tech4me
ba2972bc64
Shaders: Added decodings for IADD3 instructions
2018-08-23 15:46:59 -04:00
Zach Hilman
06487c2c8d
hex_util: Replace logic_errors with LOG_CRITICAL
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Makes it so malformed hex strings do not crash the entire program.
2018-08-23 14:44:51 -04:00
Zach Hilman
67fa51ea2f
qt: Add filename and title id to window title while running
2018-08-23 14:12:56 -04:00
David Marcec
78b109d195
Addressed plu TTF changes
2018-08-24 02:18:04 +10:00
bunnei
0dce6d7008
Merge pull request #1160 from bunnei/surface-reserve
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gl_rasterizer_cache: Several improvements
2018-08-23 12:04:37 -04:00
Zach Hilman
ccfd176382
key_manager: Eliminate indexed for loop
2018-08-23 11:53:30 -04:00
Zach Hilman
119ab308b5
key_manager: Create keys dir if it dosen't exist
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On call to WriteKeyToFile, so that the autogenerated file can be written.
2018-08-23 11:53:30 -04:00
Zach Hilman
a7e8d10969
file_sys: Cut down on includes and copies
2018-08-23 11:53:30 -04:00
Zach Hilman
42dc856ce1
crypto: Eliminate magic constants
2018-08-23 11:53:30 -04:00
Zach Hilman
61a5b56abd
key_manager: Add support for autogenerated keys
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Stored in a separate file than manual keys.
2018-08-23 11:53:30 -04:00
Zach Hilman
f26fc64cb4
key_manager: Add support for KEK and SD seed derivation
2018-08-23 11:53:30 -04:00
Zach Hilman
cde665c565
key_manager: Switch to boost flat_map for keys
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Should make key gets marginally faster.
2018-08-23 11:53:30 -04:00
Zach Hilman
60b7a3b904
game_list: Add SD registration loading to game list
2018-08-23 11:53:30 -04:00
Zach Hilman
ab44192ab0
file_sys: Implement NAX containers
2018-08-23 11:53:30 -04:00
Zach Hilman
8b52d6682a
registration: Add GetEntryUnparsed methods
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Returns the file before calling parser on it.
2018-08-23 11:53:30 -04:00
Zach Hilman
13524578b6
sdmc_factory: Add SDMC RegisteredCache getter
2018-08-23 11:53:30 -04:00
Zach Hilman
4112dd6b4e
qt: Make default row data title name and title id
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Helps with installed games by making the title not a hexadecimal id string, instead the name.
2018-08-23 11:53:30 -04:00
Zach Hilman
bf33f80fae
vfs: Add GetOrCreateDirectoryRelative method
2018-08-23 11:52:44 -04:00
Zach Hilman
ef3768f323
filesystem: Add CreateFactories methods to fs
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Allows frontend to create registration caches for use before a game has booted.
2018-08-23 11:52:44 -04:00
Zach Hilman
410062031b
filesystem: Add logging to registration getters
2018-08-23 11:52:44 -04:00
Zach Hilman
b247e0cab0
loader: Add new NAX-specific errors and messages
2018-08-23 11:52:44 -04:00
Zach Hilman
2164702cf7
nax: Add AppLoader_NAX and update loader to support it
2018-08-23 11:52:44 -04:00
Zach Hilman
c4845df3d4
xts_encryption_layer: Implement XTSEncryptionLayer
2018-08-23 11:52:44 -04:00
Zach Hilman
10e5356e9a
aes_util: Make XTSTranscode stricter about sizes
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XTS with Nintendo Tweak will fail mysteriously if the sector size is not 0x4000. Upgrade the critical log to an assert to prevent undefined behavior.
2018-08-23 11:52:44 -04:00
Zach Hilman
6dd369ab88
ctr_encryption_layer: Fix bug when transcoding small data
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Fixes a bug where data lengths of less than size 0x10 will fail or have misleading return values.
2018-08-23 11:52:44 -04:00
Zach Hilman
a9dc5a3c10
xci: Fix error masking issue
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Prevents NCA-related errors from being masked into MissingProgramNCA or MissingKeyFile
2018-08-23 11:52:44 -04:00
bunnei
d65f079cc1
gl_rasterizer_cache: Blit when possible on RecreateSurface.
2018-08-23 11:27:01 -04:00
bunnei
fee8bdd90c
gl_rasterizer_cache: Reserve surfaces that have already been created for later use.
2018-08-23 11:27:01 -04:00
bunnei
fde2017a3f
gl_rasterizer_cache: Remove assert for RecreateSurface type.
2018-08-23 11:27:00 -04:00
bunnei
ebf5768340
gl_rasterizer_cache: Implement compressed texture copies.
2018-08-23 11:27:00 -04:00
bunnei
a4ac3bed6c
gl_rasterizer: Implement stencil test.
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- Used by Splatoon 2.
2018-08-23 11:08:49 -04:00
bunnei
da3da6be90
gl_rasterizer: Implement partial color clear and stencil clear.
2018-08-23 11:08:48 -04:00
bunnei
2a472ff54d
maxwell_3d: Update to include additional stencil registers.
2018-08-23 11:08:47 -04:00
bunnei
c4ed0b16b1
gl_state: Update to handle stencil front/back face separately.
2018-08-23 11:08:46 -04:00
bunnei
c7f2fb2151
Merge pull request #1157 from lioncash/vec
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gl_shader_gen: Use a std::vector to represent program code instead of std::array
2018-08-23 02:19:00 -04:00
bunnei
232b0d9d2a
Merge pull request #1156 from Lakumakkara/lop3
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gl_shader_decompiler: Implement LOP3
2018-08-23 02:16:49 -04:00
David Marcec
eccc77a8c8
Added SharedFonts loading via TTF
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By having the following TTF files in your yuzu sysdata directory. You can load sharedfonts via TTF files.
FontStandard.ttf
FontChineseSimplified.ttf
FontExtendedChineseSimplified.ttf
FontChineseTraditional.ttf
FontKorean.ttf
FontNintendoExtended.ttf
FontNintendoExtended2.ttf
2018-08-23 14:42:06 +10:00
literalmente-game
74e08b4800
Swap "Plus" with "Minus" on the controller GUI ( #1150 )
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* Swap "Plus" with "Minus" on the controller GUI
Major fix /s
2018-08-22 18:47:07 -06:00
bunnei
c5ea6db02d
Merge pull request #1137 from lioncash/namespace
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renderer_opengl: Namespace OpenGL code
2018-08-22 18:14:48 -04:00
Lioncash
12ba80a86c
gl_shader_gen: Make ShaderSetup's constructor explicit
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Prevents implicit conversions.
2018-08-22 17:04:44 -04:00
Lioncash
1fd979f50a
gl_shader_gen: Use a std::vector to represent program code instead of std::array
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While convenient as a std::array, it's also quite a large set of data as
well (32KB). It being an array also means data cannot be std::moved. Any
situation where the code is being set or relocated means that a full
copy of that 32KB data must be done.
If we use a std::vector we do need to allocate on the heap, however, it
does allow us to std::move the data we have within the std::vector into
another std::vector instance, eliminating the need to always copy the
program data (as std::move in this case would just transfer the pointers
and bare necessities over to the new vector instance).
2018-08-22 17:04:44 -04:00
Laku
b2ca8089ce
more fixes
2018-08-23 00:01:40 +03:00
Laku
e70a3c5a5d
fixes
2018-08-22 21:33:32 +03:00
Lioncash
dd35b4b18a
renderer_opengl: Namespace OpenGL code
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Namespaces all OpenGL code under the OpenGL namespace.
Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.
2018-08-22 06:14:47 -04:00
Laku
4877e6c2f6
remove debug logging
2018-08-22 11:45:28 +03:00
Laku
8e8326595f
implement lop3
2018-08-22 10:09:44 +03:00
tech4me
8ce02d85e9
config: Fixed icon size get set to 0
2018-08-21 22:36:29 -07:00
bunnei
b38d67d940
Merge pull request #1136 from tech4me/master
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qt/main: Port part of citra(#3411 ), open savedata works
2018-08-22 01:30:08 -04:00
bunnei
cea627b0fc
Merge pull request #840 from FearlessTobi/port-3353
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Port #3353 from Citra: "citra-qt: Add customizable speed limit target "
2018-08-22 01:19:50 -04:00
bunnei
5abf71fe65
Merge pull request #1154 from OatmealDome/topology-lines
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maxwell_to_gl: Implement PrimitiveTopology::Lines
2018-08-22 01:08:34 -04:00
bunnei
eef0c93643
Merge pull request #1141 from FearlessTobi/port-3902
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Port #3902 from Citra: "Add restart hotkey & menu option"
2018-08-22 01:07:59 -04:00
bunnei
125d7122ac
Merge pull request #1124 from Subv/logic_ops
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GPU: Implemented logic ops.
2018-08-22 01:05:25 -04:00
OatmealDome
ad1220e1b3
maxwell_to_gl: Implement PrimitiveTopology::Lines
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Used by Splatoon 2's debug menu.
2018-08-22 01:01:06 -04:00
bunnei
92b85fad70
Merge pull request #1147 from lioncash/warn
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logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance
2018-08-22 00:37:59 -04:00
bunnei
cb8b371570
Merge pull request #1151 from bunnei/revert-4a2ee191
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Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS …"
2018-08-22 00:37:30 -04:00
David Marcec
15cc34b93e
Added missing include for pl:u
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Should fix any compile errors
2018-08-22 12:39:52 +10:00
David
99fc32428a
PL:U Added BFTTF loading(Loading from System NAND dumps) ( #1088 )
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* Added bfttf loading
We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now.
* Addressed plu fixups
* Style changes for plu
* Fixed logic error for plu and added more error checks.
2018-08-21 21:31:49 -04:00
bunnei
d63b1d21f1
Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions."
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- This reverts commit 3ef4b3d4b4
.
- This commit had broken a lot of games. We really should do a full implementation of this in one change.
2018-08-21 20:07:40 -04:00
bunnei
ac68c8a605
Merge pull request #1145 from lioncash/fwd-decl
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vfs: Replace mode.h include with forward declarations where applicable
2018-08-21 18:00:28 -04:00
bunnei
c2695aa2eb
Merge pull request #1146 from lioncash/am
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am: Utilize std::array within PopLaunchParameter()
2018-08-21 18:00:06 -04:00
bunnei
16b83fac9b
Merge pull request #1148 from lioncash/audio-warn
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audio_core/filter: Add explicit cast to assignment in Process()
2018-08-21 17:04:53 -04:00
Lioncash
a0e2bd85a5
shader_bytecode: Parenthesize conditional expression within GetTextureType()
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Resolves a -Wlogical-op-parentheses warning.
2018-08-21 15:08:35 -04:00
Lioncash
29ac15d1b8
vfs: Replace mode.h include with forward declarations where applicable
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Avoids the need to rebuild these source files if the mode header
changes.
2018-08-21 15:06:42 -04:00
Lioncash
0057a47e41
audio_core/filter: Add explicit cast to assignment in Process()
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Previously this would cause warnings about implicit conversions to s16
from a double
2018-08-21 12:32:37 -04:00
Lioncash
5a53d75313
logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance
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The previous form of initializing done here is a C-ism, an empty set of
braces is sufficient for initializing (and doesn't potentially cause
missing brace warnings, given the first member of the struct is a COORD
struct).
2018-08-21 11:31:05 -04:00
Lioncash
8dd9cb98ce
am: Utilize std::array within PopLaunchParameter()
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Gets rid of the potential for C array-to-pointer decay, and also makes
pointer arithmetic to get the end of the copy range unnecessary. We can
just use std::array's begin() and end() member functions.
2018-08-21 11:03:14 -04:00
bunnei
c95c4442e9
Merge pull request #1143 from lioncash/inc
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sdmc_factory: Remove unnecessary core include
2018-08-21 10:22:29 -04:00
bunnei
37f2ec6fc2
Merge pull request #1139 from lioncash/bitfield
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bit_field: Convert ToBool() into explicit operator bool
2018-08-21 10:21:19 -04:00
bunnei
624239ed6b
Merge pull request #1140 from FearlessTobi/port-4056
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Port #4056 from Citra: "Add Clear Recent Files menu action"
2018-08-21 10:20:56 -04:00
MerryMage
3f4fb4b037
perf_stats: Change MAX_LAG_TIME_US to an appropriate value
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25us is far too small, and would result in std::this_thread::sleep_for
being called with this as a maximum value. This means that a guest
application that produces frames instantly would only be limited to
40 kHz.
25ms is a more appropriate value, as it allows for a 60 Hz refresh
rate while providing enough slack in the negative region.
2018-08-21 14:50:50 +01:00
Lioncash
bfb28c5b3f
sdmc_factory: Remove unnecessary core include
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This doesn't require the central core header to be included, it just
needs the vfs headers.
2018-08-21 07:54:29 -04:00
fearlessTobi
f2d5b100c2
Port #3902 from Citra: "Add restart hotkey & menu option"
2018-08-21 13:24:55 +02:00
fearlessTobi
6923ecee3a
Port #4056 from Citra: "Add Clear Recent Files menu action"
2018-08-21 13:12:45 +02:00
Lioncash
36090521ce
bit_field: Convert ToBool() into explicit operator bool
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Gets rid of a TODO that is long overdue.
2018-08-21 06:39:45 -04:00
tech4me
cc71832b19
qt/main: Port part of citra( #3411 ), open savedata works
2018-08-21 02:04:33 -07:00
bunnei
bf89a99839
Merge pull request #1123 from lioncash/screen
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rasterizer_interface: Remove renderer-specific ScreenInfo type from AccelerateDraw() in RasterizerInterface
2018-08-21 01:18:34 -04:00
bunnei
79243b6fa0
Merge pull request #1129 from lioncash/header
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romfs_factory, service/filesystem: Use forward declarations where applicable
2018-08-21 01:18:04 -04:00
bunnei
b0f7713fce
Merge pull request #1132 from Subv/gl_FragDepth
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Shaders: Implement depth writing in fragment shaders.
2018-08-21 01:17:53 -04:00
bunnei
8c9abe1d41
Merge pull request #1134 from lioncash/log
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renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
2018-08-21 01:17:31 -04:00
bunnei
ca58929eb0
Merge pull request #1121 from Subv/tex_reinterpret
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Rasterizer: Use PBOs to reinterpret texture formats when games re-use the same memory.
2018-08-21 01:06:40 -04:00
Lioncash
523e4be02c
renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
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LOG_TRACE is only enabled on debug builds which can be quite slow when
trying to debug graphics issues. Instead we can log the messages to the
debug log, which is available on both release and debug builds.
2018-08-21 00:23:09 -04:00
bunnei
fde3b1b6f2
Merge pull request #1133 from lioncash/guard
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gl_stream_buffer: Add missing header guard
2018-08-20 23:37:55 -04:00
Lioncash
477eee3993
service/filesystem: Use forward declarations where applicable
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Avoids the need to rebuild multiple source files if the filesystem code
headers change.
This also gets rid of a few instances of indirect inclusions being
relied upon
2018-08-20 23:28:46 -04:00
Lioncash
93a4097e9d
gl_stream_buffer: Add missing header guard
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Prevents potential compilation errors from occuring due to multiple
inclusions
2018-08-20 23:25:08 -04:00
Subv
e3bddf8137
Shaders: Implement depth writing in fragment shaders.
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We'll write <last color output reg + 2> to gl_FragDepth.
2018-08-20 21:57:56 -05:00
bunnei
c4ce7e456a
Merge pull request #1126 from lioncash/telem
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telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId()
2018-08-20 22:15:56 -04:00
bunnei
e33452f7e8
Merge pull request #1131 from bunnei/impl-tex3d-texcube
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gl_shader_decompiler: Implement TextureCube/Texture3D for TEX/TEXS.
2018-08-20 22:15:18 -04:00
bunnei
5aaee2ff8d
Merge pull request #1106 from Subv/multiple_rendertargets
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Shaders: Write all the enabled color outputs when a fragment shader exits.
2018-08-20 21:56:06 -04:00
bunnei
2ae88feea7
shader_bytecode: Replace some UNIMPLEMENTED logs.
2018-08-20 21:53:49 -04:00
bunnei
16db8b9d9f
gl_shader_decompiler: Implement Texture3D for TEXS.
2018-08-20 21:53:18 -04:00
bunnei
948002635f
gl_shader_decompiler: Implement TextureCube for TEX.
2018-08-20 21:53:00 -04:00
bunnei
ea99819f37
Merge pull request #1130 from Subv/tex_2d
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Shaders: Fixed texture coordinates in TEX with Texture2D
2018-08-20 21:49:47 -04:00
Subv
eac3cf301c
Shaders: Fixed the coords in TEX with Texture2D.
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The X and Y coordinates should be in gpr8 and gpr8+1, respectively.
This fixes the cutscene rendering in Sonic Mania.
2018-08-20 20:45:46 -05:00
Subv
fc5b489b0f
Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction.
2018-08-20 20:44:56 -05:00
bunnei
19b05c3f55
Merge pull request #1122 from lioncash/acc
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acc/profile_manager: General cleanup
2018-08-20 20:54:34 -04:00
Lioncash
96463d0a55
romfs_factory: Remove unnecessary includes and use forward declarations where applicable
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Avoids the need to rebuild whatever includes the romfs factory header if
the loader header ever changes. We also don't need to include the main
core header. We can instead include the headers we specifically need.
2018-08-20 20:27:00 -04:00
bunnei
dd70ddad7e
Merge pull request #1095 from DarkLordZach/sysarchives
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filesystem: Add support for loading of system archives
2018-08-20 20:17:57 -04:00
Lioncash
b5fb246a99
telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId()
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Given these functions aren't intended to be used frequently, there's no
need to keep the std::string instances allocated for the whole lifetime
of the program. It's just a waste of memory.
2018-08-20 20:06:25 -04:00
Lioncash
609cb04f3f
acc: Replace profile_manager include with a forward declaration
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This is only used in a shared_ptr, so we can forward declare it.
2018-08-20 19:48:57 -04:00
Lioncash
eb88fedc5d
acc: Simplify WriteBuffer call within LoadImage()
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We have an overload of WriteBuffer that accepts containers that satisfy
the ContiguousContainer concept, which std::array does, so we only need
to pass in the array itself.
2018-08-20 19:48:57 -04:00
Lioncash
f5b132676f
acc: Correct IProfile's constructor initializer list order
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Arranges them in the order the members would be initialized
2018-08-20 19:48:57 -04:00
Lioncash
0fcdf37917
acc: Remove unused DEFAULT_USER_ID
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This is no longer used, so it can be removed.
2018-08-20 19:48:57 -04:00
Lioncash
350f6e0aa4
profile_manager: Use INVALID_UUID in the initializer of last_opened_user
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Makes it a little bit more self-documenting.
2018-08-20 19:48:57 -04:00
Lioncash
9d8f19d7bf
profile_manager: Remove unnecessary memcpy in GetProfileBaseAndData()
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Given the source and destination types are the same std::array type, we
can simply use regular assignment to perform the same behavior.
2018-08-20 19:48:57 -04:00
Lioncash
38cd4e9c61
profile_manager: Use type aliases for username data, profile data, and user arrays
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Avoids the need to repeatedly specify the whole array type in multiple
places.
2018-08-20 19:48:57 -04:00
Lioncash
f9a26d468c
profile_manager: Take ProfileInfo by const reference where applicable
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ProfileInfo is quite a large struct in terms of data, and we don't need
to perform a copy in these instances, so we can just pass constant
references instead.
2018-08-20 19:48:57 -04:00
Lioncash
1277556c69
profile_manager: Make array parameter to CreateNewUser a const reference
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This doesn't modify the passed in array, so this can be a const
reference.
2018-08-20 19:48:57 -04:00
Lioncash
dfdf4a46fe
profile_manager: Remove unnecessary static
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This can just be constexpr like the others
2018-08-20 19:48:57 -04:00
Lioncash
69dd37d874
profile_manager: Simplify UUID's two param constructor, operator==, and operator bool
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We can use the constructor initializer list and just compare the
contained u128's together instead of comparing each element
individually. Ditto for comparing against an invalid UUID.
2018-08-20 19:48:57 -04:00
Lioncash
f13a66b963
profile_manager: Move UUID generation function to the cpp file
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This avoids needing to dump the contents of <random> into other files
that include the profile manager header.
2018-08-20 19:48:53 -04:00
Subv
2b9eee4d1e
GPU: Implemented the logic op functionality of the GPU.
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This will ASSERT if blending is enabled at the same time as logic ops.
2018-08-20 18:44:47 -05:00
bunnei
b1d238bbb8
Merge pull request #1064 from lioncash/telemetry
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common/telemetry: Migrate core-independent info gathering to common
2018-08-20 19:43:17 -04:00
Subv
f24ab6d9e6
GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending.
2018-08-20 18:43:11 -05:00
Lioncash
46ef072cf9
rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature
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This is an OpenGL renderer-specific data type. Given that, this type
shouldn't be used within the base interface for the rasterizer. Instead,
we can pass this information to the rasterizer via reference.
2018-08-20 19:43:05 -04:00
Subv
6bcdf37d4f
GPU: Added registers for the logicop functionality.
2018-08-20 18:42:36 -05:00
Lioncash
bc16f7f3cc
renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves
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Given we use a base-class type within the renderer for the rasterizer
(RasterizerInterface), we want to allow renderers to perform more
complex initialization if they need to do such a thing. This makes it
important to reserve type information.
Given the OpenGL renderer is quite simple settings-wise, this is just a
simple shuffling of the initialization code. For something like Vulkan
however this might involve doing something like:
// Initialize and call rasterizer-specific function that requires
// the full type of the instance created.
auto raster = std::make_unique<VulkanRasterizer>(some, params);
raster->CallSomeVulkanRasterizerSpecificFunction();
// Assign to base class variable
rasterizer = std::move(raster)
2018-08-20 19:28:00 -04:00
fearlessTobi
ba8ff096fd
Port #3353 from Citra
2018-08-21 01:14:06 +02:00
Subv
7784ce1854
Shaders: Write all the enabled color outputs when a fragment shader exits.
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We were only writing to the first render target before.
Note that this is only the GLSL side of the implementation, supporting multiple render targets requires more changes in the OpenGL renderer.
Dual Source blending is not implemented and stuff that uses it might not work at all.
2018-08-20 17:31:25 -05:00
Zach Hilman
e8cb6f5c9b
registration: Add Data_Unknown5 NCAContentType
2018-08-20 17:34:18 -04:00
Lioncash
9e9a4bb3a7
profile_manager: Remove unnecessary std::move in AddToProfiles() and CreateNewUser()
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Moving a const reference isn't possible, so this just results in a copy
(and given ProfileInfo is composed of trivial types and aggregates, a
move wouldn't really do anything).
2018-08-20 17:18:31 -04:00
Subv
d7c68fbb12
Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format.
2018-08-20 15:20:35 -05:00
Subv
3fe77be392
Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer.
2018-08-20 15:20:35 -05:00
bunnei
028d90eb79
Merge pull request #1104 from Subv/instanced_arrays
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GLRasterizer: Implemented instanced vertex arrays.
2018-08-20 14:32:50 -04:00
bunnei
296e57fa0e
Merge pull request #1115 from Subv/texs_mask
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Shaders/TEXS: Write to the correct output register when swizzling.
2018-08-20 14:31:33 -04:00
bunnei
b20ed93884
Merge pull request #1112 from Subv/sampler_types
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Shaders: Use the correct shader type when sampling textures.
2018-08-20 14:30:45 -04:00
bunnei
185b35bfcd
Merge pull request #1117 from ogniK5377/CheckFreeCommunicationPermission
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Added CheckFreeCommunicationPermission
2018-08-20 11:00:26 -04:00
bunnei
943771e703
Merge pull request #1017 from ogniK5377/better-account
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New account backend to allow for future extended support
2018-08-20 10:59:15 -04:00
bunnei
ce4b77bd7d
Merge pull request #1120 from ogniK5377/rgba8-uint
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Implemented RGBA8_UINT
2018-08-20 10:54:51 -04:00
David Marcec
23d45715dc
Implemented RGBA8_UINT
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Needed by kirby
2018-08-20 22:26:54 +10:00
Lioncash
ffd60ee476
game_list: Avoid uninitialized variables when retrieving program ID
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Avoids potentially leaving this variable uninitialized based off the
loader failing to retrieve the ID value.
2018-08-20 04:23:05 -04:00
David Marcec
8a88110060
Added CheckFreeCommunicationPermission
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This fixes save files not loading in splatoon 2
2018-08-20 18:14:49 +10:00
Subv
6cf719a4ab
Shaders/TEXS: Fixed the component mask in the TEXS instruction.
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Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
2018-08-19 17:09:40 -05:00
bunnei
51ddb130c5
Merge pull request #1089 from Subv/neg_bits
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Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
2018-08-19 17:01:48 -04:00
bunnei
9b17486be6
Merge pull request #1105 from Subv/convert_neg
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Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.
2018-08-19 17:01:20 -04:00
bunnei
0a1d4fbc5c
Merge pull request #1113 from Subv/texs_mask
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Shaders/TEXS: Fixed the component mask in the TEXS instruction.
2018-08-19 17:00:59 -04:00
Subv
f7edbcd7a3
Shaders/TEXS: Fixed the component mask in the TEXS instruction.
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Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
2018-08-19 14:00:12 -05:00
bunnei
b0eb580931
Merge pull request #1102 from ogniK5377/mirror-clamp-edge
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Added WrapMode MirrorOnceClampToEdge
2018-08-19 13:59:41 -04:00
bunnei
85da529f15
Merge pull request #1101 from Subv/ssy_stack
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Shaders: Implemented a stack for the SSY/SYNC instructions.
2018-08-19 13:58:45 -04:00
Subv
7fb406c3fc
Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather.
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It is unknown how TLD4S determines the sampler type, more research is needed.
2018-08-19 12:57:58 -05:00
Subv
3ef4b3d4b4
Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions.
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Different sampler types have their parameters in different registers.
2018-08-19 12:57:54 -05:00
Subv
73b937b190
Shader: Added bitfields for the texture type of the various sampling instructions.
2018-08-19 12:57:51 -05:00
Subv
656758fd81
Shaders: Added decodings for TLD4 and TLD4S
2018-08-19 12:57:08 -05:00
bunnei
29d4f8c2dd
Merge pull request #1109 from Subv/ldg_decode
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Shaders: Added decodings for the LDG and STG instructions.
2018-08-19 13:31:19 -04:00
bunnei
9baf5de90c
Merge pull request #1108 from Subv/front_facing
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Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
2018-08-19 13:21:14 -04:00
Subv
1b92ae136f
Shaders: Added decodings for the LDG and STG instructions.
2018-08-19 00:46:34 -05:00
Subv
731701a2d2
Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
2018-08-19 00:14:34 -05:00
David Marcec
706fc5d2d6
Added check to see if ARB_texture_mirror_clamp_to_edge is supported
2018-08-19 12:00:33 +10:00
Zach Hilman
27da7bc9da
filesystem: Add support for loading of system archives
2018-08-18 21:28:23 -04:00
Subv
9b1c49a9cf
Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.
2018-08-18 14:48:05 -05:00
Subv
e0f66c1fbf
GLRasterizer: Implemented instanced vertex arrays.
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Before each draw call, for every enabled vertex array configured as instanced, we take the current instance id and divide it by its configured divisor, then we multiply that by the corresponding stride and increment the start address by the resulting amount. This way we can simulate the vertex array being incremented once per instance without actually using OpenGL's instancing functions.
2018-08-18 14:42:26 -05:00
Subv
8335b2f115
Shader: Implemented the predicate and mode arguments of LOP.
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The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)).
This is used by Super Mario Odyssey.
2018-08-18 14:36:37 -05:00
David Marcec
71cc482bbd
Added WrapMode MirrorOnceClampToEdge
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Used by splatoon 2
2018-08-19 02:26:50 +10:00
Subv
ff358d97e8
Shaders: Implemented a stack for the SSY/SYNC instructions.
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The SSY instruction pushes an address into the stack, and the SYNC instruction pops it. The current stack depth is 20, we should figure out if this is enough or not.
2018-08-18 10:48:12 -05:00
Subv
2e95ba2e9c
Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
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We should definitely audit our shader generator for more errors like this.
2018-08-18 10:22:42 -05:00
David Marcec
63dff47e22
Added predcondition GreaterThanWithNan
2018-08-18 17:49:59 +10:00
bunnei
504cff2b7a
Merge pull request #1096 from bunnei/supported-blits
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gl_rasterizer_cache: Remove asserts for supported blits.
2018-08-17 22:41:53 -04:00
bunnei
804aebf7c7
Merge pull request #1097 from bunnei/gl-critical
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renderer_opengl: Treat OpenGL errors as critical.
2018-08-17 10:39:13 -04:00
greggameplayer
2003771789
Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension ( #1059 )
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* Used by Mario Tennis Aces
2018-08-17 00:23:08 -04:00
bunnei
f246fd778d
Merge pull request #1090 from lioncash/ctor-assign
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core: Delete System copy/move constructors and assignment operators
2018-08-17 00:19:55 -04:00
bunnei
1db7839f11
Merge pull request #1091 from lioncash/warning
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qt/main: Get rid of compilation warnings
2018-08-17 00:19:05 -04:00
bunnei
224be09d66
Merge pull request #1093 from greggameplayer/GetDefaultDisplayResolutionChangeEvent
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Implement GetDefaultDisplayResolutionChangeEvent
2018-08-17 00:18:35 -04:00
bunnei
e341d868ee
gl_rasterizer_cache: Remove asserts for supported blits.
2018-08-17 00:10:08 -04:00
bunnei
da7226442f
renderer_opengl: Treat OpenGL errors as critical.
2018-08-17 00:09:27 -04:00
bunnei
727136a9c9
Merge pull request #1019 from Subv/vertex_divisor
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Rasterizer: Manually implemented instanced rendering.
2018-08-17 00:07:06 -04:00
bunnei
0d9b3e425e
Merge pull request #1087 from MerryMage/dynarmic
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dynarmic: Update to 550d662
2018-08-16 18:07:11 -04:00
bunnei
ce56b8e1fa
Merge pull request #1084 from bunnei/depth
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gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.
2018-08-16 18:06:51 -04:00
greggameplayer
cef35e7c9c
correct coding style
2018-08-16 23:46:06 +02:00
greggameplayer
928e78dced
Implement GetDefaultDisplayResolutionChangeEvent
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Require by Toki Tori and Toki Tori 2+
2018-08-16 23:25:54 +02:00
bunnei
3fd78f4d24
Merge pull request #1085 from lioncash/namespace
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common: Namespace hex_util.h/.cpp
2018-08-16 11:54:42 -04:00
Lioncash
9791f0d590
qt/main: Unindent code in OnMenuInstallToNAND()
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We can change this into an early-return if the filename is empty.
There's no need to include all of the code within the if statement.
2018-08-16 10:37:58 -04:00
Lioncash
2a3d7128d1
qt/main: Make installation dialog text within OnMenuInstallToNAND() translatable
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This is user-facing text, so it should be marked as translatable by Qt.
2018-08-16 10:36:42 -04:00
Lioncash
aac807fd3a
qt/main: Get rid of compilation warnings
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Gets rid of truncation warnings about conversion to int. While we're at
it, we can also de-hardcode the buffer size being used.
2018-08-16 10:28:06 -04:00
Lioncash
a0ce6de913
core: Delete System copy/move constructors and assignment operators
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Prevents potentially making copies or doing silly things by accident
with the System instance, particularly given our current core is
designed (unfortunately) around one instantiable instance.
This will prevent the accidental case of:
auto instance = System::Instance();
being compiled without warning when it's supposed to be:
auto& instance = System::Instance();
2018-08-16 10:21:14 -04:00
MerryMage
94329038b6
dynarmic: Update to 550d662
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550d662 load_store_exclusive: Define s == t state to be Constraint_NONE
0b69381 A64/translate: Allow for unpredictable behaviour to be defined
6d236d4 system: Implement MRS CNTFRQ_EL0
6cbb6fb A32/testenv: Add missing headers
6729328 externals: Update xbyak to v5.67
1812bd2 Squashed 'externals/xbyak/' changes from 2794cde7..671fc805
9a95802 externals: Document subtrees
714a840 A64: Implement SQ{ADD, SUB}, and UQ{ADD, SUB}'s vector variants
8cab459 A64: Implement UQADD/UQSUB's scalar variants
18a8151 ir: Add opcodes for unsigned saturating add and subtract
a5660ee x64/reg_alloc: Use type alias for array returned by GetArgumentInfo()
29489b5 ir/value: Use type alias CoprocessorInfo for std::array<u8, 8>
e23ba26 status_register_access: Add support for bits 0 and 1 of mask to MSR
55190bd fuzz_with_unicorn: Split utility functions into fuzz_util
23b049d A32/translate/load_store: Correct detection of writeback
7ec9f15 A32/translate: Add TranslateSingleInstruction
efeecb4 A32/ir_emitter: Bug fix: IREmitter::ExceptionRaised using incorrect opcode
08d1d19 A32/decoders: Split instruction list into include file
2d929cc tests: Refactor unicorn_emu to allow for A32 unicorn
f672368 microinstruction: Improve assert messages
7ebff50 emit_x64_vector: EmitVectorNarrow16: AVX512 implementation
edce230 emit_x64_vector: EmitVectorNarrow32: prefer pblendw to loading constant
2018-08-16 10:12:20 +01:00
bunnei
24a759de4a
Merge pull request #1075 from lioncash/include
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loader/{nca, xci}: Remove unnecessary includes and unused member variables
2018-08-16 00:04:25 -04:00
Lioncash
b39cd70cd4
common: Namespace hex_util.h/.cpp
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It's in the common code, so it should be under the Common namespace like
everything else.
2018-08-15 23:24:00 -04:00
bunnei
c594ec3417
Merge pull request #1005 from DarkLordZach/registered-fmt
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file_sys: Add support for registration format
2018-08-15 23:11:58 -04:00
bunnei
89c3d6a2a3
gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.
2018-08-15 21:24:04 -04:00
bunnei
c00b374e78
Merge pull request #1078 from lioncash/message
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lm: Handle threads and modules within the logger
2018-08-15 18:53:47 -04:00
bunnei
69236e5aff
Merge pull request #1079 from lioncash/fmt
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loader: Make ResultStatus directly compatible with fmt
2018-08-15 18:25:57 -04:00
bunnei
1dd27aff47
Merge pull request #1051 from B3n30/UnscheduleEventThreadsafe
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Core::CoreTiming: add UnscheduleEventThreadsafe
2018-08-15 18:25:30 -04:00
bunnei
cee6a7ab55
Merge pull request #1080 from lioncash/ret
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sm/controller: Correct return value of QueryPointerBufferSize
2018-08-15 18:25:05 -04:00
bunnei
a2fa37b499
Merge pull request #1083 from Subv/conv_neg
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Shaders: Implemented I2F_C and F2I_C, along with the negation bits of the conversion instructions.
2018-08-15 18:24:47 -04:00
bunnei
f96de510ee
Merge pull request #1081 from lioncash/convert
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kernel/server_session: Add IsSession() member function
2018-08-15 13:02:25 -04:00
Subv
91140f6c0a
Shader/Conversion: Implemented the negate bit in F2F and I2I instructions.
2018-08-15 09:27:43 -05:00
Subv
38592a3b5e
Shader/I2F: Implemented the negate I2F_C instruction variant.
2018-08-15 09:25:02 -05:00
Subv
40ecdda19e
Shader/F2I: Implemented the negate bit in the I2F instruction
2018-08-15 09:18:55 -05:00
Subv
5ef447cc0e
Shader/F2I: Implemented the F2I_C instruction variant.
2018-08-15 09:16:35 -05:00
Subv
11c221cc62
Shader/F2I: Implemented the negate bit in the F2I instruction.
2018-08-15 09:15:55 -05:00
bunnei
40f83fee6a
Merge pull request #1077 from bunnei/rgba16u
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gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
2018-08-15 09:25:15 -04:00
Lioncash
aac5792a2b
kernel/server_session: Add IsSession() member function
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Allows querying the inverse of IsDomain() to make things more readable.
This will likely also be usable in the event of implementing
ConvertDomainToSession().
2018-08-15 06:50:50 -04:00
Lioncash
5752454629
sm/controller: Correct return value of QueryPointerBufferSize
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This should be returning a u16 according to Switch Brew.
2018-08-15 06:16:10 -04:00
Lioncash
87d8a9c986
loader: Make ResultStatus directly compatible with fmt
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We can make the enum class type compatible with fmt by providing an
overload of operator<<.
While we're at it, perform proper bounds checking. If something exceeds
the array, it should be a hard fail, because it's, without a doubt, a
programmer error in this case.
2018-08-15 05:52:37 -04:00
Lioncash
0769aa594e
loader/nca: Remove unnecessary includes and member variables
2018-08-15 01:41:40 -04:00
Lioncash
c8e3f98c27
loader/xci: Remove unnecessary includes and member variables
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Many of these aren't necessary and will cause this file to be required
to be recompiled whenever any changes to those files are made, which
lengthens compile times for no reason.
This also removes an unused metadata variable from AppLoader_XCI
2018-08-15 01:41:35 -04:00
Lioncash
b74df62959
lm: Use LOG_DEBUG for printing out trace logs
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Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled
when yuzu is compiled in debug mode. Debug mode is also quite slow, and
so we're potentially throwing away logging messages that can provide
value when trying to boot games.
2018-08-15 01:07:41 -04:00
Lioncash
e0b0f4eece
lm: Handle threads and modules within the logger
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The thread field serves to indicate which thread a log is related to and
provides the length of the thread's name, so we can print that out,
ditto for modules.
Now we can know what threads are potentially spawning off logging
messages (for example Lydie & Suelle bounces between MainThread and
LoadingThread when initializing the game).
2018-08-15 01:05:50 -04:00
bunnei
b1148d269d
gl_rasterizer_cache: Cleanup some PixelFormat names and logging.
2018-08-14 23:31:45 -04:00
Subv
c5284efd4f
Rasterizer: Implemented instanced rendering.
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We keep track of the current instance and update an uniform in the shaders to let them know which instance they are.
Instanced vertex arrays are not yet implemented.
2018-08-14 22:25:07 -05:00
bunnei
8599e1e4fc
gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
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- Used by Breath of the Wild.
2018-08-14 23:18:34 -04:00