Commit Graph

1724 Commits

Author SHA1 Message Date
german77
e6c4bf52f0 input_common/tas: Add swap controller 2021-09-18 23:22:42 +02:00
german77
9bb6580d89 input_common/tas: overwrite file dialog 2021-09-18 23:22:42 +02:00
MonsterDruide1
f078b15565 input_common/tas: Fallback to simple update 2021-09-18 23:22:30 +02:00
german77
c01a872c8e config: Move TAS options to it's own menu 2021-09-18 23:22:30 +02:00
MonsterDruide1
4297d2fea2 core: Hacky TAS syncing & load pausing
To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required.

First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`.

Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
2021-09-18 23:22:20 +02:00
MonsterDruide1
3a7b37238b main: TAS Playback state label
During script playback/recording, the user has to see what happens currently. For that, a new label has been added to the bottom-left corner, always displaying the current state of the TASing system.
2021-09-18 23:22:12 +02:00
MonsterDruide1
f25d6ebc45 settings: File selector & other settings
First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit.

Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.
2021-09-18 23:22:11 +02:00
MonsterDruide1
b42c3ce21d input_common/tas: Base playback & recording system
The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called.

The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate.

Co-authored-by: Naii-the-Baf <sfabian200@gmail.com>
Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
2021-09-18 23:22:00 +02:00
bunnei
35f46fc079
Merge pull request #7020 from Moonlacer/remove_audio_stretching
Remove audio stretching
2021-09-18 11:18:24 -07:00
Valeri
738cd1896b
If not on Windows, disable raw input
This way, if someone copies their Windows config to other OS, they won't be stuck without web applet for no apparent reason.
2021-09-18 15:10:00 +03:00
Valeri
b54bf126f7
Hide XInput bypass on non-Windows OSes
Follow-up to #6950. This option is a no-op on other OSes and only serves to spread confusion there.
2021-09-18 14:41:51 +03:00
bunnei
6d7801deb7
Merge pull request #6950 from german77/multiplay
input_common: Add advanced setting for 8 player support
2021-09-17 17:25:51 -07:00
Moonlacer
371feaa635 fix_clang_error 2021-09-15 20:20:45 -05:00
Moonlacer
44135b011f remove-audio-stretching-setting 2021-09-15 19:52:43 -05:00
ameerj
188cf1aed2 main: Apply confirm exit setting in exit locked scenarios
Some titles set an exit lock through HLE, which prompts an exit confirmation when stopping emulation if the system is locked.
This change allows bypassing this confirmation if the setting to confirm exits has been disabled by the user.
2021-09-12 00:31:32 -04:00
Fernando S
be4e192903
Merge pull request #6846 from ameerj/nvdec-gpu-decode
nvdec: Add GPU video decoding for all capable drivers and platforms
2021-09-11 23:11:32 +02:00
german77
5798537ce4 input_common: Enable steam controllers and 8 player support 2021-09-10 00:58:12 -05:00
Ameer J
ab73787d8f
Merge pull request #6977 from Moonlacer/master
Second part of Golden's PR #6976
2021-09-06 22:58:23 -04:00
Moonlacer
bdd153bc0d Second part of Golden's PR 2021-09-06 15:25:40 -05:00
Matías Locatti
296fa4e06e
Rename all shader cache references to pipeline cache
After Hades, both OpenGL and Vulkan use a pipeline cache instead of single stages of the graphics pipeline. Renamed the Remove menu entries to match.
2021-09-06 15:53:04 -03:00
Fernando Sahmkow
ba82bb359b Garbage Collection: enable as default, eliminate option. 2021-08-28 17:55:37 +02:00
ameerj
84b4ac5729 logging: Fix log filter during initialization
The log filter was being ignored on initialization due to the logging instance being initialized before the config instance, so the log filter was set to its default value.

This fixes that oversight, along with using descriptive exceptions instead of abort() calls.
2021-08-24 01:32:38 -04:00
bunnei
7eb4542c1d
Merge pull request #6912 from lioncash/plural
CMakeLists: Ensure proper numerusform tags are generated for pluralized translations
2021-08-23 16:40:31 -07:00
bunnei
f65f8b9097
Merge pull request #6869 from yzct12345/shiny-logs-in-the-fireplace
logging: Simplify and make thread-safe
2021-08-22 20:40:18 -07:00
Lioncash
6fef91ce4c CMakeLists: Ensure proper numerusform tags are generated for pluralized translations
If we don't set an explicit source and target language for the base
english translation, then we'll generate an incorrect number of
<numerusform> tags (which Transifex doesn't like).
2021-08-22 11:52:37 -04:00
Valeri
d82fc52cea
Replace QPoint with QPointF where applicable
Previously, floats were implicitly cast to integers
2021-08-19 23:16:58 +03:00
Valeri
40674b8e22
qt_software_keyboard: fix copy-paste error 2021-08-19 22:17:15 +03:00
ameerj
cd016d3cb5 configure_graphics: Add GPU nvdec decoding as an option
Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference.

Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
2021-08-16 14:40:53 -04:00
yzct12345
001675dced
logging: Simplify and make thread-safe
This simplifies the logging system.

This also fixes some lost messages on startup.

The simplification is simple. I removed unused functions and moved most things in the .h to the .cpp. I replaced the unnecessary linked list with its contents laid out as three member variables. Anything that went through the linked list now directly accesses the backends. Generic functions are replaced with those for each specific use case and there aren't many. This change increases coupling but we gain back more KISS and encapsulation.

With those changes it was easy to make it thread-safe. I just removed the mutex and turned a boolean atomic. I was planning to use this thread-safety in my next PR about stacktraces. It was actually async-signal-safety at first but I ended up using a different approach. Anyway getting rid of the linked list is important for that because have the list of backends constantly changing complicates things.
2021-08-13 18:39:45 +00:00
Sönke Holz
068c66672d configuration: fix mingw-w64 build 2021-08-13 12:39:14 +02:00
Sönke Holz
0476751ee2 configuration: move network_interface include to source file 2021-08-13 02:48:39 +02:00
Sönke Holz
04ec426201 configuration: use tr instead of QStringLiteral for "None" item in
network interface combobox
2021-08-13 00:34:04 +02:00
spholz
78a8249593
Merge branch 'yuzu-emu:master' into fix-lan-play 2021-08-12 22:27:17 +02:00
spholz
1e98e73828 configuration: add option to select network interface
This commit renames the "Services" tab to "Network" and adds a combobox that allows the user to select the network interface that yuzu should use. This new setting is now used to get the local IP address in Network::GetHostIPv4Address. This prevents yuzu from selecting the wrong network interface and thus using the wrong IP address. The return type of Network::GetHostIPv4Adress has also been changed.
2021-08-12 21:32:53 +02:00
Ameer J
9fbe188c01
Merge pull request #6837 from german77/no-pause-screenshot
main: Avoid stopping emulation when taking a screenshot
2021-08-09 23:49:48 -04:00
bunnei
3e3bd425c1
Merge pull request #6839 from ameerj/frame-cap-positon
configure_general: Swap positions of speed limit and frame limit options
2021-08-09 12:32:07 -07:00
bunnei
b023413c98
Merge pull request #6698 from german77/SDL_QoL
input_common: Improve SDL joystick and hide toggle option
2021-08-08 02:44:42 -07:00
bunnei
00358e2098
Merge pull request #6817 from gidoly/patch-1
Add description to fast gpu time option
2021-08-08 01:11:47 -07:00
ameerj
8e0cc3e59a configure_general: Swap positions of speed limit and frame limit options 2021-08-08 01:00:40 -04:00
german77
48b6d41f1b input_common: Improve SDL joystick and hide toggle option 2021-08-07 23:11:23 -05:00
german77
acce512ae8 main: Avoid stopping emulation when taking a screenshot 2021-08-07 15:45:29 -05:00
bunnei
bd1a764827
Merge pull request #6815 from german77/ui_improvements
settings_ui: Add emulated joystick position dot to controller preview
2021-08-06 23:54:23 -07:00
gidoly
8ba551e1cd Update configure_graphics_advanced.ui
add description too fast gpu time
2021-08-06 06:08:12 +09:00
german77
1fb158ce90 settings_ui: Add emulated joystick position dot to controller preview 2021-08-04 11:46:54 -05:00
lat9nq
6ab0c6a808 config: Only read/write current_user on global config 2021-08-02 18:29:24 -04:00
Malte Jürgens
381aacdbb1
game_list: Make game list folder icons smaller (#6762)
Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
2021-08-01 12:59:36 -04:00
Fernando S
30f0b7cf31
Merge pull request #6720 from ameerj/vk-screenshot
renderer_vulkan: Implement screenshots
2021-08-01 13:31:33 +02:00
bunnei
47f13a9df4
Merge pull request #6752 from Morph1984/pt-br
service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30 14:42:11 -07:00
bunnei
7530594602
Merge pull request #6759 from ReinUsesLisp/pipeline-statistics
renderer_vulkan: Add setting to log pipeline statistics
2021-07-30 11:18:52 -07:00
Morph
275db94bb8 configure_system: Add Brazilian Portuguese to the list of languages 2021-07-30 02:15:53 -04:00
ameerj
7ac99bb127 renderers: Add explicit invert_y bool to screenshot callback
OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
2021-07-28 21:46:08 -04:00
bunnei
d05e6003f0
Merge pull request #6700 from lat9nq/fullscreen-enum
general: Implement FullscreenMode enumeration
2021-07-28 11:36:42 -07:00
ReinUsesLisp
3b006f4fe2 renderer_vulkan: Add setting to log pipeline statistics
Use VK_KHR_pipeline_executable_properties when enabled and available to
log statistics about the pipeline cache in a game.

For example, this is on Turing GPUs when generating a pipeline cache
from Super Smash Bros. Ultimate:

Average pipeline statistics
==========================================
Code size:       6433.167
Register count:    32.939

More advanced results could be presented, at the moment it's just an
average of all 3D and compute pipelines.
2021-07-27 21:29:24 -03:00
jls47
ef29ed75b0 qt_web_browser: Fix lambda capture for HIDButton 2021-07-27 11:31:12 -04:00
jls47
3109d1c3db qt_web_browser: Focus on the first link element
Focusing on the first link element fixes element navigation upon loading the web applet in games such as Super Mario Odyssey
2021-07-27 11:31:11 -04:00
bunnei
d6c799494c
Merge pull request #6696 from ameerj/speed-limit-rename
general: Rename "Frame Limit" references to "Speed Limit"
2021-07-26 18:51:00 -07:00
Vamsi Krishna
c05bbf375d
configure_graphics: reword GLASM option
Change wording to explain that GLASM is actually short for Assembly Shaders
2021-07-26 20:49:31 +05:30
bunnei
c09557acd8
Merge pull request #6697 from ameerj/fps-cap
config, nvflinger: Add FPS cap setting
2021-07-25 16:23:44 -07:00
lat9nq
09d6cc9943
Merge branch 'master' into fullscreen-enum 2021-07-25 15:31:33 -04:00
bunnei
7e272d3cd8
Merge pull request #6575 from FernandoS27/new_settings
Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy to  status bar
2021-07-25 11:45:45 -07:00
Morph
b5c3cb8763
Merge pull request #6709 from ameerj/screenshot-path
main: Fix screenshot filepath construction
2021-07-25 14:41:38 -04:00
ameerj
9dd35b7b66 main: Fix screenshot filepath construction
The screenshot directory path returned does not have a trailing directory separator character. This caused screenshots to be saved in the parent directory of the configured screenshot directory.

This fixes that behavior
2021-07-25 14:24:08 -04:00
ameerj
9dfbc9bdce general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
2021-07-23 22:10:01 -04:00
ameerj
2c6e274b39 config, nvflinger: Add FPS cap setting
Allows finer tuning of the FPS limit.
2021-07-23 22:04:36 -04:00
lat9nq
d8b00fd863 configuration: Use combobox apply template where possible
We don't need to manually apply this setting now that a template can do
this for us.
2021-07-23 10:18:07 -04:00
lat9nq
b11c81cc13 general: Implement FullscreenMode enumeration
Prevents us from using an unclear 0 or 1 to describe the fullscreen
mode.
2021-07-23 10:14:37 -04:00
ReinUsesLisp
a741513e65 qt: Remove "experimental" from asynchronous shader building UI 2021-07-22 21:51:40 -04:00
ameerj
4e4b8775b5 main: Update Shader Cache menu options
This change adds two new context menu items to remove either the OpenGL or the Vulkan shader caches individually, and the provides the option to remove all caches for the selected title.
This also changes the behavior of the open shader cache option. Now it creates the shader cache directory for the title if it does not yet exist.
2021-07-22 21:51:40 -04:00
lat9nq
18fb9bdfa8 configure_graphics: Mark SPIR-V as Experimental, Mesa only 2021-07-22 21:51:40 -04:00
lat9nq
1b27a2b597 configure_graphics: Re-order vulkan device populating 2021-07-22 21:51:40 -04:00
lat9nq
1152d66ddd general: Add setting shader_backend
GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.

Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.

Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22 21:51:39 -04:00
lat9nq
373f75d944 shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ameerj
5445799260 main: Fix Open Transferable Shader Cache context item
Opens the new shader cache directory location for the specified title, if it exists.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
cffd4716c5 vk_pipeline_cache,shader_notify: Add shader notifications 2021-07-22 21:51:35 -04:00
ameerj
dd39b87b0c shader: Adhere to disk shader cache setting 2021-07-22 21:51:34 -04:00
bunnei
dff438e219
Merge pull request #6654 from german77/custom_threshold
input_common: Make button threshold customizable
2021-07-21 20:31:33 -04:00
bunnei
29fb110049
Merge pull request #6649 from german77/toggle_sdl
input_common: Support SDL toggle buttons
2021-07-20 20:35:20 -04:00
Morph
747a33a41e bootmanager: Create a dummy render widget
This ensures that Qt positions the render window at the correct position on initializing the respective render backends.
2021-07-20 01:40:18 -04:00
Feng Chen
07073734ed
file_sys: Support load game collection (#6582)
Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
2021-07-20 01:10:05 -04:00
Ameer J
c42c3561b8
Merge pull request #6659 from german77/mouse_panning
input_common: Fix mouse panning behaivour
2021-07-17 16:32:43 -04:00
german77
2c339a5114 configure/ui: Add sliders for trigger buttons 2021-07-17 13:30:43 -05:00
german77
14d5202da6 input_common: Fix mouse panning behaivour 2021-07-16 18:57:29 -05:00
Morph
b804f77fa5 configure_audio: Fix volume clamping to 0 2021-07-16 10:36:08 -04:00
german77
240019feca input_common: Make button threshold customizable 2021-07-15 23:56:57 -05:00
bunnei
3cd3230295
Merge pull request #6579 from ameerj/float-settings
settings: Eliminate usage of float-point setting values
2021-07-15 18:03:11 -04:00
german77
c7478642a6 input_common: Support SDL toggle buttons 2021-07-15 14:31:58 -05:00
Morph
9a48f252ae applets: Append qt_ prefix to Qt frontend applets 2021-07-14 01:07:09 -04:00
bunnei
00ce8eff65
Merge pull request #6574 from lioncash/i18n
qt/main: Make title string more i18n-friendly
2021-07-12 22:12:09 -07:00
Morph
1bfe950acb
Merge pull request #6576 from ameerj/unlock-fps-setting
settings: Disable FPS unlimit setting between title launches
2021-07-11 13:59:06 -04:00
ameerj
58219d1f36 settings: Disable FPS unlimit setting between title launches
Some titles crash if the FPS limit is disabled when launching. This change ensures that titles launch with the limit in-place to avoid issues.
In order to simplify the change, the UI toggle was removed as it will always be overridden at launch to be disabled.
The setting can still be toggled during gameplay with the hotkey, and indicated by the fps label in the status bar.
2021-07-10 15:11:17 -04:00
Fernando S
7dca756f30
Merge pull request #6573 from lat9nq/cpu-settings-cleanup-2
core,common,yuzu qt: Add CPU accuracy option 'Auto'
2021-07-09 21:45:45 +02:00
lat9nq
420987c5bf yuzu qt: config: Only save renderer_debug as a global setting
This is a bug fix. Enabling graphics debug mode, then saving a custom
configuration causes graphics debugging to be saved and read from the
custom configuration.

Isolate it the same way we isolate the CPU settings.
2021-07-09 10:49:56 -04:00
Fernando S
598d154f69
Update src/yuzu/main.cpp
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2021-07-09 12:28:51 +02:00
ameerj
0ed1077763 configure_input: Use u8 for mouse sensitivity 2021-07-08 23:24:31 -04:00
ameerj
f9139ddab7 config: Remove float {Read,Write}Setting variants 2021-07-08 22:04:24 -04:00
ameerj
8284658bac configure_graphics: Use u8 for bg_color values 2021-07-08 21:45:01 -04:00
ameerj
386cd45f07 configure_audio: Use u8 for volume value 2021-07-08 20:58:38 -04:00
Fernando Sahmkow
fd09be5496 Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy Toggle. 2021-07-09 02:08:08 +02:00
lat9nq
dc06e11a7b settings, arm_dynarmic, yuzu qt: Move CPU debugging option
Decouples the CPU debugging mode from the enumeration to its own
boolean. After this, it moves the CPU Debugging tab over to a sub tab
underneath the Debug tab in the configuration UI.
2021-07-08 16:56:44 -04:00
Lioncash
5c541b0b42 qt/main: Make title string more i18n-friendly
Currently, whether or not the title is 32-bit or 64-bit was being
appended as a suffix to the title, which is fine for left-to-right
languages, but may not always fly so smoothly with some right-to-left
languages.

We also weren't marking that portion of the string as translatable,
which prevents translators from translating part of the title string.
2021-07-08 15:06:16 -04:00
lat9nq
c8b8674ffc settings, yuzu qt: Add migration code for CPU accuracy
Old CPU Accuracy setting won't translate well into since we're adding
one at the beginning of the list. On first boot with the new setting,
just use the default setting.
2021-07-08 14:56:09 -04:00
lat9nq
7ab5767157 core,common,yuzu qt: Add CPU accuracy option 'Auto'
The current CPU accuracy settings in yuzu are fairly polarized and
require more than common knowledge to know what the optimal settings for
yuzu would be. This adds a curated option called 'Auto' that applies a
few at the moment known-good unsafe optimizations to Dynarmic.
2021-07-08 14:56:09 -04:00
Ameer J
5edc96f4a4
Merge pull request #6539 from lat9nq/default-setting
general: Move most settings' defaults and labels into their definition
2021-07-08 14:46:31 -04:00
lat9nq
a949ee0410 general: Code formatting improvements
Slight improvements to readability.

Dropped suggestions for string_view (settings.h:101), pass by value
(settings.h:82), reverting double to a float (config.cpp:316), and other
smaller ones, some out of scope.

Addresses review feedback.

Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-07-08 14:07:10 -04:00
german77
b188d7792a profiler: Fix deprecated functions 2021-07-05 10:15:35 -05:00
lat9nq
38f658d21e config: Read UISettings as basic settings
I must have been asleep or something. These need to be read with the new
ReadBasicSetting function.
2021-07-02 01:06:30 -04:00
Morph
39be4c3026
Merge pull request #6471 from lat9nq/dump-as-mod
yuzu qt, core: Support LayeredFS mods from SDMC directory
2021-06-29 00:10:31 -04:00
lat9nq
7a8de138df yuzu qt: Make most UISettings a BasicSetting
For simple primitive settings, moves their defaults and labels to
definition time.

Also fixes typo and clang-format

yuzu qt: config: Fix rng_seed
2021-06-28 19:13:53 -04:00
lat9nq
b91b76df4f general: Make most settings a BasicSetting
Creates a new BasicSettings class in common/settings, and forces setting
a default and label for each setting that uses it in common/settings.
Moves defaults and labels from both frontends into common settings.
Creates a helper function in each frontend to facillitate reading the
settings now with the new default and label properties.

Settings::Setting is also now a subclass of Settings::BasicSetting. Also
adds documentation for both Setting and BasicSetting.
2021-06-28 17:32:17 -04:00
Morph
ec68cba440
Merge pull request #6502 from ameerj/vendor-title
main: Add GPU Vendor name to running title bar
2021-06-28 14:51:49 -04:00
Morph
511ee03a21 patch_manager: Do not apply LayeredFS mods when dumping
We should not apply any mods when dumping a game's RomFS.
2021-06-28 10:14:36 -04:00
lat9nq
bfecd395d4 yuzu qt: Add option to dump to SDMC directory
Enables dumping the RomFS to SDMC directory, specifically '[yuzu data
directory]/sdmc/atmosphere/contents/[title_id]/romfs'.
2021-06-28 10:08:07 -04:00
ameerj
4cee25281f main: Display the instruction set of the running title in the window name
Displays whether the currently running title uses 64-bit instructions or only 32-bit instructions.
2021-06-28 00:37:24 -04:00
lat9nq
35b17fa5e0 configuration: Defer to common/settings for per-game settings defaults
Avoids double-setting defaults, and avoids potential accidents when
inconsistently setting the default on new settings.
2021-06-26 02:45:14 -04:00
bunnei
1b09d6628b
Merge pull request #6517 from lioncash/fmtlib
externals: Update fmt to 8.0.0
2021-06-23 15:31:04 -07:00
Lioncash
d0b1f2bd05 General: Resolve fmt specifiers to adhere to 8.0.0 API where applicable
Also removes some deprecated API usages.
2021-06-23 13:48:21 -04:00
Mai M
17fff10e06
Merge pull request #6465 from FernandoS27/sex-on-the-beach
GPU: Implement a garbage collector for GPU Caches (project Reaper+)
2021-06-23 08:03:01 -04:00
Mai M
20f474b09a
Merge pull request #6508 from ReinUsesLisp/bootmanager-stop-token
bootmanager: Use std::stop_source for stopping emulation
2021-06-23 02:35:42 -04:00
OZtistic
36aacf62ad Simple resizing of the Per-Game configuration window and removal of useless Help question mark button in the title bar 2021-06-23 12:02:10 +10:00
Morph
81b1b71993 common: fs: Remove [[nodiscard]] attribute on Remove* functions
There are a lot of scenarios where we don't particularly care whether or not the removal operation and just simply attempt a removal.

As such, removing the [[nodiscard]] attribute is best for these functions.
2021-06-22 13:36:24 -04:00
ReinUsesLisp
4009ae1da2 bootmanager: Use std::stop_source for stopping emulation
Use its std::stop_token to abort shader cache loading.

Using std::stop_token instead of std::atomic_bool allows the usage of
other utilities like std::stop_callback.
2021-06-22 00:04:57 -03:00
bunnei
0485b8e84b
Merge pull request #6499 from FernandoS27/we-were-on-a-break
Update dynarmic and add new unsafe CPU option.
2021-06-21 14:56:08 -07:00
ameerj
fb16cbb17e video_core: Add GPU vendor name to window title bar 2021-06-20 23:04:07 -04:00
Fernando Sahmkow
2298508465 Update dynarmic and add new unsafe CPU option. 2021-06-20 20:40:02 +02:00
Fernando Sahmkow
865dd615ca Reaper: Upgrade label from unsafe to experimental as no regressions are known now. 2021-06-20 12:35:19 +02:00
ameerj
36250a4730 config: Add frame limiter toggle hotkey 2021-06-17 01:41:57 -04:00
ameerj
3522fc019c nvflinger: Add toggle to disable buffer swap interval limits
Enabling this setting will allow some titles to present more frames to
the screen as they become available in the nvflinger buffer queue.
2021-06-17 01:41:56 -04:00
Fernando Sahmkow
ca6f47c686 Reaper: Change memory restrictions on TC depending on host memory on VK. 2021-06-17 00:29:48 +02:00
Fernando Sahmkow
0dd98842bf Reaper: Address Feedback. 2021-06-16 21:35:03 +02:00
Fernando Sahmkow
954ad2a61e Reaper: Setup settings and final tuning. 2021-06-16 21:35:03 +02:00
bunnei
973bf306ed
Merge pull request #6464 from ameerj/disable-astc
textures: Add a toggle for GPU Accelerated ASTC decoder
2021-06-16 11:29:10 -07:00
Morph
0f48292de1 fsp_srv: Fix filesystem access logging
This introduces a new setting Enable FS Access Log which saves the filesystem access log to sdmc:/FsAccessLog.txt

If this setting is not enabled, this will indicate to FS to not call OutputAccessLogToSdCard.

Fixes softlocks during loading in Xenoblade Chronicles 2 when certain DLC is enabled.
2021-06-16 00:06:02 -04:00
ameerj
b2955479e5 configure_graphics: Add Accelerate ASTC decoding setting 2021-06-15 20:19:00 -04:00
Morph
c11b4c45e1 configure_cpu_debug: Clarify settings behavior
This makes it clear that the disabled settings only take effect when CPU Accuracy is set to Debug Mode.
2021-06-13 00:27:33 -04:00
bunnei
58180f9fa8
Merge pull request #6451 from Morph1984/check-disk-space-dump
yuzu: main: Ensure enough space is available for RomFS dumping
2021-06-11 13:23:23 -07:00
Morph
fa2aac1bf5 yuzu: main: Ensure enough space is available for RomFS dumping
This warns the user if there isn't enough free space to dump the entire RomFS to disk. It requires at least the size of the extracted RomFS + 1 GiB as a buffer of free space.
2021-06-11 14:04:11 -04:00
FernandoS27
5ba28325b2 General: Add settings for fastmem and disabling adress space check. 2021-06-11 17:27:17 +02:00
bunnei
75a4ac12c6
Merge pull request #6413 from Kewlan/limitable_input_dialog_limit
limitable_input_dialog: Implement character limiter
2021-06-09 11:55:36 -07:00
Lioncash
b3eb08254b configure_ui: Add translation context for file-scope strings
Allows for these strings to show up in the translation files.
2021-06-08 19:33:23 -04:00
lat9nq
5ac018d1df yuzu qt: Start games from context menu
This connects the BootGame function to the context menu. In addition,
there is an option to boot without using the custom configuration.
2021-06-07 20:27:51 -04:00
Kewlan
058196a089 limitable_input_dialog: Implement character limiter
When using GetText() you can now choose what set of characters the user can't enter.
2021-06-06 09:07:55 +02:00
bunnei
fefc76e5da
Merge pull request #6362 from lat9nq/reset-to-defaults
yuzu qt: Add settings reset button to general configuration
2021-06-04 21:07:39 -07:00
bunnei
c8b3d92836
Merge pull request #6392 from german77/controller-widget
settings: Disable controller preview if controller is not active
2021-06-04 00:40:04 -07:00
Maide
cb5fe12ee1
[game_list] Correct light theme loading (#6408)
Correct light theme loading

The setLayout call in game list instantiation will call resizing signals with default values in light theme, which was then being erroneously saved. setLayout doesn't seem to call resizing for any other theme, so I'm not sure why that happens.
2021-06-03 19:07:38 -04:00
bunnei
e4fed17f59
Merge pull request #6402 from Kelebek1/UI
game_list: Stop the columns resizing on NAND install
2021-06-03 00:24:45 -07:00
bunnei
5a6d002bf0
Merge pull request #6404 from lat9nq/revert_views
yuzu qt: Revert some usages of string_view
2021-06-02 22:11:35 -07:00
lat9nq
c41451af75 yuzu qt: Revert some usages of string_view
Causes a heap-use-after free reported by AddressSanitizer. This makes
use of std::filesystem::path, but due to that we have to use their
string() function which may not work for all characters.
2021-06-02 19:50:20 -04:00
bunnei
d6006e9a3f
Merge pull request #6403 from Kewlan/game-list-for-loop-optimization
game_list: Minor for loop optimizations
2021-06-02 15:27:54 -07:00
Kewlan
65d42a428f game_list: Minor for loop optimizations
There's no need to check the first and last rows since they'll always be the Favorites and AddDir rows.
Also change the name of the clear_all variable for consistency.
2021-06-02 16:19:55 +02:00
Kelebek1
04e52ffed0 Stop the columns resizing on NAND install 2021-06-02 06:27:08 +01:00