mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-26 07:31:20 -08:00
4a7fd91857
Most notable fix is the voices in Fire Emblem Three Houses
351 lines
9.3 KiB
C++
351 lines
9.3 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <memory>
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#include <vector>
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#include "audio_core/common.h"
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#include "audio_core/delay_line.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/swap.h"
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namespace AudioCore {
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enum class EffectType : u8 {
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Invalid = 0,
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BufferMixer = 1,
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Aux = 2,
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Delay = 3,
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Reverb = 4,
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I3dl2Reverb = 5,
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BiquadFilter = 6,
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};
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enum class UsageStatus : u8 {
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Invalid = 0,
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New = 1,
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Initialized = 2,
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Used = 3,
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Removed = 4,
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};
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enum class UsageState {
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Invalid = 0,
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Initialized = 1,
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Running = 2,
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Stopped = 3,
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};
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enum class ParameterStatus : u8 {
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Initialized = 0,
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Updating = 1,
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Updated = 2,
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};
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struct BufferMixerParams {
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std::array<s8, AudioCommon::MAX_MIX_BUFFERS> input{};
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std::array<s8, AudioCommon::MAX_MIX_BUFFERS> output{};
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std::array<float_le, AudioCommon::MAX_MIX_BUFFERS> volume{};
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s32_le count{};
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};
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static_assert(sizeof(BufferMixerParams) == 0x94, "BufferMixerParams is an invalid size");
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struct AuxInfoDSP {
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u32_le read_offset{};
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u32_le write_offset{};
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u32_le remaining{};
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INSERT_PADDING_WORDS(13);
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};
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static_assert(sizeof(AuxInfoDSP) == 0x40, "AuxInfoDSP is an invalid size");
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struct AuxInfo {
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std::array<s8, AudioCommon::MAX_MIX_BUFFERS> input_mix_buffers{};
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std::array<s8, AudioCommon::MAX_MIX_BUFFERS> output_mix_buffers{};
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u32_le count{};
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s32_le sample_rate{};
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s32_le sample_count{};
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s32_le mix_buffer_count{};
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u64_le send_buffer_info{};
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u64_le send_buffer_base{};
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u64_le return_buffer_info{};
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u64_le return_buffer_base{};
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};
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static_assert(sizeof(AuxInfo) == 0x60, "AuxInfo is an invalid size");
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struct I3dl2ReverbParams {
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std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> input{};
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std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> output{};
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u16_le max_channels{};
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u16_le channel_count{};
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INSERT_PADDING_BYTES(1);
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u32_le sample_rate{};
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f32 room_hf{};
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f32 hf_reference{};
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f32 decay_time{};
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f32 hf_decay_ratio{};
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f32 room{};
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f32 reflection{};
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f32 reverb{};
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f32 diffusion{};
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f32 reflection_delay{};
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f32 reverb_delay{};
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f32 density{};
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f32 dry_gain{};
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ParameterStatus status{};
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INSERT_PADDING_BYTES(3);
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};
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static_assert(sizeof(I3dl2ReverbParams) == 0x4c, "I3dl2ReverbParams is an invalid size");
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struct BiquadFilterParams {
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std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> input{};
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std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> output{};
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std::array<s16_le, 3> numerator;
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std::array<s16_le, 2> denominator;
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s8 channel_count{};
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ParameterStatus status{};
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};
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static_assert(sizeof(BiquadFilterParams) == 0x18, "BiquadFilterParams is an invalid size");
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struct DelayParams {
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std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> input{};
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std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> output{};
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u16_le max_channels{};
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u16_le channels{};
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s32_le max_delay{};
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s32_le delay{};
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s32_le sample_rate{};
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s32_le gain{};
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s32_le feedback_gain{};
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s32_le out_gain{};
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s32_le dry_gain{};
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s32_le channel_spread{};
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s32_le low_pass{};
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ParameterStatus status{};
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INSERT_PADDING_BYTES(3);
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};
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static_assert(sizeof(DelayParams) == 0x38, "DelayParams is an invalid size");
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struct ReverbParams {
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std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> input{};
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std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> output{};
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u16_le max_channels{};
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u16_le channels{};
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s32_le sample_rate{};
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s32_le mode0{};
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s32_le mode0_gain{};
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s32_le pre_delay{};
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s32_le mode1{};
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s32_le mode1_gain{};
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s32_le decay{};
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s32_le hf_decay_ratio{};
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s32_le coloration{};
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s32_le reverb_gain{};
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s32_le out_gain{};
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s32_le dry_gain{};
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ParameterStatus status{};
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INSERT_PADDING_BYTES(3);
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};
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static_assert(sizeof(ReverbParams) == 0x44, "ReverbParams is an invalid size");
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class EffectInfo {
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public:
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struct InParams {
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EffectType type{};
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u8 is_new{};
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u8 is_enabled{};
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INSERT_PADDING_BYTES(1);
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s32_le mix_id{};
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u64_le buffer_address{};
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u64_le buffer_size{};
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s32_le processing_order{};
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INSERT_PADDING_BYTES(4);
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union {
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std::array<u8, 0xa0> raw;
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};
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};
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static_assert(sizeof(InParams) == 0xc0, "InParams is an invalid size");
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struct OutParams {
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UsageStatus status{};
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INSERT_PADDING_BYTES(15);
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};
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static_assert(sizeof(OutParams) == 0x10, "OutParams is an invalid size");
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};
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struct AuxAddress {
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VAddr send_dsp_info{};
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VAddr send_buffer_base{};
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VAddr return_dsp_info{};
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VAddr return_buffer_base{};
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};
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class EffectBase {
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public:
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explicit EffectBase(EffectType effect_type_);
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virtual ~EffectBase();
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virtual void Update(EffectInfo::InParams& in_params) = 0;
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virtual void UpdateForCommandGeneration() = 0;
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[[nodiscard]] UsageState GetUsage() const;
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[[nodiscard]] EffectType GetType() const;
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[[nodiscard]] bool IsEnabled() const;
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[[nodiscard]] s32 GetMixID() const;
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[[nodiscard]] s32 GetProcessingOrder() const;
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[[nodiscard]] std::vector<u8>& GetWorkBuffer();
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[[nodiscard]] const std::vector<u8>& GetWorkBuffer() const;
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protected:
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UsageState usage{UsageState::Invalid};
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EffectType effect_type{};
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s32 mix_id{};
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s32 processing_order{};
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bool enabled = false;
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std::vector<u8> work_buffer{};
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};
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template <typename T>
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class EffectGeneric : public EffectBase {
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public:
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explicit EffectGeneric(EffectType effect_type_) : EffectBase(effect_type_) {}
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T& GetParams() {
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return internal_params;
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}
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const T& GetParams() const {
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return internal_params;
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}
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private:
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T internal_params{};
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};
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class EffectStubbed : public EffectBase {
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public:
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explicit EffectStubbed();
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~EffectStubbed() override;
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void Update(EffectInfo::InParams& in_params) override;
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void UpdateForCommandGeneration() override;
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};
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struct I3dl2ReverbState {
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f32 lowpass_0{};
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f32 lowpass_1{};
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f32 lowpass_2{};
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DelayLineBase early_delay_line{};
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std::array<u32, AudioCommon::I3DL2REVERB_TAPS> early_tap_steps{};
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f32 early_gain{};
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f32 late_gain{};
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u32 early_to_late_taps{};
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std::array<DelayLineBase, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> fdn_delay_line{};
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std::array<DelayLineAllPass, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> decay_delay_line0{};
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std::array<DelayLineAllPass, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> decay_delay_line1{};
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f32 last_reverb_echo{};
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DelayLineBase center_delay_line{};
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std::array<std::array<f32, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT>, 3> lpf_coefficients{};
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std::array<f32, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> shelf_filter{};
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f32 dry_gain{};
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};
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class EffectI3dl2Reverb : public EffectGeneric<I3dl2ReverbParams> {
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public:
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explicit EffectI3dl2Reverb();
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~EffectI3dl2Reverb() override;
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void Update(EffectInfo::InParams& in_params) override;
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void UpdateForCommandGeneration() override;
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I3dl2ReverbState& GetState();
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const I3dl2ReverbState& GetState() const;
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private:
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bool skipped = false;
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I3dl2ReverbState state{};
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};
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class EffectBiquadFilter : public EffectGeneric<BiquadFilterParams> {
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public:
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explicit EffectBiquadFilter();
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~EffectBiquadFilter() override;
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void Update(EffectInfo::InParams& in_params) override;
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void UpdateForCommandGeneration() override;
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};
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class EffectAuxInfo : public EffectGeneric<AuxInfo> {
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public:
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explicit EffectAuxInfo();
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~EffectAuxInfo() override;
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void Update(EffectInfo::InParams& in_params) override;
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void UpdateForCommandGeneration() override;
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[[nodiscard]] VAddr GetSendInfo() const;
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[[nodiscard]] VAddr GetSendBuffer() const;
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[[nodiscard]] VAddr GetRecvInfo() const;
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[[nodiscard]] VAddr GetRecvBuffer() const;
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private:
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VAddr send_info{};
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VAddr send_buffer{};
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VAddr recv_info{};
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VAddr recv_buffer{};
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bool skipped = false;
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AuxAddress addresses{};
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};
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class EffectDelay : public EffectGeneric<DelayParams> {
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public:
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explicit EffectDelay();
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~EffectDelay() override;
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void Update(EffectInfo::InParams& in_params) override;
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void UpdateForCommandGeneration() override;
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private:
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bool skipped = false;
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};
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class EffectBufferMixer : public EffectGeneric<BufferMixerParams> {
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public:
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explicit EffectBufferMixer();
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~EffectBufferMixer() override;
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void Update(EffectInfo::InParams& in_params) override;
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void UpdateForCommandGeneration() override;
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};
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class EffectReverb : public EffectGeneric<ReverbParams> {
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public:
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explicit EffectReverb();
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~EffectReverb() override;
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void Update(EffectInfo::InParams& in_params) override;
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void UpdateForCommandGeneration() override;
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private:
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bool skipped = false;
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};
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class EffectContext {
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public:
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explicit EffectContext(std::size_t effect_count_);
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~EffectContext();
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[[nodiscard]] std::size_t GetCount() const;
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[[nodiscard]] EffectBase* GetInfo(std::size_t i);
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[[nodiscard]] EffectBase* RetargetEffect(std::size_t i, EffectType effect);
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[[nodiscard]] const EffectBase* GetInfo(std::size_t i) const;
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private:
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std::size_t effect_count{};
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std::vector<std::unique_ptr<EffectBase>> effects;
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};
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} // namespace AudioCore
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