ameerj
7bf4bec257
camera: Use pre-allocated vector for camera data
...
And avoid an unnecessary copy
2022-12-16 18:00:47 -05:00
Alexander Orzechowski
09e3029c11
gl_device: Use a more robust way to use strict context mode
...
Instead of checking a environment variable which may not actually
exist or is just wrong, ask QT if it's running on the wayland
platform.
2022-12-13 15:01:51 -05:00
Alexander Orzechowski
2221afaf26
OpenGL: Check for threading support
...
We need this.
2022-12-13 13:23:35 -05:00
Alexander Orzechowski
45fcde817e
wayland: Always use exclusive fullscreen
...
Wayland does not allow clients to choose their own size and position
on the screen. The concept of fullscreening an application by sizing
it to the screen and removing decorations does not exist. Use
exclusive fullscreen instead.
2022-12-13 13:23:35 -05:00
Alexander Orzechowski
29fbce9fe6
RenderWidget: Set WA_DontCreateNativeAncestors
...
Some windowing systems like wayland are designed to show hardware accellerated
surfaces as subsurfaces and not native windows.
2022-12-13 13:23:35 -05:00
Liam
d5f53da79d
renderer_opengl: refactor context acquire
2022-12-13 13:23:23 -05:00
Narr the Reg
0ed80c9818
yuzu: Make unlimited frame rate non persistent between game boots
2022-12-12 19:21:30 -06:00
Mai
0c531ff911
Merge pull request #9419 from liamwhite/no-gl
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cmake: make OpenGL loader optional
2022-12-11 21:09:52 +00:00
Liam
8d1d6e149f
cmake: make OpenGL loader optional
...
Co-authored-by: liushuyu <liushuyu@users.noreply.github.com>
2022-12-10 15:12:27 -05:00
Liam
5b837157bd
video_core: Integrate SMAA
...
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com>
Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
2022-12-08 17:17:45 -05:00
merry
e1f5f4bdea
Merge pull request #9370 from liamwhite/break-unmapped
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core: add option to break on unmapped access
2022-12-06 20:20:20 +00:00
liamwhite
d8534ea140
Merge pull request #9390 from lioncash/keyboard
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applets: Extract callback types into aliases
2022-12-06 11:26:53 -05:00
liamwhite
bbdb6d391e
Merge pull request #9389 from lioncash/emumove
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emulated_console/emulated_controller: std::move ParamPackage instances where applicable
2022-12-06 11:26:46 -05:00
liamwhite
a225ba4cda
Merge pull request #9391 from abouvier/cmake-sdl
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cmake: use sdl2 imported target
2022-12-06 09:58:48 -05:00
Lioncash
dba84458be
configure_graphics: Make SPIRV backend string translatable
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The parenthetical needs to be translatable, like with GLASM
2022-12-06 00:13:07 -05:00
Alexandre Bouvier
e6ae720c33
cmake: use sdl2 imported target
2022-12-06 01:26:30 +01:00
Lioncash
fedd857054
applets/controller: Use aliases for callbacks
2022-12-05 19:06:04 -05:00
Lioncash
d8da9a2afd
applets/error: Use aliases for callbacks
2022-12-05 19:06:04 -05:00
Lioncash
a84676c2aa
applets/profile_select: Use aliases for callbacks
...
Deduplicates callback definitions and situates it in one place.
2022-12-05 19:06:04 -05:00
Lioncash
e26c86a6e7
applets/web_browser: Use aliases for callbacks
...
Deduplicates a lot of long callback declarations
2022-12-05 19:06:04 -05:00
Lioncash
9bbb77637e
applets/software_keyboard: Use aliases for callbacks
...
Deduplicates really long std::function declarations to make the
interface nicer to read.
2022-12-05 19:06:01 -05:00
Lioncash
e4a16f50ef
emulated_controller: Remove unused parameter in GetMappedDevices()
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This isn't used, so it can be removed to make the function a little
nicer.
2022-12-05 18:27:18 -05:00
liamwhite
3b19f741bd
Merge pull request #6833 from abouvier/unbundle
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cmake: prefer system libraries
2022-12-05 12:26:09 -05:00
liamwhite
522e7c5663
Merge pull request #9273 from ameerj/per-game-profile
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Configuration: Add per-game input profiles
2022-12-04 13:38:01 -05:00
Alexandre Bouvier
8e17b5469f
cmake: prefer system libraries
2022-12-04 17:09:25 +01:00
bunnei
f77cc6c412
Merge pull request #9344 from liamwhite/null
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video_core: add null backend
2022-12-03 11:23:25 -08:00
liamwhite
75e16547f8
Merge pull request #9300 from ameerj/pch
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CMake: Use precompiled headers to improve compile times
2022-12-03 14:10:06 -05:00
liamwhite
22aff09b33
Merge pull request #9289 from liamwhite/fruit-company
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general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
Matías Locatti
c043ba8467
Merge pull request #9303 from liamwhite/new-vulkan-init
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Vulkan: update initialization
2022-12-02 18:32:54 -03:00
Liam
6072b22a0b
core: add option to break on unmapped access
2022-12-02 08:25:45 -05:00
ameerj
5b5612c1cc
CMake: Consolidate common PCH headers
2022-11-30 18:30:30 -05:00
Morph
49219b8a86
Merge pull request #9349 from lat9nq/cmake-322
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CMakeLists: Bump minimum required CMake version to 3.22
2022-11-29 19:41:47 -05:00
ameerj
37bc5118ea
CMake: Use precompiled headers
2022-11-29 18:50:49 -05:00
liamwhite
d6b63239ae
Merge pull request #9308 from lat9nq/from-scratch
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startup_checks: Use Windows flow for *nix
2022-11-29 18:45:39 -05:00
liamwhite
cafca891ea
Merge pull request #9322 from german77/pump_events
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input_common: Pump SDL events from main thread
2022-11-29 18:45:25 -05:00
lat9nq
0941ae0b61
CMake: Directly link to SDL2-static when appropriate
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Trying to be lazy and alias SDL2 to SDL2-static causes issues in later
versions of CMake. Just use the same condition to tell which one to use.
2022-11-28 23:21:14 -05:00
Liam
89dd7dc180
video_core: add null backend
2022-11-28 19:49:09 -05:00
ameerj
4cbbf590e3
configure_input_player: Fix profile saving when using handheld controller type
2022-11-28 19:22:18 -05:00
ameerj
3de05726eb
config: Custom profile detection fixes
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Also only reads/writes applicable configs for the custom profiles.
2022-11-28 19:22:18 -05:00
ameerj
b1b20ad84a
configure_input_per_game: Allow configuring all 8 players
2022-11-28 19:22:18 -05:00
Lioncash
e96f55b6e2
yuzu/main: Merge variable declaration into ifdef
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This is only used in the non-Windows path.
2022-11-28 08:40:41 -05:00
liamwhite
6b64557ad6
Merge pull request #8829 from Docteh/qt6_0002
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CMake: rework for Qt6 support
2022-11-27 17:56:22 -05:00
Liam
2956a33463
Vulkan: update initialization
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Co-authored-by: bylaws <bylaws@users.noreply.github.com>
2022-11-27 14:58:28 -05:00
german77
7d8095d944
input_common: Pump sdl events from main thread
2022-11-27 11:09:40 -06:00
bunnei
3ab8d9ac7c
Merge pull request #9276 from goldenx86/fsrSlider
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FSR Sharpening Slider
2022-11-27 00:13:15 -08:00
Matías Locatti
972bd6cb54
Sharpness instead of Sharpening
2022-11-26 02:14:10 -03:00
lat9nq
19a640286c
configure_graphics: Implement custom FSR Sharpening setting
2022-11-25 22:42:54 -05:00
Kyle Kienapfel
a75542ad2d
CMake: rework for Qt6 support
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This PR rearranges things in the CMake system to make compiling with Qt6 possible
1. Camera API has changed in Qt6, so the camera feature is disabled
2. A previous fix involving QLocale is now version gated.
3. QRegExp replaced with QRegularExpression, see #5343
4. Qt6_LOCATION option added to specify a location to search for Qt6
(see examples below)
5. windeployqt is used to copy Qt6 files into the build directory on Windows
Notes for Arch Linux
Arch install happened to have qt6-base qt6-declarative qt6-translations installed
mkdir build && cd build
cmake .. -GNinja -DYUZU_USE_BUNDLED_VCPKG=ON -DYUZU_TESTS=OFF -DENABLE_QT6=YES -DYUZU_USE_BUNDLED_QT=NO
Windows (MSVC)
Qt wants users to download precompiled libraries via an online installer,
it is worth noting that the GPL/LGPL takes precendence over any ...
In the Qt Maintenance tool, under a version, such as 6.3.1
Select "MSVC 2019 64-bit"
Under Additional Libraries Qt Multimedia may be of use for Camera support
For the Web Applet I had to select the following:
PDF Positioning WebChannel WebEngine
mkdir build && cd build
cmake -G "Visual Studio 16 2019" -DQt6_LOCATION=C:/Qt/6.4.0/msvc2019_64/ \
-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=YES -DYUZU_USE_BUNDLED_QT=NO \
-DENABLE_QT_TRANSLATION=YES -DENABLE_QT6=YES ..
Some numbers for reference (msvc2019_64)
Qt5 (slimmed down) 508 MB
Qt5.15.2 all in 929 MB
Qt6.3.1 1.71 GB
Qt6.3.2 1.73 GB
Qt6.4.0-beta3 1.83 GB
Qt6.4.0 1.67 GB
2022-11-24 06:28:42 -08:00
Matías Locatti
f209e976f4
FSR Sharpening Slider part 1 - only a global slider
2022-11-24 04:22:13 -05:00
lat9nq
35319ca3a5
startup_checks: Use fmt::print, fix exec error handling
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Uses fmt::print opposed to std::fprintf for error printing.
Call exit instead of returning to caller to prevent a like issue the
previous commit was trying to solve.
Removes unneeded comment.
Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
Co-authored-by: Lioncash <mathew1800@gmail.com>
2022-11-23 21:59:24 -05:00