mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-28 21:31:21 -08:00
f9ee0dc7ee
Removes a few unnecessary dependencies on core-related machinery, such as the core.h and memory.h, which reduces the amount of rebuilding necessary if those files change. This also uncovered some indirect dependencies within other source files. This also fixes those.
34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
// Copyright 2018 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "common/assert.h"
|
|
#include "common/logging/log.h"
|
|
#include "video_core/engines/kepler_compute.h"
|
|
#include "video_core/memory_manager.h"
|
|
|
|
namespace Tegra::Engines {
|
|
|
|
KeplerCompute::KeplerCompute(MemoryManager& memory_manager) : memory_manager{memory_manager} {}
|
|
|
|
KeplerCompute::~KeplerCompute() = default;
|
|
|
|
void KeplerCompute::CallMethod(const GPU::MethodCall& method_call) {
|
|
ASSERT_MSG(method_call.method < Regs::NUM_REGS,
|
|
"Invalid KeplerCompute register, increase the size of the Regs structure");
|
|
|
|
regs.reg_array[method_call.method] = method_call.argument;
|
|
|
|
switch (method_call.method) {
|
|
case KEPLER_COMPUTE_REG_INDEX(launch):
|
|
// Abort execution since compute shaders can be used to alter game memory (e.g. CUDA
|
|
// kernels)
|
|
UNREACHABLE_MSG("Compute shaders are not implemented");
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
} // namespace Tegra::Engines
|