Commit Graph

846 Commits

Author SHA1 Message Date
Yuri Kunde Schlesner
9ea5eacf91 Shader: Initialize conditional_code in interpreter
This doesn't belong in LoadInputVertex because it also happens for
non-VS invocations. Since it's not used by the JIT it seems adequate to
initialize it in the interpreter which is the only thing that cares
about them.
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
1a2acc3baa Shader: Don't read ShaderSetup from global state 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
fa4ac279a7 shader_jit_x64: Don't read program from global state 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
ade7ed7c5f VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
114d6b2f97 VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
8eefc62833 VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h} 2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
dd4a1672a7 VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
bd82cffd0b VideoCore/Shader: Add constness to methods 2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
1e1f939817 VideoCore/Shader: Use only entry_point as ShaderSetup param
This removes all implicit dependency of ShaderState on global PICA
state.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
e3caf669b0 VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup 2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
34d581f2dc VideoCore/Shader: Extract input vertex loading code into function 2017-01-25 18:53:20 -08:00
Kloen
5cc94c17f6 video_core: fix shader.cpp signed / unsigned warning 2017-01-23 16:53:31 +01:00
Kloen
753fea5d65 video_core: gl_rasterizer float to int warning 2017-01-23 16:53:30 +01:00
Kloen
b6063d9a93 video_core: fix gl_rasterizer warning on MSVC 2017-01-23 16:53:30 +01:00
bunnei
22ad9094e6 config: Add option for specifying screen resolution scale factor. 2017-01-07 03:23:22 -05:00
Jonathan Hao
c18cb1b192 Fix some warnings (#2399) 2017-01-04 13:48:29 -03:00
bunnei
2f746e9946 Merge pull request #2367 from JayFoxRox/lighting-lut-quickfix
Lighting LUT Quickfix
2016-12-29 13:41:51 -05:00
Jannik Vogel
6ed4206f87 Minor cleanup in GLSL code 2016-12-25 21:38:10 +01:00
Jannik Vogel
88f409aec9 Offset lighting LUT samples correctly 2016-12-25 21:37:26 +01:00
MerryMage
64f98f4d0f core: Move emu_window and key_map into core
* Removes circular dependences (common should not depend on core)
2016-12-23 13:42:39 +00:00
bunnei
29564d73bd Merge pull request #2319 from yuriks/profile-scopes
VideoCore: Make profiling scope more representative
2016-12-21 13:33:49 -05:00
Albin Bernhardsson
ddec9cb369 Use GL_TRUE when setting color_mask 2016-12-19 19:06:35 +01:00
bunnei
3a1eaf2efc Merge pull request #2318 from yuriks/trace-opt
VideoCore: Inline IsPicaTracing
2016-12-18 21:15:24 -05:00
Yuri Kunde Schlesner
c135317de1 VideoCore/Shader: Extract DebugData out from UnitState 2016-12-16 00:16:25 -08:00
Yuri Kunde Schlesner
6e7e767645 Remove unnecessary cast 2016-12-16 00:15:55 -08:00
Yuri Kunde Schlesner
b5e3599704 VideoCore/Shader: Extract evaluate_condition lambda to function scope 2016-12-16 00:15:51 -08:00
Yuri Kunde Schlesner
960578f4e1 VideoCore/Shader: Extract call lambda up a scope and remove unused param 2016-12-15 23:08:05 -08:00
Yuri Kunde Schlesner
e4e962bc7c VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset 2016-12-15 23:08:05 -08:00
Yuri Kunde Schlesner
d27cb1dedc VideoCore/Shader: Move DebugData to a separate file 2016-12-15 23:08:05 -08:00
Yuri Kunde Schlesner
fb9e856b91 shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing 2016-12-15 10:02:42 -08:00
Yuri Kunde Schlesner
ac9f937477 VideoCore: Make profiling scope more representative 2016-12-14 22:52:09 -08:00
Yuri Kunde Schlesner
945f554b84 VideoCore: Inline IsPicaTracing
Speeds up ALBW main menu slightly (~3%)
2016-12-14 22:06:40 -08:00
Yuri Kunde Schlesner
f00ada3363 VideoCore: Eliminate an unnecessary copy in the drawcall loop 2016-12-14 21:00:29 -08:00
Yuri Kunde Schlesner
5ff3206207 shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts 2016-12-14 20:06:09 -08:00
Yuri Kunde Schlesner
f4e98ecf3f VideoCore: Convert x64 shader JIT to use Xbyak for assembly 2016-12-14 20:06:08 -08:00
Lioncash
963aedd8cc Add all services to the Service namespace
Previously there was a split where some of the services were in the
Service namespace and others were not.
2016-12-11 00:07:27 +00:00
Markus Wick
d0d49bb951 OpenGL: Drop framebuffer completeness check.
This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
2016-12-07 22:09:13 +01:00
emmauss
c4e4fa53d9 Implement Frame rate limiter (#2223)
* implement frame limiter

* fixes
2016-12-06 14:33:19 -05:00
Jannik Vogel
fc4591fa49 ASSERT that shader was linked successfully 2016-12-05 21:11:24 +01:00
Jannik Vogel
4088afe23c Report shader uniform block size in case of mismatch 2016-12-05 21:11:24 +01:00
Jannik Vogel
0edc986861 Print broken shader code to log 2016-12-05 21:11:24 +01:00
Yuri Kunde Schlesner
8a1f96011d OpenGL: Non-zero stride only makes sense for linear buffers 2016-12-04 06:14:27 -08:00
Yuri Kunde Schlesner
2600633b89 OpenGL: Ensure framebuffer binding is restored if completion check fails 2016-12-04 06:14:27 -08:00
Yuri Kunde Schlesner
ba7f213655 OpenGL: Fix DisplayTransfer accel when input width != output width
Fixes #2246, #2261
2016-12-04 05:21:57 -08:00
Yuri Kunde Schlesner
4f0f88bc6a Merge pull request #2259 from JayFoxRox/fix-fallback
shader_jit: Fix non-SSE4.1 path where FLR would not truncate
2016-12-03 22:11:39 -08:00
Jannik Vogel
2d8097eecc shader_jit: Fix non-SSE4.1 path where FLR would not truncate 2016-12-04 04:26:33 +01:00
Yuri Kunde Schlesner
4d5e42240c clang-format: Fix coding style 2016-12-03 01:32:46 -08:00
Jannik Vogel
e2cb7d7833 shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted 2016-12-02 04:33:15 +01:00
Subv
e3e4f27447 ClangFormat: Fixed the clang-format errors 2016-11-30 09:37:37 -05:00
Subv
aea9a91100 Build: Fixed a few warnings. 2016-11-29 16:51:53 -05:00
Yuri Kunde Schlesner
e279a6955e Merge pull request #2222 from linkmauve/die-frameskip-die
Remove the broken frame_skip option
2016-11-27 16:01:45 -08:00
Emmanuel Gil Peyrot
0820c99462 GPU: Remove the broken frame_skip option.
Fixes #1960.
2016-11-27 21:19:56 +00:00
Subv
4623415026 RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1 2016-11-27 13:09:11 -05:00
Subv
743b0e71d9 Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer. 2016-11-27 12:16:10 -05:00
jphalimi
82210ab480 Cache Vertices instead of Output registers (#2165)
This patch brings +3% performance improvement on average. It removes
ToVertex() as an important hotspot of the emulator.
2016-11-23 23:10:34 -05:00
wwylele
75affa13f7 Fix format error from #2195 2016-11-22 20:17:28 +02:00
bunnei
2de470c9b2 Merge pull request #2195 from Subv/factor_check
GPU/CiTrace: Avoid calling GetTextures() when not necessary.
2016-11-19 22:21:11 -05:00
Subv
050e9be15b GPU/CiTrace: Avoid calling GetTextures() when not necessary. 2016-11-19 19:27:00 -05:00
James Rowe
f68f37b520 Merge pull request #2194 from jroweboy/extremely-minor-clangformat-change
Minor formatting change
2016-11-19 13:51:14 -07:00
James Rowe
19acec351c Minor formatting change 2016-11-19 13:35:07 -07:00
James Rowe
d9305b0a07 Add default hotkey to swap primary screens.
Also minor style changes
2016-11-05 03:46:43 -06:00
James Rowe
2b1654ad9b Support additional screen layouts.
Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
2016-11-05 02:55:41 -06:00
Ricardo de Almeida Gonzaga
13d46f6820 Fix typos 2016-10-20 12:26:59 -02:00
bunnei
d989102c9c Merge pull request #2082 from yuriks/shader-interp-crash
Fix/mask crash in shader debugger in Mii Maker
2016-10-06 19:35:37 -04:00
bunnei
49b10339bf Merge pull request #2103 from wwylele/gpu-reg-cleanup
GPU: DisplayTransfer & MemoryFill cleanup and param check
2016-10-03 20:21:55 -04:00
Yuri Kunde Schlesner
d9a904f9cb VideoCore: Shader interpreter cleanups 2016-09-29 21:15:49 -07:00
Yuri Kunde Schlesner
26b68313b9 VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo
As far as I can tell, memset was replaced by a fill without correcting
the parameter type, causing an out-of-bounds array read in the Vec4
constructor.
2016-09-29 21:11:36 -07:00
Yuri Kunde Schlesner
01667d9a35 OpenGL: Take cached viewport sub-rect into account for scissor
Fixes #1938
2016-09-29 20:55:24 -07:00
wwylele
d2419570b9 rasterizer: separate TextureCopy from DisplayTransfer 2016-09-29 10:01:34 +08:00
Yuri Kunde Schlesner
f120e78b56 Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
Yuri Kunde Schlesner
84fbbe2629 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Yuri Kunde Schlesner
a3afeb4687 VideoCore: Fix dangling lambda context in shader interpreter
The static meant that after the first execution, these lambda context
would be pointing to a random location on the stack. Fixes a random
crash when using the interpreter.
2016-09-15 22:15:11 -07:00
bunnei
09063dc5bb Merge pull request #2032 from bunnei/qt-graphics
Qt graphics configure & V-Sync option
2016-08-31 22:20:54 -04:00
Jannik Vogel
7a79fa7a90 OpenGL: Avoid error on unsupported lighting LUT 2016-08-30 19:30:26 +02:00
bunnei
08ad9b36d4 config: Add a setting for graphics V-Sync. 2016-08-29 21:42:30 -04:00
Yuri Kunde Schlesner
ecf6ecf325 OpenGL: Add scaled resolution support to scissor 2016-06-27 22:16:04 -07:00
Yuri Kunde Schlesner
f0b9bc14b6 PICA: Scissor fixes and cleanups 2016-06-27 21:14:39 -07:00
Subv
f9be06b15f PICA: Implement scissor test 2016-06-27 21:14:13 -07:00
scurest
0f9274fe24 Remove superfluous std::move in return std::move(local_var) 2016-06-25 13:26:21 -05:00
Jannik Vogel
a12571c709 OpenGL: Implement fog 2016-06-07 00:06:28 +02:00
Jannik Vogel
ebee2513a9 Rasterizer: Implement fog 2016-06-07 00:06:28 +02:00
Jannik Vogel
57855a1701 Pica: Add fog state 2016-06-07 00:06:28 +02:00
Jannik Vogel
c900c092e3 OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZE 2016-06-07 00:06:28 +02:00
mailwl
07cc781163 gsp::gpu: Reset g_thread_id in UnregisterInterruptRelayQueue 2016-06-01 09:40:15 +03:00
bunnei
552018c50a Merge pull request #1812 from JayFoxRox/refactor-shader
Retrieve shader result from new OutputRegisters-type
2016-05-31 18:12:56 -04:00
bunnei
201a7af92a Merge pull request #1846 from JayFoxRox/missing-dirty-lighting
OpenGL: Set shader_dirty on lighting changes
2016-05-26 17:35:12 -04:00
bunnei
a316fbb15a Merge pull request #1733 from lioncash/vert_loader
VertexLoader: Minor changes
2016-05-23 21:13:34 -04:00
Jannik Vogel
6a28f46844 OpenGL: Set shader_dirty on lighting changes 2016-05-23 23:28:13 +02:00
Jannik Vogel
30a01584f2 Pica: Name LightSrc.config register 2016-05-23 23:28:13 +02:00
Jannik Vogel
8e905b3af6 Pica: Name lighting.config0 and .config1 registers 2016-05-23 23:28:13 +02:00
Jannik Vogel
068bd6f728 OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale 2016-05-23 23:28:13 +02:00
Jannik Vogel
d77279a415 Refactor Tev stage dumper 2016-05-21 03:11:27 +02:00
Jannik Vogel
324c21c922 Extend Tev stage dumper 2016-05-21 03:08:59 +02:00
bunnei
e5599ed300 Merge pull request #1786 from JayFoxRox/blend-equation
OpenGL: Support blend equation
2016-05-16 20:00:21 -04:00
Jannik Vogel
ff0fa86b17 Retrieve shader result from new OutputRegisters-type 2016-05-16 18:55:51 +02:00
linkmauve
f40fabd688 Merge pull request #1787 from JayFoxRox/refactor-jit
Refactor JIT
2016-05-16 17:54:45 +01:00
Jannik Vogel
5389dedfa1 OpenGL: Only update depth uniforms if the depth changed 2016-05-14 10:31:18 +02:00
Jannik Vogel
f8a11a664f OpenGL: value-initialize variables which cause uninitialised access otherwise 2016-05-14 10:16:11 +02:00
Jannik Vogel
1308afe2c2 Use new shader-jit signature for interpreter 2016-05-13 09:41:55 +02:00
Jannik Vogel
4e01e9ffc5 Refactor access to state in shader-jit 2016-05-13 09:20:14 +02:00
Jannik Vogel
5864cb7e00 OpenGL: Support blend equation 2016-05-12 22:57:40 +02:00
Jannik Vogel
7e756faaba Move program_counter and call_stack from UnitState to interpreter 2016-05-12 19:05:42 +02:00
Jannik Vogel
6c6d99ca51 Move default_attributes into Pica state 2016-05-12 19:05:41 +02:00
bunnei
f6eb62d062 Merge pull request #1690 from JayFoxRox/tex-type-3
Pica: Implement texture type 3 (Projection2D)
2016-05-11 21:47:08 -04:00
Jannik Vogel
ae7a82fa1c Turn ShaderSetup into struct 2016-05-11 23:48:24 +02:00
Jannik Vogel
5a7306d6df OpenGL: Implement texture type 3 2016-05-11 08:07:37 +02:00
Jannik Vogel
4311297eb1 Rasterizer: Implement texture type 3 2016-05-11 08:07:36 +02:00
Jannik Vogel
2f8e8e1455 Pica: Add tc0.w to OutputVertex 2016-05-11 08:07:36 +02:00
Jannik Vogel
9cfebb9334 Pica: Add texture type to state 2016-05-11 08:07:36 +02:00
bunnei
86ecbdfa4d Merge pull request #1621 from JayFoxRox/w-buffer
Implement W-buffer and fix depth-mapping
2016-05-10 23:00:40 -04:00
Lioncash
75e5d0a6a0 gl_rasterizer: Fix compilation for debug builds 2016-05-10 09:22:02 -04:00
Jannik Vogel
fc9cc21024 OpenGL: Implement W-Buffers and fix depth-mapping 2016-05-10 08:58:52 +02:00
Jannik Vogel
4c98113b57 Pica: Implement W-Buffer in SW rasterizer 2016-05-10 08:58:52 +02:00
linkmauve
006fe5fc0f Merge pull request #1704 from JayFoxRox/pod-config
Pica: PicaShaderConfig is TC and cleared before use
2016-05-10 01:16:53 +01:00
Lioncash
6d5f2a3cff vertex_loader: Correct forward declaration of InputVertex
It's actually a struct, not a class.
2016-05-08 23:08:18 -04:00
Lioncash
5587383eb7 vertex_loader: Provide an assertion for ensuring the loader has been setup
Also adds an assert to ensure that Setup is not called more than once
during a VertexLoader's lifetime.
2016-05-08 23:08:12 -04:00
Lioncash
1357724cd9 vertex_loader: Add constructors to facilitate immediate and two-step initialization 2016-05-08 23:03:32 -04:00
Lioncash
769f4a7018 vertex_loader: initialize_num_total_attributes.
Keeps the public API sane.
2016-05-08 23:03:32 -04:00
Lioncash
8ea5e7dfb5 vertex_loader: Use std::array instead of raw C arrays 2016-05-08 23:03:32 -04:00
Lioncash
a286b61f75 vertex_loader: Correct header ordering 2016-05-08 23:01:26 -04:00
Alexander Laties
0a31e373f1 fixup simple type conversions where possible 2016-05-07 11:41:55 -04:00
Emmanuel Gil Peyrot
aa4d4ff23c Frontends, VideoCore: Move glad initialisation to the frontend
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.

On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
Jannik Vogel
7a77b8356c Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation 2016-05-04 10:21:51 +02:00
Jannik Vogel
f74652d2fe Pica: Use a union for PicaShaderConfig 2016-05-03 15:06:49 +02:00
Jannik Vogel
5fc8eb227a Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround) 2016-05-03 15:06:46 +02:00
Jannik Vogel
f3f7018c9e Pica: Make PicaShaderConfig trivially_copyable and clear it before use 2016-05-03 14:10:11 +02:00
Jannik Vogel
5ec1140f8b OpenGL: Don't copy const_color (Reverts #1745) 2016-05-03 12:34:52 +02:00
Jannik Vogel
696cb197a5 Pica: Replace logic in shader.cpp with loop 2016-05-03 01:40:47 +02:00
bunnei
15d0e98267 Merge pull request #1741 from linkmauve/iwyu-video_core
Fix video_core includes (and dependencies) using include-what-you-use
2016-05-01 17:44:57 -04:00
Jannik Vogel
7e0d6903ff OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied 2016-05-01 16:35:54 +02:00
Jannik Vogel
aab41604f7 OpenGL: border_color was never set. Fixed. (#1740) 2016-04-30 12:20:23 -07:00
Emmanuel Gil Peyrot
691a42fe98 VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
Jannik Vogel
49bfe9bf91 Remove TGA dumper 2016-04-30 09:43:59 +02:00
bunnei
90243c56fb Merge pull request #1730 from hrydgard/vertex-loader
* Remove late accesses to attribute_config

* Refactor: Extract VertexLoader from command_processor.cpp.

Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.

* Move "&" to their proper place, add missing includes and make some properly relative.

* Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).

* Optimize the vertex loader, nearly doubling its speed.

* Debugger fix

* Move and rename the MemoryAccesses class to MemoryAccessTracker.
2016-04-29 09:42:47 -04:00
Yuri Kunde Schlesner
e3a8292495 Common: Remove section measurement from profiler (#1731)
This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29 00:07:10 -07:00
Henrik Rydgard
a86d7cacc1 Move and rename the MemoryAccesses class to MemoryAccessTracker. 2016-04-29 08:50:21 +02:00
Henrik Rydgard
a442ee07f4 Debugger fix 2016-04-28 22:30:01 +02:00
Henrik Rydgard
251f29dd7f Optimize the vertex loader, nearly doubling its speed. 2016-04-28 22:21:39 +02:00
Henrik Rydgard
2403e86cbb Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached). 2016-04-28 20:17:35 +02:00
Henrik Rydgard
d00e2340c6 Move "&" to their proper place, add missing includes and make some properly relative. 2016-04-28 19:40:11 +02:00
Henrik Rydgard
47ff008817 Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
2016-04-28 19:05:55 +02:00
Henrik Rydgard
0cf15f64ef Remove late accesses to attribute_config 2016-04-28 18:07:34 +02:00
bunnei
15c907317c Merge pull request #1710 from hrydgard/optimize-event-breakpoints
Replace std::map with std::array for graphics event breakpoints
2016-04-25 21:37:43 -04:00
Sam Spilsbury
656a442433 shader: Shader size is long uint, not uint. 2016-04-25 00:40:03 +08:00
Sam Spilsbury
c6709d97bc shader: Handle non-CALL opcodes with a break 2016-04-25 00:39:54 +08:00
Sam Spilsbury
bbffa6ad69 shader: Format string must be provided inline and not as a variable 2016-04-24 23:40:52 +08:00
Henrik Rydgard
01a1555b5d Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations. 2016-04-24 14:19:49 +02:00