Danila Malyutin
785e480b62
msvc: set warning level to /W4 globally
...
And fix a bunch of warnings
2023-09-03 18:42:10 +04:00
Liam
600f325d87
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
FearlessTobi
f5e635adda
ldn: Initial implementation
2022-09-09 14:30:22 +02:00
FearlessTobi
839e1faf49
yuzu: Display current game version in multiplayer room
...
Makes it easier for users to recognize connection errors caused by different game versions.
2022-08-27 03:31:17 +02:00
FearlessTobi
b961b385c3
network: Use lower timeout for enet_host_service
...
This allows us to have a 10x higher throughput of packets by using a much shorter waiting time.
2022-08-27 03:26:31 +02:00
FearlessTobi
f80c7c4cd5
core, network: Add ability to proxy socket packets
2022-08-15 20:25:42 +02:00
FearlessTobi
a41baaa181
network: Address review comments
2022-07-25 21:59:31 +02:00
FearlessTobi
61ce57b524
network, yuzu: Make copyright headers SPDX-compliant
2022-07-25 21:59:31 +02:00
FearlessTobi
6a2dcc8b3d
network, yuzu: Improve variable naming and style consistency
2022-07-25 21:59:31 +02:00
german77
899c8bb330
common: multiplayer: Use GameInfo type
2022-07-25 21:59:31 +02:00
FearlessTobi
4b404191cf
Address second part of review comments
2022-07-25 21:59:30 +02:00
FearlessTobi
ec407bd3f1
Fix compilation on linux gcc
2022-07-25 21:59:30 +02:00
FearlessTobi
705f7db84d
yuzu: Add ui files for multiplayer rooms
2022-07-25 21:59:28 +02:00
FearlessTobi
dcfe0a5feb
network: Add initial files and enet dependency
2022-07-25 21:57:14 +02:00
James Rowe
ebf9a784a9
Massive removal of unused modules
2018-01-12 19:11:03 -07:00
B3n30
5d0a1e7efd
Added missing parts in libnetwork ( #2838 )
...
* Network: Set and send the game information over enet
Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
2017-08-19 11:14:33 -06:00
B3n30
718423e506
Network: Moved NintendoOUI initalization to RoomMember constructor
2017-07-26 21:06:40 +02:00
B3n30
77df82f5d6
Network: Changed timeout for receiving packets to 100ms
2017-07-16 21:30:17 +02:00
B3n30
253d3dd3d8
Network: Propagate Room closing to connected members
2017-07-16 21:30:10 +02:00
B3n30
a0626221a5
Network: Made send async in RoomMember
2017-07-16 21:30:04 +02:00
B3n30
859be35d54
Network: Send the game title
2017-07-16 21:29:57 +02:00
B3n30
42e57c1218
Network: Enable sending and receiving chat messages
2017-07-16 21:29:49 +02:00
B3n30
35a0b32553
Network: Handle the disconnect of a client
2017-07-16 21:29:41 +02:00
B3n30
641346c15c
Network: Enable to send WifiPackets
2017-07-16 21:29:34 +02:00
B3n30
2af9a7146d
Network: Handle join request in Room
2017-07-16 21:29:02 +02:00
B3n30
589dc083a5
Network: Threads for Room and RoomMember
2017-07-16 21:28:47 +02:00
B3n30
2e37ce01c9
Implement basic virtual Room support based on enet ( #2803 )
...
* Added support for network with ENet lib,
connecting is possible, but data can't be sent, yet.
* fixup! Added support for network with ENet lib,
* fixup! CLang
* fixup! Added support for network with ENet lib,
* fixup! Added support for network with ENet lib,
* fixup! Clang format
* More fixups!
* Moved ENetHost* and ENetPeer* into pimpl classes
* fixup! Moved ENetHost* and ENetPeer* into pimpl classes
* fixup! Clang again
* fixup! Moved ENetHost* and ENetPeer* into pimpl classes
* fixup! Moved ENetHost* and ENetPeer* into pimpl classes
* fixup! Moved ENetHost* and ENetPeer* into pimpl classes
2017-07-07 15:34:15 -04:00