mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-30 13:01:20 -08:00
1145 lines
37 KiB
C++
1145 lines
37 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <unordered_map>
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#include <vector>
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "video_core/gpu.h"
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#include "video_core/macro_interpreter.h"
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#include "video_core/memory_manager.h"
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#include "video_core/textures/texture.h"
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namespace VideoCore {
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class RasterizerInterface;
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}
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namespace Tegra::Engines {
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#define MAXWELL3D_REG_INDEX(field_name) \
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(offsetof(Tegra::Engines::Maxwell3D::Regs, field_name) / sizeof(u32))
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class Maxwell3D final {
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public:
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explicit Maxwell3D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager);
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~Maxwell3D() = default;
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/// Register structure of the Maxwell3D engine.
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/// TODO(Subv): This structure will need to be made bigger as more registers are discovered.
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struct Regs {
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static constexpr std::size_t NUM_REGS = 0xE00;
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static constexpr std::size_t NumRenderTargets = 8;
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static constexpr std::size_t NumViewports = 16;
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static constexpr std::size_t NumCBData = 16;
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static constexpr std::size_t NumVertexArrays = 32;
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static constexpr std::size_t NumVertexAttributes = 32;
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static constexpr std::size_t NumTextureSamplers = 32;
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static constexpr std::size_t MaxShaderProgram = 6;
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static constexpr std::size_t MaxShaderStage = 5;
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// Maximum number of const buffers per shader stage.
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static constexpr std::size_t MaxConstBuffers = 18;
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enum class QueryMode : u32 {
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Write = 0,
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Sync = 1,
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// TODO(Subv): It is currently unknown what the difference between method 2 and method 0
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// is.
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Write2 = 2,
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};
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enum class QueryUnit : u32 {
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VFetch = 1,
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VP = 2,
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Rast = 4,
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StrmOut = 5,
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GP = 6,
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ZCull = 7,
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Prop = 10,
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Crop = 15,
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};
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enum class QuerySelect : u32 {
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Zero = 0,
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};
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enum class QuerySyncCondition : u32 {
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NotEqual = 0,
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GreaterThan = 1,
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};
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enum class ShaderProgram : u32 {
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VertexA = 0,
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VertexB = 1,
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TesselationControl = 2,
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TesselationEval = 3,
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Geometry = 4,
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Fragment = 5,
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};
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enum class ShaderStage : u32 {
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Vertex = 0,
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TesselationControl = 1,
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TesselationEval = 2,
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Geometry = 3,
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Fragment = 4,
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};
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struct VertexAttribute {
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enum class Size : u32 {
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Invalid = 0x0,
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Size_32_32_32_32 = 0x01,
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Size_32_32_32 = 0x02,
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Size_16_16_16_16 = 0x03,
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Size_32_32 = 0x04,
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Size_16_16_16 = 0x05,
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Size_8_8_8_8 = 0x0a,
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Size_16_16 = 0x0f,
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Size_32 = 0x12,
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Size_8_8_8 = 0x13,
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Size_8_8 = 0x18,
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Size_16 = 0x1b,
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Size_8 = 0x1d,
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Size_10_10_10_2 = 0x30,
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Size_11_11_10 = 0x31,
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};
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enum class Type : u32 {
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SignedNorm = 1,
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UnsignedNorm = 2,
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SignedInt = 3,
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UnsignedInt = 4,
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UnsignedScaled = 5,
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SignedScaled = 6,
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Float = 7,
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};
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union {
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BitField<0, 5, u32> buffer;
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BitField<6, 1, u32> constant;
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BitField<7, 14, u32> offset;
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BitField<21, 6, Size> size;
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BitField<27, 3, Type> type;
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BitField<31, 1, u32> bgra;
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u32 hex;
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};
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u32 ComponentCount() const {
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switch (size) {
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case Size::Size_32_32_32_32:
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return 4;
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case Size::Size_32_32_32:
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return 3;
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case Size::Size_16_16_16_16:
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return 4;
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case Size::Size_32_32:
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return 2;
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case Size::Size_16_16_16:
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return 3;
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case Size::Size_8_8_8_8:
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return 4;
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case Size::Size_16_16:
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return 2;
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case Size::Size_32:
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return 1;
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case Size::Size_8_8_8:
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return 3;
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case Size::Size_8_8:
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return 2;
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case Size::Size_16:
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return 1;
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case Size::Size_8:
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return 1;
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case Size::Size_10_10_10_2:
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return 4;
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case Size::Size_11_11_10:
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return 3;
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default:
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UNREACHABLE();
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}
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}
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u32 SizeInBytes() const {
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switch (size) {
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case Size::Size_32_32_32_32:
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return 16;
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case Size::Size_32_32_32:
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return 12;
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case Size::Size_16_16_16_16:
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return 8;
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case Size::Size_32_32:
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return 8;
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case Size::Size_16_16_16:
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return 6;
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case Size::Size_8_8_8_8:
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return 4;
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case Size::Size_16_16:
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return 4;
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case Size::Size_32:
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return 4;
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case Size::Size_8_8_8:
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return 3;
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case Size::Size_8_8:
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return 2;
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case Size::Size_16:
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return 2;
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case Size::Size_8:
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return 1;
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case Size::Size_10_10_10_2:
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return 4;
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case Size::Size_11_11_10:
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return 4;
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default:
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UNREACHABLE();
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}
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}
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std::string SizeString() const {
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switch (size) {
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case Size::Size_32_32_32_32:
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return "32_32_32_32";
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case Size::Size_32_32_32:
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return "32_32_32";
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case Size::Size_16_16_16_16:
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return "16_16_16_16";
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case Size::Size_32_32:
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return "32_32";
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case Size::Size_16_16_16:
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return "16_16_16";
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case Size::Size_8_8_8_8:
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return "8_8_8_8";
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case Size::Size_16_16:
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return "16_16";
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case Size::Size_32:
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return "32";
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case Size::Size_8_8_8:
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return "8_8_8";
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case Size::Size_8_8:
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return "8_8";
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case Size::Size_16:
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return "16";
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case Size::Size_8:
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return "8";
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case Size::Size_10_10_10_2:
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return "10_10_10_2";
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case Size::Size_11_11_10:
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return "11_11_10";
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}
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UNREACHABLE();
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return {};
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}
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std::string TypeString() const {
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switch (type) {
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case Type::SignedNorm:
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return "SNORM";
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case Type::UnsignedNorm:
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return "UNORM";
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case Type::SignedInt:
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return "SINT";
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case Type::UnsignedInt:
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return "UINT";
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case Type::UnsignedScaled:
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return "USCALED";
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case Type::SignedScaled:
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return "SSCALED";
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case Type::Float:
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return "FLOAT";
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}
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UNREACHABLE();
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return {};
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}
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bool IsNormalized() const {
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return (type == Type::SignedNorm) || (type == Type::UnsignedNorm);
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}
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bool IsValid() const {
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return size != Size::Invalid;
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}
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bool operator<(const VertexAttribute& other) const {
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return hex < other.hex;
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}
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};
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enum class PrimitiveTopology : u32 {
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Points = 0x0,
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Lines = 0x1,
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LineLoop = 0x2,
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LineStrip = 0x3,
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Triangles = 0x4,
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TriangleStrip = 0x5,
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TriangleFan = 0x6,
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Quads = 0x7,
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QuadStrip = 0x8,
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Polygon = 0x9,
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LinesAdjacency = 0xa,
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LineStripAdjacency = 0xb,
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TrianglesAdjacency = 0xc,
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TriangleStripAdjacency = 0xd,
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Patches = 0xe,
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};
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enum class IndexFormat : u32 {
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UnsignedByte = 0x0,
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UnsignedShort = 0x1,
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UnsignedInt = 0x2,
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};
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enum class ComparisonOp : u32 {
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// These values are used by Nouveau and most games, they correspond to the OpenGL token
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// values for these operations.
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Never = 0x200,
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Less = 0x201,
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Equal = 0x202,
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LessEqual = 0x203,
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Greater = 0x204,
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NotEqual = 0x205,
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GreaterEqual = 0x206,
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Always = 0x207,
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// These values are used by some games, they seem to be NV04 values.
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NeverOld = 1,
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LessOld = 2,
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EqualOld = 3,
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LessEqualOld = 4,
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GreaterOld = 5,
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NotEqualOld = 6,
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GreaterEqualOld = 7,
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AlwaysOld = 8,
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};
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enum class LogicOperation : u32 {
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Clear = 0x1500,
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And = 0x1501,
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AndReverse = 0x1502,
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Copy = 0x1503,
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AndInverted = 0x1504,
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NoOp = 0x1505,
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Xor = 0x1506,
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Or = 0x1507,
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Nor = 0x1508,
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Equiv = 0x1509,
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Invert = 0x150A,
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OrReverse = 0x150B,
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CopyInverted = 0x150C,
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OrInverted = 0x150D,
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Nand = 0x150E,
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Set = 0x150F,
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};
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enum class StencilOp : u32 {
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Keep = 1,
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Zero = 2,
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Replace = 3,
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Incr = 4,
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Decr = 5,
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Invert = 6,
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IncrWrap = 7,
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DecrWrap = 8,
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};
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enum class MemoryLayout : u32 {
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Linear = 0,
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BlockLinear = 1,
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};
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enum class InvMemoryLayout : u32 {
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BlockLinear = 0,
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Linear = 1,
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};
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struct Cull {
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enum class FrontFace : u32 {
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ClockWise = 0x0900,
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CounterClockWise = 0x0901,
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};
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enum class CullFace : u32 {
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Front = 0x0404,
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Back = 0x0405,
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FrontAndBack = 0x0408,
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};
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u32 enabled;
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FrontFace front_face;
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CullFace cull_face;
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};
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struct Blend {
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enum class Equation : u32 {
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Add = 1,
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Subtract = 2,
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ReverseSubtract = 3,
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Min = 4,
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Max = 5,
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};
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enum class Factor : u32 {
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Zero = 0x1,
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One = 0x2,
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SourceColor = 0x3,
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OneMinusSourceColor = 0x4,
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SourceAlpha = 0x5,
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OneMinusSourceAlpha = 0x6,
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DestAlpha = 0x7,
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OneMinusDestAlpha = 0x8,
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DestColor = 0x9,
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OneMinusDestColor = 0xa,
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SourceAlphaSaturate = 0xb,
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Source1Color = 0x10,
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OneMinusSource1Color = 0x11,
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Source1Alpha = 0x12,
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OneMinusSource1Alpha = 0x13,
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ConstantColor = 0x61,
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OneMinusConstantColor = 0x62,
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ConstantAlpha = 0x63,
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OneMinusConstantAlpha = 0x64,
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// These values are used by Nouveau and some games.
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ZeroGL = 0x4000,
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OneGL = 0x4001,
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SourceColorGL = 0x4300,
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OneMinusSourceColorGL = 0x4301,
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SourceAlphaGL = 0x4302,
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OneMinusSourceAlphaGL = 0x4303,
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DestAlphaGL = 0x4304,
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OneMinusDestAlphaGL = 0x4305,
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DestColorGL = 0x4306,
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OneMinusDestColorGL = 0x4307,
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SourceAlphaSaturateGL = 0x4308,
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ConstantColorGL = 0xc001,
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OneMinusConstantColorGL = 0xc002,
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ConstantAlphaGL = 0xc003,
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OneMinusConstantAlphaGL = 0xc004,
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Source1ColorGL = 0xc900,
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OneMinusSource1ColorGL = 0xc901,
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Source1AlphaGL = 0xc902,
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OneMinusSource1AlphaGL = 0xc903,
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};
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u32 separate_alpha;
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Equation equation_rgb;
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Factor factor_source_rgb;
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Factor factor_dest_rgb;
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Equation equation_a;
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Factor factor_source_a;
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Factor factor_dest_a;
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INSERT_PADDING_WORDS(1);
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};
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struct RenderTargetConfig {
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u32 address_high;
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u32 address_low;
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u32 width;
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u32 height;
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Tegra::RenderTargetFormat format;
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union {
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BitField<0, 3, u32> block_width;
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BitField<4, 3, u32> block_height;
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BitField<8, 3, u32> block_depth;
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BitField<12, 1, InvMemoryLayout> type;
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} memory_layout;
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union {
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BitField<0, 16, u32> array_mode;
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BitField<16, 1, u32> volume;
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};
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u32 layer_stride;
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u32 base_layer;
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INSERT_PADDING_WORDS(7);
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GPUVAddr Address() const {
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return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
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address_low);
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}
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};
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bool IsShaderConfigEnabled(std::size_t index) const {
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// The VertexB is always enabled.
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if (index == static_cast<std::size_t>(Regs::ShaderProgram::VertexB)) {
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return true;
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}
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return shader_config[index].enable != 0;
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}
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union {
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struct {
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INSERT_PADDING_WORDS(0x45);
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struct {
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u32 upload_address;
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u32 data;
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u32 entry;
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u32 bind;
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} macros;
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INSERT_PADDING_WORDS(0x188);
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u32 tfb_enabled;
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INSERT_PADDING_WORDS(0x2E);
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RenderTargetConfig rt[NumRenderTargets];
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struct {
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f32 scale_x;
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f32 scale_y;
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f32 scale_z;
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f32 translate_x;
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f32 translate_y;
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f32 translate_z;
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INSERT_PADDING_WORDS(2);
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MathUtil::Rectangle<s32> GetRect() const {
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return {
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GetX(), // left
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GetY() + GetHeight(), // top
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GetX() + GetWidth(), // right
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GetY() // bottom
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};
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};
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s32 GetX() const {
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return static_cast<s32>(std::max(0.0f, translate_x - std::fabs(scale_x)));
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}
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s32 GetY() const {
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return static_cast<s32>(std::max(0.0f, translate_y - std::fabs(scale_y)));
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}
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s32 GetWidth() const {
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return static_cast<s32>(translate_x + std::fabs(scale_x)) - GetX();
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}
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s32 GetHeight() const {
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return static_cast<s32>(translate_y + std::fabs(scale_y)) - GetY();
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}
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} viewport_transform[NumViewports];
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struct {
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union {
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BitField<0, 16, u32> x;
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BitField<16, 16, u32> width;
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};
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union {
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BitField<0, 16, u32> y;
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BitField<16, 16, u32> height;
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};
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float depth_range_near;
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float depth_range_far;
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} viewport[NumViewports];
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INSERT_PADDING_WORDS(0x1D);
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struct {
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u32 first;
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u32 count;
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} vertex_buffer;
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INSERT_PADDING_WORDS(1);
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float clear_color[4];
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float clear_depth;
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INSERT_PADDING_WORDS(0x3);
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s32 clear_stencil;
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INSERT_PADDING_WORDS(0x17);
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struct {
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u32 enable;
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union {
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BitField<0, 16, u32> min_x;
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BitField<16, 16, u32> max_x;
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};
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union {
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BitField<0, 16, u32> min_y;
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BitField<16, 16, u32> max_y;
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};
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} scissor_test;
|
|
|
|
INSERT_PADDING_WORDS(0x52);
|
|
|
|
s32 stencil_back_func_ref;
|
|
u32 stencil_back_mask;
|
|
u32 stencil_back_func_mask;
|
|
|
|
INSERT_PADDING_WORDS(0x13);
|
|
|
|
u32 rt_separate_frag_data;
|
|
|
|
INSERT_PADDING_WORDS(0xC);
|
|
|
|
struct {
|
|
u32 address_high;
|
|
u32 address_low;
|
|
Tegra::DepthFormat format;
|
|
union {
|
|
BitField<0, 4, u32> block_width;
|
|
BitField<4, 4, u32> block_height;
|
|
BitField<8, 4, u32> block_depth;
|
|
BitField<20, 1, InvMemoryLayout> type;
|
|
} memory_layout;
|
|
u32 layer_stride;
|
|
|
|
GPUVAddr Address() const {
|
|
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
|
|
address_low);
|
|
}
|
|
} zeta;
|
|
|
|
INSERT_PADDING_WORDS(0x5B);
|
|
|
|
std::array<VertexAttribute, NumVertexAttributes> vertex_attrib_format;
|
|
|
|
INSERT_PADDING_WORDS(0xF);
|
|
|
|
struct {
|
|
union {
|
|
BitField<0, 4, u32> count;
|
|
BitField<4, 3, u32> map_0;
|
|
BitField<7, 3, u32> map_1;
|
|
BitField<10, 3, u32> map_2;
|
|
BitField<13, 3, u32> map_3;
|
|
BitField<16, 3, u32> map_4;
|
|
BitField<19, 3, u32> map_5;
|
|
BitField<22, 3, u32> map_6;
|
|
BitField<25, 3, u32> map_7;
|
|
};
|
|
|
|
u32 GetMap(std::size_t index) const {
|
|
const std::array<u32, NumRenderTargets> maps{map_0, map_1, map_2, map_3,
|
|
map_4, map_5, map_6, map_7};
|
|
ASSERT(index < maps.size());
|
|
return maps[index];
|
|
}
|
|
} rt_control;
|
|
|
|
INSERT_PADDING_WORDS(0x2);
|
|
|
|
u32 zeta_width;
|
|
u32 zeta_height;
|
|
|
|
INSERT_PADDING_WORDS(0x27);
|
|
|
|
u32 depth_test_enable;
|
|
|
|
INSERT_PADDING_WORDS(0x5);
|
|
|
|
u32 independent_blend_enable;
|
|
|
|
u32 depth_write_enabled;
|
|
|
|
u32 alpha_test_enabled;
|
|
|
|
INSERT_PADDING_WORDS(0x6);
|
|
|
|
u32 d3d_cull_mode;
|
|
|
|
ComparisonOp depth_test_func;
|
|
float alpha_test_ref;
|
|
ComparisonOp alpha_test_func;
|
|
u32 draw_tfb_stride;
|
|
struct {
|
|
float r;
|
|
float g;
|
|
float b;
|
|
float a;
|
|
} blend_color;
|
|
INSERT_PADDING_WORDS(0x4);
|
|
|
|
struct {
|
|
u32 separate_alpha;
|
|
Blend::Equation equation_rgb;
|
|
Blend::Factor factor_source_rgb;
|
|
Blend::Factor factor_dest_rgb;
|
|
Blend::Equation equation_a;
|
|
Blend::Factor factor_source_a;
|
|
INSERT_PADDING_WORDS(1);
|
|
Blend::Factor factor_dest_a;
|
|
|
|
u32 enable_common;
|
|
u32 enable[NumRenderTargets];
|
|
} blend;
|
|
|
|
u32 stencil_enable;
|
|
StencilOp stencil_front_op_fail;
|
|
StencilOp stencil_front_op_zfail;
|
|
StencilOp stencil_front_op_zpass;
|
|
ComparisonOp stencil_front_func_func;
|
|
s32 stencil_front_func_ref;
|
|
u32 stencil_front_func_mask;
|
|
u32 stencil_front_mask;
|
|
|
|
INSERT_PADDING_WORDS(0x3);
|
|
|
|
union {
|
|
BitField<4, 1, u32> triangle_rast_flip;
|
|
} screen_y_control;
|
|
|
|
INSERT_PADDING_WORDS(0x21);
|
|
|
|
u32 vb_element_base;
|
|
|
|
INSERT_PADDING_WORDS(0x38);
|
|
|
|
float point_size;
|
|
|
|
INSERT_PADDING_WORDS(0x7);
|
|
|
|
u32 zeta_enable;
|
|
|
|
INSERT_PADDING_WORDS(0x8);
|
|
|
|
struct {
|
|
u32 tsc_address_high;
|
|
u32 tsc_address_low;
|
|
u32 tsc_limit;
|
|
|
|
GPUVAddr TSCAddress() const {
|
|
return static_cast<GPUVAddr>(
|
|
(static_cast<GPUVAddr>(tsc_address_high) << 32) | tsc_address_low);
|
|
}
|
|
} tsc;
|
|
|
|
INSERT_PADDING_WORDS(0x3);
|
|
|
|
struct {
|
|
u32 tic_address_high;
|
|
u32 tic_address_low;
|
|
u32 tic_limit;
|
|
|
|
GPUVAddr TICAddress() const {
|
|
return static_cast<GPUVAddr>(
|
|
(static_cast<GPUVAddr>(tic_address_high) << 32) | tic_address_low);
|
|
}
|
|
} tic;
|
|
|
|
INSERT_PADDING_WORDS(0x5);
|
|
|
|
u32 stencil_two_side_enable;
|
|
StencilOp stencil_back_op_fail;
|
|
StencilOp stencil_back_op_zfail;
|
|
StencilOp stencil_back_op_zpass;
|
|
ComparisonOp stencil_back_func_func;
|
|
|
|
INSERT_PADDING_WORDS(0x4);
|
|
|
|
u32 framebuffer_srgb;
|
|
|
|
INSERT_PADDING_WORDS(0x12);
|
|
|
|
union {
|
|
BitField<2, 1, u32> coord_origin;
|
|
BitField<3, 10, u32> enable;
|
|
} point_coord_replace;
|
|
|
|
struct {
|
|
u32 code_address_high;
|
|
u32 code_address_low;
|
|
|
|
GPUVAddr CodeAddress() const {
|
|
return static_cast<GPUVAddr>(
|
|
(static_cast<GPUVAddr>(code_address_high) << 32) | code_address_low);
|
|
}
|
|
} code_address;
|
|
INSERT_PADDING_WORDS(1);
|
|
|
|
struct {
|
|
u32 vertex_end_gl;
|
|
union {
|
|
u32 vertex_begin_gl;
|
|
BitField<0, 16, PrimitiveTopology> topology;
|
|
BitField<26, 1, u32> instance_next;
|
|
BitField<27, 1, u32> instance_cont;
|
|
};
|
|
} draw;
|
|
|
|
INSERT_PADDING_WORDS(0xA);
|
|
|
|
struct {
|
|
u32 enabled;
|
|
u32 index;
|
|
} primitive_restart;
|
|
|
|
INSERT_PADDING_WORDS(0x5F);
|
|
|
|
struct {
|
|
u32 start_addr_high;
|
|
u32 start_addr_low;
|
|
u32 end_addr_high;
|
|
u32 end_addr_low;
|
|
IndexFormat format;
|
|
u32 first;
|
|
u32 count;
|
|
|
|
unsigned FormatSizeInBytes() const {
|
|
switch (format) {
|
|
case IndexFormat::UnsignedByte:
|
|
return 1;
|
|
case IndexFormat::UnsignedShort:
|
|
return 2;
|
|
case IndexFormat::UnsignedInt:
|
|
return 4;
|
|
}
|
|
UNREACHABLE();
|
|
}
|
|
|
|
GPUVAddr StartAddress() const {
|
|
return static_cast<GPUVAddr>(
|
|
(static_cast<GPUVAddr>(start_addr_high) << 32) | start_addr_low);
|
|
}
|
|
|
|
GPUVAddr EndAddress() const {
|
|
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(end_addr_high) << 32) |
|
|
end_addr_low);
|
|
}
|
|
|
|
/// Adjust the index buffer offset so it points to the first desired index.
|
|
GPUVAddr IndexStart() const {
|
|
return StartAddress() + static_cast<size_t>(first) *
|
|
static_cast<size_t>(FormatSizeInBytes());
|
|
}
|
|
} index_array;
|
|
|
|
INSERT_PADDING_WORDS(0x7);
|
|
|
|
INSERT_PADDING_WORDS(0x20);
|
|
|
|
struct {
|
|
u32 is_instanced[NumVertexArrays];
|
|
|
|
/// Returns whether the vertex array specified by index is supposed to be
|
|
/// accessed per instance or not.
|
|
bool IsInstancingEnabled(u32 index) const {
|
|
return is_instanced[index];
|
|
}
|
|
} instanced_arrays;
|
|
|
|
INSERT_PADDING_WORDS(0x6);
|
|
|
|
Cull cull;
|
|
|
|
INSERT_PADDING_WORDS(0x28);
|
|
|
|
struct {
|
|
u32 enable;
|
|
LogicOperation operation;
|
|
} logic_op;
|
|
|
|
INSERT_PADDING_WORDS(0x1);
|
|
|
|
union {
|
|
u32 raw;
|
|
BitField<0, 1, u32> Z;
|
|
BitField<1, 1, u32> S;
|
|
BitField<2, 1, u32> R;
|
|
BitField<3, 1, u32> G;
|
|
BitField<4, 1, u32> B;
|
|
BitField<5, 1, u32> A;
|
|
BitField<6, 4, u32> RT;
|
|
BitField<10, 11, u32> layer;
|
|
} clear_buffers;
|
|
|
|
INSERT_PADDING_WORDS(0x4B);
|
|
|
|
struct {
|
|
u32 query_address_high;
|
|
u32 query_address_low;
|
|
u32 query_sequence;
|
|
union {
|
|
u32 raw;
|
|
BitField<0, 2, QueryMode> mode;
|
|
BitField<4, 1, u32> fence;
|
|
BitField<12, 4, QueryUnit> unit;
|
|
BitField<16, 1, QuerySyncCondition> sync_cond;
|
|
BitField<23, 5, QuerySelect> select;
|
|
BitField<28, 1, u32> short_query;
|
|
} query_get;
|
|
|
|
GPUVAddr QueryAddress() const {
|
|
return static_cast<GPUVAddr>(
|
|
(static_cast<GPUVAddr>(query_address_high) << 32) | query_address_low);
|
|
}
|
|
} query;
|
|
|
|
INSERT_PADDING_WORDS(0x3C);
|
|
|
|
struct {
|
|
union {
|
|
BitField<0, 12, u32> stride;
|
|
BitField<12, 1, u32> enable;
|
|
};
|
|
u32 start_high;
|
|
u32 start_low;
|
|
u32 divisor;
|
|
|
|
GPUVAddr StartAddress() const {
|
|
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(start_high) << 32) |
|
|
start_low);
|
|
}
|
|
|
|
bool IsEnabled() const {
|
|
return enable != 0 && StartAddress() != 0;
|
|
}
|
|
|
|
} vertex_array[NumVertexArrays];
|
|
|
|
Blend independent_blend[NumRenderTargets];
|
|
|
|
struct {
|
|
u32 limit_high;
|
|
u32 limit_low;
|
|
|
|
GPUVAddr LimitAddress() const {
|
|
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(limit_high) << 32) |
|
|
limit_low);
|
|
}
|
|
} vertex_array_limit[NumVertexArrays];
|
|
|
|
struct {
|
|
union {
|
|
BitField<0, 1, u32> enable;
|
|
BitField<4, 4, ShaderProgram> program;
|
|
};
|
|
u32 offset;
|
|
INSERT_PADDING_WORDS(14);
|
|
} shader_config[MaxShaderProgram];
|
|
|
|
INSERT_PADDING_WORDS(0x80);
|
|
|
|
struct {
|
|
u32 cb_size;
|
|
u32 cb_address_high;
|
|
u32 cb_address_low;
|
|
u32 cb_pos;
|
|
u32 cb_data[NumCBData];
|
|
|
|
GPUVAddr BufferAddress() const {
|
|
return static_cast<GPUVAddr>(
|
|
(static_cast<GPUVAddr>(cb_address_high) << 32) | cb_address_low);
|
|
}
|
|
} const_buffer;
|
|
|
|
INSERT_PADDING_WORDS(0x10);
|
|
|
|
struct {
|
|
union {
|
|
u32 raw_config;
|
|
BitField<0, 1, u32> valid;
|
|
BitField<4, 5, u32> index;
|
|
};
|
|
INSERT_PADDING_WORDS(7);
|
|
} cb_bind[MaxShaderStage];
|
|
|
|
INSERT_PADDING_WORDS(0x56);
|
|
|
|
u32 tex_cb_index;
|
|
|
|
INSERT_PADDING_WORDS(0x395);
|
|
|
|
struct {
|
|
/// Compressed address of a buffer that holds information about bound SSBOs.
|
|
/// This address is usually bound to c0 in the shaders.
|
|
u32 buffer_address;
|
|
|
|
GPUVAddr BufferAddress() const {
|
|
return static_cast<GPUVAddr>(buffer_address) << 8;
|
|
}
|
|
} ssbo_info;
|
|
|
|
INSERT_PADDING_WORDS(0x11);
|
|
|
|
struct {
|
|
u32 address[MaxShaderStage];
|
|
u32 size[MaxShaderStage];
|
|
} tex_info_buffers;
|
|
|
|
INSERT_PADDING_WORDS(0xCC);
|
|
};
|
|
std::array<u32, NUM_REGS> reg_array;
|
|
};
|
|
} regs{};
|
|
|
|
static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Maxwell3D Regs has wrong size");
|
|
|
|
struct State {
|
|
struct ConstBufferInfo {
|
|
GPUVAddr address;
|
|
u32 index;
|
|
u32 size;
|
|
bool enabled;
|
|
};
|
|
|
|
struct ShaderStageInfo {
|
|
std::array<ConstBufferInfo, Regs::MaxConstBuffers> const_buffers;
|
|
};
|
|
|
|
std::array<ShaderStageInfo, Regs::MaxShaderStage> shader_stages;
|
|
u32 current_instance = 0; ///< Current instance to be used to simulate instanced rendering.
|
|
};
|
|
|
|
State state{};
|
|
MemoryManager& memory_manager;
|
|
|
|
/// Reads a register value located at the input method address
|
|
u32 GetRegisterValue(u32 method) const;
|
|
|
|
/// Write the value to the register identified by method.
|
|
void WriteReg(u32 method, u32 value, u32 remaining_params);
|
|
|
|
/// Returns a list of enabled textures for the specified shader stage.
|
|
std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
|
|
|
|
/// Returns the texture information for a specific texture in a specific shader stage.
|
|
Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;
|
|
|
|
/// Memory for macro code - it's undetermined how big this is, however 1MB is much larger than
|
|
/// we've seen used.
|
|
using MacroMemory = std::array<u32, 0x40000>;
|
|
|
|
/// Gets a reference to macro memory.
|
|
const MacroMemory& GetMacroMemory() const {
|
|
return macro_memory;
|
|
}
|
|
|
|
private:
|
|
void InitializeRegisterDefaults();
|
|
|
|
VideoCore::RasterizerInterface& rasterizer;
|
|
|
|
/// Start offsets of each macro in macro_memory
|
|
std::unordered_map<u32, u32> macro_offsets;
|
|
|
|
/// Memory for macro code
|
|
MacroMemory macro_memory;
|
|
|
|
/// Macro method that is currently being executed / being fed parameters.
|
|
u32 executing_macro = 0;
|
|
/// Parameters that have been submitted to the macro call so far.
|
|
std::vector<u32> macro_params;
|
|
|
|
/// Interpreter for the macro codes uploaded to the GPU.
|
|
MacroInterpreter macro_interpreter;
|
|
|
|
/// Retrieves information about a specific TIC entry from the TIC buffer.
|
|
Texture::TICEntry GetTICEntry(u32 tic_index) const;
|
|
|
|
/// Retrieves information about a specific TSC entry from the TSC buffer.
|
|
Texture::TSCEntry GetTSCEntry(u32 tsc_index) const;
|
|
|
|
/**
|
|
* Call a macro on this engine.
|
|
* @param method Method to call
|
|
* @param parameters Arguments to the method call
|
|
*/
|
|
void CallMacroMethod(u32 method, std::vector<u32> parameters);
|
|
|
|
/// Handles writes to the macro uploading register.
|
|
void ProcessMacroUpload(u32 data);
|
|
|
|
/// Handles writes to the macro bind register.
|
|
void ProcessMacroBind(u32 data);
|
|
|
|
/// Handles a write to the CLEAR_BUFFERS register.
|
|
void ProcessClearBuffers();
|
|
|
|
/// Handles a write to the QUERY_GET register.
|
|
void ProcessQueryGet();
|
|
|
|
/// Handles a write to the CB_DATA[i] register.
|
|
void ProcessCBData(u32 value);
|
|
|
|
/// Handles a write to the CB_BIND register.
|
|
void ProcessCBBind(Regs::ShaderStage stage);
|
|
|
|
/// Handles a write to the VERTEX_END_GL register, triggering a draw.
|
|
void DrawArrays();
|
|
};
|
|
|
|
#define ASSERT_REG_POSITION(field_name, position) \
|
|
static_assert(offsetof(Maxwell3D::Regs, field_name) == position * 4, \
|
|
"Field " #field_name " has invalid position")
|
|
|
|
ASSERT_REG_POSITION(macros, 0x45);
|
|
ASSERT_REG_POSITION(tfb_enabled, 0x1D1);
|
|
ASSERT_REG_POSITION(rt, 0x200);
|
|
ASSERT_REG_POSITION(viewport_transform[0], 0x280);
|
|
ASSERT_REG_POSITION(viewport, 0x300);
|
|
ASSERT_REG_POSITION(vertex_buffer, 0x35D);
|
|
ASSERT_REG_POSITION(clear_color[0], 0x360);
|
|
ASSERT_REG_POSITION(clear_depth, 0x364);
|
|
ASSERT_REG_POSITION(clear_stencil, 0x368);
|
|
ASSERT_REG_POSITION(scissor_test, 0x380);
|
|
ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5);
|
|
ASSERT_REG_POSITION(stencil_back_mask, 0x3D6);
|
|
ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7);
|
|
ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
|
|
ASSERT_REG_POSITION(zeta, 0x3F8);
|
|
ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
|
|
ASSERT_REG_POSITION(rt_control, 0x487);
|
|
ASSERT_REG_POSITION(zeta_width, 0x48a);
|
|
ASSERT_REG_POSITION(zeta_height, 0x48b);
|
|
ASSERT_REG_POSITION(depth_test_enable, 0x4B3);
|
|
ASSERT_REG_POSITION(independent_blend_enable, 0x4B9);
|
|
ASSERT_REG_POSITION(depth_write_enabled, 0x4BA);
|
|
ASSERT_REG_POSITION(alpha_test_enabled, 0x4BB);
|
|
ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2);
|
|
ASSERT_REG_POSITION(depth_test_func, 0x4C3);
|
|
ASSERT_REG_POSITION(alpha_test_ref, 0x4C4);
|
|
ASSERT_REG_POSITION(alpha_test_func, 0x4C5);
|
|
ASSERT_REG_POSITION(draw_tfb_stride, 0x4C6);
|
|
ASSERT_REG_POSITION(blend_color, 0x4C7);
|
|
ASSERT_REG_POSITION(blend, 0x4CF);
|
|
ASSERT_REG_POSITION(stencil_enable, 0x4E0);
|
|
ASSERT_REG_POSITION(stencil_front_op_fail, 0x4E1);
|
|
ASSERT_REG_POSITION(stencil_front_op_zfail, 0x4E2);
|
|
ASSERT_REG_POSITION(stencil_front_op_zpass, 0x4E3);
|
|
ASSERT_REG_POSITION(stencil_front_func_func, 0x4E4);
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ASSERT_REG_POSITION(stencil_front_func_ref, 0x4E5);
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ASSERT_REG_POSITION(stencil_front_func_mask, 0x4E6);
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ASSERT_REG_POSITION(stencil_front_mask, 0x4E7);
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ASSERT_REG_POSITION(screen_y_control, 0x4EB);
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ASSERT_REG_POSITION(vb_element_base, 0x50D);
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ASSERT_REG_POSITION(point_size, 0x546);
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ASSERT_REG_POSITION(zeta_enable, 0x54E);
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ASSERT_REG_POSITION(tsc, 0x557);
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ASSERT_REG_POSITION(tic, 0x55D);
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ASSERT_REG_POSITION(stencil_two_side_enable, 0x565);
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ASSERT_REG_POSITION(stencil_back_op_fail, 0x566);
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ASSERT_REG_POSITION(stencil_back_op_zfail, 0x567);
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ASSERT_REG_POSITION(stencil_back_op_zpass, 0x568);
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ASSERT_REG_POSITION(stencil_back_func_func, 0x569);
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ASSERT_REG_POSITION(framebuffer_srgb, 0x56E);
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ASSERT_REG_POSITION(point_coord_replace, 0x581);
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ASSERT_REG_POSITION(code_address, 0x582);
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ASSERT_REG_POSITION(draw, 0x585);
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ASSERT_REG_POSITION(primitive_restart, 0x591);
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ASSERT_REG_POSITION(index_array, 0x5F2);
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ASSERT_REG_POSITION(instanced_arrays, 0x620);
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ASSERT_REG_POSITION(cull, 0x646);
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ASSERT_REG_POSITION(logic_op, 0x671);
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ASSERT_REG_POSITION(clear_buffers, 0x674);
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ASSERT_REG_POSITION(query, 0x6C0);
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ASSERT_REG_POSITION(vertex_array[0], 0x700);
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ASSERT_REG_POSITION(independent_blend, 0x780);
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ASSERT_REG_POSITION(vertex_array_limit[0], 0x7C0);
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ASSERT_REG_POSITION(shader_config[0], 0x800);
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ASSERT_REG_POSITION(const_buffer, 0x8E0);
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ASSERT_REG_POSITION(cb_bind[0], 0x904);
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ASSERT_REG_POSITION(tex_cb_index, 0x982);
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ASSERT_REG_POSITION(ssbo_info, 0xD18);
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ASSERT_REG_POSITION(tex_info_buffers.address[0], 0xD2A);
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ASSERT_REG_POSITION(tex_info_buffers.size[0], 0xD2F);
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#undef ASSERT_REG_POSITION
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} // namespace Tegra::Engines
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