As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.
These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
Saved multiplayer settings like the nickname, remote address, etc. were reset everytime a game was booted up and the game-specific config files were loaded, as these values will never be set.
Moves icon path to ~/.local/share/icons, though I'm opting to avoid
using the game title for the icon and desktop entry name as that would
cause filenames such as
"yuzu-cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-of-zelda-demo.desktop".
This creates a Desktop Entry file and a PNG icon for the entry when the
user right-clicks a game and selects "Create Shortcut -> Create
{Application,Desktop} Shortcut". This uses the current executable's path
to create the shortcut.
yuzu qt: Add more error checking and OS gating for shortcuts
main: Remove FreeBSD gating for shortcuts
I'm not going to test FreeBSD, so I don't know if they follow
Freedesktop.org or not. I just have to let someone else verify that it
works there and let them enable it.
main: Move shortcut function to its own function
This function should really be in a common library, at least among
frontends.
main: Remove image manip references
main: Fix difference in MinGW and native GCC versions
main: Fix negation in creat shortcut
Addresses review comment
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
main: Re-enable freedesktop shorcuts for FreeBSD
Wayland does not allow clients to choose their own size and position
on the screen. The concept of fullscreening an application by sizing
it to the screen and removing decorations does not exist. Use
exclusive fullscreen instead.
This PR rearranges things in the CMake system to make compiling with Qt6 possible
1. Camera API has changed in Qt6, so the camera feature is disabled
2. A previous fix involving QLocale is now version gated.
3. QRegExp replaced with QRegularExpression, see #5343
4. Qt6_LOCATION option added to specify a location to search for Qt6
(see examples below)
5. windeployqt is used to copy Qt6 files into the build directory on Windows
Notes for Arch Linux
Arch install happened to have qt6-base qt6-declarative qt6-translations installed
mkdir build && cd build
cmake .. -GNinja -DYUZU_USE_BUNDLED_VCPKG=ON -DYUZU_TESTS=OFF -DENABLE_QT6=YES -DYUZU_USE_BUNDLED_QT=NO
Windows (MSVC)
Qt wants users to download precompiled libraries via an online installer,
it is worth noting that the GPL/LGPL takes precendence over any ...
In the Qt Maintenance tool, under a version, such as 6.3.1
Select "MSVC 2019 64-bit"
Under Additional Libraries Qt Multimedia may be of use for Camera support
For the Web Applet I had to select the following:
PDF Positioning WebChannel WebEngine
mkdir build && cd build
cmake -G "Visual Studio 16 2019" -DQt6_LOCATION=C:/Qt/6.4.0/msvc2019_64/ \
-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=YES -DYUZU_USE_BUNDLED_QT=NO \
-DENABLE_QT_TRANSLATION=YES -DENABLE_QT6=YES ..
Some numbers for reference (msvc2019_64)
Qt5 (slimmed down) 508 MB
Qt5.15.2 all in 929 MB
Qt6.3.1 1.71 GB
Qt6.3.2 1.73 GB
Qt6.4.0-beta3 1.83 GB
Qt6.4.0 1.67 GB
Uses fmt::print opposed to std::fprintf for error printing.
Call exit instead of returning to caller to prevent a like issue the
previous commit was trying to solve.
Removes unneeded comment.
Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
Co-authored-by: Lioncash <mathew1800@gmail.com>
Spawns a child using fork and exec as opposed to fork alone. Workaround
for the macos file manager complaining about not supporting fork without
exec.
Control flow for *nix is now roughly the same as for Windows.
Gating the IR Sensor code behind a macro like so
`#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA`
The YUZU_USE_QT_MULTIMEDIA flag is implemented in later commit
Also the locale fix in src/yuzu/main.cpp is now gated against Qt6,
as it causes compilation error
A hopefully more informative dialog that most importantly notifies the
user that their saves will be deleted with the user profile.
cpm: Only keep track of UI elements that we need
cpm: Remove unused forward declarations
cpm: Add missing include
Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.
I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw
R_THROW macro leads towards a return
Requested by Italian translator (Fs00 in Discord)
"Remove Installed Game %1?"
"Error Removing %1"
I didn't press for translated strings, so have a taste direct from deepl
Rimuovere il contenuto del gioco installato?
Rimuovere l'aggiornamento del gioco installato?
Rimuovere il DLC del gioco installato?
- Prevent sleep via xdg-desktop-portal after fa7abafa5f
- Pause on suspend after b7642cff36
- Exit on SIGINT/SIGTERM after 9479940a1f
- Improve dark themes after b51db12567
Remember that time we renamed the Undocked option to Handheld in the
status bar, and then later remembered the Controller Configuration?
Scrolling through Transifex I noticed that we still have one instance of
"Undocked" in the text.
Option is added directly below the option for the addons column
Defaulting to hide compatibility list. Changing default works properly.
Co-authored-by: Piplup <piplup55@users.noreply.github.com>
On Windows there are currently two fonts used.
The first, does the Menu, QTreeView and Tooltips
Second is Everything else which is a default font.
From inspecting QApplication::font() at runtime
Windows 10 English: QFont(MS Shell Dlg 2,8.25,-1,5,50,0,0,0,0,0)
Windows 11 Japanese: MS UI Gothic,9 ,-1,5,50,0,0,0,0,0
Windows 11 Traditional Chinese: PMingLiU,9 ,-1,5,50,0,0,0,0,0
Windows 11 Simplified Chinese: SimSun,9 ,-1,5,50,0,0,0,0,0
Windows 11 Korean: Gulim,9 ,-1,5,50,0,0,0,0,0
I initially investigated dynamically changing the font when
the UI language is English, but this was getting quite messy
Qt6 makes changes to default font in some situations, so this
PR is being narrowed in scope to only effect Chinese font choices.
This change only effects rendering of Latin/Cyrillic characters.
The startup check apparently confuses other programs when yuzu launches
2 processes and then quickly closes one of them. Though this isn't
really our issues it's also not a big deal for me to add an option to
work around that issue.
colorful theme has been default theme for awhile. having colorful theme
try and grab icons from other theme doesn't work on Linux.
Also adding two additional icons, info is to hint to the user that they
should hit verify after pasting in a token, sync is to show that the
verification is occurring.
Uses fmt::print as opposed to std::fprintf. Adds a missing return.
static's a single-use function. Initializes structs as opposed to
std::memset where possible. Fixes CMake linkage.
Co-authored-by: Lioncash <mathew1800@gmail.com>
mini_dump: Use a namespace
Co-authored-by: Lioncash <mathew1800@gmail.com>
Configuration -> General -> Debug is getting a bit crowded.
yzct12345 submit this originally, so I'm tagging them as a co-author.
The original #6714 also modifies the Controls -> Player N sections,
but it looks like more work is needed to make the current area scrollable.
Co-authored-by: yzct12345 <87620833+yzct12345@users.noreply.github.com>
Previously, accessing the room_network when it was already freed would crash the emulator on shutdown.
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
make about dialog a bit taller for full message on more systems
for direct_connect.ui hedging bets here, there is a text field for port
number that possibly shouldn't be translated, marking as such, but also
adding a translation note for the event that it makes sense to translate
the placeholder text to something other than the default multiplayer
direct connect port.
* Controller bugfixes in profile select, closes#8265
2 fixes for using a controller in profile select dialog.
Pressing 'B' cancels the launch of the game
Using controller to select a profile now correctly sets the index to use for the launch
* Added brackets to if statements as requested.
yuzu's default theme doesn't specify everything, which is fine for
windows, but in linux anything unspecified is set to the users theme.
Symptoms of this are that a linux user with a dark theme won't think
to change the theme to a dark theme when first using yuzu
Idea here is to try and support arbitrary themes on linux.
preliminary work on a "default_dark" theme, used only as overlay
for any themes that are measured to be dark mode.
Other work done:
FreeDesktop standard icon names:
plus -> list-add
delete refresh, we use view-refresh
remove duplicated icons for qdarkstyle_midnight_blue
referencing icon aliases in the qrc files is the way to go
Note:
Dynamic style changing doesn't appear to work with AppImage
When windows is told to display Standard digits as suzhou, it is showing
incorrect information in yuzu, file sizes and the CPU speed limiter are
effected by this. See #8698 for some screenshots.
Setting number format to Chinese (Simplified, Hong Kong SAR) is one
way to see this issue in action.
Fixes#8698
Turns out that for Qt to properly handle plurals in English a
translation needs to be provided, otherwise the user is left with
messages such as "Building: 2 shader(s)"
Plurals for other all other languages are handled on transifex.
I wrote the README.md to just refer to it as a translation
collaboration site just in case we ever switch.
These translations being out of date won't pose any technical problems
so I believe it is fine to handle them manually on a "best effort"
basis.
The files are generated into the source directory so that the
relative filenames are correct. The generated file is added to
.gitignore
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
There was a bug where, when using the numeric keyboard, moving between buttons resulted in an infinite loop, resulting in a stuck state.
This was due to prev_button being the only one enabled in that row or column, causing the condition in the while loop to always be true.
To fix this, detect whether we have returned to that initial row/column and break out of the loop.
- Avoids new GCC 12 warnings when Type is of form std::optional<T>
- Makes more sense this way, because ranged is not a property which would change over time
Button inputs were broken as button was assumed to be the bit position of NpadButton prior to the input rewrite. Since this was changed to use NpadButton directly, we should count the number of trailing zeros to determine the bit position.
The latest git version of GCC has issues with my diamond inheritance
shenanigans. Since that's now two compilers that don't like it I thought
it'd be best to just axe all of it and just have the two templates like
before.
This rolls the features of BasicRangedSetting into BasicSetting, and
likewise RangedSetting into Setting. It also renames them from
BasicSetting and Setting to Setting and SwitchableSetting respectively.
Now longer name corresponds to more complex thing.
In testing future versions of Qt I forgot to compile with `YUZU_USE_QT_WEB_ENGINE`, so with that flag enabled there are two issues that cropped up.
1. yuzu currently uses setRequestInterceptor, added in Qt 5.6, deprecated in 5.13 with this explaination at https://doc.qt.io/qt-5/qwebengineprofile-obsolete.html
Interceptors installed with this method will call QWebEngineUrlRequestInterceptor::interceptRequest on the I/O thread. Therefore the user has to provide thread-safe interaction with the other user classes. For a duration of this call ui thread is blocked. Use setUrlRequestInterceptor instead.
2. QWebEngineSettings::globalSettings() pointer no longer exists in later versions of Qt
From what I can tell, QtNXWebEngineView doesn't need to set these globally,
when we make changes to settings(), QtWebEngineView::page() creates the page
object if it doesn't exist yet. I don't see the page object being destroyed
or otherwise replaced, except via destroying the QtNXWebEngineView object.
The globalSettings() make sense if Pages or Views objects are being
created outside of yuzu's control.
To test this I've compared what BrowseNX and Odyssey's Action guide do in mainline 1049 and this PR.
For now we're going to go up the chain to QWebEngineProfile::defaultProfile()->settings()
This is the "Double-click to add a new folder to the game list" message
that shows up when users first launch yuzu and is most likely never seen
again. Previously this message was not re-translated.
Idea works as follows, while going fullscreen we compare the current window geometry with
available screens and ask for an intersection rectangle, we go fullscreen where most of
the window is located
GuessCurrentScreen could also potentially be used to see which screen
the window is on for dynamic DPI handling
For people not used to the Yuzu UI it's not always clear if the emulated
console is docked or not. The other items update their text when clicked,
this PR brings the DOCK button in line with this.
DOCK -> DOCKED or HANDHELD
Sometimes when yuzu crashes, it restarts with the games list in fullscreen,
which would be fine, except there isn't an easy way to exit this.
It also doesn't occur often enough for qt-config.ini files to be in good supply.
UILayout\geometry value in qt-config.ini is the culprit,
at least for the one provided.
Proposed fix is to simply check isFullScreen when yuzu is starting up,
and take it out of full screen immediately
This does a few things in order to make the default setting Vulkan
workable.
- When yuzu boots, it just opens the Vulkan library.
- If it works, all good and we continue with Vulkan as the default.
- If something breaks, a new file in the config directory will be left
behind (this is deleted normally).
- If Vulkan is not working, has_broken_vulkan is set to true.
- The first time this happens, a warning is displayed to notify the
user.
- This forces use of OpenGL, and Vulkan cannot be selected.
- The Shader Backend selector is made accessible for use in custom
configurations.
- To disable has_broken_vulkan, the user needs to press a button in
Graphics Configuration to manually run the Vulkan device
enumeration.
Two reasons for this:
1. Out of 7 connections, 6 are in ConfigureMotionTouch::ConnectEvents,
this is the outlier.
2. Qt6 doesn't moc the connection properly
There was some discussion about updating to Qt6 and I figured I would
work on some smaller parts. For Windows platform the WinMain function has moved
from the Qt5::WinMain to a new one called Qt6::EntryPointPrivate
Also Qt5 supports versionless CMake targets
https://www.qt.io/blog/versionless-cmake-targets-qt-5.15
These other changes in this commit are to support Qt6, but in ways that don't mess with Qt5.
src/yuzu/bootmanager.cpp: Qt6 complains about not being able to know to use QPoint or QPointF, picking QPoint
src/yuzu/bootmanager.h: Qt6 prefers that QStringList.h be included rather than an empty class definition
src/yuzu/configuration/configure_system.cpp: toULongLong intends to return unsigned 64 bit integer, but
Settings::values.rng_seed is only 32 bits wide
src/yuzu/game_list.cpp: Qt6 returns a different datatype for QStringList.length than Qt5,
it used to be int, but in Qt6 its now qsizetype
src/yuzu/loading_screen.cpp: Qt5's for QStyleOption.init say to switch to initFrom.
The QStyleOption.init doesn't exist in Qt6
src/yuzu/main.cpp: Another QPointer and QStringList.size, lets standardize on size()
Qt5 and Qt6 don't really do a good job of reporting Windows versions past the 2004 version.
Current: Windows 10 Version 2009
This Patch: Windows 10 Version 21H1 (Build 19043.1706)
Also: Windows 11 Version 21H2 (Build 22000.675)
Fixes: #8362
-mwindows doesn't work with Clang. tpoechtrager/wclang resolves this by
just using MinGW-GCC to link the executable, however this prevents us
from using LLVM-exclusive tools when building yuzu.
Solution is to send the linker argument we need from -mwindows directly
to the linker.
From https://gcc-help.gcc.gnu.narkive.com/FogklN5J/gcc-wl-subsystem-windows-mwindows-options
Another request from GillianMC.
The translated strings have been placed in a separate "Hotkeys" context as an alternative
to having to add the tr function to the Config class, or adding them to ConfigureHotkeys
context which is quite long. The English strings get attached to the items in the Action
column as "data", and are used for RetranslateUI and saving the hotkey configuration.
Use auto and a more descriptive variable name.
Secondly, fix some C++ misconceptions or constructing too many objects.
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
Co-authored-by: Lioncash <mathew1800@gmail.com>