |
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Subv
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a3d82ef5d9
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Build: Fixed some MSVC warnings in various parts of the code.
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2018-06-20 11:39:10 -05:00 |
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Subv
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eab7457c00
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GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions.
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2018-06-18 19:50:35 -05:00 |
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bunnei
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afdd657d30
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gl_shader_decompiler: Implement LOP instructions.
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2018-06-17 15:27:48 -04:00 |
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bunnei
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5673ce39c7
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gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.
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2018-06-17 13:31:39 -04:00 |
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bunnei
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d383043e07
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gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
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2018-06-15 22:42:02 -04:00 |
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bunnei
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019d7208c8
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Merge pull request #556 from Subv/dma_engine
GPU: Partially implemented the Maxwell DMA engine.
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2018-06-12 14:25:17 -04:00 |
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bunnei
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2015a1b180
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Merge pull request #558 from Subv/iadd32i
GPU: Implemented the iadd32i shader instruction.
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2018-06-12 14:19:25 -04:00 |
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Subv
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db0497b808
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GPU: Implemented the iadd32i shader instruction.
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2018-06-12 11:46:45 -05:00 |
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Subv
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987a170665
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GPU: Partially implemented the Maxwell DMA engine.
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
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2018-06-12 11:27:36 -05:00 |
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bunnei
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5f3d6c85db
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gl_shader_decompiler: Implement saturate for float instructions.
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2018-06-11 21:46:34 -04:00 |
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Subv
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b366b885a1
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GPU: Implement the iset family of shader instructions.
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2018-06-09 16:19:13 -05:00 |
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Subv
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3cb753eeb1
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GPU: Added decodings for the ISET family of instructions.
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2018-06-09 15:56:50 -05:00 |
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