mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-29 04:01:21 -08:00
ab2677f0a1
Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as the accuracy options for Unsafe. Debug is not allowed here as a per-game CPU accuracy.
185 lines
6.6 KiB
C++
185 lines
6.6 KiB
C++
// Copyright 2018 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <memory>
|
|
|
|
#include <QSignalBlocker>
|
|
|
|
#include "audio_core/sink.h"
|
|
#include "audio_core/sink_details.h"
|
|
#include "common/settings.h"
|
|
#include "core/core.h"
|
|
#include "ui_configure_audio.h"
|
|
#include "yuzu/configuration/configuration_shared.h"
|
|
#include "yuzu/configuration/configure_audio.h"
|
|
|
|
ConfigureAudio::ConfigureAudio(QWidget* parent)
|
|
: QWidget(parent), ui(std::make_unique<Ui::ConfigureAudio>()) {
|
|
ui->setupUi(this);
|
|
|
|
InitializeAudioOutputSinkComboBox();
|
|
|
|
connect(ui->volume_slider, &QSlider::valueChanged, this,
|
|
&ConfigureAudio::SetVolumeIndicatorText);
|
|
connect(ui->output_sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
|
|
&ConfigureAudio::UpdateAudioDevices);
|
|
|
|
ui->volume_label->setVisible(Settings::IsConfiguringGlobal());
|
|
ui->volume_combo_box->setVisible(!Settings::IsConfiguringGlobal());
|
|
|
|
SetupPerGameUI();
|
|
|
|
SetConfiguration();
|
|
|
|
const bool is_powered_on = Core::System::GetInstance().IsPoweredOn();
|
|
ui->output_sink_combo_box->setEnabled(!is_powered_on);
|
|
ui->audio_device_combo_box->setEnabled(!is_powered_on);
|
|
}
|
|
|
|
ConfigureAudio::~ConfigureAudio() = default;
|
|
|
|
void ConfigureAudio::SetConfiguration() {
|
|
SetOutputSinkFromSinkID();
|
|
|
|
// The device list cannot be pre-populated (nor listed) until the output sink is known.
|
|
UpdateAudioDevices(ui->output_sink_combo_box->currentIndex());
|
|
|
|
SetAudioDeviceFromDeviceID();
|
|
|
|
ui->volume_slider->setValue(Settings::values.volume.GetValue() * ui->volume_slider->maximum());
|
|
|
|
ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
|
|
|
|
if (!Settings::IsConfiguringGlobal()) {
|
|
if (Settings::values.volume.UsingGlobal()) {
|
|
ui->volume_combo_box->setCurrentIndex(0);
|
|
ui->volume_slider->setEnabled(false);
|
|
} else {
|
|
ui->volume_combo_box->setCurrentIndex(1);
|
|
ui->volume_slider->setEnabled(true);
|
|
}
|
|
ConfigurationShared::SetHighlight(ui->volume_layout,
|
|
!Settings::values.volume.UsingGlobal());
|
|
}
|
|
SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
|
|
}
|
|
|
|
void ConfigureAudio::SetOutputSinkFromSinkID() {
|
|
[[maybe_unused]] const QSignalBlocker blocker(ui->output_sink_combo_box);
|
|
|
|
int new_sink_index = 0;
|
|
const QString sink_id = QString::fromStdString(Settings::values.sink_id);
|
|
for (int index = 0; index < ui->output_sink_combo_box->count(); index++) {
|
|
if (ui->output_sink_combo_box->itemText(index) == sink_id) {
|
|
new_sink_index = index;
|
|
break;
|
|
}
|
|
}
|
|
|
|
ui->output_sink_combo_box->setCurrentIndex(new_sink_index);
|
|
}
|
|
|
|
void ConfigureAudio::SetAudioDeviceFromDeviceID() {
|
|
int new_device_index = -1;
|
|
|
|
const QString device_id = QString::fromStdString(Settings::values.audio_device_id);
|
|
for (int index = 0; index < ui->audio_device_combo_box->count(); index++) {
|
|
if (ui->audio_device_combo_box->itemText(index) == device_id) {
|
|
new_device_index = index;
|
|
break;
|
|
}
|
|
}
|
|
|
|
ui->audio_device_combo_box->setCurrentIndex(new_device_index);
|
|
}
|
|
|
|
void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
|
|
ui->volume_indicator->setText(tr("%1%", "Volume percentage (e.g. 50%)").arg(percentage));
|
|
}
|
|
|
|
void ConfigureAudio::ApplyConfiguration() {
|
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching,
|
|
ui->toggle_audio_stretching, enable_audio_stretching);
|
|
|
|
if (Settings::IsConfiguringGlobal()) {
|
|
Settings::values.sink_id =
|
|
ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
|
|
.toStdString();
|
|
Settings::values.audio_device_id =
|
|
ui->audio_device_combo_box->itemText(ui->audio_device_combo_box->currentIndex())
|
|
.toStdString();
|
|
|
|
// Guard if during game and set to game-specific value
|
|
if (Settings::values.volume.UsingGlobal()) {
|
|
Settings::values.volume.SetValue(
|
|
static_cast<float>(ui->volume_slider->sliderPosition()) /
|
|
ui->volume_slider->maximum());
|
|
}
|
|
} else {
|
|
if (ui->volume_combo_box->currentIndex() == 0) {
|
|
Settings::values.volume.SetGlobal(true);
|
|
} else {
|
|
Settings::values.volume.SetGlobal(false);
|
|
Settings::values.volume.SetValue(
|
|
static_cast<float>(ui->volume_slider->sliderPosition()) /
|
|
ui->volume_slider->maximum());
|
|
}
|
|
}
|
|
}
|
|
|
|
void ConfigureAudio::changeEvent(QEvent* event) {
|
|
if (event->type() == QEvent::LanguageChange) {
|
|
RetranslateUI();
|
|
}
|
|
|
|
QWidget::changeEvent(event);
|
|
}
|
|
|
|
void ConfigureAudio::UpdateAudioDevices(int sink_index) {
|
|
ui->audio_device_combo_box->clear();
|
|
ui->audio_device_combo_box->addItem(QString::fromUtf8(AudioCore::auto_device_name));
|
|
|
|
const std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString();
|
|
for (const auto& device : AudioCore::GetDeviceListForSink(sink_id)) {
|
|
ui->audio_device_combo_box->addItem(QString::fromStdString(device));
|
|
}
|
|
}
|
|
|
|
void ConfigureAudio::InitializeAudioOutputSinkComboBox() {
|
|
ui->output_sink_combo_box->clear();
|
|
ui->output_sink_combo_box->addItem(QString::fromUtf8(AudioCore::auto_device_name));
|
|
|
|
for (const char* id : AudioCore::GetSinkIDs()) {
|
|
ui->output_sink_combo_box->addItem(QString::fromUtf8(id));
|
|
}
|
|
}
|
|
|
|
void ConfigureAudio::RetranslateUI() {
|
|
ui->retranslateUi(this);
|
|
SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
|
|
}
|
|
|
|
void ConfigureAudio::SetupPerGameUI() {
|
|
if (Settings::IsConfiguringGlobal()) {
|
|
ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
|
|
ui->toggle_audio_stretching->setEnabled(
|
|
Settings::values.enable_audio_stretching.UsingGlobal());
|
|
|
|
return;
|
|
}
|
|
|
|
ConfigurationShared::SetColoredTristate(ui->toggle_audio_stretching,
|
|
Settings::values.enable_audio_stretching,
|
|
enable_audio_stretching);
|
|
connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
|
|
ui->volume_slider->setEnabled(index == 1);
|
|
ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);
|
|
});
|
|
|
|
ui->output_sink_combo_box->setVisible(false);
|
|
ui->output_sink_label->setVisible(false);
|
|
ui->audio_device_combo_box->setVisible(false);
|
|
ui->audio_device_label->setVisible(false);
|
|
}
|