Fernando Sahmkow
01b21ee1e8
shader_ir: Corrections, documenting and asserting control_flow
2019-07-09 08:14:39 -04:00
Fernando Sahmkow
d5533b440c
shader_ir: Unify blocks in decompiled shaders.
2019-07-09 08:14:39 -04:00
Fernando Sahmkow
926b80102f
shader_ir: Decompile Flow Stack
2019-07-09 08:14:38 -04:00
Fernando Sahmkow
459fce3a8f
shader_ir: propagate shader size to the IR
2019-07-09 08:14:37 -04:00
Fernando Sahmkow
8a6fc529a9
shader_ir: Implement BRX & BRA.CC
2019-07-09 08:14:37 -04:00
Fernando Sahmkow
c218ae4b02
shader_ir: Remove the old scanner.
2019-07-09 08:14:36 -04:00
Fernando Sahmkow
8af6e6a052
shader_ir: Implement a new shader scanner
2019-07-09 08:14:36 -04:00
Lioncash
c04785c928
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
...
must_reconfigure isn't a parameter for this function any more, so it can
be replaced with current_state.
While we're at it, we can make the parameters of the declaration match
the same name as the ones in the definition.
2019-07-09 02:08:15 -04:00
Michael Scire
697206092e
Prevent merging of device mapped memory blocks.
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This sets the DeviceMapped attribute for GPU-mapped memory blocks,
and prevents merging device mapped blocks. This prevents memory
mapped from the gpu from having its backing address changed by
block coalesce.
2019-07-08 22:52:05 -07:00
ReinUsesLisp
c9d886c84e
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
...
This commit implements gl_ViewportIndex and gl_Layer in vertex and
geometry shaders. In the case it's used in a vertex shader, it requires
ARB_shader_viewport_layer_array. This extension is available on AMD and
Nvidia devices (mesa and proprietary drivers), but not available on
Intel on any platform. At the moment of writing this description I don't
know if this is a hardware limitation or a driver limitation.
In the case that ARB_shader_viewport_layer_array is not available,
writes to these registers on a vertex shader are ignored, with the
appropriate logging.
2019-07-07 20:42:55 -03:00
Tobias
be020f7621
Delete decode_integer_set.cpp
2019-07-07 21:40:33 +02:00
ReinUsesLisp
d0966b9f7c
shader/texture: Add F16 support for TLDS
2019-07-07 16:05:56 -03:00
Lioncash
cbdd6cd1c0
vk_sampler_cache: Remove unused includes
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These are no longer used within this header, so they can be removed.
2019-07-07 13:40:36 -04:00
Lioncash
4b27680639
video_core: Add missing override specifiers
2019-07-07 13:38:39 -04:00
ReinUsesLisp
86a874a2fc
vk_scheduler: Drop execution context in favor of views
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Instead of passing by copy an execution context through out the whole
Vulkan call hierarchy, use a command buffer view and fence view
approach.
This internally dereferences the command buffer or fence forcing the
user to be unable to use an outdated version of it on normal usage.
It is still possible to keep store an outdated if it is casted to
VKFence& or vk::CommandBuffer.
While changing this file, add an extra parameter for Flush and Finish to
allow releasing the fence from this calls.
2019-07-07 03:30:22 -03:00
ReinUsesLisp
79a23ca5f0
buffer_cache: Avoid [[nodiscard]] to make clang-format happy
2019-07-06 01:17:05 -03:00
ReinUsesLisp
83050c9495
buffer_cache: Try to fix MinGW build
2019-07-06 01:14:05 -03:00
ReinUsesLisp
f7691ebe57
gl_rasterizer: Fix nullptr dereference on disabled buffers
2019-07-06 00:37:56 -03:00
ReinUsesLisp
7ecf64257a
gl_rasterizer: Minor style changes
2019-07-06 00:37:55 -03:00
ReinUsesLisp
9cdc576f60
gl_rasterizer: Fix vertex and index data invalidations
2019-07-06 00:37:55 -03:00
ReinUsesLisp
1fa21fa192
gl_buffer_cache: Implement with generic buffer cache
2019-07-06 00:37:55 -03:00
ReinUsesLisp
32c0212b24
buffer_cache: Implement a generic buffer cache
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Implements a templated class with a similar approach to our current
generic texture cache. It is designed to be compatible with Vulkan and
OpenGL,
2019-07-06 00:37:55 -03:00
ReinUsesLisp
2bcae41a73
gl_buffer_cache: Remove global system getters
2019-07-06 00:37:55 -03:00
ReinUsesLisp
02ab844934
gl_device: Query SSBO alignment
2019-07-06 00:37:55 -03:00
ReinUsesLisp
d14fbfb9b5
gl_buffer_cache: Implement flushing
2019-07-06 00:37:55 -03:00
ReinUsesLisp
345f852bdb
gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cache
2019-07-06 00:37:55 -03:00
ReinUsesLisp
8155b12d3d
gl_buffer_cache: Rework to support internalized buffers
2019-07-06 00:37:55 -03:00
ReinUsesLisp
f8ba72d491
gl_buffer_cache: Store in CachedBufferEntry the used buffer handle
2019-07-06 00:37:55 -03:00
ReinUsesLisp
b54fb8fc4c
gl_buffer_cache: Return used buffer from Upload function
2019-07-06 00:37:55 -03:00
ReinUsesLisp
a6d2f52fc3
gl_rasterizer: Add some commentaries
2019-07-06 00:37:55 -03:00
ReinUsesLisp
2b9d4088ec
gl_rasterizer: Make DrawParameters rasterizer instance const
2019-07-06 00:37:55 -03:00
ReinUsesLisp
2e39c20da5
gl_rasterizer: Move index buffer uploading to its own method
2019-07-06 00:37:55 -03:00
Fernando Sahmkow
d20ede40b1
NVServices: Styling, define constructors as explicit and corrections
2019-07-05 15:49:32 -04:00
Fernando Sahmkow
b391e5f638
NVFlinger: Correct GCC compile error
2019-07-05 15:49:31 -04:00
Fernando Sahmkow
0335a25d1f
NVServices: Make NVEvents Automatic according to documentation.
2019-07-05 15:49:29 -04:00
Fernando Sahmkow
7d1b974bca
GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardware
2019-07-05 15:49:26 -04:00
Fernando Sahmkow
f2e026a1d8
gpu_asynch: Simplify synchronization to a simpler consumer->producer scheme.
2019-07-05 15:49:20 -04:00
Fernando Sahmkow
0706d633bf
nv_host_ctrl: Make Sync GPU variant always return synced result.
2019-07-05 15:49:20 -04:00
Fernando Sahmkow
600dddf88d
Async GPU: do invalidate as synced operation
...
Async GPU: Always invalidate synced.
2019-07-05 15:49:19 -04:00
Fernando Sahmkow
c13433aee4
Gpu: use an std mutex instead of a spin_lock to guard syncpoints
2019-07-05 15:49:18 -04:00
Fernando Sahmkow
eef55f493b
Gpu: Mark areas as protected.
2019-07-05 15:49:16 -04:00
Fernando Sahmkow
a45643cb3b
nv_services: Stub CtrlEventSignal
2019-07-05 15:49:15 -04:00
Fernando Sahmkow
8942047d41
Gpu: Implement Hardware Interrupt Manager and manage GPU interrupts
2019-07-05 15:49:14 -04:00
Fernando Sahmkow
82b829625b
video_core: Implement GPU side Syncpoints
2019-07-05 15:49:11 -04:00
Zach Hilman
772c86a260
Merge pull request #2601 from FernandoS27/texture_cache
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Implement a new Texture Cache
2019-07-05 13:39:13 -04:00
Fernando Sahmkow
3b9d89839d
texture_cache: Address Feedback
2019-07-05 09:46:53 -04:00
Fernando Sahmkow
30b176f92b
texture_cache: Correct Texture Buffer Uploading
2019-07-04 19:38:19 -04:00
Zach Hilman
ad50cd7df9
gl_shader_cache: Make CachedShader constructor private
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Fixes missing review comments introduced.
2019-07-03 20:39:46 -04:00
Zach Hilman
da5a537029
Merge pull request #2563 from ReinUsesLisp/shader-initializers
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gl_shader_cache: Use static constructors for CachedShader initialization
2019-07-03 20:20:05 -04:00
Fernando Sahmkow
4705d1b523
rasterizer_cache: Protect inherited caches from submission level
2019-07-01 04:32:01 -04:00