yuzu-android/src/yuzu/CMakeLists.txt
2023-01-02 18:22:07 +01:00

415 lines
14 KiB
CMake

# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOUIC ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
# Set the RPATH for Qt Libraries
# This must be done before the `yuzu` target is created
if (YUZU_USE_BUNDLED_QT AND (${CMAKE_SYSTEM_NAME} STREQUAL "Linux"))
set(CMAKE_BUILD_RPATH "${CMAKE_BINARY_DIR}/bin/lib/")
endif()
add_executable(yuzu
Info.plist
about_dialog.cpp
about_dialog.h
aboutdialog.ui
applets/qt_amiibo_settings.cpp
applets/qt_amiibo_settings.h
applets/qt_amiibo_settings.ui
applets/qt_controller.cpp
applets/qt_controller.h
applets/qt_controller.ui
applets/qt_error.cpp
applets/qt_error.h
applets/qt_profile_select.cpp
applets/qt_profile_select.h
applets/qt_software_keyboard.cpp
applets/qt_software_keyboard.h
applets/qt_software_keyboard.ui
applets/qt_web_browser.cpp
applets/qt_web_browser.h
applets/qt_web_browser_scripts.h
bootmanager.cpp
bootmanager.h
compatdb.ui
compatibility_list.cpp
compatibility_list.h
configuration/config.cpp
configuration/config.h
configuration/configuration_shared.cpp
configuration/configuration_shared.h
configuration/configure.ui
configuration/configure_audio.cpp
configuration/configure_audio.h
configuration/configure_audio.ui
configuration/configure_camera.cpp
configuration/configure_camera.h
configuration/configure_camera.ui
configuration/configure_cpu.cpp
configuration/configure_cpu.h
configuration/configure_cpu.ui
configuration/configure_cpu_debug.cpp
configuration/configure_cpu_debug.h
configuration/configure_cpu_debug.ui
configuration/configure_debug.cpp
configuration/configure_debug.h
configuration/configure_debug.ui
configuration/configure_debug_controller.cpp
configuration/configure_debug_controller.h
configuration/configure_debug_controller.ui
configuration/configure_debug_tab.cpp
configuration/configure_debug_tab.h
configuration/configure_debug_tab.ui
configuration/configure_dialog.cpp
configuration/configure_dialog.h
configuration/configure_filesystem.cpp
configuration/configure_filesystem.h
configuration/configure_filesystem.ui
configuration/configure_general.cpp
configuration/configure_general.h
configuration/configure_general.ui
configuration/configure_graphics.cpp
configuration/configure_graphics.h
configuration/configure_graphics.ui
configuration/configure_graphics_advanced.cpp
configuration/configure_graphics_advanced.h
configuration/configure_graphics_advanced.ui
configuration/configure_hotkeys.cpp
configuration/configure_hotkeys.h
configuration/configure_hotkeys.ui
configuration/configure_input.cpp
configuration/configure_input.h
configuration/configure_input.ui
configuration/configure_input_advanced.cpp
configuration/configure_input_advanced.h
configuration/configure_input_advanced.ui
configuration/configure_input_per_game.cpp
configuration/configure_input_per_game.h
configuration/configure_input_per_game.ui
configuration/configure_input_player.cpp
configuration/configure_input_player.h
configuration/configure_input_player.ui
configuration/configure_input_player_widget.cpp
configuration/configure_input_player_widget.h
configuration/configure_input_profile_dialog.cpp
configuration/configure_input_profile_dialog.h
configuration/configure_input_profile_dialog.ui
configuration/configure_motion_touch.cpp
configuration/configure_motion_touch.h
configuration/configure_motion_touch.ui
configuration/configure_per_game.cpp
configuration/configure_per_game.h
configuration/configure_per_game.ui
configuration/configure_per_game_addons.cpp
configuration/configure_per_game_addons.h
configuration/configure_per_game_addons.ui
configuration/configure_profile_manager.cpp
configuration/configure_profile_manager.h
configuration/configure_profile_manager.ui
configuration/configure_ringcon.cpp
configuration/configure_ringcon.h
configuration/configure_ringcon.ui
configuration/configure_network.cpp
configuration/configure_network.h
configuration/configure_network.ui
configuration/configure_system.cpp
configuration/configure_system.h
configuration/configure_system.ui
configuration/configure_tas.cpp
configuration/configure_tas.h
configuration/configure_tas.ui
configuration/configure_touch_from_button.cpp
configuration/configure_touch_from_button.h
configuration/configure_touch_from_button.ui
configuration/configure_touchscreen_advanced.cpp
configuration/configure_touchscreen_advanced.h
configuration/configure_touchscreen_advanced.ui
configuration/configure_touch_widget.h
configuration/configure_ui.cpp
configuration/configure_ui.h
configuration/configure_ui.ui
configuration/configure_vibration.cpp
configuration/configure_vibration.h
configuration/configure_vibration.ui
configuration/configure_web.cpp
configuration/configure_web.h
configuration/configure_web.ui
configuration/input_profiles.cpp
configuration/input_profiles.h
debugger/console.cpp
debugger/console.h
debugger/controller.cpp
debugger/controller.h
debugger/profiler.cpp
debugger/profiler.h
debugger/wait_tree.cpp
debugger/wait_tree.h
discord.h
game_list.cpp
game_list.h
game_list_p.h
game_list_worker.cpp
game_list_worker.h
hotkeys.cpp
hotkeys.h
install_dialog.cpp
install_dialog.h
loading_screen.cpp
loading_screen.h
loading_screen.ui
main.cpp
main.h
main.ui
multiplayer/chat_room.cpp
multiplayer/chat_room.h
multiplayer/chat_room.ui
multiplayer/client_room.h
multiplayer/client_room.cpp
multiplayer/client_room.ui
multiplayer/direct_connect.cpp
multiplayer/direct_connect.h
multiplayer/direct_connect.ui
multiplayer/host_room.cpp
multiplayer/host_room.h
multiplayer/host_room.ui
multiplayer/lobby.cpp
multiplayer/lobby.h
multiplayer/lobby.ui
multiplayer/lobby_p.h
multiplayer/message.cpp
multiplayer/message.h
multiplayer/moderation_dialog.cpp
multiplayer/moderation_dialog.h
multiplayer/moderation_dialog.ui
multiplayer/state.cpp
multiplayer/state.h
multiplayer/validation.h
precompiled_headers.h
startup_checks.cpp
startup_checks.h
uisettings.cpp
uisettings.h
util/clickable_label.cpp
util/clickable_label.h
util/controller_navigation.cpp
util/controller_navigation.h
util/limitable_input_dialog.cpp
util/limitable_input_dialog.h
util/overlay_dialog.cpp
util/overlay_dialog.h
util/overlay_dialog.ui
util/sequence_dialog/sequence_dialog.cpp
util/sequence_dialog/sequence_dialog.h
util/url_request_interceptor.cpp
util/url_request_interceptor.h
util/util.cpp
util/util.h
compatdb.cpp
compatdb.h
yuzu.qrc
yuzu.rc
)
if (WIN32 AND YUZU_CRASH_DUMPS)
target_sources(yuzu PRIVATE
mini_dump.cpp
mini_dump.h
)
target_link_libraries(yuzu PRIVATE ${DBGHELP_LIBRARY})
target_compile_definitions(yuzu PRIVATE -DYUZU_DBGHELP)
endif()
file(GLOB COMPAT_LIST
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
file(GLOB_RECURSE ICONS ${PROJECT_SOURCE_DIR}/dist/icons/*)
file(GLOB_RECURSE THEMES ${PROJECT_SOURCE_DIR}/dist/qt_themes/*)
if (ENABLE_QT_TRANSLATION)
set(YUZU_QT_LANGUAGES "${PROJECT_SOURCE_DIR}/dist/languages" CACHE PATH "Path to the translation bundle for the Qt frontend")
option(GENERATE_QT_TRANSLATION "Generate en.ts as the translation source file" OFF)
# Update source TS file if enabled
if (GENERATE_QT_TRANSLATION)
get_target_property(SRCS yuzu SOURCES)
# these calls to qt_create_translation also creates a rule to generate en.qm which conflicts with providing english plurals
# so we have to set a OUTPUT_LOCATION so that we don't have multiple rules to generate en.qm
set_source_files_properties(${YUZU_QT_LANGUAGES}/en.ts PROPERTIES OUTPUT_LOCATION "${CMAKE_CURRENT_BINARY_DIR}/translations")
qt_create_translation(QM_FILES
${SRCS}
${UIS}
${YUZU_QT_LANGUAGES}/en.ts
OPTIONS
-source-language en_US
-target-language en_US
)
# Generate plurals into dist/english_plurals/generated_en.ts so it can be used to revise dist/english_plurals/en.ts
set(GENERATED_PLURALS_FILE ${PROJECT_SOURCE_DIR}/dist/english_plurals/generated_en.ts)
set_source_files_properties(${GENERATED_PLURALS_FILE} PROPERTIES OUTPUT_LOCATION "${CMAKE_CURRENT_BINARY_DIR}/plurals")
qt_create_translation(QM_FILES ${SRCS} ${UIS} ${GENERATED_PLURALS_FILE} OPTIONS -pluralonly -source-language en_US -target-language en_US)
add_custom_target(translation ALL DEPENDS ${YUZU_QT_LANGUAGES}/en.ts ${GENERATED_PLURALS_FILE})
endif()
# Find all TS files except en.ts
file(GLOB_RECURSE LANGUAGES_TS ${YUZU_QT_LANGUAGES}/*.ts)
list(REMOVE_ITEM LANGUAGES_TS ${YUZU_QT_LANGUAGES}/en.ts)
# Compile TS files to QM files
qt_add_translation(LANGUAGES_QM ${LANGUAGES_TS})
# Compile english plurals TS file to en.qm
qt_add_translation(LANGUAGES_QM ${PROJECT_SOURCE_DIR}/dist/english_plurals/en.ts)
# Build a QRC file from the QM file list
set(LANGUAGES_QRC ${CMAKE_CURRENT_BINARY_DIR}/languages.qrc)
file(WRITE ${LANGUAGES_QRC} "<RCC><qresource prefix=\"languages\">\n")
foreach (QM ${LANGUAGES_QM})
get_filename_component(QM_FILE ${QM} NAME)
file(APPEND ${LANGUAGES_QRC} "<file>${QM_FILE}</file>\n")
endforeach (QM)
file(APPEND ${LANGUAGES_QRC} "</qresource></RCC>")
# Add the QRC file to package in all QM files
qt_add_resources(LANGUAGES ${LANGUAGES_QRC})
else()
set(LANGUAGES)
endif()
target_sources(yuzu
PRIVATE
${COMPAT_LIST}
${ICONS}
${LANGUAGES}
${THEMES}
)
if (APPLE)
set(MACOSX_ICON "../../dist/yuzu.icns")
set_source_files_properties(${MACOSX_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
target_sources(yuzu PRIVATE ${MACOSX_ICON})
set_target_properties(yuzu PROPERTIES MACOSX_BUNDLE TRUE)
set_target_properties(yuzu PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist)
elseif(WIN32)
# compile as a win32 gui application instead of a console application
if (QT_VERSION VERSION_GREATER_EQUAL 6)
target_link_libraries(yuzu PRIVATE Qt6::EntryPointPrivate)
else()
target_link_libraries(yuzu PRIVATE Qt5::WinMain)
endif()
if(MSVC)
target_link_libraries(yuzu PRIVATE version.lib)
set_target_properties(yuzu PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
elseif(MINGW)
set_target_properties(yuzu PROPERTIES LINK_FLAGS_RELEASE "-Wl,--subsystem,windows")
endif()
endif()
create_target_directory_groups(yuzu)
target_link_libraries(yuzu PRIVATE common core input_common network video_core)
target_link_libraries(yuzu PRIVATE Boost::boost glad Qt${QT_MAJOR_VERSION}::Widgets)
target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
target_link_libraries(yuzu PRIVATE Vulkan::Headers)
if (NOT WIN32)
target_include_directories(yuzu PRIVATE ${Qt${QT_MAJOR_VERSION}Gui_PRIVATE_INCLUDE_DIRS})
endif()
if (UNIX AND NOT APPLE)
target_link_libraries(yuzu PRIVATE Qt${QT_MAJOR_VERSION}::DBus)
endif()
target_compile_definitions(yuzu PRIVATE
# Use QStringBuilder for string concatenation to reduce
# the overall number of temporary strings created.
-DQT_USE_QSTRINGBUILDER
# Disable implicit conversions from/to C strings
-DQT_NO_CAST_FROM_ASCII
-DQT_NO_CAST_TO_ASCII
# Disable implicit type narrowing in signal/slot connect() calls.
-DQT_NO_NARROWING_CONVERSIONS_IN_CONNECT
# Disable unsafe overloads of QProcess' start() function.
-DQT_NO_PROCESS_COMBINED_ARGUMENT_START
# Disable implicit QString->QUrl conversions to enforce use of proper resolving functions.
-DQT_NO_URL_CAST_FROM_STRING
)
if (YUZU_ENABLE_COMPATIBILITY_REPORTING)
target_compile_definitions(yuzu PRIVATE -DYUZU_ENABLE_COMPATIBILITY_REPORTING)
endif()
if (USE_DISCORD_PRESENCE)
target_sources(yuzu PUBLIC
discord_impl.cpp
discord_impl.h
)
target_link_libraries(yuzu PRIVATE DiscordRPC::discord-rpc)
target_compile_definitions(yuzu PRIVATE -DUSE_DISCORD_PRESENCE)
endif()
if (ENABLE_WEB_SERVICE)
target_compile_definitions(yuzu PRIVATE -DENABLE_WEB_SERVICE)
endif()
if (YUZU_USE_QT_MULTIMEDIA)
target_link_libraries(yuzu PRIVATE Qt${QT_MAJOR_VERSION}::Multimedia)
target_compile_definitions(yuzu PRIVATE -DYUZU_USE_QT_MULTIMEDIA)
endif ()
if (YUZU_USE_QT_WEB_ENGINE)
target_link_libraries(yuzu PRIVATE Qt${QT_MAJOR_VERSION}::WebEngineCore Qt${QT_MAJOR_VERSION}::WebEngineWidgets)
target_compile_definitions(yuzu PRIVATE -DYUZU_USE_QT_WEB_ENGINE)
endif ()
if(UNIX AND NOT APPLE)
install(TARGETS yuzu)
endif()
if (WIN32 AND QT_VERSION VERSION_GREATER_EQUAL 6)
if (MSVC AND NOT ${CMAKE_GENERATOR} STREQUAL "Ninja")
set(YUZU_EXE_DIR "${CMAKE_BINARY_DIR}/bin/$<CONFIG>")
else()
set(YUZU_EXE_DIR "${CMAKE_BINARY_DIR}/bin")
endif()
add_custom_command(TARGET yuzu POST_BUILD COMMAND ${WINDEPLOYQT_EXECUTABLE} "${YUZU_EXE_DIR}/yuzu.exe" --dir "${YUZU_EXE_DIR}" --libdir "${YUZU_EXE_DIR}" --plugindir "${YUZU_EXE_DIR}/plugins" --no-compiler-runtime --no-opengl-sw --no-system-d3d-compiler --no-translations --verbose 0)
endif()
if (YUZU_USE_BUNDLED_QT AND QT_VERSION VERSION_LESS 6)
include(CopyYuzuQt5Deps)
copy_yuzu_Qt5_deps(yuzu)
endif()
if (ENABLE_SDL2)
target_link_libraries(yuzu PRIVATE SDL2::SDL2)
target_compile_definitions(yuzu PRIVATE HAVE_SDL2)
endif()
if (MSVC)
include(CopyYuzuSDLDeps)
include(CopyYuzuFFmpegDeps)
copy_yuzu_SDL_deps(yuzu)
copy_yuzu_FFmpeg_deps(yuzu)
endif()
if (NOT APPLE AND ENABLE_OPENGL)
target_compile_definitions(yuzu PRIVATE HAS_OPENGL)
endif()
if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)
target_link_libraries(yuzu PRIVATE dynarmic::dynarmic)
endif()
if (YUZU_USE_PRECOMPILED_HEADERS)
target_precompile_headers(yuzu PRIVATE precompiled_headers.h)
endif()