mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-27 05:21:21 -08:00
84 lines
2.4 KiB
C++
84 lines
2.4 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <map>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <QList>
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#include <QObject>
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#include <QRunnable>
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#include <QString>
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#include <QVector>
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#include "common/common_types.h"
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#include "yuzu/compatibility_list.h"
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class QStandardItem;
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namespace FileSys {
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class NCA;
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class VfsFilesystem;
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} // namespace FileSys
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/**
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* Asynchronous worker object for populating the game list.
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* Communicates with other threads through Qt's signal/slot system.
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*/
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class GameListWorker : public QObject, public QRunnable {
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Q_OBJECT
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public:
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explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs,
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FileSys::ManualContentProvider* provider,
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QVector<UISettings::GameDir>& game_dirs,
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const CompatibilityList& compatibility_list);
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~GameListWorker() override;
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/// Starts the processing of directory tree information.
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void run() override;
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/// Tells the worker that it should no longer continue processing. Thread-safe.
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void Cancel();
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signals:
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/**
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* The `EntryReady` signal is emitted once an entry has been prepared and is ready
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* to be added to the game list.
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* @param entry_items a list with `QStandardItem`s that make up the columns of the new
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* entry.
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*/
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void DirEntryReady(GameListDir* entry_items);
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void EntryReady(QList<QStandardItem*> entry_items, GameListDir* parent_dir);
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/**
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* After the worker has traversed the game directory looking for entries, this signal is
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* emitted with a list of folders that should be watched for changes as well.
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*/
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void Finished(QStringList watch_list);
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private:
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void AddTitlesToGameList(GameListDir* parent_dir);
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enum class ScanTarget {
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FillManualContentProvider,
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PopulateGameList,
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};
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void ScanFileSystem(ScanTarget target, const std::string& dir_path, unsigned int recursion,
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GameListDir* parent_dir);
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std::shared_ptr<FileSys::VfsFilesystem> vfs;
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FileSys::ManualContentProvider* provider;
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QVector<UISettings::GameDir>& game_dirs;
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const CompatibilityList& compatibility_list;
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QStringList watch_list;
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std::atomic_bool stop_processing;
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};
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