mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-29 06:21:20 -08:00
132 lines
4.1 KiB
C++
132 lines
4.1 KiB
C++
// Copyright 2017 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
#include <vector>
|
|
#include "common/common_types.h"
|
|
#include "network/room.h"
|
|
|
|
namespace Network {
|
|
|
|
/// Information about the received WiFi packets.
|
|
/// Acts as our own 802.11 header.
|
|
struct WifiPacket {
|
|
enum class PacketType : u8 { Beacon, Data, Authentication, AssociationResponse };
|
|
PacketType type; ///< The type of 802.11 frame.
|
|
std::vector<u8> data; ///< Raw 802.11 frame data, starting at the management frame header
|
|
/// for management frames.
|
|
MacAddress transmitter_address; ///< Mac address of the transmitter.
|
|
MacAddress destination_address; ///< Mac address of the receiver.
|
|
u8 channel; ///< WiFi channel where this frame was transmitted.
|
|
};
|
|
|
|
/// Represents a chat message.
|
|
struct ChatEntry {
|
|
std::string nickname; ///< Nickname of the client who sent this message.
|
|
std::string message; ///< Body of the message.
|
|
};
|
|
|
|
/**
|
|
* This is what a client [person joining a server] would use.
|
|
* It also has to be used if you host a game yourself (You'd create both, a Room and a
|
|
* RoomMembership for yourself)
|
|
*/
|
|
class RoomMember final {
|
|
public:
|
|
enum class State : u8 {
|
|
Idle, ///< Default state
|
|
Error, ///< Some error [permissions to network device missing or something]
|
|
Joining, ///< The client is attempting to join a room.
|
|
Joined, ///< The client is connected to the room and is ready to send/receive packets.
|
|
LostConnection, ///< Connection closed
|
|
|
|
// Reasons why connection was rejected
|
|
NameCollision, ///< Somebody is already using this name
|
|
MacCollision, ///< Somebody is already using that mac-address
|
|
WrongVersion, ///< The room version is not the same as for this RoomMember
|
|
CouldNotConnect ///< The room is not responding to a connection attempt
|
|
};
|
|
|
|
struct MemberInformation {
|
|
std::string nickname; ///< Nickname of the member.
|
|
std::string game_name; ///< Name of the game they're currently playing, or empty if they're
|
|
/// not playing anything.
|
|
MacAddress mac_address; ///< MAC address associated with this member.
|
|
};
|
|
using MemberList = std::vector<MemberInformation>;
|
|
|
|
RoomMember();
|
|
~RoomMember();
|
|
|
|
/**
|
|
* Returns the status of our connection to the room.
|
|
*/
|
|
State GetState() const;
|
|
|
|
/**
|
|
* Returns information about the members in the room we're currently connected to.
|
|
*/
|
|
const MemberList& GetMemberInformation() const;
|
|
|
|
/**
|
|
* Returns the nickname of the RoomMember.
|
|
*/
|
|
const std::string& GetNickname() const;
|
|
|
|
/**
|
|
* Returns the MAC address of the RoomMember.
|
|
*/
|
|
const MacAddress& GetMacAddress() const;
|
|
|
|
/**
|
|
* Returns information about the room we're currently connected to.
|
|
*/
|
|
RoomInformation GetRoomInformation() const;
|
|
|
|
/**
|
|
* Returns whether we're connected to a server or not.
|
|
*/
|
|
bool IsConnected() const;
|
|
|
|
/**
|
|
* Attempts to join a room at the specified address and port, using the specified nickname.
|
|
* This may fail if the username is already taken.
|
|
*/
|
|
void Join(const std::string& nickname, const char* server_addr = "127.0.0.1",
|
|
const u16 serverPort = DefaultRoomPort, const u16 clientPort = 0,
|
|
const MacAddress& preferred_mac = NoPreferredMac);
|
|
|
|
/**
|
|
* Sends a WiFi packet to the room.
|
|
* @param packet The WiFi packet to send.
|
|
*/
|
|
void SendWifiPacket(const WifiPacket& packet);
|
|
|
|
/**
|
|
* Sends a chat message to the room.
|
|
* @param message The contents of the message.
|
|
*/
|
|
void SendChatMessage(const std::string& message);
|
|
|
|
/**
|
|
* Sends the current game name to the room.
|
|
* @param game_name The game name.
|
|
*/
|
|
void SendGameName(const std::string& game_name);
|
|
|
|
/**
|
|
* Leaves the current room.
|
|
*/
|
|
void Leave();
|
|
|
|
private:
|
|
class RoomMemberImpl;
|
|
std::unique_ptr<RoomMemberImpl> room_member_impl;
|
|
};
|
|
|
|
} // namespace Network
|