yuzu-android/src/video_core
ReinUsesLisp 1ddcd0e6f0 kepler_compute: Fixup assert and rename engines
When I originally added the compute assert I used the wrong
documentation. This addresses that.

The dispatch register was tested with homebrew against hardware and is
triggered by some games (e.g. Super Mario Odyssey). What exactly is
missing to get a valid program bound by this engine requires more
investigation.
2019-02-10 19:29:33 -03:00
..
debug_utils debug_utils: Remove unused includes 2018-08-24 20:49:14 -04:00
engines kepler_compute: Fixup assert and rename engines 2019-02-10 19:29:33 -03:00
renderer_opengl Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking 2019-02-06 21:56:14 -05:00
shader Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking 2019-02-06 21:56:14 -05:00
textures Merge pull request #2042 from ReinUsesLisp/nouveau-tex 2019-02-06 20:19:20 -05:00
CMakeLists.txt kepler_compute: Fixup assert and rename engines 2019-02-10 19:29:33 -03:00
dma_pusher.cpp video_core: Assert on invalid GPU to CPU address queries 2019-02-03 04:58:40 -03:00
dma_pusher.h video_core/dma_pusher: Silence C4828 warnings 2019-01-30 12:36:31 -05:00
gpu.cpp kepler_compute: Fixup assert and rename engines 2019-02-10 19:29:33 -03:00
gpu.h kepler_compute: Fixup assert and rename engines 2019-02-10 19:29:33 -03:00
macro_interpreter.cpp Fixed uninitialized memory due to missing returns in canary 2018-12-19 12:52:32 +11:00
macro_interpreter.h macro_interpreter: Implement AddWithCarry and SubtractWithBorrow. 2018-11-22 00:58:00 -05:00
memory_manager.cpp memory_manager: Check for reserved page status 2019-02-03 04:58:24 -03:00
memory_manager.h memory_manager: Do not allow 0 to be a valid GPUVAddr. 2018-11-23 12:58:55 -05:00
morton.cpp gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist. 2018-12-28 15:36:45 -05:00
morton.h Implemented Tile Width Spacing 2018-11-26 09:05:12 -04:00
rasterizer_cache.cpp rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject 2018-11-08 00:31:39 -05:00
rasterizer_cache.h Improved GPU Caches lookup Speed 2018-11-11 12:53:25 -04:00
rasterizer_interface.h gl_shader_cache: Link loading screen with disk shader cache load 2019-02-06 22:23:40 -03:00
renderer_base.cpp yuzu, video_core: Screenshot functionality 2018-12-18 22:54:41 +01:00
renderer_base.h yuzu, video_core: Screenshot functionality 2018-12-18 22:54:41 +01:00
surface.cpp gl_shader_cache: Fix texture view for cubemaps as cubemap arrays 2019-01-29 23:49:02 -03:00
surface.h video_core: Remove unused Fill surface type 2019-02-01 02:57:47 -03:00
video_core.cpp gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 2019-02-06 22:23:40 -03:00
video_core.h gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 2019-02-06 22:23:40 -03:00