mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-28 23:11:20 -08:00
4e4b8775b5
This change adds two new context menu items to remove either the OpenGL or the Vulkan shader caches individually, and the provides the option to remove all caches for the selected title. This also changes the behavior of the open shader cache option. Now it creates the shader cache directory for the title if it does not yet exist.
170 lines
4.7 KiB
C++
170 lines
4.7 KiB
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <QFileSystemWatcher>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QLineEdit>
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#include <QList>
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#include <QModelIndex>
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#include <QSettings>
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#include <QStandardItem>
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#include <QStandardItemModel>
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#include <QString>
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#include <QToolButton>
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#include <QTreeView>
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#include <QVBoxLayout>
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#include <QVector>
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#include <QWidget>
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#include "common/common_types.h"
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#include "uisettings.h"
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#include "yuzu/compatibility_list.h"
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class GameListWorker;
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class GameListSearchField;
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class GameListDir;
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class GMainWindow;
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enum class StartGameType;
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namespace FileSys {
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class ManualContentProvider;
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class VfsFilesystem;
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} // namespace FileSys
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enum class GameListOpenTarget {
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SaveData,
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ModData,
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};
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enum class GameListRemoveTarget {
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GlShaderCache,
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VkShaderCache,
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AllShaderCache,
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CustomConfiguration,
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};
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enum class DumpRomFSTarget {
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Normal,
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SDMC,
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};
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enum class InstalledEntryType {
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Game,
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Update,
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AddOnContent,
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};
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class GameList : public QWidget {
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Q_OBJECT
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public:
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enum {
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COLUMN_NAME,
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COLUMN_COMPATIBILITY,
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COLUMN_ADD_ONS,
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COLUMN_FILE_TYPE,
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COLUMN_SIZE,
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COLUMN_COUNT, // Number of columns
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};
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explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs,
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FileSys::ManualContentProvider* provider, GMainWindow* parent = nullptr);
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~GameList() override;
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QString GetLastFilterResultItem() const;
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void ClearFilter();
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void SetFilterFocus();
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void SetFilterVisible(bool visibility);
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bool IsEmpty() const;
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void LoadCompatibilityList();
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void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
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void SaveInterfaceLayout();
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void LoadInterfaceLayout();
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static const QStringList supported_file_extensions;
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signals:
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void BootGame(const QString& game_path, u64 program_id, std::size_t program_index,
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StartGameType type);
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void GameChosen(const QString& game_path, const u64 title_id = 0);
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void ShouldCancelWorker();
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
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const std::string& game_path);
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void OpenTransferableShaderCacheRequested(u64 program_id);
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void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
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void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
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const std::string& game_path);
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void DumpRomFSRequested(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
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void CopyTIDRequested(u64 program_id);
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void NavigateToGamedbEntryRequested(u64 program_id,
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const CompatibilityList& compatibility_list);
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void OpenPerGameGeneralRequested(const std::string& file);
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void OpenDirectory(const QString& directory);
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void AddDirectory();
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void ShowList(bool show);
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private slots:
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void OnItemExpanded(const QModelIndex& item);
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void OnTextChanged(const QString& new_text);
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void OnFilterCloseClicked();
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void OnUpdateThemedIcons();
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private:
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void AddDirEntry(GameListDir* entry_items);
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void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
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void ValidateEntry(const QModelIndex& item);
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void DonePopulating(const QStringList& watch_list);
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void RefreshGameDirectory();
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void ToggleFavorite(u64 program_id);
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void AddFavorite(u64 program_id);
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void RemoveFavorite(u64 program_id);
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void PopupContextMenu(const QPoint& menu_location);
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void AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path);
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void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
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void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
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void AddFavoritesPopup(QMenu& context_menu);
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std::shared_ptr<FileSys::VfsFilesystem> vfs;
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FileSys::ManualContentProvider* provider;
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GameListSearchField* search_field;
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GMainWindow* main_window = nullptr;
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QVBoxLayout* layout = nullptr;
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QTreeView* tree_view = nullptr;
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QStandardItemModel* item_model = nullptr;
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GameListWorker* current_worker = nullptr;
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QFileSystemWatcher* watcher = nullptr;
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CompatibilityList compatibility_list;
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friend class GameListSearchField;
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};
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class GameListPlaceholder : public QWidget {
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Q_OBJECT
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public:
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explicit GameListPlaceholder(GMainWindow* parent = nullptr);
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~GameListPlaceholder();
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signals:
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void AddDirectory();
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private slots:
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void onUpdateThemedIcons();
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protected:
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void mouseDoubleClickEvent(QMouseEvent* event) override;
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private:
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QVBoxLayout* layout = nullptr;
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QLabel* image = nullptr;
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QLabel* text = nullptr;
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};
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