Commit Graph

19261 Commits

Author SHA1 Message Date
ada667060a Merge pull request #8715 from Docteh/suzhou
Qt5 work around for suzhou numerals
2022-08-09 10:05:47 -07:00
aae208d07f core/arm: fix build error 2022-08-07 21:39:54 -04:00
01bb5d5c4d Merge pull request #8637 from liamwhite/bad-interrupts
kernel: unlayer CPU interrupt handling
2022-08-07 17:48:55 -07:00
30515b3b27 Merge pull request #8240 from liamwhite/count-cycles
core/arm: re-enable cycle counting
2022-08-07 20:30:57 -04:00
e2123b27e8 yuzu: Fix fmt 9.0.0 issues 2022-08-07 17:02:06 -04:00
9dc8d02acc Merge pull request #8658 from liamwhite/plgp
video_core: differentiate between tiled and untiled framebuffer sizes for unaccelerated blits
2022-08-06 23:00:46 -07:00
0f2fc6335e Merge pull request #8700 from liamwhite/xc3-vk-crash
vk_texture_cache: return VK_NULL_HANDLE for views of null images
2022-08-06 13:11:34 -07:00
ee5b244cdf Merge pull request #8667 from Kelebek1/xc3
[SPIRV] Add missed shader defines
2022-08-06 16:08:32 -04:00
cd5bbf0f04 Controller bugfixes in profile select (#8716)
* Controller bugfixes in profile select, closes #8265

2 fixes for using a controller in profile select dialog.

Pressing 'B' cancels the launch of the game
Using controller to select a profile now correctly sets the index to use for the launch

* Added brackets to if statements as requested.
2022-08-05 10:02:04 -05:00
63673dcf98 Qt5 work around for suzhou numerals
When windows is told to display Standard digits as suzhou, it is showing
incorrect information in yuzu, file sizes and the CPU speed limiter are
effected by this. See #8698 for some screenshots.

Setting number format to Chinese (Simplified, Hong Kong SAR) is one
way to see this issue in action.

Fixes #8698
2022-08-03 21:49:23 -07:00
c40cec5e58 renderer_vulkan: add format fallbacks for R16G16B16_SFLOAT, R16G16B16_SSCALED, R8G8B8_SSCALED 2022-08-02 18:39:33 -04:00
1d364adf3e vk_texture_cache: return VK_NULL_HANDLE for views of null images 2022-08-02 13:31:42 -04:00
00299479ab core/loader: remove ELF loader 2022-08-01 17:19:23 -04:00
5ae0e5ba67 Merge pull request #8678 from liamwhite/stop-waiting
video_core: stop waiting for shader compilation on user cancel
2022-07-31 14:47:43 -07:00
3bbc1cf64c Merge pull request #8622 from liamwhite/progress
qt: reset progress bar after shader compilation
2022-07-31 14:46:38 -07:00
1cf6f5c623 Properly write out the command buffer when serving close request 2022-07-31 23:17:45 +03:00
9dcfef744c Merge pull request #8684 from liamwhite/delete-shader
renderer_opengl: delete shader source after linking
2022-07-30 21:36:26 -04:00
b9360681df renderer_opengl: delete shader source after linking 2022-07-30 13:21:26 -04:00
f8a005e26e Merge pull request #8664 from liamwhite/monkey-compiler-v12-1
common: move forwarded value into SPSCQueue
2022-07-30 03:24:23 -04:00
fc013d88cb video_core: stop waiting for shader compilation on user cancel 2022-07-29 23:33:40 -04:00
73a87edc45 audio_core: fix -Wuninitialized when compiling with ASan 2022-07-29 23:30:01 -04:00
ec64a94954 common: move forwarded value into SPSCQueue 2022-07-29 15:41:57 -04:00
f580946b0d Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan. 2022-07-29 06:12:39 +01:00
880006c5ca Merge pull request #8656 from german77/audio-step
yuzu: Add incremental steps to volume hotkeys
2022-07-28 15:41:37 -07:00
e5615c4704 Merge pull request #8657 from Kelebek1/depop
[Audio] Avoid an out-of-bounds span write in depop prepare
2022-07-28 11:02:41 -04:00
cbe5b8a13e video_core: differentiate between tiled and untiled framebuffer sizes for unaccelerated copies 2022-07-27 21:52:06 -04:00
2e46110379 Revert Coretiming PRs 8531 and 7454 (#8591) 2022-07-27 19:47:06 -04:00
b7642cff36 implement pause on system suspend (#8585) 2022-07-27 19:46:03 -04:00
6c47b43a60 Avoid depop out of bounds 2022-07-27 23:17:18 +01:00
ea861cc1c4 Merge pull request #8542 from Morph1984/gpu-use-old-q
gpu_thread: Use the previous MPSCQueue implementation
2022-07-27 15:55:28 -04:00
64fd9f41a7 Merge pull request #8636 from german77/irs_cluster_release
service: irs: Implement clustering processor
2022-07-27 15:54:28 -04:00
a761d020c6 Merge pull request #8633 from Morph1984/optional-keys
applet/swkbd: Implement optional symbol keys
2022-07-27 15:53:32 -04:00
9479940a1f Merge pull request #8592 from devsnek/sig-handlers
exit gracefully on sigint/sigterm
2022-07-27 15:51:26 -04:00
2fdefd7064 yuzu: Add incremental steps to volume hotkeys 2022-07-27 11:34:46 -05:00
cdb240f3d4 chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
a41baaa181 network: Address review comments 2022-07-25 21:59:31 +02:00
61ce57b524 network, yuzu: Make copyright headers SPDX-compliant 2022-07-25 21:59:31 +02:00
6a2dcc8b3d network, yuzu: Improve variable naming and style consistency 2022-07-25 21:59:31 +02:00
6b5667dfa5 yuzu_cmd: Fix compilation 2022-07-25 21:59:31 +02:00
7d82e57b91 network: Move global state into a seperate class
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
2022-07-25 21:59:31 +02:00
899c8bb330 common: multiplayer: Use GameInfo type 2022-07-25 21:59:31 +02:00
4b404191cf Address second part of review comments 2022-07-25 21:59:30 +02:00
6c8e456185 Address first part of review comments 2022-07-25 21:59:30 +02:00
ec407bd3f1 Fix compilation on linux gcc 2022-07-25 21:59:30 +02:00
ee5cb9c7b9 web_service: Fix -Wmissing-field-initializers 2022-07-25 21:59:30 +02:00
7fbd2916a1 core: Fix -Wunused-variable 2022-07-25 21:59:30 +02:00
7c3d241f0d common, core: fix -Wmissing-field-initializers 2022-07-25 21:59:30 +02:00
1b36542be2 yuzu: Hide multiplayer button and room status 2022-07-25 21:59:30 +02:00
705f7db84d yuzu: Add ui files for multiplayer rooms 2022-07-25 21:59:28 +02:00
dcfe0a5feb network: Add initial files and enet dependency 2022-07-25 21:57:14 +02:00