yuzu-android/src/video_core/engines
Markus Wick c560043581 rasterizer: Drop unused handler.
This virtual function is called in a very hot spot, and it does nothing.

If this kind of feature is required, please be more specific and add callbacks
in the switch statement within Maxwell3D::WriteReg. There is no point in having
another switch statement within the rasterizer.
2018-09-10 22:03:10 +02:00
..
fermi_2d.cpp video_core: Use nested namespaces where applicable 2018-07-20 18:23:54 -04:00
fermi_2d.h video_core: Use nested namespaces where applicable 2018-07-20 18:23:54 -04:00
maxwell_3d.cpp rasterizer: Drop unused handler. 2018-09-10 22:03:10 +02:00
maxwell_3d.h gl_rasterizer: Implement multiple color attachments. 2018-09-09 22:48:28 -04:00
maxwell_compute.cpp GPU: Macros are specific to the Maxwell3D engine, so handle them internally. 2018-03-18 11:51:45 -05:00
maxwell_compute.h video_core: Use nested namespaces where applicable 2018-07-20 18:23:54 -04:00
maxwell_dma.cpp GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine. 2018-09-08 16:02:16 -05:00
maxwell_dma.h video_core: Use nested namespaces where applicable 2018-07-20 18:23:54 -04:00
shader_bytecode.h Implemented TMML 2018-09-09 20:46:31 -04:00