Morph
edbfbf2f2f
main: Always remove the frameless window flag when restoring UI state
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For unknown reasons, this flag may persist after the application has been closed.
Removing this flag when restoring the UI state ensures that a frameless window will not be shown on startup.
2022-02-03 23:12:49 -05:00
Narr the Reg
694c078655
yuzu: config: Vibrate the controller while configuring vibration strength
2022-02-02 14:54:24 -06:00
bunnei
9484519ec3
Merge pull request #7834 from german77/repeat
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yuzu: Disable auto repeat on hotkeys again
2022-02-02 13:20:18 -07:00
Narr the Reg
064aa3de11
yuzu: ui: Improve battery symbols
2022-02-02 13:18:06 -06:00
bunnei
72add82ee9
Merge pull request #7807 from german77/moar-buttons
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input_common: Add home and hard touch press buttons to UDP controllers
2022-02-01 22:37:13 -07:00
Morph
79e8f4abe8
Merge pull request #7833 from lioncash/file-sys
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configure_filesystem: Add missing changeEvent() override
2022-02-01 22:15:37 -05:00
bunnei
404a94a199
Merge pull request #7792 from german77/translate
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hotkeys: Don't translate hotkey buttons
2022-02-01 20:07:52 -07:00
Lioncash
40d31b8b8a
configure_filesystem: Add missing changeEvent() override
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This allows the dialog to be retranslated during runtime if the language
is changed.
2022-02-01 22:03:12 -05:00
Lioncash
b9f06bd599
configure_filesystem: Normalize member function casing
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All other dialog types we have use CamelCase naming.
2022-02-01 22:01:22 -05:00
Narr the Reg
330b31ae2e
yuzu: Disable auto repeat on hotkeys again
2022-02-01 21:00:37 -06:00
Morph
a28a10bc54
Merge pull request #7831 from lioncash/motion
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configure_motion_touch: Use functor versions of invokeMethod
2022-02-01 14:48:52 -05:00
Lioncash
5c4ed30c21
configure_motion_touch: Use functor versions of invokeMethod
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Same behavior, but ensures that the functions we're calling exist, since
they can be checked at compile-time.
2022-02-01 13:22:42 -05:00
Lioncash
e2a86e2c8a
configure_input_player: Eliminate variable shadowing
2022-02-01 12:54:00 -05:00
Lioncash
2dba59d1ff
configure_input_player: std::move input setters in HandleClick
2022-02-01 12:51:03 -05:00
Lioncash
9ba6bab920
configure_input_player: Avoid unnecessary ParamPackage copies
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Avoids churning allocations.
2022-02-01 12:20:23 -05:00
Lioncash
cd4aa50207
yuzu/game_list: Use non-deprecated version of QString's split() function
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The previous overload of split() was deprecated in 5.14.
2022-02-01 11:41:31 -05:00
german77
3d2d77eb3f
input_common: Add home and hard touch press buttons to UDP controllers
2022-01-30 09:17:22 -06:00
bunnei
0dec42431f
Merge pull request #7770 from german77/motion-threshold
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input_common: Add option to configure gyro threshold
2022-01-27 15:44:04 -08:00
german77
fea05a17ea
hotkeys: Don't translate hotkey buttons
2022-01-27 17:32:48 -06:00
bunnei
9bf7ad97f5
Merge pull request #7769 from german77/no-control
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yuzu: Add setting to disable controller navigation
2022-01-25 20:24:42 -08:00
bunnei
5723145165
Merge pull request #7768 from Moonlacer/fsr-1.0.2
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Update AMD FidelityFX Super Resolution™ to 1.0.2
2022-01-25 17:32:44 -08:00
bunnei
3442365127
Merge pull request #7760 from german77/inverted_keyboard
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yuzu: Add modifiers for keyboard
2022-01-24 15:41:49 -08:00
german77
ebf19616f4
input_common: Add option to configure gyro threshold
2022-01-23 21:54:33 -06:00
german77
b998aa5504
yuzu: Add setting to disable controller navigation
2022-01-23 21:08:49 -06:00
Moonlacer
fdde08bd01
Update FSR to 1.0.2
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Updates yuzu's FSR implementation to 1.0.2
2022-01-23 14:38:48 -06:00
bunnei
5b57ee66ce
Merge pull request #7716 from german77/volume
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yuzu: Add volume hotkeys
2022-01-22 02:25:59 -08:00
bunnei
68c8a1b170
Merge pull request #7737 from bunnei/fix-dummy-thread-leak
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Various fixes to HLE service thread management
2022-01-21 22:34:47 -08:00
Narr the Reg
7d133fd37e
yuzu: Add modifiers for keyboard
2022-01-21 20:41:50 -06:00
v1993
d63d8bf7f9
Use Default Colorful theme by default outside of Windows
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On OSes with system-wide theming this allows yuzu to follow system style, regardless of its exact coloration, working well with both light and dark system themes. Dark /Colorful, on the other hand, forces dark theme regardless of user preferences set in system settings, making for a poor default.
Use Colorful variation to keep in line with icon style of patron-voted Dark Colorful.
2022-01-21 20:57:00 +03:00
bunnei
f6cbb14dce
hle: kernel: KThread: Rename thread_type_for_debugging -> thread_type.
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- This will be used to ensure that we do not schedule dummy threads.
2022-01-20 17:08:00 -08:00
bunnei
eceee8e5f4
Merge pull request #7725 from german77/mouse_in_motion
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input_common: Reintroduce motion from mouse and use button names
2022-01-18 18:16:27 -08:00
Morph
78e233c460
uisettings: Add enumeration type for themes
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Eliminates the usage of a magic number to indicate the default index of the themes array,
2022-01-17 02:46:30 -05:00
gidoly
789af19c60
config: Change default theme to Dark Colorful
2022-01-17 02:41:53 -05:00
german77
9eab07f863
input_common: Reintroduce motion from mouse and use button names
2022-01-16 20:37:34 -06:00
german77
c8b3a12856
yuzu: Add volume up/down hotkeys
2022-01-15 20:28:37 -06:00
german77
419f427a01
yuzu: Remove speed limit hotkeys
2022-01-15 13:44:45 -06:00
bunnei
f1aa7ff893
Merge pull request #7690 from Morph1984/increase-file-limit-win
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yuzu: main: Increase the open file limit on Windows to 8192
2022-01-13 21:25:06 -08:00
bunnei
c65c651b6f
Merge pull request #7633 from german77/hotkeys
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yuzu: Add controller hotkeys
2022-01-11 10:49:23 -08:00
Morph
36da4d1121
yuzu: main: Increase the open file limit on Windows to 8192
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This is a temporary solution for now to accommodate for mods containing more than 4096 files.
2022-01-09 21:33:58 -05:00
german77
873d26b335
yuzu: Use pad parameter to choose the correct controller
2022-01-07 16:56:36 -06:00
german77
72c8a94a6c
yuzu: Add controller hotkeys
2022-01-06 21:26:05 -06:00
lat9nq
62c13e8318
configure_per_game: Initialize tabs after loading custom configuration
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Changes tab initialization to happen after the configuration is loaded,
which means that it no longer happens as member initializers in the
ConfigurePerGame constructor. Removes the cluster of
??_tab->SetConfiguration's that I added earlier to get around this issue
initially.
Fixes a regression in #6774
2022-01-04 23:43:19 -05:00
bunnei
c68a0d17fc
Merge pull request #7251 from FernandoS27/shader-dump
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ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-03 17:56:30 -08:00
Fernando Sahmkow
f58ee3f15f
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-04 02:39:00 +01:00
bunnei
05b7b177f6
Merge pull request #7662 from german77/uistatus
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yuzu: Fix UI elements not updating correctly
2022-01-03 13:24:15 -08:00
german77
133f497f84
controller_applet: Only populate supported controllers
2022-01-01 21:42:17 -06:00
german77
a9ad983c13
yuzu: Fix UI elements not updating correctly
2022-01-01 17:57:43 -06:00
german77
9ee5c4ec56
core/hid: Fix controller type validation
2021-12-29 22:51:53 -06:00
liushuyu
14fc1bec17
main: reword inhibit reason
2021-12-22 02:33:01 -07:00
liushuyu
fa7abafa5f
main: fix wake lock in Flatpak ...
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... by using the XDP system
2021-12-22 02:27:09 -07:00
bunnei
6991d447d4
Merge pull request #7604 from ameerj/fullscreen-render-window
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main: Make separate render window fullscreen toggle on the monitor it resides in
2021-12-21 18:05:11 -08:00
bunnei
ee6d40d414
Merge pull request #7597 from bunnei/remove-global-lock
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core: hle: Remove global HLE lock.
2021-12-20 14:24:50 -08:00
ameerj
3074b2eb93
main: Refactor to reduce code duplication in ShowFullscreen()
2021-12-19 02:09:37 -05:00
ameerj
39bb6851e4
main: Make render window borderless fullscreen toggle on the monitor it resides in
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Toggling borderless fullscreen on the separate render window made it fullscreen on the monitor which the main yuzu window resided in.
This change allows the render window to go fullscreen on the monitor it resides in, independent of the main window location.
2021-12-19 02:08:48 -05:00
bunnei
77d06d5df0
Merge pull request #7570 from ameerj/favorites-expanded
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game_list: Add persistent setting for the favorites row expanded state
2021-12-17 16:09:05 -08:00
bunnei
c73841500a
core: hle: Remove global HLE lock.
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- This was added early on as a hack to protect against some concurrency issues.
- It's not clear that this serves any purpose anymore, and if it does, individual components should be fixed rather than using a global recursive mutex.
2021-12-17 16:05:51 -08:00
bunnei
e242f16986
Merge pull request #7532 from goldenx86/patch-3
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Update video core popup
2021-12-15 22:32:27 -08:00
Matías Locatti
333ccf23f8
Suggestions from CrusadingNinja
2021-12-16 02:57:45 -03:00
Matías Locatti
1cdddd17d2
Changed link
2021-12-16 02:40:30 -03:00
Wunkolo
44b3abdfc0
yuzu/main: Fix host memory byte units. GB to GiB
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I have `134850146304` bytes of ram and Yuzu was saying that I had `125.59 GB`
of ram. But `125.59` is actually the amount of gi**bi**bytes I have. In
gi**ga**bytes I would have `134.9`.
Additionally, I changed the `1024 / 1024 / 1024` here into the `_GiB`
user-literals that I added a while ago(#6519 ).
https://www.wolframalpha.com/input/?i=134850146304+bytes
2021-12-14 23:57:33 -08:00
Morph
96579e515a
qt_software_keyboard: Fix out of bounds array access
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We were unconditionally accessing the keyboard_buttons array, even if the bottom_osk_index was for the numberpad, leading to an out of bounds array access. Fix this by accessing the proper array for the current button when the index is for the numberpad.
2021-12-13 19:04:07 -05:00
ameerj
b64d28492a
game_list: Add persistent setting for the favorites row expanded state
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Previously, the favorites row was always expanded on launch. This change introduces a persistent setting that allows the favorites row's expanded state to be remembered between launches.
2021-12-12 15:46:42 -05:00
Morph
9ba812485a
profiler: Use QWheelEvent position().toPoint()
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QWheelEvent::pos() is deprecated. Make use of position().toPoint() instead.
2021-12-08 15:25:46 -05:00
Mai M
5b2cb22a04
Merge pull request #7506 from heinermann/focus_crash
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Fixed #7502
2021-12-07 18:28:16 -05:00
Matías Locatti
60bdedc7dd
main: Update video core popup
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Old version had formatting issues, and I want to provide an answer to the most common reason this pops up in the first place, outdated drivers.
2021-12-06 20:35:07 -05:00
Adam Heinermann
7220056974
Fixed #7502
2021-12-04 23:22:39 -08:00
german77
7fe455e42e
core/hid: Ensure only valid npad are connected
2021-12-04 23:20:18 -06:00
bunnei
a2fb5a13b2
Merge pull request #7489 from Morph1984/steady-clock
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general: Replace high_resolution_clock with steady_clock
2021-12-03 16:08:20 -08:00
german77
5ba7b11ba4
yuzu: Implement basic controller navigation
2021-12-02 15:17:44 -06:00
Morph
762b8ad448
general: Replace high_resolution_clock with steady_clock
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On some OSes, high_resolution_clock is an alias to system_clock and is not monotonic in nature. Replace this with steady_clock.
2021-12-02 14:20:43 -05:00
Morph
b86fcf7c31
qt_controller: Make use of (Enable/Disable)AllControllerConfiguration
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This also moves the use of DisableConfiguration to the destructor.
2021-11-29 19:21:50 -05:00
Morph
410df5446e
general: Fix handheld typo
2021-11-29 17:22:59 -05:00
german77
dcc4685557
qt_controller: Fix input when the controller applet is ignored
2021-11-28 21:03:42 -06:00
german77
51df96b7c0
settings: Add debug setting to enable all controllers
2021-11-27 20:24:37 -06:00
Fernando S
564f105277
Merge pull request #7255 from german77/kraken
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Project Kraken: Input rewrite
2021-11-27 11:52:08 +01:00
german77
182cd9004f
config: Remove vibration configuration
2021-11-26 19:31:04 -06:00
german77
a4a0638bc8
applet/controller: Enable configuring mode while the applet is open
2021-11-26 18:55:28 -06:00
Narr the Reg
639402850a
input_common: Fully implement UDP controllers
2021-11-26 15:46:36 -06:00
bunnei
06ad463ec8
Merge pull request #7330 from MightyCreak/simplify-theme-selection
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Replace "Light" theme by "Default"
2021-11-25 01:52:48 -08:00
german77
e64ee99f00
yuzu: Fix TAS from rebase
2021-11-24 20:30:29 -06:00
german77
746c85b560
input_common: Move button names to the frontend
2021-11-24 20:30:28 -06:00
german77
922aa9410a
bootmanager: Use cross-platform keyboard input
2021-11-24 20:30:28 -06:00
german77
42949738f2
kraken: Address comments from review
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Fix compiler bug
2021-11-24 20:30:28 -06:00
german77
f4e5f89e6f
core/hid: Improve accuary of mouse implementation
2021-11-24 20:30:28 -06:00
german77
654d76e79e
core/hid: Fully implement native mouse
2021-11-24 20:30:28 -06:00
german77
bca299e8e0
input_common: Allow keyboard to be backwards compatible
2021-11-24 20:30:28 -06:00
german77
b673857d7d
core/hid: Improve accuracy of the keyboard implementation
2021-11-24 20:30:28 -06:00
german77
71f9b90dd9
core/hid: Remove usage of native types, fix a couple of errors with motion
2021-11-24 20:30:28 -06:00
german77
a17550be98
settings: Remove includes of core.h
2021-11-24 20:30:27 -06:00
german77
e7eee36d52
service/hid: Remove includes of core.h and settings.h
2021-11-24 20:30:27 -06:00
Levi Behunin
690013b342
UI nits
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Set top margin to 6 on Right Stick, LeftStick, Face Buttons, D-Pad.
Change property on Input Device QComboBox from minimumSize to minimumContentsLength.
2021-11-24 20:30:27 -06:00
german77
d14e74132c
settings: Fix controller preview not displaying the correct controller
2021-11-24 20:30:27 -06:00
german77
5d0f3540c4
core/hid: Rename NpadType to NpadStyleIndex
2021-11-24 20:30:27 -06:00
german77
84c58666a4
config: Cleanup and documentation
2021-11-24 20:30:27 -06:00
german77
77fa4d4bf6
second commit lion review
2021-11-24 20:30:26 -06:00
german77
730f078302
settings: Fix Debug controller type options
2021-11-24 20:30:26 -06:00
german77
2b1b0c2a30
kraken: Address comments from review
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start lion review
2021-11-24 20:30:26 -06:00
german77
61d9eb9f69
input_common: Revert deleted TAS functions
2021-11-24 20:30:26 -06:00
german77
c085e54316
core/hid: Add TAS input
2021-11-24 20:30:26 -06:00
german77
1d71d4b874
input_common: Fix UDP uuid
2021-11-24 20:30:26 -06:00
german77
064ddacf49
core/hid: Rework battery mappings
2021-11-24 20:30:26 -06:00
german77
464c4d26ac
settings: Fix mouse and keyboard mappings
2021-11-24 20:30:25 -06:00
german77
cc651c7c99
web_applet: Replace HIDButton with NpadButton
2021-11-24 20:30:25 -06:00
german77
b564f024f0
Morph review first wave
2021-11-24 20:30:25 -06:00
german77
21819da8cd
yuzu: Fix loading input profiles
2021-11-24 20:30:25 -06:00
german77
85052b8662
service/hid: Fix gesture input
2021-11-24 20:30:25 -06:00
german77
af55dd1935
configuration: Migrate controller settings to emulated controller
2021-11-24 20:30:25 -06:00
german77
601ac43495
core/hid: Only signal when needed
2021-11-24 20:30:24 -06:00
german77
4d308fd0b4
hid: Fix controller connection/disconnection
2021-11-24 20:30:24 -06:00
german77
e0da5c1bbc
kraken: Fix errors from rebase and format files
2021-11-24 20:30:24 -06:00
german77
06a5ef5874
core/hid: Add output devices
2021-11-24 20:30:24 -06:00
german77
e14ae06391
core: Update input interpreter
2021-11-24 20:30:24 -06:00
german77
1b82d5bb4f
yuzu: Update overlay applet
2021-11-24 20:30:24 -06:00
german77
8fff6d6c67
Qt_applets: Use new input
2021-11-24 20:30:23 -06:00
german77
456397ed39
debugger/controller: Remove TAS
2021-11-24 20:30:23 -06:00
german77
c405a19b73
yuzu: Update frontend
2021-11-24 20:30:23 -06:00
german77
967cca10ff
core: Register HID
2021-11-24 20:30:23 -06:00
german77
737d305f63
yuzu: Use new input on main and bootmanager
2021-11-24 20:30:23 -06:00
german77
5a785ed794
input_common: Rewrite keyboard
2021-11-24 20:30:22 -06:00
german77
bf71d18af9
core/hid: Move input_interpreter to hid
2021-11-24 20:30:22 -06:00
Adam Heinermann
f078d3d212
Refactor menu states and shortcuts in GMainWindow. ( #7419 )
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Refactor menu states and shortcuts in GMainWindow.
- Removed "Start", since it was always disabled unless it was "Continue"
which has now been moved to "Pause".
- Allow hotkeys to be used while in fullscreen.
- Removed the load amiibo hotkey.
2021-11-24 21:27:25 -05:00
bunnei
cd6cf0422d
Merge pull request #7404 from Kewlan/per-game-framerate-cap
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configure_general: Allow framerate cap to be used in custom game configs
2021-11-24 02:36:30 -08:00
Adam Heinermann
097de2febc
const fixes
2021-11-21 18:07:37 -08:00
Adam Heinermann
b7a938e817
Apply clang format
2021-11-21 18:02:08 -08:00
Adam Heinermann
f90d980837
Added TAS controls to the menu under Tools
2021-11-21 17:28:47 -08:00
Kewlan
8e3371a5c5
configure_general: Allow framerate cap to be used in custom game configs
2021-11-21 16:57:00 +01:00
ameerj
fe1f06c856
Fix screenshot dimensions when at 1x scale
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This was regressed by ART.
Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size.
This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
2021-11-20 17:50:24 -05:00
bunnei
b44fbf6cdd
Merge pull request #7369 from Morph1984/amd-fsr-statusbar
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main: Shorten AMD FSR status bar text
2021-11-19 01:20:27 -08:00
bunnei
a69813948f
Merge pull request #7342 from goldenx86/patch-3
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Replace keys error pop up
2021-11-19 01:17:18 -08:00
Morph
bc5ed1aa1b
main: Fix default AA name
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By default, no AA is applied, not FXAA
2021-11-18 23:22:32 -05:00
Morph
a237fb5f75
configure_graphics_ui: AMD's -> AMD
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AMD officially markets FSR as AMD FidelityFX™️ Super Resolution
2021-11-18 23:17:16 -05:00
Morph
c76163b611
main: Shorten AMD FSR status bar text
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AMD'S FIDELITYFX SR -> FSR
2021-11-18 23:17:16 -05:00
bunnei
a100f5d5d4
Merge pull request #7353 from v1993/no-more-epilepsy
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Prevent window flickering when holding Esc
2021-11-18 11:26:28 -08:00
bunnei
2054013edb
Merge pull request #7355 from german77/hotkey_spam
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hotkeys: Don't allow hotkeys to spam
2021-11-17 18:16:17 -08:00
german77
311324e231
hotkeys: Don't allow hotkeys to spam
2021-11-17 10:42:20 -06:00
Valeri
f7e0a37753
Prevent window flickering when holding Esc
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Reported on discord by Levlight. Don't try to exit fullscreen if it's already off.
2021-11-17 18:07:47 +03:00
Fernando Sahmkow
282e04bffb
TextureCache: Add automatic anisotropic filtering and refactor code.
2021-11-16 23:14:51 +01:00
Fernando Sahmkow
5230378709
TextureCache: Make a better Anisotropic setter.
2021-11-16 22:11:33 +01:00
ameerj
864f2e0b81
configure_graphics.ui: Cleanup scaling options and fix duplicate name warning
2021-11-16 22:11:33 +01:00
Fernando Sahmkow
a96c9c803b
Yuzu UI: Add button for Anti Alias
2021-11-16 22:11:32 +01:00
Marshall Mohror
74e39ed6ee
Frontend: Add anti-aliasing method setting
2021-11-16 22:11:32 +01:00
FernandoS27
2eff80b47f
QtGUI: Add buttton to toggle the filter.
2021-11-16 22:11:32 +01:00
FernandoS27
9e065b9c7d
VideoCore: Add gaussian filtering.
2021-11-16 22:11:32 +01:00
FernandoS27
e7fc60406e
VideoCore: Add more rescaling option.
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
b60966041c
Presentation: add Nearest Neighbor filter.
2021-11-16 22:11:31 +01:00
Marshall Mohror
37cb0377ae
vulkan: Implement FidelityFX Super Resolution
2021-11-16 22:11:31 +01:00
ameerj
ca1db63116
yuzu: Fix build errors
2021-11-16 22:11:31 +01:00
lat9nq
1c93476a80
video_core,yuzu: Move UpdateRescalingInfo call to video_core
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This only needs to happen once per game boot, so we can just call it
during CreateGPU and be done with it, avoiding the need to call it in
the frontends.
2021-11-16 22:11:30 +01:00
ameerj
80f8d4989e
bootmanager: Fix screenshot resolution factor usage
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Fixes screenshots at non integer scaling
2021-11-16 22:11:30 +01:00
Fernando Sahmkow
a6b88e85bf
Renderer: Implement Bicubic and ScaleForce filters.
2021-11-16 22:11:29 +01:00
Morph
138d9d7eff
main: Add resolution scale label in the status bar
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Shows the resolution scale as "Scale: {}x" in the status bar, where {} is a floating point value representing the current resolution scaling factor.
2021-11-16 22:11:28 +01:00
Fernando Sahmkow
778700ff9d
TextureCache: Modify Viewports/Scissors according to Rescale.
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
37ef9c9130
Settings: Add resolution scaling to settings.
2021-11-16 22:11:27 +01:00
Matías Locatti
ffb79afd29
Replace keys error pop up
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Fight me.
2021-11-16 03:53:28 -03:00
Romain Failliot
2e5866147e
Replace "Light" theme by "Default"
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This reflects the current behavior: Light = System default. If your
system is set to dark theme, then Light = Dark, which is a bit confusing
for the end user.
In this PR, I propose to change "Light" with "Default". This way, the
user has "Default" and "Default Colorful", which will apply the system
theme. Now that the Flatpak respects the system theme, I think this
makes much more sense.
I also simplified the theme update. Before the code was branching
between the default theme and the others, but I think we can have
something simpler by forcing the default theme if no theme is defined in
the settings, or if the selected theme doesn't exist. And if there's an
error, tell the theme name in the error message.
2021-11-14 08:52:55 -05:00
bunnei
0eacc362dd
Merge pull request #7272 from behunin/the-courteous-logger
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Logging: Impl refactor
2021-11-13 00:03:54 -08:00
Morph
1af499c15b
applets/swkbd: Skip text checking if the text has been confirmed
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Confirm means that the text has already been checked by the application to be correct, but is asking the user for confirmation.
The confirmation text itself seems to be corrupted though, this needs to be investigated.
Fixes the software keyboard in Famicom Detective Club: The Missing Heir
2021-11-08 13:05:50 -05:00
Morph
a6e6a5ac38
general: Get the current process program id directly from the system
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This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
2021-11-04 16:59:39 -04:00
Morph
64275dfbf4
general: Rename GetTitleID to GetProgramID
2021-11-04 16:57:16 -04:00
Levi Behunin
d6b5f64484
Refactor Logging Impl
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Loop on stop_token and remove final_entry in Entry.
Move Backend thread out of Impl Constructor to its own function.
Add Start function for backend thread.
Use stop token in PopWait and check if entry filename is nullptr before logging.
2021-11-01 18:36:27 -06:00
bunnei
99ba26460d
Merge pull request #7246 from german77/userimage
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profile_manager: Resize any image bigger than 256p
2021-10-31 04:07:34 -07:00
bunnei
a3a353edf2
Merge pull request #6702 from lat9nq/disable-screensaver
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yuzu_cmd, yuzu qt: Use SDL to disable the screen saver
2021-10-30 00:29:05 -07:00
lat9nq
604b6d1210
yuzu qt: Disable the screensaver with SDL2
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Disables the screen saver when a game boots using SDL2 so that it works
on any supported platform.
2021-10-30 01:23:52 -04:00
german77
f503dbf071
profile_manager: Resize any image bigger than 256p
2021-10-29 17:56:51 -05:00
Ameer J
fac2e073a1
Merge pull request #7223 from Moonlacer/geometry_property_removal
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per_game_ui: Geometry Property Removal and Minor Rewording to the Per Game UI
2021-10-28 19:39:00 -04:00
Ameer J
40c8a8c627
Merge pull request #7186 from MightyCreak/fix-crash-configure-window
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ui: fix crash when closing configure window
2021-10-26 22:15:45 -04:00
Moonlacer
1665e2d2a6
Geometry property removal and rewording
2021-10-25 17:39:36 -05:00
bunnei
c82318c9cb
Merge pull request #7197 from Moonlacer/tas_help_link
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tas_ui: Add a Help Link to the TAS Page on the yuzu Website, Along with Minor Grammar Changes
2021-10-19 15:49:30 -07:00
bunnei
c871320760
Merge pull request #7198 from ameerj/settings-chrono
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settings: Remove std::chrono usage
2021-10-19 09:55:50 -07:00
ameerj
ef811c6425
settings: Remove std::chrono usage
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Alleviates the dependency on chrono for all files that include settings.h
2021-10-17 00:37:49 -04:00
Moonlacer
abe6d39b1a
add_link
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remove_accident
fix_whoopsie
2021-10-16 21:48:49 -05:00
Mai M
28d343d288
Merge pull request #7195 from MightyCreak/fix-warning-typo
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main: fix typo in warning message
2021-10-16 19:50:41 -04:00
Romain Failliot
992f325662
main: fix typo in warning message
2021-10-16 12:53:06 -04:00
Morph
d4c79a0404
main: Add missing make_unique for ui
2021-10-15 19:36:52 -04:00
Morph
2b622411fd
qt_web_browser: Add missing QApplication include
2021-10-15 18:48:50 -04:00
Romain Failliot
427ce8dcef
ui: fix crash when closing configure window
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This crash happens 100% of the time (on Linux at least), you just need
to open the configure window and click OK.
It seems to happen when the tabs are destroyed and once all the tabs are
destroyed, a final signal is sent with `index == -1`. So `debug_tab_tab`
doesn't exist anymore when this happens, so the crash.
2021-10-15 17:43:30 -04:00
Morph
5c6ca597c5
bootmanager: Forward declare System and SystemResultStatus
2021-10-15 17:35:34 -04:00
Morph
f0dc07dbac
yuzu: Construct system in GMainWindow
2021-10-15 17:35:33 -04:00
Morph
17763a44d5
core: Move ResultStatus outside of System
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Allows it to be a forward declaration in other header files.
2021-10-15 17:34:49 -04:00
Mai M
d5c4af2d5b
Merge pull request #7174 from MightyCreak/hide-cursor-by-default
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Check "Hide mouse on inactivity" by default
2021-10-15 17:03:10 -04:00
Mai M
5b7b7276d5
Merge pull request #7185 from Morph1984/make_unique_ui
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yuzu: Use make_unique instead of operator new for constructing ui
2021-10-15 16:58:45 -04:00
Romain Failliot
ecef109162
Hide mouse cursor by default
2021-10-15 16:01:20 -04:00
Creak
bad122b195
main: Slightly refactor NCA entry installation in InstallNCA ( #7181 )
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* main: Slightly refactor NCA entry installation in InstallNCA
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-10-15 15:57:25 -04:00
Morph
86908d569e
main: Use std::unique_ptr for ui
2021-10-15 15:35:59 -04:00
Morph
ab441fb009
configuration: Use std::make_unique instead of operator new for ui
2021-10-15 15:26:32 -04:00
Moonlacer
c68ce25a14
settings_ui: Better NVDEC Description For Each Video Rendering Option ( #7165 )
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* better_description
* Revert "better_description"
This reverts commit 3a152a6ba6f2d6e02530b69a8194e4db302c8acd.
* better_nvdec_wording
* best_performance
* update_word_stuff
* another_update
2021-10-14 18:01:12 -07:00
Morph
b02d662980
Merge pull request #6774 from lat9nq/remove-global-yuzu
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yuzu qt: Remove global system instances
2021-10-14 14:12:22 -04:00
bunnei
9f0f827db4
Merge pull request #7158 from ameerj/window-900p
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main: Add option to reset window size to 900p
2021-10-13 12:29:45 -07:00
Ameer J
a39760b947
Merge pull request #7147 from behunin/patch-1
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Update configure_tas.ui
2021-10-12 15:52:21 -04:00
Romain Failliot
39b3c9022d
Create local variables for mouse and wheel positions
2021-10-11 19:21:24 -04:00
Romain Failliot
818651909f
Fix a few warnings
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- configure_input_player_widget.cpp: always better to use `const auto &`
whenever possible
- profiler.cpp: `ev->pos()` is deprecated, replace with
`ev->position()`, which returns floats, thus the addition of
`.toPoint()` (same as what's happening in `pos()`)
- game_list.cpp: `QString::SplitBehavior` is deprecate, use `Qt::`
namespace instead
2021-10-11 19:21:17 -04:00
ameerj
5c829c7e4e
main: Add option to reset window size to 900p
2021-10-11 01:29:02 -04:00
Levi Behunin
54ae8d1649
Update configure_tas.ui
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Remove the geometry property again(7045) after 7090 re-added.
2021-10-08 15:52:17 -06:00
lat9nq
b6894bfc5b
discord_impl: Remove global system instances
2021-10-07 13:50:13 -04:00
lat9nq
4ce53ffe6a
game_list: Remove global instances of Core::System
2021-10-07 13:50:13 -04:00
lat9nq
493905665c
configuration: Add const qualifier where able
2021-10-07 13:50:13 -04:00
lat9nq
fb66a455c4
yuzu qt: Remove global system instances from config, WaitTree, main
2021-10-07 13:50:13 -04:00
Morph
7bb2dd75cd
service: Reduce header include overhead
2021-10-07 13:32:21 -04:00
bunnei
8fad7dc248
Merge pull request #7090 from Moonlacer/tas_spacing_addition
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(Minor Change) Hint (?) Button Removal and Spacing Change to the TAS Window
2021-10-05 21:18:04 -07:00
bunnei
e209fff374
Merge pull request #7111 from lat9nq/no-title-bar-version
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main: Don't add an extra separator when the title version is absent
2021-10-03 00:27:08 -07:00
Morph
282bdfd1bf
yuzu: main: Register a callback for Exit
2021-10-01 23:39:54 -04:00
bunnei
3a33519598
Merge pull request #7102 from Morph1984/remove-boxcat
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Remove Boxcat BCAT backend
2021-10-01 18:41:41 -07:00
bunnei
c3784b2a08
Merge pull request #7075 from v1993/power-of-tea
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applets: Use subdirectory of main data directory for QtWebEngine storage
2021-09-30 16:29:28 -07:00
lat9nq
596323f89f
main: Don't add an extra separator when the title version is absent
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Some titles, such as homebrew, do not have any version string. Because
yuzu hard codes the title bar string assuming a version string is
preset, booting homebrew causes yuzu to add an extra separator with no
content between.
This uses a lambda expression to prevent that from happening.
2021-09-30 18:57:37 -04:00
Morph
e29f3b87f1
style: Remove extra space preceding the :: operator
2021-09-29 01:26:01 -04:00
Morph
839547dc90
CMakeLists: Remove BoxCat build option
2021-09-29 01:24:21 -04:00
Morph
8af9f3216e
settings: Remove BCAT settings
2021-09-29 01:24:21 -04:00
Morph
673d37a7c2
configure_network: Remove BCAT
2021-09-29 01:24:21 -04:00
Moonlacer
d09e618bd2
configure_tas: Remove help button from dialog window
2021-09-29 00:12:31 -04:00
Moonlacer
e55affe264
configure_tas: Ensure dialog buttons always stay at the bottom
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Previously, the dialog buttons would be floating in-place when the dialog is stretched downwards.
This change ensures that the dialog buttons always stay at the bottom of the window.
2021-09-29 00:04:19 -04:00
Ameer J
fba301155b
Merge pull request #7042 from v1993/patch-7
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Hide XInput bypass on non-Windows OSes
2021-09-28 17:07:12 -04:00
bunnei
326a449ef0
Merge pull request #7068 from behunin/patch-3
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Debug Config Ui: Clean-up and nits
2021-09-23 15:19:22 -07:00
v1993
3e07655b1b
Use subdirectory of main data directory for QtWebEngine storage
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Previously, an unrelated directory was used for this. Keep everything together for consistency.
2021-09-24 00:49:39 +03:00
Levi Behunin
2b3c9c61db
Clean-up and nits
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Remove redundent label, rearange checkboxs to keep same 3 per column layout, remove unneeded properties.
2021-09-22 00:56:03 -06:00
Levi Behunin
77e327dd1a
Clean-up
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Numerize names, remove unneeded properties and spacer.
2021-09-20 20:02:54 -06:00
Levi Behunin
ad85689417
Tas configure ui nits
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Text looked cramped on my pc (Ubuntu 21.04). Re-flowed text as well for nicer read.
2021-09-18 19:41:59 -06:00
german77
75d8ec1e9f
UI: Relocate tas menu and add brief description
2021-09-18 23:23:03 +02:00
german77
5401cf6eb5
input_common/tas: new update method
2021-09-18 23:22:57 +02:00
german77
33a1d790e8
input_common/tas: Document the main class
2021-09-18 23:22:48 +02:00
german77
e6c4bf52f0
input_common/tas: Add swap controller
2021-09-18 23:22:42 +02:00
german77
9bb6580d89
input_common/tas: overwrite file dialog
2021-09-18 23:22:42 +02:00
MonsterDruide1
f078b15565
input_common/tas: Fallback to simple update
2021-09-18 23:22:30 +02:00
german77
c01a872c8e
config: Move TAS options to it's own menu
2021-09-18 23:22:30 +02:00
MonsterDruide1
4297d2fea2
core: Hacky TAS syncing & load pausing
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To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required.
First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`.
Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
2021-09-18 23:22:20 +02:00
MonsterDruide1
3a7b37238b
main: TAS Playback state label
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During script playback/recording, the user has to see what happens currently. For that, a new label has been added to the bottom-left corner, always displaying the current state of the TASing system.
2021-09-18 23:22:12 +02:00
MonsterDruide1
f25d6ebc45
settings: File selector & other settings
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First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit.
Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.
2021-09-18 23:22:11 +02:00
MonsterDruide1
b42c3ce21d
input_common/tas: Base playback & recording system
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The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called.
The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate.
Co-authored-by: Naii-the-Baf <sfabian200@gmail.com>
Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
2021-09-18 23:22:00 +02:00
bunnei
35f46fc079
Merge pull request #7020 from Moonlacer/remove_audio_stretching
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Remove audio stretching
2021-09-18 11:18:24 -07:00
Valeri
738cd1896b
If not on Windows, disable raw input
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This way, if someone copies their Windows config to other OS, they won't be stuck without web applet for no apparent reason.
2021-09-18 15:10:00 +03:00
Valeri
b54bf126f7
Hide XInput bypass on non-Windows OSes
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Follow-up to #6950 . This option is a no-op on other OSes and only serves to spread confusion there.
2021-09-18 14:41:51 +03:00
bunnei
6d7801deb7
Merge pull request #6950 from german77/multiplay
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input_common: Add advanced setting for 8 player support
2021-09-17 17:25:51 -07:00
Moonlacer
371feaa635
fix_clang_error
2021-09-15 20:20:45 -05:00
Moonlacer
44135b011f
remove-audio-stretching-setting
2021-09-15 19:52:43 -05:00
ameerj
188cf1aed2
main: Apply confirm exit setting in exit locked scenarios
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Some titles set an exit lock through HLE, which prompts an exit confirmation when stopping emulation if the system is locked.
This change allows bypassing this confirmation if the setting to confirm exits has been disabled by the user.
2021-09-12 00:31:32 -04:00
Fernando S
be4e192903
Merge pull request #6846 from ameerj/nvdec-gpu-decode
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nvdec: Add GPU video decoding for all capable drivers and platforms
2021-09-11 23:11:32 +02:00
german77
5798537ce4
input_common: Enable steam controllers and 8 player support
2021-09-10 00:58:12 -05:00
Ameer J
ab73787d8f
Merge pull request #6977 from Moonlacer/master
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Second part of Golden's PR #6976
2021-09-06 22:58:23 -04:00
Moonlacer
bdd153bc0d
Second part of Golden's PR
2021-09-06 15:25:40 -05:00
Matías Locatti
296fa4e06e
Rename all shader cache references to pipeline cache
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After Hades, both OpenGL and Vulkan use a pipeline cache instead of single stages of the graphics pipeline. Renamed the Remove menu entries to match.
2021-09-06 15:53:04 -03:00
Fernando Sahmkow
ba82bb359b
Garbage Collection: enable as default, eliminate option.
2021-08-28 17:55:37 +02:00
ameerj
84b4ac5729
logging: Fix log filter during initialization
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The log filter was being ignored on initialization due to the logging instance being initialized before the config instance, so the log filter was set to its default value.
This fixes that oversight, along with using descriptive exceptions instead of abort() calls.
2021-08-24 01:32:38 -04:00
bunnei
7eb4542c1d
Merge pull request #6912 from lioncash/plural
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CMakeLists: Ensure proper numerusform tags are generated for pluralized translations
2021-08-23 16:40:31 -07:00
bunnei
f65f8b9097
Merge pull request #6869 from yzct12345/shiny-logs-in-the-fireplace
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logging: Simplify and make thread-safe
2021-08-22 20:40:18 -07:00
Lioncash
6fef91ce4c
CMakeLists: Ensure proper numerusform tags are generated for pluralized translations
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If we don't set an explicit source and target language for the base
english translation, then we'll generate an incorrect number of
<numerusform> tags (which Transifex doesn't like).
2021-08-22 11:52:37 -04:00
Valeri
d82fc52cea
Replace QPoint with QPointF where applicable
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Previously, floats were implicitly cast to integers
2021-08-19 23:16:58 +03:00
Valeri
40674b8e22
qt_software_keyboard: fix copy-paste error
2021-08-19 22:17:15 +03:00
ameerj
cd016d3cb5
configure_graphics: Add GPU nvdec decoding as an option
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Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference.
Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
2021-08-16 14:40:53 -04:00
yzct12345
001675dced
logging: Simplify and make thread-safe
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This simplifies the logging system.
This also fixes some lost messages on startup.
The simplification is simple. I removed unused functions and moved most things in the .h to the .cpp. I replaced the unnecessary linked list with its contents laid out as three member variables. Anything that went through the linked list now directly accesses the backends. Generic functions are replaced with those for each specific use case and there aren't many. This change increases coupling but we gain back more KISS and encapsulation.
With those changes it was easy to make it thread-safe. I just removed the mutex and turned a boolean atomic. I was planning to use this thread-safety in my next PR about stacktraces. It was actually async-signal-safety at first but I ended up using a different approach. Anyway getting rid of the linked list is important for that because have the list of backends constantly changing complicates things.
2021-08-13 18:39:45 +00:00
Sönke Holz
068c66672d
configuration: fix mingw-w64 build
2021-08-13 12:39:14 +02:00
Sönke Holz
0476751ee2
configuration: move network_interface include to source file
2021-08-13 02:48:39 +02:00
Sönke Holz
04ec426201
configuration: use tr instead of QStringLiteral for "None" item in
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network interface combobox
2021-08-13 00:34:04 +02:00
spholz
78a8249593
Merge branch 'yuzu-emu:master' into fix-lan-play
2021-08-12 22:27:17 +02:00
spholz
1e98e73828
configuration: add option to select network interface
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This commit renames the "Services" tab to "Network" and adds a combobox that allows the user to select the network interface that yuzu should use. This new setting is now used to get the local IP address in Network::GetHostIPv4Address. This prevents yuzu from selecting the wrong network interface and thus using the wrong IP address. The return type of Network::GetHostIPv4Adress has also been changed.
2021-08-12 21:32:53 +02:00
Ameer J
9fbe188c01
Merge pull request #6837 from german77/no-pause-screenshot
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main: Avoid stopping emulation when taking a screenshot
2021-08-09 23:49:48 -04:00
bunnei
3e3bd425c1
Merge pull request #6839 from ameerj/frame-cap-positon
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configure_general: Swap positions of speed limit and frame limit options
2021-08-09 12:32:07 -07:00
bunnei
b023413c98
Merge pull request #6698 from german77/SDL_QoL
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input_common: Improve SDL joystick and hide toggle option
2021-08-08 02:44:42 -07:00
bunnei
00358e2098
Merge pull request #6817 from gidoly/patch-1
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Add description to fast gpu time option
2021-08-08 01:11:47 -07:00
ameerj
8e0cc3e59a
configure_general: Swap positions of speed limit and frame limit options
2021-08-08 01:00:40 -04:00
german77
48b6d41f1b
input_common: Improve SDL joystick and hide toggle option
2021-08-07 23:11:23 -05:00
german77
acce512ae8
main: Avoid stopping emulation when taking a screenshot
2021-08-07 15:45:29 -05:00
bunnei
bd1a764827
Merge pull request #6815 from german77/ui_improvements
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settings_ui: Add emulated joystick position dot to controller preview
2021-08-06 23:54:23 -07:00
gidoly
8ba551e1cd
Update configure_graphics_advanced.ui
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add description too fast gpu time
2021-08-06 06:08:12 +09:00
german77
1fb158ce90
settings_ui: Add emulated joystick position dot to controller preview
2021-08-04 11:46:54 -05:00
lat9nq
6ab0c6a808
config: Only read/write current_user on global config
2021-08-02 18:29:24 -04:00
Malte Jürgens
381aacdbb1
game_list: Make game list folder icons smaller ( #6762 )
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Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
2021-08-01 12:59:36 -04:00
Fernando S
30f0b7cf31
Merge pull request #6720 from ameerj/vk-screenshot
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renderer_vulkan: Implement screenshots
2021-08-01 13:31:33 +02:00
bunnei
47f13a9df4
Merge pull request #6752 from Morph1984/pt-br
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service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30 14:42:11 -07:00
bunnei
7530594602
Merge pull request #6759 from ReinUsesLisp/pipeline-statistics
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renderer_vulkan: Add setting to log pipeline statistics
2021-07-30 11:18:52 -07:00
Morph
275db94bb8
configure_system: Add Brazilian Portuguese to the list of languages
2021-07-30 02:15:53 -04:00
ameerj
7ac99bb127
renderers: Add explicit invert_y bool to screenshot callback
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OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
2021-07-28 21:46:08 -04:00
bunnei
d05e6003f0
Merge pull request #6700 from lat9nq/fullscreen-enum
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general: Implement FullscreenMode enumeration
2021-07-28 11:36:42 -07:00
ReinUsesLisp
3b006f4fe2
renderer_vulkan: Add setting to log pipeline statistics
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Use VK_KHR_pipeline_executable_properties when enabled and available to
log statistics about the pipeline cache in a game.
For example, this is on Turing GPUs when generating a pipeline cache
from Super Smash Bros. Ultimate:
Average pipeline statistics
==========================================
Code size: 6433.167
Register count: 32.939
More advanced results could be presented, at the moment it's just an
average of all 3D and compute pipelines.
2021-07-27 21:29:24 -03:00
jls47
ef29ed75b0
qt_web_browser: Fix lambda capture for HIDButton
2021-07-27 11:31:12 -04:00
jls47
3109d1c3db
qt_web_browser: Focus on the first link element
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Focusing on the first link element fixes element navigation upon loading the web applet in games such as Super Mario Odyssey
2021-07-27 11:31:11 -04:00
bunnei
d6c799494c
Merge pull request #6696 from ameerj/speed-limit-rename
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general: Rename "Frame Limit" references to "Speed Limit"
2021-07-26 18:51:00 -07:00
Vamsi Krishna
c05bbf375d
configure_graphics: reword GLASM option
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Change wording to explain that GLASM is actually short for Assembly Shaders
2021-07-26 20:49:31 +05:30
bunnei
c09557acd8
Merge pull request #6697 from ameerj/fps-cap
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config, nvflinger: Add FPS cap setting
2021-07-25 16:23:44 -07:00
lat9nq
09d6cc9943
Merge branch 'master' into fullscreen-enum
2021-07-25 15:31:33 -04:00
bunnei
7e272d3cd8
Merge pull request #6575 from FernandoS27/new_settings
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Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy to status bar
2021-07-25 11:45:45 -07:00
Morph
b5c3cb8763
Merge pull request #6709 from ameerj/screenshot-path
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main: Fix screenshot filepath construction
2021-07-25 14:41:38 -04:00
ameerj
9dd35b7b66
main: Fix screenshot filepath construction
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The screenshot directory path returned does not have a trailing directory separator character. This caused screenshots to be saved in the parent directory of the configured screenshot directory.
This fixes that behavior
2021-07-25 14:24:08 -04:00
ameerj
9dfbc9bdce
general: Rename "Frame Limit" references to "Speed Limit"
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This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
2021-07-23 22:10:01 -04:00
ameerj
2c6e274b39
config, nvflinger: Add FPS cap setting
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Allows finer tuning of the FPS limit.
2021-07-23 22:04:36 -04:00
lat9nq
d8b00fd863
configuration: Use combobox apply template where possible
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We don't need to manually apply this setting now that a template can do
this for us.
2021-07-23 10:18:07 -04:00
lat9nq
b11c81cc13
general: Implement FullscreenMode enumeration
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Prevents us from using an unclear 0 or 1 to describe the fullscreen
mode.
2021-07-23 10:14:37 -04:00
ReinUsesLisp
a741513e65
qt: Remove "experimental" from asynchronous shader building UI
2021-07-22 21:51:40 -04:00
ameerj
4e4b8775b5
main: Update Shader Cache menu options
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This change adds two new context menu items to remove either the OpenGL or the Vulkan shader caches individually, and the provides the option to remove all caches for the selected title.
This also changes the behavior of the open shader cache option. Now it creates the shader cache directory for the title if it does not yet exist.
2021-07-22 21:51:40 -04:00
lat9nq
18fb9bdfa8
configure_graphics: Mark SPIR-V as Experimental, Mesa only
2021-07-22 21:51:40 -04:00
lat9nq
1b27a2b597
configure_graphics: Re-order vulkan device populating
2021-07-22 21:51:40 -04:00
lat9nq
1152d66ddd
general: Add setting shader_backend
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GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.
Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.
Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22 21:51:39 -04:00
lat9nq
373f75d944
shader: Add shader loop safety check settings
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Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ameerj
5445799260
main: Fix Open Transferable Shader Cache context item
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Opens the new shader cache directory location for the specified title, if it exists.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
cffd4716c5
vk_pipeline_cache,shader_notify: Add shader notifications
2021-07-22 21:51:35 -04:00
ameerj
dd39b87b0c
shader: Adhere to disk shader cache setting
2021-07-22 21:51:34 -04:00
bunnei
dff438e219
Merge pull request #6654 from german77/custom_threshold
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input_common: Make button threshold customizable
2021-07-21 20:31:33 -04:00
bunnei
29fb110049
Merge pull request #6649 from german77/toggle_sdl
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input_common: Support SDL toggle buttons
2021-07-20 20:35:20 -04:00
Morph
747a33a41e
bootmanager: Create a dummy render widget
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This ensures that Qt positions the render window at the correct position on initializing the respective render backends.
2021-07-20 01:40:18 -04:00
Feng Chen
07073734ed
file_sys: Support load game collection ( #6582 )
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Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
2021-07-20 01:10:05 -04:00
Ameer J
c42c3561b8
Merge pull request #6659 from german77/mouse_panning
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input_common: Fix mouse panning behaivour
2021-07-17 16:32:43 -04:00
german77
2c339a5114
configure/ui: Add sliders for trigger buttons
2021-07-17 13:30:43 -05:00
german77
14d5202da6
input_common: Fix mouse panning behaivour
2021-07-16 18:57:29 -05:00
Morph
b804f77fa5
configure_audio: Fix volume clamping to 0
2021-07-16 10:36:08 -04:00
german77
240019feca
input_common: Make button threshold customizable
2021-07-15 23:56:57 -05:00
bunnei
3cd3230295
Merge pull request #6579 from ameerj/float-settings
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settings: Eliminate usage of float-point setting values
2021-07-15 18:03:11 -04:00
german77
c7478642a6
input_common: Support SDL toggle buttons
2021-07-15 14:31:58 -05:00
Morph
9a48f252ae
applets: Append qt_ prefix to Qt frontend applets
2021-07-14 01:07:09 -04:00
bunnei
00ce8eff65
Merge pull request #6574 from lioncash/i18n
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qt/main: Make title string more i18n-friendly
2021-07-12 22:12:09 -07:00
Morph
1bfe950acb
Merge pull request #6576 from ameerj/unlock-fps-setting
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settings: Disable FPS unlimit setting between title launches
2021-07-11 13:59:06 -04:00
ameerj
58219d1f36
settings: Disable FPS unlimit setting between title launches
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Some titles crash if the FPS limit is disabled when launching. This change ensures that titles launch with the limit in-place to avoid issues.
In order to simplify the change, the UI toggle was removed as it will always be overridden at launch to be disabled.
The setting can still be toggled during gameplay with the hotkey, and indicated by the fps label in the status bar.
2021-07-10 15:11:17 -04:00
Fernando S
7dca756f30
Merge pull request #6573 from lat9nq/cpu-settings-cleanup-2
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core,common,yuzu qt: Add CPU accuracy option 'Auto'
2021-07-09 21:45:45 +02:00
lat9nq
420987c5bf
yuzu qt: config: Only save renderer_debug as a global setting
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This is a bug fix. Enabling graphics debug mode, then saving a custom
configuration causes graphics debugging to be saved and read from the
custom configuration.
Isolate it the same way we isolate the CPU settings.
2021-07-09 10:49:56 -04:00
Fernando S
598d154f69
Update src/yuzu/main.cpp
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Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2021-07-09 12:28:51 +02:00
ameerj
0ed1077763
configure_input: Use u8 for mouse sensitivity
2021-07-08 23:24:31 -04:00
ameerj
f9139ddab7
config: Remove float {Read,Write}Setting variants
2021-07-08 22:04:24 -04:00
ameerj
8284658bac
configure_graphics: Use u8 for bg_color values
2021-07-08 21:45:01 -04:00
ameerj
386cd45f07
configure_audio: Use u8 for volume value
2021-07-08 20:58:38 -04:00
Fernando Sahmkow
fd09be5496
Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy Toggle.
2021-07-09 02:08:08 +02:00
lat9nq
dc06e11a7b
settings, arm_dynarmic, yuzu qt: Move CPU debugging option
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Decouples the CPU debugging mode from the enumeration to its own
boolean. After this, it moves the CPU Debugging tab over to a sub tab
underneath the Debug tab in the configuration UI.
2021-07-08 16:56:44 -04:00
Lioncash
5c541b0b42
qt/main: Make title string more i18n-friendly
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Currently, whether or not the title is 32-bit or 64-bit was being
appended as a suffix to the title, which is fine for left-to-right
languages, but may not always fly so smoothly with some right-to-left
languages.
We also weren't marking that portion of the string as translatable,
which prevents translators from translating part of the title string.
2021-07-08 15:06:16 -04:00
lat9nq
c8b8674ffc
settings, yuzu qt: Add migration code for CPU accuracy
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Old CPU Accuracy setting won't translate well into since we're adding
one at the beginning of the list. On first boot with the new setting,
just use the default setting.
2021-07-08 14:56:09 -04:00
lat9nq
7ab5767157
core,common,yuzu qt: Add CPU accuracy option 'Auto'
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The current CPU accuracy settings in yuzu are fairly polarized and
require more than common knowledge to know what the optimal settings for
yuzu would be. This adds a curated option called 'Auto' that applies a
few at the moment known-good unsafe optimizations to Dynarmic.
2021-07-08 14:56:09 -04:00
Ameer J
5edc96f4a4
Merge pull request #6539 from lat9nq/default-setting
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general: Move most settings' defaults and labels into their definition
2021-07-08 14:46:31 -04:00
lat9nq
a949ee0410
general: Code formatting improvements
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Slight improvements to readability.
Dropped suggestions for string_view (settings.h:101), pass by value
(settings.h:82), reverting double to a float (config.cpp:316), and other
smaller ones, some out of scope.
Addresses review feedback.
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-07-08 14:07:10 -04:00
german77
b188d7792a
profiler: Fix deprecated functions
2021-07-05 10:15:35 -05:00
lat9nq
38f658d21e
config: Read UISettings as basic settings
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I must have been asleep or something. These need to be read with the new
ReadBasicSetting function.
2021-07-02 01:06:30 -04:00
Morph
39be4c3026
Merge pull request #6471 from lat9nq/dump-as-mod
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yuzu qt, core: Support LayeredFS mods from SDMC directory
2021-06-29 00:10:31 -04:00
lat9nq
7a8de138df
yuzu qt: Make most UISettings a BasicSetting
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For simple primitive settings, moves their defaults and labels to
definition time.
Also fixes typo and clang-format
yuzu qt: config: Fix rng_seed
2021-06-28 19:13:53 -04:00
lat9nq
b91b76df4f
general: Make most settings a BasicSetting
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Creates a new BasicSettings class in common/settings, and forces setting
a default and label for each setting that uses it in common/settings.
Moves defaults and labels from both frontends into common settings.
Creates a helper function in each frontend to facillitate reading the
settings now with the new default and label properties.
Settings::Setting is also now a subclass of Settings::BasicSetting. Also
adds documentation for both Setting and BasicSetting.
2021-06-28 17:32:17 -04:00
Morph
ec68cba440
Merge pull request #6502 from ameerj/vendor-title
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main: Add GPU Vendor name to running title bar
2021-06-28 14:51:49 -04:00
Morph
511ee03a21
patch_manager: Do not apply LayeredFS mods when dumping
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We should not apply any mods when dumping a game's RomFS.
2021-06-28 10:14:36 -04:00
lat9nq
bfecd395d4
yuzu qt: Add option to dump to SDMC directory
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Enables dumping the RomFS to SDMC directory, specifically '[yuzu data
directory]/sdmc/atmosphere/contents/[title_id]/romfs'.
2021-06-28 10:08:07 -04:00
ameerj
4cee25281f
main: Display the instruction set of the running title in the window name
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Displays whether the currently running title uses 64-bit instructions or only 32-bit instructions.
2021-06-28 00:37:24 -04:00
lat9nq
35b17fa5e0
configuration: Defer to common/settings for per-game settings defaults
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Avoids double-setting defaults, and avoids potential accidents when
inconsistently setting the default on new settings.
2021-06-26 02:45:14 -04:00
bunnei
1b09d6628b
Merge pull request #6517 from lioncash/fmtlib
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externals: Update fmt to 8.0.0
2021-06-23 15:31:04 -07:00
Lioncash
d0b1f2bd05
General: Resolve fmt specifiers to adhere to 8.0.0 API where applicable
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Also removes some deprecated API usages.
2021-06-23 13:48:21 -04:00
Mai M
17fff10e06
Merge pull request #6465 from FernandoS27/sex-on-the-beach
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GPU: Implement a garbage collector for GPU Caches (project Reaper+)
2021-06-23 08:03:01 -04:00
Mai M
20f474b09a
Merge pull request #6508 from ReinUsesLisp/bootmanager-stop-token
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bootmanager: Use std::stop_source for stopping emulation
2021-06-23 02:35:42 -04:00
OZtistic
36aacf62ad
Simple resizing of the Per-Game configuration window and removal of useless Help question mark button in the title bar
2021-06-23 12:02:10 +10:00
Morph
81b1b71993
common: fs: Remove [[nodiscard]] attribute on Remove* functions
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There are a lot of scenarios where we don't particularly care whether or not the removal operation and just simply attempt a removal.
As such, removing the [[nodiscard]] attribute is best for these functions.
2021-06-22 13:36:24 -04:00
ReinUsesLisp
4009ae1da2
bootmanager: Use std::stop_source for stopping emulation
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Use its std::stop_token to abort shader cache loading.
Using std::stop_token instead of std::atomic_bool allows the usage of
other utilities like std::stop_callback.
2021-06-22 00:04:57 -03:00
bunnei
0485b8e84b
Merge pull request #6499 from FernandoS27/we-were-on-a-break
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Update dynarmic and add new unsafe CPU option.
2021-06-21 14:56:08 -07:00
ameerj
fb16cbb17e
video_core: Add GPU vendor name to window title bar
2021-06-20 23:04:07 -04:00
Fernando Sahmkow
2298508465
Update dynarmic and add new unsafe CPU option.
2021-06-20 20:40:02 +02:00
Fernando Sahmkow
865dd615ca
Reaper: Upgrade label from unsafe to experimental as no regressions are known now.
2021-06-20 12:35:19 +02:00
ameerj
36250a4730
config: Add frame limiter toggle hotkey
2021-06-17 01:41:57 -04:00
ameerj
3522fc019c
nvflinger: Add toggle to disable buffer swap interval limits
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Enabling this setting will allow some titles to present more frames to
the screen as they become available in the nvflinger buffer queue.
2021-06-17 01:41:56 -04:00
Fernando Sahmkow
ca6f47c686
Reaper: Change memory restrictions on TC depending on host memory on VK.
2021-06-17 00:29:48 +02:00
Fernando Sahmkow
0dd98842bf
Reaper: Address Feedback.
2021-06-16 21:35:03 +02:00
Fernando Sahmkow
954ad2a61e
Reaper: Setup settings and final tuning.
2021-06-16 21:35:03 +02:00
bunnei
973bf306ed
Merge pull request #6464 from ameerj/disable-astc
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textures: Add a toggle for GPU Accelerated ASTC decoder
2021-06-16 11:29:10 -07:00